Forza3 Definitive Trailer: AKA Why we are better than GT5 w Pro Racer Testimonials.

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Well why is this guy not banned yet ?
Tolerance is good but come on !!This is not constructive at all !!:dunce:

Please leave the admin of the site to the staff, what may or may not be being discussed with other members is not something you will see or hear about.

Rest assured that any member that attempts to start a flame war or insults others, or steps outside the AUP in any way, is and will continue to be dealt with in line with GT Planets policies.


Thanks

Scaff
 
And as I stated before 8 cars on track is a choice, not a need.

Also, how can you compare Forza 3's upgrades compared to Forza 2's considering a full feature list has not been released and then ignore the fact that in 4 full games PD have added NOTHING other then more cars and more tracks?

Please, actually come up with arguments that stand up next time.

Dear Satan ;)

Thank you for existing, without you my Friday would be 10 times less entertaining :D

"8 cars are choice, not a need"? And evrything else you've posted, of course..

Yes?

YES?

bush.jpg


Oh, and this dear Satan:

God says hi ;)

godwins.jpg
 
Please leave the admin of the site to the staff, what may or may not be being discussed with other members is not something you will see or hear about.

Rest assured that any member that attempts to start a flame war or insults others, or steps outside the AUP in any way, is and will continue to be dealt with in line with GT Planets policies.


Thanks

Scaff

No offense taken i hope ! :ill: :)
 
Dear Satan ;)

Thank you for existing, without you my Friday would be 10 times less entertaining :D

"8 cars are choice, not a need"? And evrything else you've posted, of course..

Yes?

YES?

bush.jpg


Oh, and this dear Satan:

God says hi ;)

godwins.jpg


:lol:

1168486882204cq0qu9.jpg
 
Well Forza 3 has 10 times the polys of Forza 2 which has around 100,000 per car so thats around 1 million per car and then the fact that Kaz himself (a person all GT fanboys believe like he is a walking bible or something) said that GT5:P would be a good representation of the final product and that has around 300,000 per car.

Also, for #2, anyone who actually has a brain will know Forza's physics are better and its a fact they are calculated at 360 FPS (basically, 6 times a frame) where as GT's down right fake physics would be lucky to go at 120 fps which is why collisions and cars always look so fake when in motion.

I hope you do not get your hopes up to much after hearing the PR machine talking about 10x the poly count from Forza2, because they might be right but they are not talking about actual gameplay.


From a post from an Turn10 employee , directly after the E3 presentation, comes the following information.

"Originally Posted by Tofu R:
So...a broad overview:"

...................................
...................................

Other things that got cut:

Weather
Night/day
Active aero (again!)
Widebody kits with 12 inch wheels
Some really cool driver animations
Some digital gauge animations
Custom underbodies (with rollover comes undercarriage modeling - unfortunately, all the cars use a generic layouts, so sometimes they are wrong; like the Lamborghinis have the transmission rearward of the engine instead of infront, etc.)
Super high level of detail car models in replays (Currently the super high detailed models are used in the UI homespace/garage, thumbnails, livery editor, and photo mode).
No exposed suspension cars like Ariel Atoms, Lotus 340Rs or Caterhams, even though T10 owns PGR and they had the tech to model working suspensions.

Game still looks mighty good to me no mather the amount of polys used ;) and a big step up from Forza2 👍



PS: A physics engine runs in Hz, calculations/updates a second, but is not related to the FPS (frames drawn each second on your screen)
 
Come on, you know that's not true. I'll believe you when you post evidence.
You're just barely hanging on with you arguments and even inventing new ones.

Just close the thread already, this guy is ruining it for everyone.
Come back when you have some facts that can be proven.

Not sure how hyperlinks work on this site but here goes

http://www.theinquirer.net/inquirer/news/1007286/ps3-hardware-slow-and-broken
http://www.totalvideogames.com/PlayStation-3/news/PS3-Half-Polygon-Performance-Of-360--9570.html
http://www.product-reviews.net/2007...0-polygons-per-second-vs-xbox-360s-500000000/

There are plenty more articles around from devs and such saying the 360 can do far more polys compared to the PS3 and have to do workarounds to get games to the same level of the 360 (multi-platform games ofcourse)

Funny thing is, Micro$oft have no problem releasing official information about the polys/sec the 360 is capable of but sony are too scared to offically anounce its info. (no information on wiki which is the best source of info for anything and everything on the internet)

I hope you do not get your hopes up to much after hearing the PR machine talking about 10x the poly count from Forza2, because they might be right but they are not talking about actual gameplay.


From a post from an Turn10 employee , directly after the E3 presentation, comes the following information.

"Originally Posted by Tofu R:
So...a broad overview:"

...................................
...................................

Other things that got cut:

Weather
Night/day
Active aero (again!)
Widebody kits with 12 inch wheels
Some really cool driver animations
Some digital gauge animations
Custom underbodies (with rollover comes undercarriage modeling - unfortunately, all the cars use a generic layouts, so sometimes they are wrong; like the Lamborghinis have the transmission rearward of the engine instead of infront, etc.)
Super high level of detail car models in replays (Currently the super high detailed models are used in the UI homespace/garage, thumbnails, livery editor, and photo mode).
No exposed suspension cars like Ariel Atoms, Lotus 340Rs or Caterhams, even though T10 owns PGR and they had the tech to model working suspensions.

Game still looks mighty good to me no mather the amount of polys used ;) and a big step up from Forza2 👍



PS: A physics engine runs in Hz, calculations/updates a second, but is not related to the FPS (frames drawn each second on your screen)

There is no proof that he even is a Turn 10 employee.

And considering from ingame video's of Forza 3 it seems he is talking **** 90% of the time (active aero maybe in or out, still not confirmed either way)
 
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Not sure how hyperlinks work on this site but here goes

http://www.theinquirer.net/inquirer/news/1007286/ps3-hardware-slow-and-broken
http://www.totalvideogames.com/PlayStation-3/news/PS3-Half-Polygon-Performance-Of-360--9570.html
http://www.product-reviews.net/2007...0-polygons-per-second-vs-xbox-360s-500000000/

There are plenty more articles around from devs and such saying the 360 can do far more polys compared to the PS3 and have to do workarounds to get games to the same level of the 360 (multi-platform games ofcourse)

Funny thing is, Micro$oft have no problem releasing official information about the polys/sec the 360 is capable of but sony are too scared to offically anounce its info. (no information on wiki witch is the best source of info for anything and everything on the internet)



There is no proof that he even is a Turn 10 employee.

And considering from ingame video's of Forza 3 it seems he is talking **** 90% of the time (active aero maybe in or out, still not confirmed either way)

[OT]Sony has no need to brag. they know that they have the advantage in reliability, whereas Micro$oft has to brag to balance out RRoD, continuous casper, jasper, jonatan, hawk, eagle chip updates, E74 and scratched disks.[/OT]
 
[OT]Sony has no need to brag. they know that they have the advantage in reliability, whereas Micro$oft has to brag to balance out RRoD, continuous casper, jasper, jonatan, hawk, eagle chip updates, E74 and scratched disks.[/OT]

I have had my 360 since april '06 and since then all that has happend to it is the DVD drive failed (never scratched a disc, blame that on people who think they should tilt the xbox while playing a game) and the GFX card failed and both were repaired in about 3 weeks.

I can't help the fact that so many people abused their 360's.

Anyway, this is beggining to go off topic and don't go saying sony doesn't brag because instead they talk **** and way over hype the abilities of their console (think back to the PS2 for prime examples).
 
[OT]Sony has no need to brag. they know that they have the advantage in reliability, whereas Micro$oft has to brag to balance out RRoD, continuous casper, jasper, jonatan, hawk, eagle chip updates, E74 and scratched disks.[/OT]

So the thread goes from GT5 is better than Forza3 to the PS3 is better than the 360.
Most of the problems with the 360 have been rectified now and there is not hundreds of posts on forums saying my 360 has gone belly up.
There are just as many posts on PS3 forums about lasers failing.
In my opinion the 360 is a better console for games as it was designed for that .
The PS3 was designed to be a blu-ray player and a game console as well.
But back to the subject about GT5 and Forza3.
Both games are going to be very good.
I own both consoles so it does not matter if one game turns out slightly better than the other.
It is not a life or death situation so why argue about it.
 
Clearly you have never driven a real concept car.

A) It is rare for them ever to become a production car

B) They are lucky to actually have real engines in them (although apparently the citroen is properly drivable)

Also, I can quite easily paint my own Subaru WRX rally car and give it similar power in Forza 2 let alone what could be done in Forza 3 and I also clearly stated before if I want to do rally, NASCAR or F1 I will get a proper game deisgned just that aspect of motorsport and not some half rate garbage tacked on to the back end of GT which is already far from a simulator.
What garbage? You mean the f1 in GT5P is garbage? :crazy:

If you still think the f1 in the game is garbage after you watched that vid then you've got some problem.
 
Ok, stating physics FPS may not actually mean much.

But hey, look, I can admit when I am wrong.

Even then, what Forza calculates and what it takes into account and then puts back out is better then any GT game.

It doesn't have the best physics in any game ever created but it does have the best console physics.

And then the fact that the assist layers dumb down the gameplay instead of dumbing down the actual physics to make lesser skilled drivers able to play.

Best physics ever is an opinion, largely unsupported by any objective evidence. Neither game is out yet, and, as said numerous times by other members who have more than one racing game and gaming console in their possession, neither game's predecessor is the pinnacle of console physics.

Basically, any supposition of console physics supremacy for either title ignores about a half-dozen pages of factual posts contributed by people with more experience with racing sims than you (this is not an insult, just an observation) or me (as I only own two consoles).

GT5P's assists (I will not comment on GT5 since nobody outside of the developer has driven the final product yet... if there actually is one...) do not dumb down the physics. GT5P has two Physics modes and multiple levels of driving aids in both Physics modes.

-

Again, we're comparing graphics between GT5P (which is not GT5) and Forza3? Could we give that one a rest?

-

And, Scaff, despite your best intentions, I do believe this thread is full of lock. Sadly.
 
I have had my 360 since april '06 and since then all that has happend to it is the DVD drive failed (never scratched a disc, blame that on people who think they should tilt the xbox while playing a game) and the GFX card failed and both were repaired in about 3 weeks.

I can't help the fact that so many people abused their 360's.

Anyway, this is beggining to go off topic and don't go saying sony doesn't brag because instead they talk **** and way over hype the abilities of their console (think back to the PS2 for prime examples).

"""" YAWN """" You are just relentless, Do you ever get tired?? This is all just turning into an Xbox 360 vs PS3 war... Also discussing topics with you is like telling a religious person God doesnt exist. Our views on both games wont change and niether will yours... so why waste time trying??

Back on topic... Just saw FM3 is going to include a butt load of SUVs.... Can you tell me what the significance of that is Satan? Is luxury SUV racing the next BIG thing?

http://jalopnik.com/5315559/forza-3-to-feature-luxury-suv-racing/gallery/
 
I keep hearing about Forza's physics being calculated 360 times a second and tyre deformation effects and this just makes me laugh:



Which way does the chair lean when the guy turns left? Oops Turn 10 seem to have got that all wrong didn't they...

Any attempt at making you feel acceleration forces by faking them with gravity is ruined by the fact that the screens aren't moving with the cockpit and any attempt at faking inertia is ruined because they moved the chair the wrong way... an understanding of both concepts would obviously be required to create a half decent simulation.

It doesn't matter how many times you do incredibly complex calculations a second if you just don't get the basics right does it...

I also wonder what's going on when the guy turns the wheel past 90 degrees to the left, the on screen hands and game seem to be ignoring any more input, even though though the guy keeps turning.

 
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Back on topic... Just saw FM3 is going to include a butt load of SUVs.... Can you tell me what the significance of that is Satan? Is luxury SUV racing the next BIG thing?

http://jalopnik.com/5315559/forza-3-to-feature-luxury-suv-racing/gallery/

Why do so many people hate SUV's? Based on everything I've seen thus far they are all performance SUV's anyways and not things like Hummer H2's or Yukon's. SUV's will add a new dimension to the game and give those who like tuning another challenge. It's gotta be entertaining to try and build a Range Rover that is capable of running a good time at the Ring.

But lets not forget either that GT4 included SUV's, pick-up trucks and even a mini van. I would almost expect to see the same thing in GT5 as well.
 
i wonder what "Some really cool driver animations" might have been with forza. Some winning dances, international "hand signs" or 1:1 hands animation to steering wheel controller input?
 
"""" YAWN """" You are just relentless, Do you ever get tired?? This is all just turning into an Xbox 360 vs PS3 war... Also discussing topics with you is like telling a religious person God doesnt exist. Our views on both games wont change and niether will yours... so why waste time trying??

Back on topic... Just saw FM3 is going to include a butt load of SUVs.... Can you tell me what the significance of that is Satan? Is luxury SUV racing the next BIG thing?

http://jalopnik.com/5315559/forza-3-to-feature-luxury-suv-racing/gallery/

To be fair, the SUV's are all quite powerful machines that of course you can race, I think they are more valid then the tiny little underpowered cars that are included in both these games..

I keep hearing about Forza's physics being calculated 360 times a second and tyre deformation effects and this just makes me laugh:



Which way does the chair lean when the guy turns left? Oops Turn 10 seem to have got that all wrong didn't they...

It doesn't matter how many times you do incredibly complex calculations a second if you just don't get the basics right does it...

I also wonder what's going on when the guy turns the wheel past 90 degrees to the left, the on screen hands and game seem to be ignoring any more input, even though though the guy keeps turning.
The code at E3/Le Mans etc was all early code (alpha/beta type stuff), of course it's not going to be perfect, lets wait until a proper demo or the game comes out, then I'll join in the nit-picking if needs be :)

i wonder what "Some really cool driver animations" might have been with forza. Some winning dances, international "hand signs" or 1:1 hands animation to steering wheel controller input?
I think the word 'cool' means animations over and beyond the 'normal' hands/gear changes etc.. We have no idea yet if they will do 1:1 steering to animation, or whether it 'clips' early, I'm sure when the game is closer to release and a demo or something appears we will know.. :)
 
I also wonder what's going on when the guy turns the wheel past 90 degrees to the left, the on screen hands and game seem to be ignoring any more input, even though though the guy keeps turning.


On screen hands are ignoring this also in GT5p, and probably will in GT5
 
Why do so many people hate SUV's? Based on everything I've seen thus far they are all performance SUV's anyways and not things like Hummer H2's or Yukon's. SUV's will add a new dimension to the game and give those who like tuning another challenge. It's gotta be entertaining to try and build a Range Rover that is capable of running a good time at the Ring.

But lets not forget either that GT4 included SUV's, pick-up trucks and even a mini van. I would almost expect to see the same thing in GT5 as well.

How often do you see someone in their Q7 go to the Ring and do a couple of laps.... Those things are made for soccer moms and bringing the family along on excursions... not for overtaking and driving hard on a track... The ones included in GT4 were crap.. I drove them once maybe and NEVER again... I dont see the point in including them in the game... I also dont see the point in including the little underpowered cars... even though I might get flamed for that last bit... Just an opinion guys .. 👍 :D

To be fair, the SUV's are all quite powerful machines that of course you can race, I think they are more valid then the tiny little underpowered cars that are included in both these games..


I think both types are invalid.. the ones included in GT4, like I just said, were all underpar and not fun to race... I can understand adding a Gemballa Cayenne GT750 since its crazy performance for the hell of it... but the luxury SUVs.. nah... not for me... also just my opinion...
 

:lol: From the looks of it thats an ABT tuned Q7??? I still stand by my views though ;)

-edit: Just looked up some specs... Power went up from 233 HP to 272 HP... and some bodykit here and there... Toque 500 Nm to 580 Nm... Would you REALLY want to take that to a race track??? Oh well.. guess Im the only one who thinks SUVs are kind of pointless..
 
How often do you see someone in their Q7 go to the Ring and do a couple of laps.... Those things are made for soccer moms and bringing the family along on excursions... not for overtaking and driving hard on a track... The ones included in GT4 were crap.. I drove them once maybe and NEVER again... I dont see the point in including them in the game... I also dont see the point in including the little underpowered cars... even though I might get flamed for that last bit... Just an opinion guys .. 👍 :D

Quite a few luxury SUV's are tested on the Ring. Just some examples:

Porche Cayanne:
Roxster.jpg


BMW X5:
4.jpg


SUV's are fully capable of running around a track, and as I've said it adds a new dimension to the game whether you are into tuning or visual modding. I see no reason why they shouldn't be included.

A game with just high performance and race cars is boring because most of us have never driven them and thus have nothing to compare them too. With GT5 and Forza there are plenty of normal cars that people actually own and they should stick with that formula. I don't think many of us are going to be able to take our own personal cars to the Ring, so the next best thing is for us to do it virtually. I'd love to take a virtual version of my car around some of the world's greatest tracks.
 
I also hate SUVs, but i think theres no problem with them being in the game.

EDIT: @Joey, these pics show the cars being tested, not really "racing", you can take any car on a racetrack like the Nordschleife.
Even Daihatsu Midgets. :lol:
 
I don´t like SUVs especially... but.. more cars = more fun
why they include cars like Copen? i dont like to waste my time waiting 3 days for one lap... but... i like to have the choice to do it.
;)
 
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