Forza

cobragt
forza will be the game for you then code. I love the 700 cars đź‘Ť Can't wait to drive a 74 2002 bmw. I learned how to drive with that car so I want to recreate the experience in gt4 :D

I like Ferrari and Porsche. I never got the chance to drive Ferrari Modena 360...
 
code_kev
cobra, you seen the XNA car head on smash? That's the kinda quality I expect in the next gen machines :)
Yea, that was awesome but what I want to see is some exploding. Hit a wall at 50, oil and gasoline start to leak and a fire begins to start and you actually control the driver at this moment, get him out and run! I want this kind of realism.
 
My gawd that would rule, or imagine if a huge pile up starts in front of you, debris flying everywhere, and you have to try and avoid wrecking your car as you can write them off :D That would be fricking cool! I'd also love to see, say if a part flys off a car in front off you, when it hits your car it causes a dent etc.
 
code_kev
I'd also love to see, say if a part flys off a car in front off you, when it hits your car it causes a dent etc.
Sounds like Toca 2, Rallisport Challenge 2, Flatout, or most Nascar games.
I am not positive but I am pretty sure you get dents from debris. I know for a fact that the debris will blow a tire if you hit it. It will also knock you off a track if its a hood or fender or tire in the road.
 
CAMAROBOY69
Sounds like Toca 2, Rallisport Challenge 2, Flatout, or most Nascar games.
I am not positive but I am pretty sure you get dents from debris. I know for a fact that the debris will blow a tire if you hit it. It will also knock you off a track if its a hood or fender or tire in the road.

Papyrus nascar season 2003.

best damage, ever.

Well, until GTR is released.
 
CAMAROBOY69
Since the game isnt out yet we will assume your talking about the demo?

No I'm talking about the full version. It's been released for quite a while now in Germany, and from what i've heard the damage modeling is the same as in the demo.
 
Encyclopedia
No I'm talking about the full version. It's been released for quite a while now in Germany, and from what i've heard the damage modeling is the same as in the demo.
From what you've heard means YOU have not played it. You shouldn't start out by saying a games modeling isn't that good if you haven't played it. Just letting you know. ;)
 
CAMAROBOY69
From what you've heard means YOU have not played it. You shouldn't start out by saying a games modeling isn't that good if you haven't played it. Just letting you know. ;)

I've seen videos of Germans playing it and it's just the same as in the demo. They say it's the same too. :)

I think Simbin were overexaggerating when they said the damage modeling would be realistic.
 
Encyclopedia
I've seen videos of Germans playing it and it's just the same as in the demo. They say it's the same too. :)
I think Simbin were overexaggerating when they said the damage modeling would be realistic.
So you and I don't hyjack this thread with GTR posts, can you post some of the information that you know of GTR in the GTR thread so others can read it too? đź‘Ť
GTR Demo thread
 
That's if PD can even be bothered :P

"oh no dear fellow, it's not a racing or a crashing sim! It's a driving sim"

While I like having 700 cars etc, I would prefer 300 decent cars, and amazing crash damage.
So code, you're saying Driving/Handling Physics dont imply to you that much. All you want is Decent / Selected Cars and an Amazing Crash Damage modelling (for egs Burnout 3) :P?

Well you're taunting me too much, just because I said GT4 is a "Driving Sim" not a "Crashing Sim".
I am a Rotax Pro Kart driver in India, whenever we are invited to test Formula3s, we are first given few laps to drive in a Multi Million Dollar Simulators, which do not have Damage Modelling at all, they're more focussed on the handling physics, so that the drivers perfect the racing line first on those simulators and then we're given the actual test. Thats how I see GT4 as. Thats why I said what I said in my earlier post. And if you read it properly I meant I wouldnt want to have half measured Damage physics, which are not "Well Made", but definetly am looking forward to Forza's Damage modeling coz they've stated that they've made it pretty close to realistic.
 
sheruken, stop trying to imply crap. I never mentioned how the game played once, nor the physics. All I said was that I would sacrifice car amount for damage. I never said "oh yes dear fellow, I think Gt4 would be better if it was like burnout".

Your training simulators may not have crash damage, but this is a GAME.
Oh and if you use the "real driving simulator" tagline as "proof" that I'm wrong, i shall laugh you off the face of this planet.
 
code_kev
sheruken, stop being a fool. I never mentioned how the game played once, nor the physics. All I said was that I would sacrifice car amount for damage. I never said "oh yes dear fellow, I think Gt4 would be better if it was like burnout".

We have to expect those type of respond. We are on a GT fansite :sly: . There is something I notice though, The member of this community seems to jump on the defensive rapidely when we praise another game features that is not present in GT4.
 
code_kev
...but I wish PD would make it abit more exciting, I want massive speeds, amazing damage, and super evil AI.

I think this may show the difference between the two camps. I am sure that both will be good sims and look great, but I think the two games have different 'themes'. Forza seems to be going for the more flashy and outgoing players whole like to dress up their cars and race down straights at nigh-impossible speeds and have tremendous crashes. In my mind, Gran Turismo has never been about that, it's more sedate, a leisurely stroll rather than a frenzied chase. GT has been more for the car enthusiast, who enjoy learning about the history of the cars and who get as much fun driving a 100 hp kit car around a twisting track as with a 1000 hp supercar.

Neither is inherently better or worse than the other, they just appeal to different personalities.
 
Maven
I think this may show the difference between the two camps. I am sure that both will be good sims and look great, but I think the two games have different 'themes'. Forza seems to be going for the more flashy and outgoing players whole like to dress up their cars and race down straights at nigh-impossible speeds and have tremendous crashes. In my mind, Gran Turismo has never been about that, it's more sedate, a leisurely stroll rather than a frenzied chase. GT has been more for the car enthusiast, who enjoy learning about the history of the cars and who get as much fun driving a 100 hp kit car around a twisting track as with a 1000 hp supercar.

Neither is inherently better or worse than the other, they just appeal to different personalities.

You have apparently not play Forza demo. It has nothing to do with tremendous crashed. Forza is not Burnout 3. When you are passionate about car, every racing game is like a gift. I think modding car and custom paint job is an aspect of car that I like. It doesn't have to be flashy. Just the fact that Forza will give us that option, it doesn't mean you are force to do it.

My favorite cars are usely the none commercial one you don't see everyday like the catherham.
 
Code you can laugh as much as u want at me, but eventually you and I both are going to play both these games and are going to praise the + points more than just talk about the negatives. I know I would do that, now that I am also a proud owner of an Xbox.
And as far as Crash Damage goes, in Pro Karts generally you crash, your race is over. Doesnt mean if I crash in a game I'll swich of the console and cry about it. While playing Forza it'll be a nice (frustrating) feature to have damage, I never said I dont want Damage modeling. I have absolutely no idea on why would u call my way of thinking "Crap"?

@-Symtex, If you are pointing out towards me, I really suggest you read my earlier posts, and decide whether i really deserve the "GT (FAN-BOYish)" Tag, Coz Code was the one who jumped on to me, just coz I said GT4 was more focused on being a Driving Simulator. We all know PS2's hardware limitation was the major reason why there is no Damage in it. I also said I didnt want any arguement on this coz which is a better game than the other is stricktly a matter of choice. (Sam Fisher or Solid Snake, Mortal Kombat or Street Fighter, Ethan Hunt or James Bond, GT4 or Forza etc etc, its endless).
 
I was laughing at the fact you said it wasn't a crashing simulator, I've heard that crap so many times. Also you making out that I want Gt4 to become like burnout was comedy.

BTW I've played the nurb demo and the forza demo, so I kinda have an idea how they both play and feel.

From my experience with the demo, Forza doesn't move any quicker than GT

I never said it did, I only said what I wanted :)
 
I was just replying to this statement "
Also, about the damage... even you say its a simulation... since when did driving into a wall at 150mph and having nothing happen to your car 'simulate' real life?"

All I meant was, playing a game against a 21" Screen with a GamePad is never Simulating Real Life, and as far as "Real" Simulators are concerned, that do try to Simulate Real Life Racing, do not have damage (not all but the major ones used). So I was just puzzled to hear that just coz there is no Damage in "ANY" Racing/Driving Game, you consider it Crap or near Crap or say that its not really a simulator, if it doesnt have damage. I never meant to target Forza, nor did I meant to defend GT4, after all I am not a salesman for PD or Sony. :P (kidding). But Really I am not. :D
 
sheruken
And as far as Crash Damage goes, in Pro Karts generally you crash, your race is over. Doesnt mean if I crash in a game I'll swich of the console and cry about it. While playing Forza it'll be a nice (frustrating) feature to have damage, I never said I dont want Damage modeling. I have absolutely no idea on why would u call my way of thinking "Crap"?

It will be possible to choose cosmetic damage only, limited or full performance damage in Forza according to the developers.
 
code_kev
I was laughing at the fact you said it wasn't a crashing simulator, I've heard that crap so many times. Also you making out that I want Gt4 to become like burnout was comedy.

BTW I've played the nurb demo and the forza demo, so I kinda have an idea how they both play and feel.



I never said it did, I only said what I wanted :)

I was more referring to Maven's post, which seemed to indicate that Forza was a flashy, over-the-top racer. Which in fact it isn't.

I like the damage in this game. Although, I also like the lack of damage in GT4. I think there are advantages to both. I mean I hate to have my pretty car wrecked up because I side-swipe an AI car. On the other hand, the damage in Forza looks pretty cool. I'd like to be able to turn it off, and I hope that's an option in the final release of Forza, because not being able to turn off the damage was one of the reasons I ended up disliking PGR2.
 
sheruken
I was just replying to this statement "
Also, about the damage... even you say its a simulation... since when did driving into a wall at 150mph and having nothing happen to your car 'simulate' real life?"

All I meant was, playing a game against a 21" Screen with a GamePad is never Simulating Real Life, and as far as "Real" Simulators are concerned, that do try to Simulate Real Life Racing, do not have damage (not all but the major ones used). So I was just puzzled to hear that just coz there is no Damage in "ANY" Racing/Driving Game, you consider it Crap or near Crap or say that its not really a simulator, if it doesnt have damage. I never meant to target Forza, nor did I meant to defend GT4, after all I am not a salesman for PD or Sony. :P (kidding). But Really I am not. :D

So if it's a game, meant to be played by mere mortals, the fact that the damage isn't really...umm...real isn't such a bad thing, right?

Of course, having the best of both worlds (realistic DNF-inducing damage modelling), purely cosmetic stuff AND the ability to turn them both on or off. Which, according to the devs, is on the menu.

Hopefully, they'll live up to their own trumpeting.
 
sheruken
So you mean to say driving with a GAME PAD in front of a 21" screen is simulation?

Well, with a DFP and 32"+ screen thats about as good as you can get in your own house (less I guess you get an even bigger tv and some kinda racing chair).

sheruken
And besides GT4 is supposed to be a Driving Simulator and not a "Crashing" Simulator. Its about learning the perfect racing line, mastering it and driving as accurately as possible. It means by all means to avoid Crashes (with the 10 second penalty *in prologue*).

Oh, so you don't want damage in the simulation then, I see.

sheruken
I dont mean to say that theres no need to have damage in a simulator game, but trust me, its too hard to actually simulate damage modelling. So unless "damage modelling" is well made, theres no point in having it half measured.

Wait, so you do want damage but only if it's a 100% accurate? So I assume you think the tire wear in GT3 didn't have a point as it was completely unrealistic.

sheruken
I havent played Forza yet, BUT I am sure its a brilliant game, I just bought an Xbox few days back just for Forza Motorsports. But what pisses me off is some people (fanboys) dont even want to tilt towards the other console or game even though its actually as good or better.
Anyway I am not here to argue or anything, my main reason to visit this thread was to ask about the Forza's OXM Demo. A friend just gave me the iso file of this demo, I'd appreciate it if someone can guide me on how to burn it on a DVD and play it on the BOX.

I'm with you on that. I'm a fan of driving games in general... whoever makes the best product is where I'll be. As far as I can tell, the race (no pun intended) between Forza and GT4 is too close to call so I guess I'll just have to buy both. đź‘Ť
 
Back