Some of you just wont read the original post and attack on the basis of other ppls replies.
I kept screaming "no point of damage if made half measured - which doesnt mean only 100% you ####-head"
. I kept saying unless wellmade. I never meant to say Forza has half measured or anything coz frankly I've not even played the game yet (*).
Well as far as Damage was concerned, I kept GTR (on PC) as the Benchmark, Coz thats the only game with Circuit (LAP wise) Racing sim I've played with decent Damage modeling, other being RBR, but that according to me, isnt the same as GT4 or Forza as these games would see longer duration circuit races than RBRs Point to Point Rallying. And I think in RBR even some major crashes gets the car back on track and ready to go.
So keeping GTRs Damage modelling in mind which is decent, I wouldnt like to have even such modelling in GT4. Call it a matter of preference. But I wouldnt like to walk (drive) over the debris at over 100MPH on the straights and not even feel it (i just have the latest demo and not the german full version, so dont know about that). You dont need a reason NOT to wallride (for some of u it seems thats the biggest reason you guys want DAMAGE modelling in the game). As far as annoying wallriders (in multiplayer lan game) is concerned, I think the 10 second penatly should keep the serious drivers safe. Again when I said that sitting in front of a 21" Screen with a GAME-PAD doesnt mimic real-life, I meant you should realise at this point that its eventually a game, and can-NOT be like real-life. Didnt mean to offend Xbox gamers only. Even with GT4 and PS2 and DSP and BigAssed Screen, it cant be real-life like.
(*) - Now if someone can help me with the FORZA OXM DEMO!
I already have the RAR files on my PC, now how should I extract the ISO and burn it on a DVD ?
Like for PS2 you have to burn them on Mode2 and with Max 4x speeds or something (ain it?) I'd appreciate any help on this, thanks.