Forza3 Definitive Trailer: AKA Why we are better than GT5 w Pro Racer Testimonials.

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I have just read totalvideogames.com preview, and about this: "if you plough headfirst into a barrier at 180mph, then don't expect the car to resemble a crushed can of Coke (believe us, we've tried). On the contrary in fact, the car will retain pretty much all of its structural integrity"

Perhaps we'll have the same problem on GT5. You know Kazunori always says he doesn't like cars be destroyed, they are industrial art objects... and things like that.

Yes, we won't know until the game be released, is just an opinion, but, think about it please.
Of course it's going to retain its structural integrity.

No manufacturer wants any game showing how the car's body structure will stand up in a crash, besides a small section of the crumple zones. That's why you never see anything like this in a game; because dumb do play these games & dumb people do get impressions from them.
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The recent released FM3 screenshots with Nordschleife seems to suggest that when it comes to the track layout it's basically the same as FM2.

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This one seems to be at the enterance to Karussell (FM3)
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And this is the FM2 version
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The actual Karussell isn't very wide
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NFS: SHIFT's version
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Yeah there has been a big discussion about it in the Forza threads.
 
I lold when NFS game has better detail over so call SIM as FORZA

A sim without a proper track is not really a sim.
 
The road in Forza 3 looks so poor... how people can say it's better than GT5P ? @.@
 
Depends on the track quite a bit (judging by the current footage) Hopefully they at least sort the 30fps incar thing. Sometimes i wonder will people allways try to put too much in every gen games and sacrifice the framerate. I hope next gen we have 1080p 60fps in every game as Sony alredy promised this gen.
 
Sorry if this is already posted.

Totalvideogames previews forza 3 and also compares some aspects to GT5:P : http://www.totalvideogames.com/Forza-Motorsport-3/preview-14444.html

Post #53
By: Anonymous
Added:Sun 02nd Aug 2009 11:33, Post No: 53

Dear Gwynne Dixon,

Do you write your own articles or do you get the Sony Defence Force to write them for you LOL



You should do more research about a game before writing about it. It has been established years ago that Forza is superior to GT by virtually any marker you wish to measure by.



Forza's Physics and handling are vastly superior to GT's. Perhaps you were playing with all the assists on. When two cars collide in GT the physics are so comical that you are half expecting to hear an audible "Boing!" And ofcouse the cars themselves are completely indestructible.

Please write an article allerting us when GT has caught up to Forza in this regard. Also if you wouldn't mind please write another article when GT has caught up to FORZA in the Online and Customization departments aswell. Currently GT Online is so awful that even members of the SDF can be heard complaining.

Oh and when GT allows vcars to be flipped and incorporates Tire deformation physics I would appreciate an e-mail.



Sincerely,

Someone who knows WTF he's talking about.

LOL this made me laugh... A lot... :D The comments on that link are just one big FLAME war... :lol:
 
Ooooh, I don't know about that. The handling model in FM1 blue. It blue big time.
 
You will not see licensed road cars being heavilly damamged in any game...

Of course it's going to retain its structural integrity...

Yes, unfortunately that makes sense.

But let's hope the rest that involves a crash be implemented. If we continue with the 180mph crash example, you'll expect the car rollover or any other violent movement (yes, depends on the type of accident, I know) for dissipating the energy crash and not what happens on Prologue that simply the car stops or go backwards a little. The other thing is mechanical failure, totally wrecked.

Forza 2 had already that, a little, but lets hope both games (Forza 3 and GT5) have them properly.

In fact, about totalvideogames.com preview, we don't know the kind of simulation were they playing, because the game have several levels, and perhaps they are criticizing something that is not true.
 
If they mess up The Ring again I will be seriously pissed. That is the one thing that the really pissed me off about FM2. I mean it really pissed me off. The Ring in FM2 is like a Zamboni machine went over it. Its perfectly smooth. Not to mention the fact that it is a mile wide. If they were so worried about passing opportunities for online races they should include the full circuit (Nordschleife w/ the GP circuit). If the Ai can't handles they should change the Ai not the course. I will have to wait until I play it judge but if they mess it up :grumpy:
 
If they mess up The Ring again I will be seriously pissed. That is the one thing that the really pissed me off about FM2. I mean it really pissed me off. The Ring in FM2 is like a Zamboni machine went over it. Its perfectly smooth. Not to mention the fact that it is a mile wide. If they were so worried about passing opportunities for online races they should include the full circuit (Nordschleife w/ the GP circuit). If the Ai can't handles they should change the Ai not the course. I will have to wait until I play it judge but if they mess it up :grumpy:
Start getting pissed now & get it out of your system.




Because it hasn't changed....:ouch:
 
And over 14 miles long in FM2. And 17 miles in FM1.
 
you could show anything about fz3, but gt5 will be another kind of game...
the true racing game generation... if they will include nascar with true driver, wrc with true driver, i thought they will include D1, supergt, dtm, with true driver to... this game will finish every other game like a FINISH HIM in Mortal Kombat...
 
A Volvo with wheelie up? I thought you have to turn on 90degree angle and have a new gen CIVIC... no way.. Volvo can handle this turn with all 4 wheels on ground.. Unless it was running 150 mph plus and with super soft slicks.. and HARD suspension

That pic is proof their physics are a flaw
 
I'm pretty sure the Volvo with the wheel up is because it hit the rumble strip on the side of the track. It's a misleading picture I think.
 
Actually, it's quite common for "sporty" FWD cars with torsion beam rear suspension - and a very stiff one at that - to cock up a rear wheel in the corners.

Of course, the Volvo C30 has multilink rear suspension so shouldn't do that unless really heavily provoked. And in any case all the picture shows is one wheel in the air while the car is on a rumble strip. We can't draw any conclusions about FM3's physics model from one still.

Edit: Like Joey says.
 
Hey, Famine...you say you've driven around the 'Ring, right?

Hopefully I'm not confusing you for someone else. :crazy:
 
I haven't yet, no.

Of the people on GTP I know, VEXD and Venari have both driven on the 'Ring.
 
Ah. Well, if you know...

How long/wide is the track IRL? I'm interested as I've seen a lot (a lot) of complaint about the 'Ring being too wide in Forza 2, and only comparing it to GT4 of course I'd say it's true. Are either of them really accurate?
 
From what I can gather GT4's 'Ring is quite faithful to the real thing, even down to the locations of trackside furniture (though there's a couple of trees missing, apparently). It's a little less bumpy than the real thing and you sometimes don't get the feeling of going up/downhill where you would on the 'Ring.

The version in FM1/2 is too smooth, too flat, faaar too wide, actually longer than the real circuit and not accurate visually either. I've been told it was articifically widened and smoothed to make it less... frustrating in online modes and a side effect of widening it has made it longer.
 
Ah. Well, if you know...

How long/wide is the track IRL? I'm interested as I've seen a lot (a lot) of complaint about the 'Ring being too wide in Forza 2, and only comparing it to GT4 of course I'd say it's true. Are either of them really accurate?
GT4 is probably one of the, if not the, most accurate. Forza 2's is a complete & utter joke. Even PGR4 had a more accurate 'Ring.
 
Ah. Well, if you know...

How long/wide is the track IRL? I'm interested as I've seen a lot (a lot) of complaint about the 'Ring being too wide in Forza 2, and only comparing it to GT4 of course I'd say it's true. Are either of them really accurate?

Heres a good article talking about how accurate various games are with the real thing.

http://www.seight.com/ring-sims.html
 
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