Give us better sounds - PLEASE !!

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how can driveclub have a Ferrari? by the way? isn't Ferrari exclusive with MS with a special deal for AC (because of Virtual Academy work)
 
how can driveclub have a Ferrari? by the way? isn't Ferrari exclusive with MS with a special deal for AC (because of Virtual Academy work)

You may have noticed that Ferrari appears in quite a lot of Playstation games, such as GT6, GT5, Ferrari Challenge, Supercar Challenge, NFS: Shift, NFS: Rivals, Test Drive Unlimited 1 and 2, Test Drive: Ferrari Racing Legends, and probably more I'm forgetting (I'm not counting the F1 games, that's a FOM license as far as I'm aware).

If Ferrari is an MS exclusive, then they're very generous with it. Which may be the case, but it's hardly worth worrying about.
 
Well they have another shot to prove they care about sounds with the Senna content.
Let's see how they fare. If they do get it right there is finally hope for the future on that part.

"As most readers will recall, the Ayrton Senna Tribute content was originally set for release in GT6 today. Unfortunately, a few regional licensing issues have complicated a simultaneous worldwide launch of the new content, but don’t worry – it will arrive before the end of this week, as I learned after speaking with SCEA today."

Maybe they are "working" on the sou... nah, impossible.
 
Well they have another shot to prove they care about sounds with the Senna content.
Let's see how they fare. If they do get it right there is finally hope for the future on that part.

The 97T is fresh and new and Kaz&PD had the oportunity, they have to! And it's a tribute so the pressure is higher.
Unless of course... they forgot to record dat engine.
 
The 97T is fresh and new and Kaz&PD had the oportunity, they have to! And it's a tribute so the pressure is higher.
Unless of course... they forgot to record dat engine.
Without the sound update, it'll sound no better than the Hudson at best; it's more likely to use the old GT2 sample scheme, so it's more likely to be worse (quality wise; accuracy / sample choice is a different matter).

Recording engines hasn't stopped PD recycling old samples in the past, anyway. We need the update.
 
Without the sound update, it'll sound no better than the Hudson at best; it's more likely to use the old GT2 sample scheme, so it's more likely to be worse (quality wise; accuracy / sample choice is a different matter).

Recording engines hasn't stopped PD recycling old samples in the past, anyway. We need the update.

Hmm we can atleast hope for a unique sound sample, instead of another place holder? I guess.
 
Without the sound update, it'll sound no better than the Hudson at best; it's more likely to use the old GT2 sample scheme, so it's more likely to be worse (quality wise; accuracy / sample choice is a different matter).

Recording engines hasn't stopped PD recycling old samples in the past, anyway. We need the update.
They don't have to update the whole sound engine no i suppose? Just add a new sample like they did with those red bulls that sounded half descent?

Anyway probably a 90% chance we are speculating for nothing, and although beautifully modeled, they will all sound like something that comes out of the kitchen or the storage room.
 
Anyway probably a 90% chance we are speculating for nothing, and although beautifully modeled, they will all sound like something that comes out of the kitchen or the storage room.

Sure, chances are higher it will be in GT7, or GT 2025 who knows. I just hope we all live long enough.
 
They don't have to update the whole sound engine no i suppose? Just add a new sample like they did with those red bulls that sounded half descent?

Anyway probably a 90% chance we are speculating for nothing, and although beautifully modeled, they will all sound like something that comes out of the kitchen or the storage room.
Creating samples won't yield Red Bull -like sounds. The best they can do without updating the sound engine (and anything else it competes for resources with) is to create new samples for it, like they did with the Hudson.

Since that's the only (/first) car they've done that for this whole generation, it's safe to say they're not going to be using samples in the new system; just like the Red Bull cars suggest. I've gone over before why I think the Red Bull sounds are not representative of what the actual update should be able to achieve.
 
Edit: Nevermind it then. :P
Never mind me, i got that wrong at first :dunce:

I don't think the english interpretation of that is finalized yet. We need someone fluent in English and Portuguese to look at it.

The Brazilians and native Portuguese speakers already came to the rescue, hence my edit (they checked the original version) :bowdown:
 
all remember what the bmw z4 gt3 sounds like in forza(early model) and gt6(later z4 gt3 model)?

well listen to this:

http://www.pcgameshardware.de/Proje...-in-Watkins-Glenn-mit-dem-BMW-Z4-GT3-1122763/

different sound samples for intake and exhaust, and the doppler effect(shift) is getting better and better with every build.

yes not 100% accurate, but i will be pleased to feed my pc with project cars :)

and yes i expect gt6 to at least sound similar(ps3 sound channel limitation ftw) with the sound update.
 
The PCars Z4 GT3 is not fully accurate (at least yet ;)), it is still missing some "effects" and the exhaust note is not quite the same:

But it at least sounds realistic and good racecar V8 engine unlike the GT6 one -_- And it is not even a finished game yet!
 
Unrelated but in some interesting irony, that video you posted features the exact BMW Z4 GT3 that's in GT6. Just a thought.
 
was playing this game earlier this morning and I just could not continue playing any more than 15 minutes because of how horrible the car sounds are. so unappealing. so disgusting. PD sucks
 
The PCars Z4 GT3 is not fully accurate (at least yet ;)), it is still missing some "effects" and the exhaust note is not quite the same:

But it at least sounds realistic and good racecar V8 engine unlike the GT6 one -_- And it is not even a finished game yet!

This is real life... not PCars...
 
Without the sound update, it'll sound no better than the Hudson at best; it's more likely to use the old GT2 sample scheme, so it's more likely to be worse (quality wise; accuracy / sample choice is a different matter).

Recording engines hasn't stopped PD recycling old samples in the past, anyway. We need the update.
Most likely, they will use the red bull sound. At lower revs, it is accurate.
 
Unrelated but in some interesting irony, that video you posted features the exact BMW Z4 GT3 that's in GT6. Just a thought.
Yes I know, my point is that in GT6 the Z4 GT3 does sound horrible but in Project Cars it sounds like a real race car. I probably wrote the whole post a little bit wrong and confusing way. English is not my primary language you know.. :embarrassed: (By the way there actually is another type of Z4 GT3. It is older model with less downforce etc. In that vid it is new version which is in GT6 and PCars)

This is real life... not PCars...
Yes again, I know. I'm not that stupid :lol: It was a reply to the link few posts above my post so you could compare real life and PCars sounds. Maybe my post wasn't that well written, sorry about that.
 
Most likely, they will use the red bull sound. At lower revs, it is accurate.
Which one? There are at least three different tunings, but they all use the same exhaust pipe. It's that pipe that is so unrealistic; it's too long, and hence too raspy. That's why you can only properly hear the configuration at low revs. I think that's a deliberate design decision on PD's part, incidentally.

The V6 Turbos from the '80s approached 14 000 rpm towards their zenith, so "low revs" won't really feature anyway.

It's far more likely they'll make new samples especially for the Lotus; the new sounds are confined to the Red Bulls for a reason, because they're so unrealistic (for the moment).
 
Which one? There are at least three different tunings, but they all use the same exhaust pipe. It's that pipe that is so unrealistic; it's too long, and hence too raspy. That's why you can only properly hear the configuration at low revs. I think that's a deliberate design decision on PD's part, incidentally.

The V6 Turbos from the '80s approached 14 000 rpm towards their zenith, so "low revs" won't really feature anyway.

It's far more likely they'll make new samples especially for the Lotus; the new sounds are confined to the Red Bulls for a reason, because they're so unrealistic (for the moment).
I would say the v6 engine. The standard and fan car use the same sample, except the standard is higher pitched because it revs higher. I believe the sound of the lotus is more accurately achieved at lower rpms, a lot lower than the fan cars rev limit actually. Can't remember at what rpm, but there is a sweet spot that sounds sufficiently familiar to the lotus. I would suggest that you have a ride I. Either of the cars, put them in their highest gear and just run them up the revs gradually to see what I mean.
 
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