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- Cuddington, Cheshire
- JDA1982
An R32 that white car is. Sorry I came over all Yoda for a second there.McLaren F1GTRIs that white car a R32?
An R32 that white car is. Sorry I came over all Yoda for a second there.McLaren F1GTRIs that white car a R32?
VipFREAKxBox + Forza or PS2 + GT4 = that's a hard one.![]()
McLaren F1GTRThat's a bout 7-8 days away for the US. The release date is going to be Feb. 2, 2005.
McLaren F1GTRWell, I think I'll cancel my reservation and save up for that supposed Forza wheel being developed.
I think that'll be worth my money more than GT4.
96 shots. Some old, some new, some nice!
96 shots.
kinigittI dunno, that's a pretty huge gamble. And GT4 is...well, GT4. You can't deny the importance of that purchase.
Forza plus the allegedly FF wheel, or GT4 and a dfp would be a better question?
If this wheel proves to be worth the high price, and competitive with the DFP, then I'd shift my cash over to forza (the online play cinches the bang-for-buck appeal for me).
live4speedA proper FF wheel is in the wors and will be out by the time Forza ias released, it's not like it's iompossible to have true force feedback on the X-Box or anything. The only difference is, that with the FF programming being done in the software and not the hardware each game will need to include that programming for it to work. But I'm sure the company making the wheel will make the codes neded available to companies to make the wheel more appealing when it starts working fully on loads of new games.
tha_conOkay. First off, it's not an issue of the Wheel not getting support. It's an issue of resources with forza. Just like GT4 doesn't have damage because it doesn't have the power to do so with GT4's visuals, Forza does not have the processing power available to properly create a true FF output with software, because it's already doing so much more.
Gek54Oh come on, you know you are completely talking out your ass on this one. You have absolutely no idea what all processing is being done and what resources are being used to their maximum ability.
tha_conOkay gek, let's take a step down from our highchair.
I do know what all of that entails, and I know it takes a hit, it doesn't take a bachelors degree to understand this. Of course you just play games, you don't know much about the process before that, apparently.
I'm not here to belittle anyone, but don't jump my bones beause you are too narrow minded to accept little facts. I don't insult your intelligence, yet you are always trying to insult mine.
In fact, with everything that I might have said negative, you disagree blatantly, with no reason. Yet you disregard the positive because you don't have to disagree with it...I find that a bit childish. Accept that things have flaws, GT4, Forza, they all do.
Gek54First of all what facts have you brought to the table and second of all I do not just play games, I have had fair experience emplimenting TFF APUs and trust me, the hit a machine takes to empliment the use is almost none existant. We had Screamer running on a 100mhz 16mb win98 computer while running an APU for the logitech wingman forumula force GP and the sytem only took a .2% hit to the performance. Thats point 2 percent as in .002. Absolutley no affect to framerate. Now you want to tell me that a game running on 700mhz 64MB system that is fully dedicated to a single program that only 30fps has no room for a simple TFF apu then they are pushing the xbox to the absolute max and from what I have seen with Forza I find that highly improbable. If TOCA2 can pull of 21 cars on a track, 60fps, full body and perfromance damage, an excellent physics model, cubic environment mapping, and still hase enough power left over for 900 degree TFF on a 333mhz 32MB system then its obvious the Forza team is very sloppy. Forza doesnt even do cubic environment mapping.
You have insulted mine and everyone elses intelegence by trying to pass yourself off as knowing exactly how Forza is taxing the xbox. Unless you are the developer im calling your BS.
tha_conHow am I supposed to accept your entire post as educated and knowledgable when you don't even understand percentages?
2% is .002? um...no it's not? .2 is 2%....
You can call me on BS all you want, but until you make sense, or even come across with anything logical, then yes.
Just the tire model and suspension model can tax the system, because it's doing it for 8 different cars, as well as running the physics engine, and is capable of running multiple styles of AI at the same time. This means the forza engine can load multiple sets of AI and run them at the same time, this is pretty hard on the system.
Understand ALL of the game, before you make assumptions.
HeY jOeI believe the present consoles/connections struggle to find workable, bug free on-line games.
That's probably why GT4 has dropped the on-line aspect, why soil the reputation of a great series by including a sub-standard on-line option.
I personally don't need/want to know what the hell the game has to cope with in the processing department as long as it does what it states on the box. Some of the claims so far have stretched my patience to the Nth degree. Up to now I feel a bit like an unpaid BETA tester when purchasing certain software, it's no good developers stating there's problems, fix 'em or drop 'em, just do not release sub-standard games.
(I'll step down off this soap-box now),PHEW!
vilanteI have only played Halo 2 and PGR2 over live but I can say the experience was faultless and enjoyable in all aspects.