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What do you mean with rubbish? Like faked?
yeah.. thought it was pshop.. i mean no one would even know to look at the headlights for details... well no one but PD.. lol
What do you mean with rubbish? Like faked?
to keep jumping on another console's games' faults is ridiculous and disrespectful to the developers who worked hard on it.
WOW now that looks amazing never seen that details in GT5P!
Where can i see more pictures like this?
https://www.gtplanet.net/forum/showthread.php?t=118098
I also posted a link to the thread in the GTRP but almost no one payed attention.
Forza is laughable. Okay so I'm going to barely graze another car and all of a sudden, all of my windows are broken at the same time. Look at the rollovers. Totally fake. So I'm gonna run into a wall, roll in all 360 degrees and end up with a perfectly working car, standing up like nothing happened to it? LMAO!
GT5 was developed to be a complete experience, while Forza series *eventually* gets everything right, but ends up being the smaller game, smaller package. Yes, I've owned Forza 1 and 2, but it's package was nowhere near GT level of quality.
First off.. The GT5 trailer is all real and in game confirmed by KY himself. Turn10 is the only developer with CGI trailers @ e3, trying to pawn off the 'creativity" trailer with the vehicles spinning as in game.
Secondly, Forzas vehicle detail doesn't touch Gran Turismo. You can compare any of the pictures released to actual production photos of vehicles, you wont find any headlights with bulb details written on them. The vehicles also only use HDRI images for reflections. They don't reflect the track around them as GT does. Its what still gives forza3 the plastic look. And its more than likely why turn10 hasn't released any direct feed images of the game. Its mainly the reflections. GT reflects the track/world. Forza doesn't. If you want to get into this, I have all the pictures. Just dont want to clog up the post.
You can complain about the people in GT5, but uh.. seeing as how Turn10 couldn't run the game with 10 cars on the field let alone having people/dirt to begin with, I doubt its anything you should latch onto.
Judging a simulator on its damage is a mistake. Its nice to have, but in most cases you aren't ramming into things. And when you do, theres a reset button. Forza's damage isn't "full". Its cosmetic, mainly because you cant name any vehicle in the 400 car & suv lineup that will crack fiberglass/carbon fiber. It bends it at 100mph. When most cars are totaled in other sims, you can still limp off the track, without a shattered windscreen after rolling. I've played GTR/GTR2/Live For Speed/GtLegends/Rfactor and many other games.
I've never rolled over once. Rolling isn't a facet of racing strategy that you have to avoid anymore than getting hit by a meteorite while driving.
Re: 400+cars
Lets stop pretending that Forza has nothing but unique vehicles. Forza2 included over 15 civics including WINGS WEST versions, NSX's, same model porsche vehicles with different liverys etc. The reason forza only has 400 vehicles is due to the limitations of outdated DVD technology. Not because they are trying to concentrate on only supercars with current years. If you truly care about supercars, then you would understand that RUF out matches any production built Porsche created. And Ruf has been in the GT series for some time. People like having options of year vehicles because you have the opportunity to use your exact vehicle in the game. Its why Turn10 also decided to add multiple year honda civics in Forza1 & 2. Like GT before it.
When you're at the point of arguing about pit-crew animations for a DRIVING SIMULATOR, you're officially reaching to the bottom of the bag. Forza3 couldn't run pit animations, so they have also been removed. Just like not having weather or night time tracks for 24 hour races.
Turn10 says a lot about their game, they put down other franchises as well as they do it. Physics are subjective. If you like the way you cant recreate any realistic laptimes in Forza1&2 then its the game for you.
Your problem is that you're trying to justify forza with gt. Forza on its own is an underwhelming entry to sims outside of painting pikachu's on low polygon car models. When turn10 can get more than 8 cars on a track, and not have to remove features from the previous titles then it would be something to boast about. Forza3 compared to Forza2 is not much of an upgrade. Remember to the forza community, the physics in F2 were already PERFECT. Now they are what? PERFECTER? Add a rewind feature, and a movie editor, and guess what folks.. thats the definitive simulation for the console world!
Three times the polygons of which GT? And how did you come up with the statement #2, in comparison to GT5, which is a game not due out until this November?(I think?)1) The cars have close to a million polys each, about 3 times that of GT.
2) The physics calculations are atleast 3 times that of GT 5.
I don't really care about the "my game's better" argument, either way. I do have couple of quick questions though:
Three times the polygons of which GT? And how did you come up with the statement #2, in comparison to GT5, which is a game not due out until this November?(I think?)
I'm not trying to be a smartass. I really haven't been paying attention to either games much, and really am lost.
I won't argue that the numbers are already finalized. I'd probably agree that it is likely, though I am no expert. Quite the opposite.If the game comes out by november content would have been locked in ages ago.
The last few months come down to optimisation and bug testing.
Also, for #2, anyone who actually has a brain will know Forza's physics are better and its a fact they are calculated at 360 FPS (basically, 6 times a frame) where as GT's down right fake physics would be lucky to go at 120 fps which is why collisions and cars always look so fake when in motion.
By your logic, Forza 3's physics will fail next to Shift which EA claims 400Hz compared to FM3's 360Hz.Also, for #2, anyone who actually has a brain will know Forza's physics are better and its a fact they are calculated at 360 FPS (basically, 6 times a frame) where as GT's down right fake physics would be lucky to go at 120 fps which is why collisions and cars always look so fake when in motion.
Well Forza 3 has 10 times the polys of Forza 2 which has around 100,000 per car so thats around 1 million per car and then the fact that Kaz himself (a person all GT fanboys believe like he is a walking bible or something) said that GT5 would be a good representation of the final product and that has around 300,000 per car.
Also, for #2, anyone who actually has a brain will know Forza's physics are better and its a fact they are calculated at 360 FPS (basically, 6 times a frame) where as GT's down right fake physics would be lucky to go at 120 fps which is why collisions and cars always look so fake when in motion.
SatansReverence, I'd like to ask you some questions.
Can you drive this?
Or this?
Or can you do this?
Can you take this for a spin?
Or better yet, can you get into the wheel of this thing?
My 1:18th scale BMW M3 (loverly Christmas gift... complete down to the articulated seatbelts and felt lining in the trunk) is a good representation of a real BMW M3, but I'm under no illusion that the two are identical. Unless you can quote the exact poly count straight from the horse's mouth, it's best to stop beating that dead... erh... horse.
Forza 2's Physics are better than GT5P's. (well, actually, that's still debatable. It's true that it factors in more stuff, but the jury is still out on a number of things...)... buuuuut....
The guesstimation of how often physics are calculated and how they are implemented in a game that hasn't been released yet is like saying that since Grand Theft Auto San Andreas had bicycles, Grand Theft Auto IV will, too. Oh. And it doesn't. Thank God.
Until any of us get a chance to play Forza 3, neither GT or FM2 have anything close to having the best console physics. I can think of 2 console titles that go much further.It doesn't have the best physics in any game ever created but it does have the best console physics.
Ok, stating physics FPS may not actually mean much.
But hey, look, I can admit when I am wrong.
Even then, what Forza calculates and what it takes into account and then puts back out is better then any GT game.
It doesn't have the best physics in any game ever created but it does have the best console physics.
And then the fact that the assist layers dumb down the gameplay instead of dumbing down the actual physics to make lesser skilled drivers able to play.
[...]
Well Forza 3 has 10 times the polys of Forza 2 which has around 100,000 per car so thats around 1 million per car and then the fact that Kaz himself (a person all GT fanboys believe like he is a walking bible or something) said that GT5 would be a good representation of the final product and that has around 300,000 per car.
[...]
You are wrong. Forza 3 reflects not only the track/world but it also reflects our opponent's cars.[...]
Secondly, Forzas vehicle detail doesn't touch Gran Turismo. You can compare any of the pictures released to actual production photos of vehicles, you wont find any headlights with bulb details written on them. The vehicles also only use HDRI images for reflections. They don't reflect the track around them as GT does. Its what still gives forza3 the plastic look. And its more than likely why turn10 hasn't released any direct feed images of the game. Its mainly the reflections. GT reflects the track/world. Forza doesn't. If you want to get into this, I have all the pictures. Just dont want to clog up the post.
[...]
Can you turn this
into this
or this
in gran turismo? Wait, no you can't
And as I stated before 8 cars on track is a choice, not a need.
Also, how can you compare Forza 3's upgrades compared to Forza 2's considering a full feature list has not been released and then ignore the fact that in 4 full games PD have added NOTHING other then more cars and more tracks?
Please, actually come up with arguments that stand up next time.
Well.. think. I'm pretty sure that they are not ~1 million per car. They sure have more polys than in GT but not 1m.
If this is true, then.. X360 is a monster.
In Crysis on max settings, you can get ~7m polys on scene in one frame. And on powerful PC's it runs at ~30fps..
Now take 8 (8 cars) x 1m + track.. that will give you at least 10m polys in one frame. Game runs at 60fps... so X360 is.. say 2 times more powerful than current hi-end PC's?
No, it's NOT.
Come on, you know that's not true. I'll believe you when you post evidence.Well, the Xbox 360 can render 500 million polys a second.
at 60 FPS that is ~8.3 million polys and you don't render every poly on the car (or track) at the same time.
If you don't render the polys you cannot see it saves alot of them (save loaded textures etc onto the memory and x,y,z's of the polys for quick/instant re rendering)
Goes to show why Forza's car models are better mainly because the 360 can render twice the polys per second compared to the PoS3