Forza3 Definitive Trailer: AKA Why we are better than GT5 w Pro Racer Testimonials.

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Jay
Heres a good article talking about how accurate various games are with the real thing.

http://www.seight.com/ring-sims.html

Very nice article
By driving a car round at a constant speed (manual gears, 2nd gear on the limiter) you soon find out that it is over 17 miles long instead of the 13.04 that the game claims! Repeat the same test in GT4 and the circuit length is spot on.

Seems that FM3 might have same track models with bit more detail... So a 17 mile NUR is a NO NO. And GT4 is SPOT on.. amazing.. if only in GT4 you can go bit slower..
 
GT4 is probably one of the, if not the, most accurate. Forza 2's is a complete & utter joke. Even PGR4 had a more accurate 'Ring.

Jay
Heres a good article talking about how accurate various games are with the real thing.

http://www.seight.com/ring-sims.html

From what I can gather GT4's 'Ring is quite faithful to the real thing, even down to the locations of trackside furniture (though there's a couple of trees missing, apparently). It's a little less bumpy than the real thing and you sometimes don't get the feeling of going up/downhill where you would on the 'Ring.

The version in FM1/2 is too smooth, too flat, faaar too wide, actually longer than the real circuit and not accurate visually either. I've been told it was articifically widened and smoothed to make it less... frustrating in online modes and a side effect of widening it has made it longer.

Much appreciated, and that was a good read. 👍

So, while it appears GT4 had a few inconsistencies it was still pretty much true to the real track. I can't remember whether the vehicle jounces on the 'Ring in FM2, I'll have to do a quick comparison later on today.
 
Very nice article


Seems that FM3 might have same track models with bit more detail... So a 17 mile NUR is a NO NO. And GT4 is SPOT on.. amazing.. if only in GT4 you can go bit slower..
Forza 3's look sliek the same Forza 2 model which would make it closer to 14 miles (still too long though) Forza 1's was around the 17 mile mark.
 
Here's something else I noticed, well I've always noticed but it never came together until now...

PGR3/4 and Forza 2 start you off from the Antoniusbuche (Please, correct me if I'm wrong) and GT4 starts you from the grid adjacent to the F1 circuit, now, shouldn't Forza 1/2 lap times be a bit shorter?

I tried setting a fast lap in PGR4 not too long ago with a Ford GT, as I was going to do the same with Forza 2 and GT4, but it just doesn't seem fair to me.

Am I wrong?
 
Forza 3's look sliek the same Forza 2 model which would make it closer to 14 miles (still too long though) Forza 1's was around the 17 mile mark.

If you read the article, and the quote I quoted, it says 17 miles in FM2 when the guy tested it with 2nd gear on FM2 an GT4. GT4 was right on the money.
 
The article is about the Foza 1 track, not Forza 2's. Turn10 re-modelled the track for Forza 2 and it was still very inaccurate but it wasn't as long as Forza 1's.
 
PGR3/4 and Forza 2 start you off from the Antoniusbuche (Please, correct me if I'm wrong) and GT4 starts you from the grid adjacent to the F1 circuit, now, shouldn't Forza 1/2 lap times be a bit shorter?
Honestly, I think it's too difficult to say when the Turn10 model is too long to begin with. That extra mile alone will offset the times, hence, why I don't take anyone's GT4 Lap Vs. Forza Lap Vs. Real Lap seriously. The Forza one isn't accurate length.
 
Would you all agree that the track and everything behind the barriers ( except the cars ) looks far better compared with the mentioned GT4 and GT3 A Spec ?.Do you think that Forza is more realistic in the physics area ?.
 
Would you all agree that the track and everything behind the barriers ( except the cars ) looks far better compared with the mentioned GT4 and GT3 A Spec ?.Do you think that Forza is more realistic in the physics area ?.

See, that's the thing. Asking such a question will inevitably start some sort of ridiculous war with people spouting about as if they programmed the damn game themselves. However, to me, and basing this opinion off of other Simulation or Simcade games I've played since Jesus was a baby; Forza 2 feels a bit too nervous in the corners and on the throttle. It almost seems as if every car wants to do nothing else but oversteer, neither of them are perfect at all really. in GT4 the cars seemed a bit too "planted" as if they were all sporting about 210lbs of downforce front and back. Ironically, GT3 feels the best to me (GT5:P aside) because while it isn't 110% accurate, it does indeed provide the balance - Too much throttle = understeer, too much throttle with a particularly "happy" rear end = oversteer. Also made a fine effort in the rumble strip area, just practice around Monaco (Cote d'Azur) and you'll find out what I'm referring to - PITA.

At the end of the day however, choosing one or the other I'd go with Forza 2 if you can bother yourself to be patient and modulate the throttle input, do that, and you'll get a little more out of the experience. Just, for the sake of opinion here other than the lack of active dynamics, don't get to happy with the Ferrari's. For some reason they all sound pretty much alike to me.
 
Would you all agree that the track and everything behind the barriers ( except the cars ) looks far better compared with the mentioned GT4 and GT3 A Spec ?.Do you think that Forza is more realistic in the physics area ?.

Even though certain buildings & what not were misplaced, the scenery was a bit better in FM2 as it was pretty detailed. However, the car models & the scenery also flowed together. Now with Forza 3's new car models, you see just how ugly & bland the buildings, trees, & grass textures are on the 'Ring. It's quite obvious that Turn10 didn't spruce any of it up so cars like the R8 V10 almost look out of place.

And there's just no excuse for it. Every other track I've seen in Forza 3 looks great, esp the new tracks & I'm beginning to wonder if Turn10 just reused all its courses from FM2, but spruced them up a bit for FM3. Which is fine as I expect PD to do the same, but the 'Ring is unacceptable for me. Even Silverstone got an awesome midday lighting effect.
forza-motorsport-3-20090730035735608_640w.jpg
 
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Comparing Foroza 2 to GT4 is really unfair, because you're comparing a game three or four generations beyond GT4, and on a console which is practically an antique now in technical terms, the PS2. So yeah, as Terronium says, FM2 leapfrogged pretty far ahead of GT4.

I will have to say though that GT5 Prologue does have the feel rather like a polished PC sim, which I didn't quite get with FM2, and I don't lay the blame on the poopy FFB Wheel either.
 
The article is about the Foza 1 track, not Forza 2's. Turn10 re-modelled the track for Forza 2 and it was still very inaccurate but it wasn't as long as Forza 1's.


oops my mistake.

Yeah I agree with you
 
I never played FM1 enough to race on the 'Ring. How exactly do you make it 4 miles longer? lol Just exagerated length thru corners and on straights?

I agree FM2 had the 'Ring to wide. Some spots I think were 'accurate' tho. As I have a pic from a real race on the 'Ring and and its quiet wide in that shot, like 2.5 to 3 cars or a little more wide.

There were some recent shots from T10's Twitter page that showed far better textures on the track surface and gaurdrail. There are a couple months left til release. Things are still being tweaked and improved.

Some people seem to forget that when a developer actually releases pics and info of a game in progress things aren't final and will most likely improve. Most will argue this tho...
 
I never played FM1 enough to race on the 'Ring. How exactly do you make it 4 miles longer? lol Just exagerated length thru corners and on straights?


When the sections are wider they also are usually longer which keeps the same flow as the real thing, in screenies the only was you notice it's too wide and long is usually when a car is on the track.

Not all sections of the track in were too wide I don't think.




Anyway I thought this picture fits the thread :D

b6f3us.jpg
 
Jay
...Anyway I thought this picture fits the thread...

Apart from our translator friend ^_^, that picture could say that as on Prologue (and presumably GT5) the cars have de original manufacturer colours, on Forza 3 they use a bigger but generic colour palette?
 
That picture is a glimpse at the custom paint options in Forza 3, the screen they're looking at says "Normal Colours" and I believe the full custom spectrum options is behind them.

Glad you noticed our easily distracted friend, I think he is so distracted he followed the wrong people home after E3. :P
 
Oh, customizing cars with that colour tool, interesting. I remember the good days making that, on a simple manner, on GT2. But, personally, I'll keep the original manufacturer colours.

Jay
Glad you noticed our easily distracted friend, I think he is so distracted he followed the wrong people home after E3. :P

Nope, that's exactly what he wants we think, but, in fact, he is a truly japanese spy, a marvelous ninja
ninjar.gif
, capable of stealing information from Turn10 without getting noticed. The only problem is, after E3, everybody knows his real face :dopey:
 
Jay
That picture is a glimpse at the custom paint options in Forza 3, the screen they're looking at says "Normal Colours" and I believe the full custom spectrum options is behind them.

Glad you noticed our easily distracted friend, I think he is so distracted he followed the wrong people home after E3. :P

In Forza 2 (the only i have) you have the "normal colors"(all palette, difuse and metalic), "manufacturer colors" and "special colors" (colors like TVRs, you know, green with blue reflections).

Sorry my english
 
In Forza 2 (the only i have) you have the "normal colors"(all palette, difuse and metalic), "manufacturer colors" and "special colors" (colors like TVRs, you know, green with blue reflections).

Sorry my english

Yeah, but in FM3 they did confirm a full spectrum of colour choices, so you can make pretty much any colour you want.
 
Turn 10 have said they have got a new multiplayer feature they cannot speak about just yet.
 
I like how they are claiming to have the best graphics when they dont even top GT5P. It not much different. Oh yeah one game has 16 cars on track and the other 8. Imagine if PD used the extra 8 cars for more unneeded detail.
 
I havent been following this thread for some days and now i just saw this:
20azbt5.jpg


Turn10 can not be serious! This looks like Forza 2 with better refections, so if THIS is supposed to be real ingame material, GT5 has no competition in the visuals department.
 
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