Give us better sounds - PLEASE !!

  • Thread starter steamcat
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i do believe its abit too late for them to change sounds drastically for GT6, however if they change the electronic limiter and valve bounce sounds on all cars, the sounds could be so much better
 
Ah ok, but its not even the intake sound, at the same speed, gear and revs the two are nowhere near from inside :scared:
It is the lack of intake. A standard CSL is practically all intake sound; intake's absence in any GT game means the car will not sound right.
But, remember Kaz interview? He said we are researching better sounds everyday. So there is hope there.
For the long term, yes. Whilst the resource rejig for GT6 will do lots of wondrous things, I doubt sound carries the priority it needs for real improvements. The lifetime of the current sampling regime means that current / future standards are significantly higher, which implies a large step change in resources (and potentially fidelity).

I don't know if there's room for that with everything else on PS3. Unless PD have been working on a halfway house in parallel to a step change, but
that's more work in the long run, and no better than GT5 to the critics, assuming that matters.
 
As long as that lesson wasn't just "don't trust trailers" but also "learn to trust your ears". ;)
Heh, yeah, definitely. I've taken every trailer with a grain of salt since. It became blatanly obvious from that moment on. The GT5 E3 trailer from 2010 in particular is another prime example. I wish they'd rather just skipped it altogether.
 
That's misleading advertisement if the cars will sound like, you know, vacuum cleaners.

Again, how long has this been going on? Even then, its not like anyone is believing it right now :lol:


If people by now don't know not to just go off these trailers (which usually don't mean crap to begin with when it comes to gameplay or things like sounds), then they are the fools.
 
Again, how long has this been going on? Even then, its not like anyone is believing it right now :lol:


If people by now don't know not to just go off these trailers (which usually don't mean crap to begin with when it comes to gameplay or things like sounds), then they are the fools.
Read youtube comments, yes they are.
 
Why don't we all just wait for the demo and then see? It's only in July, so isn't that long away.
 
The only problem is, samples are too short.

Cars sounds like 3000 to 5000 when they should sound 1000 to 8000.. or 9000...
 
The only problem is, samples are too short.

Cars sounds like 3000 to 5000 when they should sound 1000 to 8000.. or 9000...

Yes, they are both too short (for the sampling method used), and too sparsely applied to the rev range. Improving both aspects requires more memory.
 
Memory has nothing to do with it.
There are plenty of other PS3 titles out there that sound much better than GT5, so that's definitely not an excuse.
 
Memory has nothing to do with it.

No, that there are only about three sample points in the rev range. Ideally you'd use a system that smoothly represented the subtle timbral changes with varying engine speed. However the best that can happen with ordinary sampling is to more finely sub-divide the rev range with more samples. More samples, more memory.

EDIT: How many edits?!
GT uses separate samples for two separate sources - most games use only one source. Plus we don't know how memory is used in other games.
 
It's still not required to make the cars sound decently realistic. PC sims can pull it off with 3 to 4 samples.
 
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It's still not required to make the cars sound decently realistic. PC sims can pull it off with 3 to 4 samples.

There's still the lack of intake and mis allocation of samples to account for in GT5's sound.
Those PC sims still probably use longer samples, too.

EDIT: Four-foot snake...
Those samples are over two seconds long; the ones in GT5 are barely a second in most cases, usually considerably less. Since you have an established workflow, why don't you see what 0.75 s samples sound like?
Also, intake.

EDIT: So you removed the videos... This is really not fun. :grumpy:
 
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I believe that I made more realistic sounds for the 20B engine than GT5 did. No? And I managed to add intake aswell, just from a video on youtube.

About the length of the samples, my longest one is the midle one, with 35 seconds, which is a 4 seconds sample multiplied and "glued" together to avoid the intake sound to show in the loop. Then used one at the highest rpm 7500 to 9000 to mask it.

Also, I doubt the samples in GT5 are that short, and I don't even know how you even know how long they are. I mean, the shortest one I can clearly hear is 787B max speed one and that one is longer than one second.
 
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Its so weird.Like they know how cars should sound, why cant they get it right?We can talk about whats wrong with the sounds or what they should do all day but, im like 90% sure they know this stuff considering they are around cars a lot.I know this all doesnt just fall on kaz because its an entire team but c'mon kaz, you talk about trying to get the essence of car, yet they still dont sound good ( or atleast on par with the graphics and physics).You can thread every fiber of carbon fiber and layer paint on paint but you wont get the true essence of a car if the sound isnt right

/rant
 
Its so weird.Like they know how cars should sound, why cant they get it right?
BECAUSE you all buy the game no matter what.

From a business point of view:

5 milion units sold with vacuum cleaner sounds
are better than

5 milion units sold with proper sounds.
because they save something on cost productions.
 
I think your words are falling on deaf ears.


As for the videos, Looks like NASCAR has joined the copyright bandwagon. Just wonderful :rolleyes:

Nah, man, they aren't. I just doubt their problem is memory. I understand that they have a lot of cars to give sounds to, but they still could do better. Looking at 787B's samples for example, PD just needed to make sure the samples looped properly, it's not rocket science. Hell, I saw a rFactor sample with half a second, and it still looped well. I'm sure PD could do the same with their samples. But not only their samples are short but their also of poor quality, so...

And yea, never thought NASCAR would do that...
So much for fair use...

BECAUSE you all buy the game no matter what.

From a business point of view:

5 milion units sold with vacuum cleaner sounds
are better than

5 milion units sold with proper sounds.
because they save something on cost productions.

So true...
If they still get the same amount of sales, they're not going to care about improving their already "super realistic" sounds.
If their sales started to drop however, maybe then they'd see we're not happy with how the game is, and maybe they'd improve the game even more. Who knows...
 
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BECAUSE you all buy the game no matter what.

From a business point of view:

5 milion units sold with vacuum cleaner sounds
are better than

5 milion units sold with proper sounds.
because they save something on cost productions.

If that was the case we would be playing gt5 with gt1 graphics, why would they update anything ?I mean they sale anyway right? Thats not a good answer, I guess its just another one of those classic PD things.... like paint chips.
 
Oh, but it is.
You see, if GT5 really was like GT1 as of now, then they'd be pretty much broke right know, as I'm sure most if not all would've already moved on to another game, if PD didn't improve their game.
That's a pretty unrealistic scene anyway.
It's pretty obvious they wouldn't get any sales for something without improvements, so they make little improvements here and there to keep people hooked.
And companies only start to really listen when it starts to affect their pockets.
 
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Oh, but it is.
You see, if GT5 really was like GT1 as of now, then they'd be pretty much broke right know, as I'm sure most if not all would've already moved on to another game, if PD didn't improve their game.
That's a pretty unrealistic scene anyway.
It's pretty obvious they wouldn't get any sales for something without improvements.
And companies only start to really listen when it starts to affect their pockets.
Im sorry but, that doesnt make sense to me, like your saying they left it because of the cost but theres a crap load more of expensive things they wouldve decided not to update than sounds.A decent mic and an inclosed dyno room would make the tiniest dent in their multimillion dollar budget..I dont fall for that type of sensationalist thinking.
 
Oh, but it is.
You see, if GT5 really was like GT1 as of now, then they'd be pretty much broke right know, as I'm sure most if not all would've already moved on to another game, if PD didn't improve their game.
That's a pretty unrealistic scene anyway.
It's pretty obvious they wouldn't get any sales for something without improvements, so they make little improvements here and there to keep people hooked.
And companies only start to really listen when it starts to affect their pockets.
Exactly spot on my friend. Until then they'll do whatever they want, even trolling people saying "the sounds are too realistics".
Im sorry but, that doesnt make sense to me, like your saying they left it because of the cost but theres a crap load more of expensive things they wouldve decided not to update than sound.A decent mic and an inclosed dyno room would make the tiniest dent in their multimillion dollar budget..I dont fall for that type of sensationalist thinking.
What we are saying is: PD will only listen to people when their pockets will be effected.
Until then expect them to focus on photomode locations, paint chips, museum cards and every other sort of weird stuff, also using the multi million dollar budjet how the heck they want. Afterall Sony dictate sales not features, so...
 
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I'm 60%, just look at the improvements to the HSV010…

Actually you have a point, a car they actually got an "ok/pretty good" sound out of. Still that car is kind of wierd because the exhaust note disappears when you are in cockpit mode :confused:
 
Im sorry but, that doesnt make sense to me, like your saying they left it because of the cost but theres a crap load more of expensive things they wouldve decided not to update than sounds.A decent mic and an inclosed dyno room would make the tiniest dent in their multimillion dollar budget..I dont fall for that type of sensationalist thinking.

No. The point is, if the same amount of people are going to buy the game anyway, why waste more money that can go to their paychecks, Sony or wherever, on what PD already believes it's good enough?

It just seems that PD thinks that the costumer is not always right, and their own judgement on the game is more important than the costumers', so the only way we can reach these corporations is by complaining less and take more action for what we want. I gues I can say, we need to "complain with our wallets" as a form of action.

Edit: Yep, exactly what HKS racer said.
 
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