Forza

From the little pics I've seen recently it looks a little better than first thought but it's still just a nicer "shell" than say pgr and even then this game is only gonna be on xBox? :lol: screw that... hmm... xBox + Forza or PS2 + GT4 = that's a hard one. :dopey:
 
No thanks I don't like to waste my money... I'm not a gamer and I don't have that much time. Nor will I have any when GT4 comes out (whenever the hell that is :rolleyes: ).
 
Game store after game store has told me Feb. 2.'

Gemspot
EB Games
Ellectronics Boutique
Best Buy
Fry's.

All have the same date. Sounds reasonable as to the game beng finished and on gold for over a month now.
 
Okay. Lets look at this.

We knew the JPN release weeks before it came out.

Why on gods green earth would they not comfirm a solid release date when it's clear they want people to know about the game. Hell they spend big money for prime time playoff air time.

Also, SCEA will never confirm a date when I ask them, so I'm pretty sure that they haven't set anything in stone yet...you can't keep secrets like that now-a-days.
 
Well, I think I'll cancel my reservation and save up for that supposed Forza wheel being developed.
I think that'll be worth my money more than GT4.


96 shots. Some old, some new, some nice!
96 shots.
 
McLaren F1GTR
Well, I think I'll cancel my reservation and save up for that supposed Forza wheel being developed.
I think that'll be worth my money more than GT4.


96 shots. Some old, some new, some nice!
96 shots.

I dunno, that's a pretty huge gamble. And GT4 is...well, GT4. You can't deny the importance of that purchase.

Forza plus the allegedly FF wheel, or GT4 and a dfp would be a better question?

If this wheel proves to be worth the high price, and competitive with the DFP, then I'd shift my cash over to forza (the online play cinches the bang-for-buck appeal for me).
 
I don't know, kinigitt.

I may buy GT4 of course, but after a good time of playing it, I'm really gonna ask and think about this question really hard.

Was it worth my 2 year wait?

If I find Forza more enjoyable, then sorry GT4, but you're not my favorite anymore.

Forza has a line-up that appeals to me more. IMO, I like Forza's graphics better now from the lastest build. GT4 may be more realistic, but something about Forza's makes me want it more.
 
I think you'll find GT4 will be enjoyable, cert.

As for FORZA the main attraction for me would be the on-line play as long as:

The scoreboards are valid, not corrupted by glitchers, the only way we'll know that is after about 2days(the bstds are quick to find 'em).
There's no lag present 'cause that would ruin a true race.

If there are problems then I hope they'll be fixed/patched, this would probably happen 'cause it's a MICROSOFT game. Other companies only really change anything on "LIVE" if there's a commercial incentive to do so, sales. Microsofts policy on patching changed a few months ago, the patch is free if there's a security issue, if not then there's costs involved for the developer/publisher (god that's a whole wasps nest in itself) :)
 
kinigitt
I dunno, that's a pretty huge gamble. And GT4 is...well, GT4. You can't deny the importance of that purchase.

Forza plus the allegedly FF wheel, or GT4 and a dfp would be a better question?

If this wheel proves to be worth the high price, and competitive with the DFP, then I'd shift my cash over to forza (the online play cinches the bang-for-buck appeal for me).

No TFF wheel for Xbox, as much as I wish it would its not going to happen.
 
A proper FF wheel is in the wors and will be out by the time Forza ias released, it's not like it's iompossible to have true force feedback on the X-Box or anything. The only difference is, that with the FF programming being done in the software and not the hardware each game will need to include that programming for it to work. But I'm sure the company making the wheel will make the codes neded available to companies to make the wheel more appealing when it starts working fully on loads of new games.
 
I would be perfectly fine with a custom adapter that goes onto two controller ports and let's you connect a standard USB wheel with Forza accomodating this solution on the software side for several popular wheels.
 
live4speed
A proper FF wheel is in the wors and will be out by the time Forza ias released, it's not like it's iompossible to have true force feedback on the X-Box or anything. The only difference is, that with the FF programming being done in the software and not the hardware each game will need to include that programming for it to work. But I'm sure the company making the wheel will make the codes neded available to companies to make the wheel more appealing when it starts working fully on loads of new games.


Okay. First off, it's not an issue of the Wheel not getting support. It's an issue of resources with forza. Just like GT4 doesn't have damage because it doesn't have the power to do so with GT4's visuals, Forza does not have the processing power available to properly create a true FF output with software, because it's already doing so much more.

AI
Damage
Physics
Debris
Tire Tred
Fully Render 8 cars (with drivers and ineriors...for god knows what reason)
Tire Model
Environment conditions (wind, temp, time of day)

All of this takes a big hit on the Xbox, which is why it's only running at 30fps, and even then it's having troubles (but it's just not optimized yet). In order for them to accurately create an FF signal, they have to get the output from the physics engine, and the environment maps, from bumps/walls and collisions. This is also a hard hit, thus they've been having problems creating true FF.

And the wheel that's coming out isn't True FF, it's based off of the standard vibration and speed, when the car goes faster over bumpy terrain, it vibrates, when it hits something, it vibrates hard and jerks...it's really simple FF, but not "true" in the essence of FF.
 
Oh well, I had been under the impression it was true force feedback. If the wheels sturdy enough though it'll still be good enough. Imo a sturdy wheel is the most important thing, it's no good having top ff if you don't feel comfy swinging the wheel from left to right as and when needed. Thats not to say I don't think ff is important or doesn't add to the experince, just that I can still enjoy the game almost as much without.
 
tha_con
Okay. First off, it's not an issue of the Wheel not getting support. It's an issue of resources with forza. Just like GT4 doesn't have damage because it doesn't have the power to do so with GT4's visuals, Forza does not have the processing power available to properly create a true FF output with software, because it's already doing so much more.

Oh come on, you know you are completely talking out your ass on this one. You have absolutely no idea what all processing is being done and what resources are being used to their maximum ability.
 
Okay gek, let's take a step down from our highchair.

I do know what all of that entails, and I know it takes a hit, it doesn't take a bachelors degree to understand this. Of course you just play games, you don't know much about the process before that, apparently.

I'm not here to belittle anyone, but don't jump my bones beause you are too narrow minded to accept little facts. I don't insult your intelligence, yet you are always trying to insult mine.

In fact, with everything that I might have said negative, you disagree blatantly, with no reason. Yet you disregard the positive because you don't have to disagree with it...I find that a bit childish. Accept that things have flaws, GT4, Forza, they all do.
 
Gek54
Oh come on, you know you are completely talking out your ass on this one. You have absolutely no idea what all processing is being done and what resources are being used to their maximum ability.

Actually, the fact that it's running at 30fps is a pretty good indicator that the machine is been pretty well taxed. That or the programming is very sloppy.
 
tha_con
Okay gek, let's take a step down from our highchair.

I do know what all of that entails, and I know it takes a hit, it doesn't take a bachelors degree to understand this. Of course you just play games, you don't know much about the process before that, apparently.

I'm not here to belittle anyone, but don't jump my bones beause you are too narrow minded to accept little facts. I don't insult your intelligence, yet you are always trying to insult mine.

In fact, with everything that I might have said negative, you disagree blatantly, with no reason. Yet you disregard the positive because you don't have to disagree with it...I find that a bit childish. Accept that things have flaws, GT4, Forza, they all do.

First of all what facts have you brought to the table and second of all I do not just play games, I have had fair experience emplimenting TFF APUs and trust me, the hit a machine takes to empliment the use is almost none existant. We had Screamer running on a 100mhz 16mb win98 computer while running an APU for the logitech wingman forumula force GP and the sytem only took a .2% hit to the performance. Thats point 2 percent as in .002. Absolutley no affect to framerate. Now you want to tell me that a game running on 700mhz 64MB system that is fully dedicated to a single program that only 30fps has no room for a simple TFF apu then they are pushing the xbox to the absolute max and from what I have seen with Forza I find that highly improbable. If TOCA2 can pull of 21 cars on a track, 60fps, full body and perfromance damage, an excellent physics model, cubic environment mapping, and still hase enough power left over for 900 degree TFF on a 333mhz 32MB system then its obvious the Forza team is very sloppy. Forza doesnt even do cubic environment mapping.

You have insulted mine and everyone elses intelegence by trying to pass yourself off as knowing exactly how Forza is taxing the xbox. Unless you are the developer im calling your BS.
 
Gek54
First of all what facts have you brought to the table and second of all I do not just play games, I have had fair experience emplimenting TFF APUs and trust me, the hit a machine takes to empliment the use is almost none existant. We had Screamer running on a 100mhz 16mb win98 computer while running an APU for the logitech wingman forumula force GP and the sytem only took a .2% hit to the performance. Thats point 2 percent as in .002. Absolutley no affect to framerate. Now you want to tell me that a game running on 700mhz 64MB system that is fully dedicated to a single program that only 30fps has no room for a simple TFF apu then they are pushing the xbox to the absolute max and from what I have seen with Forza I find that highly improbable. If TOCA2 can pull of 21 cars on a track, 60fps, full body and perfromance damage, an excellent physics model, cubic environment mapping, and still hase enough power left over for 900 degree TFF on a 333mhz 32MB system then its obvious the Forza team is very sloppy. Forza doesnt even do cubic environment mapping.

You have insulted mine and everyone elses intelegence by trying to pass yourself off as knowing exactly how Forza is taxing the xbox. Unless you are the developer im calling your BS.

How am I supposed to accept your entire post as educated and knowledgable when you don't even understand percentages?

2% is .002? um...no it's not? .2 is 2%....

You can call me on BS all you want, but until you make sense, or even come across with anything logical, then yes.

Just the tire model and suspension model can tax the system, because it's doing it for 8 different cars, as well as running the physics engine, and is capable of running multiple styles of AI at the same time. This means the forza engine can load multiple sets of AI and run them at the same time, this is pretty hard on the system.

Understand ALL of the game, before you make assumptions.
 
tha_con
How am I supposed to accept your entire post as educated and knowledgable when you don't even understand percentages?

2% is .002? um...no it's not? .2 is 2%....

You can call me on BS all you want, but until you make sense, or even come across with anything logical, then yes.

Just the tire model and suspension model can tax the system, because it's doing it for 8 different cars, as well as running the physics engine, and is capable of running multiple styles of AI at the same time. This means the forza engine can load multiple sets of AI and run them at the same time, this is pretty hard on the system.

Understand ALL of the game, before you make assumptions.

the issue of force feedback overtaxing the system is flat out wrong. An incorrect assumption, just move on everybody.

the 30fps thing is a very complex issue that no one that isn't working on the game or has a very profound knowledge of the techniques the team is using can answer truthfuly.
 
I believe the present consoles/connections struggle to find workable, bug free on-line games.
That's probably why GT4 has dropped the on-line aspect, why soil the reputation of a great series by including a sub-standard on-line option.
I personally don't need/want to know what the hell the game has to cope with in the processing department as long as it does what it states on the box. Some of the claims so far have stretched my patience to the Nth degree. Up to now I feel a bit like an unpaid BETA tester when purchasing certain software, it's no good developers stating there's problems, fix 'em or drop 'em, just do not release sub-standard games.
(I'll step down off this soap-box now),PHEW!
 
HeY jOe
I believe the present consoles/connections struggle to find workable, bug free on-line games.
That's probably why GT4 has dropped the on-line aspect, why soil the reputation of a great series by including a sub-standard on-line option.
I personally don't need/want to know what the hell the game has to cope with in the processing department as long as it does what it states on the box. Some of the claims so far have stretched my patience to the Nth degree. Up to now I feel a bit like an unpaid BETA tester when purchasing certain software, it's no good developers stating there's problems, fix 'em or drop 'em, just do not release sub-standard games.
(I'll step down off this soap-box now),PHEW!

I have only played Halo 2 and PGR2 over live but I can say the experience was faultless and enjoyable in all aspects.
 
vilante
I have only played Halo 2 and PGR2 over live but I can say the experience was faultless and enjoyable in all aspects.

well, not faultless, but amazing, compelling, incredibly fun, and worth the money.

in the real world, there is such a thing as latency. you can't stop it.

Maybe PD hasn't realised this...
 
KY "No online in GT until we have connections that can send signals INSTANTLY to another destination, no matter the distance"

GT Fanboys "OH YEY!!! PD wouldn't release anything less then perfect, we love PD, they are so perfect"

Everyone else "Doh"

;)
 
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