- 28,470
- Windsor, Ontario, Canada
- Johnnypenso
Hehe, we could be here for a while folks!
I dare you to use bleeding obvious 4 times in one sentence!!
Hehe, we could be here for a while folks!
hmm, transferring would be nice, but as many people have stated, would make starting the game very boring and too easy
hmm, transferring would be nice, but as many people have stated, would make starting the game very boring and too easy, so perhaps the option to only be able to transfer cars after beating the game would be good, or even keep them on 2 separate saves
And yes there is a right way to play, all games have rules and all games are meant to be played in some manner that is determined by the design of the game. If the player wants to play it differently as in getting all the rewards for free then that is the players problem not a problem with the game.
And then you do the hattrick.
You said yourself you made a double post, then you went and triple posted 👍
Edit: As for my opinion on this, I understand some people just wanna get the game and drive. But wasn't that the point of the recommended garage in 5? A mixed selection of cars always available in modes outside of the "career" mode.
I would be happy to see a similar feature again. For me, imported garages would kinda ruin the GT mode experience. I know GT5 is now a grind fest, but I've always had fun building my garage up (never sell cars for credits!) and that would be totally lost if you could just import all your vehicles.
Also, then we wouldn't have to start the game on the Mazda MX5 and that wouldn't be correct, right?
Triple posted would imply I posted the same thing three times, this didn't happen. Triple post not found.
In regards to your post and the "recommended garage". You couldn't tune these, so it's effectively useless.
Having the option to import garages has absolutely no effect to you or any of the others crying about it. Why do any of you care that we want to just continue driving but with better graphics/physics etc? Does it change you're experience or hinder it? No. Some of us have responsibilities in life and can't dedicate the time like others.....on top of which who actually enjoys grinding away at boring races?
Progression isn't part of games. It's included in some games, but is not and never was q requirement.It might be simulation, but it's still a game, and therefore it works off of the same basic principles.
Thus it's the option that's being asked for. It would benefit me greatly if PD did not even bother with GT Mode. But I realize that some people want it, so I won't ask for it to be taken away.Those of us who don't play a Gran Turismo game purely for the simulation, and play it for a fun game, would not benefit from this
They don't have to do anything. The game will work the same no matter what's in your garage. GT doesn't suddenly become unplayable once all cars are obtained. It won't become unplayable because someone started with all cars.and it would put PD in a sticky situation, where they have to design the progression through the game to work with the way credits and reward cars are handed out, but some people can just go in with an all powerful car from the off.
Then A-Spec would indeed be rubbish. If the game isn't enjoyable because you have everything, the game is bad. Also there are clearly tons of people who play for A-Spec so it seems highly unlikely that what you're describing will happen. Instead it's more likely that importers will import, traditionalists will not, and not a second thought would go to importing.There were (and still are) alot of complaints that GT5's Aspec mode was very lacking, and I believe that with an import garage feature, people would just use it, trash all the aspec progression, then whine that Aspec was rubbish.
Maybe they could compromise? In Arcade/online lobbies, you could access your imported garage, but for Aspec/GT mode (or whatever it will be called) you have to start your game from scratch. I think that would be cool, and is that not how the GTPSP garage import was handled roughly?
Progression isn't part of games. It's included in some games, but is not and never was q requirement.[/QOUTE]
I never said it was a requirement, just that GT is still a game, and therefore still has game principles. If this wasn't the case, explain the level system in GT5. This is evidence that whilst GT doesn't necessarily follow many traditional features of a game, it does follow some. And that's not me defending it, I think the level system in GT5 is pretty bad, but it is just evidence that PD is still making a simulation game not just a simulator.
I never said having the feature in any way shape or form would be a terrible thing, just that you have to consider both sides of the argument.
I think it's general courtesy, in terms of not wasting too many posts on a page, to not make simultaneous posts. If your's is still the most recent, you can just edit it and add your further comments, and it will still be the most recent thing people will read.
No, I concede, it doesn't effect me, point taken. Would be a feature one could choose not to use if they so wished. I'm not actually "crying" about anything, just stated my opinion on the matter, is that not the reason for the thread? Anyone who disagrees with your opinion is crying?
Some of us do have responsibilities in life. That's a totally irrelevant point.
Who enjoys grinding? Probably not many people, but consider it from a design point of view. Most games work using some form of progression system. You don't get thrown in at the deep end always, you work your way through the game. It might be simulation, but it's still a game, and therefore it works off of the same basic principles. Those of us who don't play a Gran Turismo game purely for the simulation, and play it for a fun game, would not benefit from this, and it would put PD in a sticky situation, where they have to design the progression through the game to work with the way credits and reward cars are handed out, but some people can just go in with an all powerful car from the off.
There were (and still are) alot of complaints that GT5's Aspec mode was very lacking, and I believe that with an import garage feature, people would just use it, trash all the aspec progression, then whine that Aspec was rubbish.
Maybe they could compromise? In Arcade/online lobbies, you could access your imported garage, but for Aspec/GT mode (or whatever it will be called) you have to start your game from scratch. I think that would be cool, and is that not how the GTPSP garage import was handled roughly?
I never said having the feature in any way shape or form would be a terrible thing, just that you have to consider both sides of the argument.
I think your jumping to assumptions a bit. For one, I never trash the A-Spec as I haven't even used it. I also almost never used it in GT4, so I couldn't tell you what the strengths/weakness about it either. Importing my garage wouldn't change that. And who cares if they whine about it, if you know A spec worked great on GT6 then you could blast them over it. But with the option to race REAL people online..... why does anyone waste time with A Spec?
Giving the option to import makes the game work better for us, and has zero effect on the others who don't want to import. Win Win
I never said it was a requirement, just that GT is still a game, and therefore still has game principles. If this wasn't the case, explain the level system in GT5. This is evidence that whilst GT doesn't necessarily follow many traditional features of a game, it does follow some. And that's not me defending it, I think the level system in GT5 is pretty bad, but it is just evidence that PD is still making a simulation game not just a simulator.
I never said having the feature in any way shape or form would be a terrible thing, just that you have to consider both sides of the argument.
Now who's the one jumping to conclusions?Many people do not have the privilege of strong enough internet for good connections online, to make racing online a worthwhile and fun thing to do. So offline modes and seasonal events is all they have effectively. PD still wants to sell their game to as wide a market as possible, so of course they will put alot of time into creating something for the guys who want an offline experience.
Anyway, I think we are going round in circles here, I don't really think there is a big problem with a garage import since it would be optional, but I just think all angles should be considered.
Edit:
I don't disagree with this, but we should consider what PD has done in the past. For example, not letting people take close ups/photo travel with standards. Some people just want to be able to do what they want, it doesn't hurt anyone else they are taking those photos so why not. PD don't want people to do it, maybe because they dont want their game represented in that way? I can't say for sure. But its this same mindset that would lead me to think it's possible PD wouldn't want to include a garage import, because it's not how they want their game to be played.
A simulator is a game, they function exactly like games since they are played for enjoyment.
Training sims aren't sold as entertainment. They can still be used as such though. There is no meaning difference between a sim and a game. People spend hundreds if not thousands of dollars on them for entertainment.That's quite a large generalisation, which is also not true. What about training sims etc.
Well, the level system still doesn't make GT a game, because it's not a necessary game element. A simulator mode wouldn't exclude levels from the game anyway, they could still be included, just somewhere else.I think systems such as the leveling system are perfectly good examples that demonstrate the fact that GT wants to be a game, not just a pure sandbox simulator.
Well, the level system still doesn't make GT a game, because it's not a necessary game element. A simulator mode wouldn't exclude levels from the game anyway, they could still be included, just somewhere else.
Yep, I totally agree:tup:It should be allowed, but only after you complete career mode