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The following was a PM I sent to RadioGT, who either doesn't have PM permissions or refuses to confirm its receipt...
I'd like to remind everyone reading that RadioGT has admitted to not taking the License Tests as seriously as many of us have. Why would someone not concentrate on the portion of the game that is most complicit with their own set of rules?
I'd also like to add... in "real world racing", vehicles that have incurred damage have continued to finish races. Some have even gone on to win.
I'd also like to add... depending on the rules of the race and the interpretation thereof, some vehicles are allowed to run off-course and not be DQ'd nor even penalized.
I'd also like to add... after finishing in first place, the game will increment the numerator in the Game Status' "Win Ratio" stat. For any other result, it will not do this. What does the message at the bottom of the Congratulations/Prize Car screen say after being awarded a car for a race event? What do the producers of this game consider a win?
...
The way I see it, I'm playing a game. I'm looking to achieve 100% completion in this game (which is entirely different than "playing this game completely"). I'm allowing myself to use my thumbs and a DualShock2 controller to do so, and nothing else.
I'm not kidding myself into thinking that any results, good or bad, are an indication of how well or poorly I drive "in the real world". Have I learned anything about cars/driving while playing this game? Sure. But I have no delusions in thinking that everything I do while playing this game will be applicable to the manner in which I drive a car. I'm simply trying to have fun while "driving".
And if anyone gets in my way, they can expect to be run over.
Have A Great Drive, all!!!👍
RoadHazard
RoadHazzardRadioGT,
If you have ever enjoyed a LEGO set (and judging by the geographical location indicated in your profile, you probably have), you will understand that there are many ways for different people to express themselves in any way that they find satisfying. With a LEGO set, builders have the option of following printed instructions/illustrations that accompany the set, and/or they can choose to find other ways to find pleasure in using them... sometimes, by eating them or throwing them at their siblings.
Similarly, players of the GT series are free to play the game in any manner that they find worthwhile. They can, as you have, treat the game as though it were a "real-life simulator" that allows them to experience the sensation of driving without the costs, risks, and other hurdles that normally prevent one from actually achieving the feats the game might allow.
Others may choose to exploit this opportunity for an inexpensive, riskless, and easily accessible method to satisfy their desire to have fun... whatever that may mean to them.
And still, others may choose to do both, or neither, or some combination of the two. The bottom line is that Polyphony Digital, for whatever reasons, has given us the option to choose to play this game in a manner we find most pleasant and worthwhile. If we want to progress through the game with a rigid compliance to "real-world" physics, or if we want to explore the limits of what the game will allow (as software), we are free to do so.
But to invalidate or deride the achievements and goals of others based on our own personal preferences is tantamount to elitism. Doing so can seem self-serving, inflammatory, and generally doesn't contribute toward building a sense of community between the members who participate within it. In fact, it is much more likely to create conflict and division in what would otherwise be a productive community.
RadioGT, you are certainly free to express yourself in a manner that complies with GTPlanet.net's User Agreement. However, I would like to remind you that the main purpose of the forums in which many of your posts appear is not to provide people with a venue for soap-boxing their opinions. In particular, one of the main purposes of the 200pt A-Spec Races Forum is to act as a resource for those who choose to use it as such.
Your arguments, however valid they may or may not be, have done nothing toward this end (other than your recent contributions to the Stock car comparison/challenge and Beginner & Professional Events Threads). While the post count has increased from the time you first posted within the forum, the forum has now become more diluted with posts that are not contributory in nature.
I would ask you to consider why, after many iterations, Polyphony Digital hasn't incorporated a "Steward" feature for the GT Series (either mandatory or as an option) where the stringent rules with which you play your game are applied to every other aspect of the game. I would also ask you to consider why the DQ/Failed Run feature that is implemented in the License Tests isn't implemented elsewhere (other than the penalties for the Driving Missions)... I do, fully, realize that even within the License Tests and Driving Missions, there are exploitable "glitches".
And after such consideration, I would like to make it known that many who participate in the 200pt forum have achieved gold license times for each and every test offered in GT4. Many have already done their part in complying with GT4s "clean driving" requirements, and have excelled in doing so. Many of them are looking to take their game further, rather than simply staying between the lines.
I hope I've been able to shed some light on this subject, as it appears as though you fail to understand why people play in the manner in which they choose. As much as I might agree with many of your arguments regarding clean driving and real-world simulation, I feel the need to remind you that we are free to enjoy this game in whichever way pleases us, and that being persecuted for our goals and choices gets in the way of our doing so.
Thank you for taking the time to read this. I appreciate your taking the time to do so, and hope that you appreciate the time it took to compose this message. I sincerely hope that you continue to find enjoyment with this great game, and realize that we are all trying to do the same... albeit, in varying ways.
Have A Great Drive, 👍
RoadHazard
I'd like to remind everyone reading that RadioGT has admitted to not taking the License Tests as seriously as many of us have. Why would someone not concentrate on the portion of the game that is most complicit with their own set of rules?
I'd also like to add... in "real world racing", vehicles that have incurred damage have continued to finish races. Some have even gone on to win.
I'd also like to add... depending on the rules of the race and the interpretation thereof, some vehicles are allowed to run off-course and not be DQ'd nor even penalized.
I'd also like to add... after finishing in first place, the game will increment the numerator in the Game Status' "Win Ratio" stat. For any other result, it will not do this. What does the message at the bottom of the Congratulations/Prize Car screen say after being awarded a car for a race event? What do the producers of this game consider a win?
...
The way I see it, I'm playing a game. I'm looking to achieve 100% completion in this game (which is entirely different than "playing this game completely"). I'm allowing myself to use my thumbs and a DualShock2 controller to do so, and nothing else.
I'm not kidding myself into thinking that any results, good or bad, are an indication of how well or poorly I drive "in the real world". Have I learned anything about cars/driving while playing this game? Sure. But I have no delusions in thinking that everything I do while playing this game will be applicable to the manner in which I drive a car. I'm simply trying to have fun while "driving".
And if anyone gets in my way, they can expect to be run over.
Have A Great Drive, all!!!👍
RoadHazard