Give us better sounds - PLEASE !!

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Thx, I will definitely try the Red Bulls out. :)
If Polyphony could deliver authentic sounds across the board, that would be great.
Do you think PD is preparing the big surprise for the next Gran Turismo?
I think the model that is being demonstrated, in part, with the Red Bull cars and the Senna cars will be fleshed out and fully introduced for the PS4 at the latest.

In my opinion, it's a taster of the "completely new way of generating sounds" they've been working on for "the last few years".

If we get a glimpse of PS4 / GT at E3, I wouldn't be surprised for PD to say "and you can experience some of these next gen features tomorrow in an update for GT6", or similar. But that's perhaps just wishful thinking.

Either way, when GT7 / whatever is presented, whenever that should be, the sound will be something PD will be trumpeting about, no diggity.
Precisely what it is they've achieved, I eagerly anticipate learning; I expect the overall quality and / or fidelity won't be where people want it, but the flexibility and expressivity will more than make up for that.
 
R.S
IMO the 97t sounds bad, it's just a screaming noise.... like the Red Bulls.
Maybe the gearbox whine is a bit better but IMO the car sounds bad, its just noise blasting.

and it sounds so metallic and fake... I just can't understand how everybody praise it.... it's just mind-boggling. It's like giving old moldy bread to a starving man, suddenly this is tasting like fresh strawberries.... LOL.
 
and it sounds so metallic and fake... I just can't understand how everybody praise it.... it's just mind-boggling. It's like giving old moldy bread to a starving man, suddenly this is tasting like fresh strawberries.... LOL.
Everything is relative. If you're used to Gran Turismo where most of the cars barely sound like cars and many of the samples are way off, lacking in dynamic range and all the little rattles, bumps, hisses and pops that really make a car come alive, then you get a car that actually sounds something like a car, it's the greatest thing since sliced bread. Watch a replay of one of the better current PC sims and you would say (about the latest GT sounds), "Meh, that wouldn't make the cut in [insert game here]".
 
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My opinion here, but the 97T sounds way better in GT6 than the Codies F1 2013 version.

Given the X2014 sample wasn't too far off before adjusting it to suit the 97T, I'm not surprised. Since Codemasters seemingly tweaked the same I4/V8-esque sample for use on all the 80s F1 cars.

While the samples themselves didn't sound all too bad on their own, non of them really matched up with their respective cars. The V8s were much too tinny and didn't have the same guttural resonance those cars should have had, and both V6 Lotus's were miles off for obvious reasons.
 
Given the X2014 sample wasn't too far off before adjusting it to suit the 97T, I'm not surprised. Since Codemasters seemingly tweaked the same I4/V8-esque sample for use on all the 80s F1 cars.

While the samples themselves didn't sound all too bad on their own, non of them really matched up with their respective cars. The V8s were much too tinny and didn't have the same guttural resonance those cars should have had, and both V6 Lotus's were miles off for obvious reasons.
The Red Bull V6s and the 97T use the exact same samples as each other in the Data Logger.

Outside of that, it's not those samples making all the noise, because they're the old F1 V8 samples (used on the X cars in GT5), for starters. That would obviously be out of place.

It suggests the sound used on the 97T is copied from the Red Bull cars, and not the other way around. It also reinforces the idea that the Red Bull cars are not using samples at all, in terms of the sound that we hear when driving them.
 
The Red Bull V6s and the 97T use the exact same samples as each other in the Data Logger.

Honestly, I'd be more surprised if they didn't.

Outside of that, it's not those samples making all the noise, because they're the old F1 V8 samples (used on the X cars in GT5), for starters. That would obviously be out of place.

By "V8s", I was referring to the samples used in F1 2013.

Though the fact that the X1 cars in GT5 made use of the Ferrari F1 V8 samples when they were supposed to have V6 engines did come off as lazy. I suppose it could have been worse...

It suggests the sound used on the 97T is copied from the Red Bull cars, and not the other way around.

Which is something I believed would be the case months prior to its release.

And the result isn't too bad either. Especially when you consider the game in question.

It also reinforces the idea that the Red Bull cars are not using samples at all, in terms of the sound that we hear when driving them.

Or perhaps their own set of samples that were recorded far more recently than the majority of other sounds in the game. It's apparent that they put at least some effort into getting the V6 sound close to how it should be. And that effort paid off better than many expected.

It's also worth noting that the Ralt F3 seems to bear identical aural traits to the X2014 Junior engine note. With the Ralt getting some extra raspiness and a lower rev limit. So it wouldn't come as much of a revelation if it turned out they were both using the same sample as well.
 
Honestly, I'd be more surprised if they didn't.

Why? They sound different from each other on the track, and from how they do in the data logger, where they sound identical to each other. The same is true of the X2014 Fan and Standard: identical in the data logger, different from each other on the track (most noticeable at low rpm, i.e. below 10 000 rpm), and entirely different on track from how they sound in the data logger.

By "V8s", I was referring to the samples used in F1 2013.

Though the fact that the X1 cars in GT5 made use of the Ferrari F1 V8 samples when they were supposed to have V6 engines did come off as lazy. I suppose it could have been worse...

I was talking about GT6. Again: the cars in the Data Logger sound like V8s, as they did in GT5, but V6s on the track in GT6. Why?

Which is something I believed would be the case months prior to its release.

And the result isn't too bad either. Especially when you consider the game in question.

Others were suggesting the relationship was the opposite. I.e., the Red Bull cars copied the sound intended for the Lotus. I tend to believe they are a single specially constructed sound using a partially complete version of the "completely new engine sound generation method", put together for demonstration / teaser / filler / stopgap purposes, and being "fed" differently per car.

Or perhaps their own set of samples that were recorded far more recently than the majority of other sounds in the game. It's apparent that they put at least some effort into getting the V6 sound close to how it should be. And that effort paid off better than many expected.

It's also worth noting that the Ralt F3 seems to bear identical aural traits to the X2014 Junior engine note. With the Ralt getting some extra raspiness and a lower rev limit. So it wouldn't come as much of a revelation if it turned out they were both using the same sample as well.

If they're unique samples, why would you be "more surprised if they didn't [use the same samples]", as stated above? That seems contradictory.

The raspiness of the RT3 and the Junior are close to identical to my ears, if you drive the Junior to the same rev limit as the RT3. I haven't put the RT3 through the data logger yet, but it's likely they use the same motorbike samples there - still nothing like how they sound on-track.
 
Why? They sound different from each other on the track, and from how they do in the data logger, where they sound identical to each other. The same is true of the X2014 Fan and Standard: identical in the data logger, different from each other on the track (most noticeable at low rpm, i.e. below 10 000 rpm), and entirely different on track from how they sound in the data logger.

I got the impression that they adjusted the same base sound sample to better match the Lotus, which I touched on a couple of posts back. And if they do sound identical in the Data Logger (after you said they used the exact same sample there), then why should I be surprised?

Minor variations become more apparent when the RPM is reduced as well. Although the only difference I can hear between the Standard and Fan car variants is that the latter has a more gravelly edge to it throughout the rev range. And given its increased power output, I would expect there to be some small differences. But as V6s, they both sound extremely similar to me.

I was talking about GT6. Again: the cars in the Data Logger sound like V8s, as they did in GT5, but V6s on the track in GT6. Why?

While that does strike me as odd, I can't say it matters all too much since they no longer actually sound like V8s on-track. Which is where it really matters.

Others were suggesting the relationship was the opposite. I.e., the Red Bull cars copied the sound intended for the Lotus. I tend to believe they are a single specially constructed sound using a partially complete version of the "completely new engine sound generation method", put together for demonstration / teaser / filler / stopgap purposes, and being "fed" differently per car.

It's entirely possible that the V6 Red Bull cars were used as a base to test sounds intended for cars further down the line. Though killing two bird with one stone by creating a decent Lotus sound, plus a more realistic V6 for the Red Bull Standard/Fan cars was the most straightforward decision from what I can gather.

If they're unique samples, why would you be "more surprised if they didn't [use the same samples]", as stated above? That seems contradictory.

If there was anything "unique" about them, it was that only the V6 X2014 cars made use of those samples up until last week.

And again, since the Red Bull and Lotus samples are apparently identical in the Data Logger as you pointed out, why should I be more surprised that they went with the same sample for the Lotus? That move seemed simple enough.
 
I got the impression that they adjusted the same base sound sample to better match the Lotus, which I touched on a couple of posts back. And if they do sound identical in the Data Logger (after you said they used the exact same sample there), then why should I be surprised?

Minor variations become more apparent when the RPM is reduced as well. Although the only difference I can hear between the Standard and Fan car variants is that the latter has a more gravelly edge to it throughout the rev range. And given its increased power output, I would expect there to be some small differences. But as V6s, they both sound extremely similar to me.



While that does strike me as odd, I can't say it matters all too much since they no longer actually sound like V8s on-track. Which is where it really matters.



It's entirely possible that the V6 Red Bull cars were used as a base to test sounds intended for cars further down the line. Though killing two bird with one stone by creating a decent Lotus sound, plus a more realistic V6 for the Red Bull Standard/Fan cars was the most straightforward decision from what I can gather.



If there was anything "unique" about them, it was that only the V6 X2014 cars made use of those samples up until last week.

And again, since the Red Bull and Lotus samples are apparently identical in the Data Logger as you pointed out, why should I be more surprised that they went with the same sample for the Lotus? That move seemed simple enough.

You can't get those differences, however subtle, by using the same samples. The Fan and Standard sound substantially different.

It worries me that you think a car sounding like a V8 in one place and a V6 in another is normal, when no other cars exhibit that behaviour in the game. Don't overlook the details; they're important.
 
Played with Senna's F3 for the first time and got pissed! The first time I let off the throttle that lovely after fire popping and giggling... I was grinning from ear to ear...

That and the fact that the cockpit view is way better than any closed wheel car...

Why pissed? I want to drive other cars but they just sound like complete ass... I under appreciated the fact that a leading reason I can't even run laps is because the poor samples just shatter my immersion.

I think it was audio that had me so inthralled with Forza now...

I'm now struggling with what's worse, the design or audio... And I think it might be much more biased to the audio than I ever really realized before... At least with good audio I can more easily pretend that I'm practicing on a closed track day...

It also doesn't help that in real life I can nearly lap a real track with my eyes closed by just audio (and a bit of feel)... Nearly...
 
...
I'm now struggling with what's worse, the design or audio... And I think it might be much more biased to the audio than I ever really realized before... At least with good audio I can more easily pretend that I'm practicing on a closed track day...

It also doesn't help that in real life I can nearly lap a real track with my eyes closed by just audio (and a bit of feel)... Nearly...

Of course sound is one of the most important things in a race game. If the samples are awesome, driving is too. Sound is a big part what brings the cars to life. That is why the X cars and Senna cars are much more fun then all the rest of GTs.

Btw. the GT Academy GTR GT3 got the standard sound sample back, not this shocking 4 cylinder one from that leaked video a few days ago.
 
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Of course sound is one of the most important things in a race game. If the samples are awesome, driving is too. Sound is a big part what brings the cars to life. That is why the X cars and Senna cars are much more fun then all the rest of GTs.

Btw. the GT Academy GTR GT3 got the standard sound sample back, not this shocking 4 cylinder one from that leaked video a few days ago.
Yes, I just thought that I could overlook it for one more GT iteration... Nope, I've tasted the honey that GT could be.

The YouTube GT academy GTR sounds great in replays... Not so much from bumper cam... I've seen this disparity before but not to this degree... Maybe they are introducing the "new system" slowly.
 
Yes, I just thought that I could overlook it for one more GT iteration... Nope, I've tasted the honey that GT could be.

The YouTube GT academy GTR sounds great in replays... Not so much from bumper cam... I've seen this disparity before but not to this degree... Maybe they are introducing the "new system" slowly.

I've noticed that in replays too... weird huh? It really sound good on replays... it's quite OK in the cockpit cam... very, GT-Rish. And it drives really well.
 
You can't get those differences, however subtle, by using the same samples. The Fan and Standard sound substantially different.

If you say so.

It worries me that you think a car sounding like a V8 in one place and a V6 in another is normal, when no other cars exhibit that behaviour in the game. Don't overlook the details; they're important.

And it worries me that you think I said it was "normal" when I clearly stated how odd I thought it was.

But while I do think something like that should be fixed, I maintain that it's hardly a dire matter when it sounds more than adequate on-track. Especially when there are so many other car sounds out there in far greater need of rectifying. Seems they're taking baby steps at the moment.
 
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If you say so.

Don't take my word for it.

And it worries me that you think I said it was "normal" when I clearly stated how odd I thought it was.

But while I do think something like that should be fixed, I maintain that it's hardly a dire matter when it sounds more than adequate on-track. Especially when there are so many other car sounds out there in far greater need of rectifying. Seems they're taking baby steps at the moment.

It's not that it's a "dire matter", it's what that disparity indicates. You can't just wave it off because it doesn't fit your world view. It has nothing to do with what cars need "fixing" "first", either, since we're talking about the future sound update here.
 
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