Care to expand on that smiley?
Care to expand on that smiley?
pd is incompetent when it comes to sound design.
I can't believe the means some people are going through to defend or justify the crappy sounds of the GT series. PD recorded the sound for almost every car, they were just doing it wrong. With the same amount of time, they could have recorded proper sounds. The cars were not recorded under load and that is why we are stuck with vacuum cleaner sounds.
If any GT game were a PC title, a small team of modders could have improved half the sounds (some cars are too exclusive to find) in less than a year. Without any expensive resources.
Cheap? GT5 had a budget of 60 million dollars+. Most developers can only dream of a budget that size.
The iRacing staff are really starting to get things sorted when it comes to sounds.
I wish Kaz would get his head out of his own butt for once and get external help with this but he won't and so we'll probably have to live with the vacuum cleaners for a good while.
Now that is glorious. Just shut your eyes and listen and you would be tricked in believing that it was real...Well it kind of is!!
There is simply no debate. PD have some work to do. Progress has been made over 15 years but we are a long way from where GT should be. I can almost guarantee that come GT7 on PS4, this thread and the other sound threads will be going strong. PD are taking the long way around.
For a man who listens to Jazz, and probably has a vinyl collection to rival any one I am surprised. His house his probably a mess but he folds his underwear and organizes his draws impeccably!
Now that is glorious. Just shut your eyes and listen and you would be tricked in believing that it was real...Well it kind of is!!
iRacing sounds seem like the interior sound used outside - is a bit strange, no environmental feeling at all, close mic'ed
I get a big disconnect from the footage and sound
I love iRacing's sounds and recognise and applaud their achievements (which they only really managed by shunning the established methods), but I think that's a substantial exaggeration, at least for the external sounds.
The internal viewpoint is better, probably because the mix is fixed, but there's some obvious tell-tale sampling foibles still, not least the switching in the timbre as the sample volumes are swapped (to avoid the blending interference causing dullness, samples are sometimes swapped quickly at the extremes of their ranges, but they sort of "pop" instead) and that gear whine sample is distractingly repetitive and sensitive to pitch shifting, despite the sumptuous modulation coming from the driveline modeling.
The obvious response might well be "still a million times better than GT", but that's not the point. Games should be doing more already, today. Some are doing more than others to "catch up", and that is more immediately apparent with some games than others. iRacing is the only game I know of that clearly demonstrates that things need to change in a very fundamental way. What's interesting, for me, is that GT's approach to sound is very similar to iRacing's, except that GT5's samples just don't sound very nice too much of the time (legacy, low memory items).
Not really sure what jazz has to do with any of this; there's no real correlation to engine sounds there. The idea that an appreciation of music is an advantage in the pursuit of understanding engine sounds is surely fallacious (aside from the fact that both demand, but not quite necessitate, the use of your ears).
The sound is truly lacking, some cars more than others but it is a lot better than it was in GT4 so it is not like they haven't did anything about the sound.
Fantastic ≠ RealisticCorrect. The C63 AMG for example has an fantastic sound for example!
Fantastic ≠ Realistic
Even so, the C63 sound in GT5 is hardly fantastic at all in my opinion.
I-Racing is not perfect, that was a good example though, and as you pointed out it had issues of its own. Tech issues aside, what is fantastic about it is that it makes me want to drive the car when the sound is as close as that example. PD will get there eventually, but they are slow. You're correct in saying that overall the Sim racing genre should be way ahead of where they are now.
The Jazz has nothing to do with it, but normally I suppose those that listen to Jazz appreciate the depth and detail and technical mastery of the music. Jazz folk normally really enjoy sound so I guess It surprises that GT sound are not more accomplished seeing that Kaz is a jazz man.
But that's irrelevant, because GT's sound is an accomplishment;
In what way? Serious question, because I suspect I know where you're going with this. Ignoring the unsuitability of the samples, the sound itself is treated very well in GT5.
I'd think of it as someone playing chopsticks badly on the world's best piano: yeah, the song is bad but the quality of the noise is excellent.