Give us better sounds - PLEASE !!

  • Thread starter steamcat
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All I can say is PD knows what sounds good based on the trailers so that's where my hope remains. Otherwise, their trailers would sound just like we're hearing from these gameplay videos. Only problem is the game sounds nothing like the trailers. Why is that? Who knows.
 
Sounds changed from TGS demos to GT5 release. And TGS was in Semptember. Calm down everybody and wait patiently. For now these are still old sounds, samples are reused from other cars in GT5. I'm not saying we're getting new sounds, I'm saying that it's not end of the world that they are the same now.

Not that I recall they didn't. I'm glad you have faith but nothing we've heard from these two demos have been anything largely different from GT5. Don't you think that less than 6 months before release they can at least have one car with final, better sounds?
 
I don't see Polyphony Digital as human beings but as a company that competes with other companies to make the best product, if possible at the best money value. I used to feel emotionally attached to PD and Kaz but those times are gone to be honest, there's that point where flaws and faults aren't acceptable any more, where the negativity and annoyance of negative aspects destroys the fun, and this point is/will be reached for me with GT6.

Back to the theory, if a product lacks in key areas I'm entitled to voice my feedback/critic (and if the product would be fine I could still do that) and complaining about those people who complain is stupid I think. This is a discussion and it should hold a certain value.
The sounds need to be improved. While the graphics and the physics envolve further and further ahead the old faults like AI behaviour, rabbit chase races and sounds stay the same and appearently few to none was done/will be done about it in GT6 from what we've seen so far (I consider the faked real car sounds from the second concept trailer a pretty poor move, it shows how incapable PD is of giving us proper sounds and how they (or probably rather their PR devision) knows about that problem very well).

Obviously their current sound designer does not know how to construct a proper sound design, engine, and sample. This needs to be changed but honestly, how that will be done is up to PD, and we should let them figure it out themselves. They will have to hire a new sound designer, or better yet, hire a whole team of qualified people, with a game of this size it's required.
 
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Not that I recall they didn't. I'm glad you have faith but nothing we've heard from these two demos have been anything largely different from GT5. Don't you think that less than 6 months before release they can at least have one car with final, better sounds?

I have some faith because sounds even on TGS, which was in Semptember 2010 were exactly the same as in Prologue. Yet in final game, in November, they were different and better. Compare for example Lexus ISF sound from both games and tell me that there is no improvement there. If you say so, I'm awfully sorry, but you have a problem with your hearing, sir.

Even if it wasn't TGS, it was some show the same year GT5 was getting released
 
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Everyone comes here for themselves - bottom line. If they really wanted to help PD, they wouldn't be derogatory or demotivational in any way, as that's counter productive.

Yes I am defending PD, because they're human beings. If people stopped thinking about themselves and instead considered the bigger picture, they'd not feel the need to demonise PD simply to vent their own frustration.

Yes, sound is important, but someone thinking the world wants to see their power trip is pathetic.

Pretty much agree, there's feedback/criticism and then there's just flatout, unnecessary insults and hissy fits that offer nothing constructive.
 
I have some faith because sounds even on TGS, which was in Semptember 2010 were exactly the same as in Prologue. Yet in final game, in November, they were different and better. Compare for example Lexus ISF sound from both games and tell me that there is no improvement there. If you say so, I'm awfully sorry, but you have a problem with your hearing, sir.

Even if it wasn't TGS, it was some show the same year GT5 was getting released

If you can find me some videos of TGS for me to compare I will but from what I remember generally not much changed. Even if they did sounds in general were still poor in GT5 so it didn't make much difference.

I do hope they'll get better, I honestly do, I just can't see it based on past experience.
 
If you can find me some videos of TGS for me to compare I will but from what I remember generally not much changed. Even if they did sounds in general were still poor in GT5 so it didn't make much difference.

I do hope they'll get better, I honestly do, I just can't see it based on past experience.

The maximum improvement I'm expecting for the GT6 @ release, is what they did with the Honda HSV-010... Not perfect, but definitely improved and sounds really different on the cockpit cam and the external ones.
 
The sad truth is that making great sounds for 1200+ (or whatever) cars is an immense task.
Can't really blame them but it does still make me sad.
 
The sad truth is that making great sounds for 1200+ (or whatever) cars is an immense task.
Can't really blame them but it does still make me sad.

To be honest I had this same thought as well. As long as the sounds are improved like the HSV-010, that's more than enough than what others think.
 
If you can find me some videos of TGS for me to compare I will but from what I remember generally not much changed. Even if they did sounds in general were still poor in GT5 so it didn't make much difference.

I do hope they'll get better, I honestly do, I just can't see it based on past experience.

It doesn't mean the sounds will improve overall, but sounds can obviously easily be changed, updates proved that for the LFA, DC5, HSV etc.
As one example that changed for the worse from before release we have the Enzo.

The sounds that you are hearing are not necessarily the ones that will be used in the final game. For better or for worse.
 
I don't see Polyphony Digital as human beings but as a company that competes with other companies to make the best product, if possible at the best money value. I used to feel emotionally attached to PD and Kaz but those times are gone to be honest, there's that point where flaws and faults aren't acceptable any more, where the negativity and annoyance of negative aspects destroys the fun, and this point is/will be reached for me with GT6.

Back to the theory, if a product lacks in key areas I'm entitled to voice my feedback/critic (and if the product would be fine I could still do that) and complaining about those people who complain is stupid I think. This is a discussion and it should hold a certain value.
The sounds need to be improved. While the graphics and the physics envolve further and further ahead the old faults like AI behaviour, rabbit chase races and sounds stay the same and appearently few to none was done/will be done about it in GT6 from what we've seen so far (I consider the faked real car sounds from the second concept trailer a pretty poor move, it shows how incapable PD is of giving us proper sounds and how they (or probably rather their PR devision) knows about that problem very well).

Obviously their current sound designer does not know how to construct a proper sound design, engine, and sample. This needs to be changed but honestly, how that will be done is up to PD, and we should let them figure it out, they will have to hire a new sound designer, or better yet, hire a whole team of qualified people, with a game of this size it's required.

👍 Thanks for saving me having to write exactly the same haha

It's just too damn irritating that PD always work 100% on graphics and a new physics model for every new installment, and totally ignore gamebreaker flaws that we have been shouting about for years now. Maybe it's because they are all japanese and they don't read english forums but that would surprise me.


Very fustrating to all of us fans that you have a racing game that's a great looker, and has a top of the line physics model in true 2013 style, but at the same time has engine sounds, AI, and a race formula thats still dates back to 1997... :confused:
 
Going back to some general comments from yesterday I do find it amazing how many people claim that they don't care about sounds. Unless you are unfortunate to literally be deaf then sound along with vision are the two most stimulated senses when playing a video game, or any form of media entertainment. Great visuals need great sound to go with them, it'd be no good having a Blu-Ray movie with 64kbps MP3 audio, you need both to get the full experience.

While I agree engine sounds are important and I would love to have them dead accurate, I would actually put engine sounds about 5th on my list of priorities as far as programming goes, and I'm not including number and selection of vehicles and tracks or gameplay in consideration. First is physics. Second would be the tactile feel of the wheel and how it responds to my inputs and how it feeds back the information on the screen. Third would be the overall appearance and detail level of the game. Fourth for me is tire sound and the balance between engine sound level and tire squeal. After that would be sound.

I want better sounds but for sure I don't want to trade off anything else to get it.
 
While I agree engine sounds are important and I would love to have them dead accurate, I would actually put engine sounds about 5th on my list of priorities as far as programming goes, and I'm not including number and selection of vehicles and tracks or gameplay in consideration. First is physics. Second would be the tactile feel of the wheel and how it responds to my inputs and how it feeds back the information on the screen. Third would be the overall appearance and detail level of the game. Fourth for me is tire sound and the balance between engine sound level and tire squeal. After that would be sound.

I want better sounds but for sure I don't want to trade off anything else to get it.

This, I often raced online at night with the tv muted, no issue for me, I even had a race at Deadnuts once without any sound :) no problem, I can still drive from visual feedback and I was using stick to boot + no ABS.
 
I guess its pointless to post here because it seems that if some people disagree with certain other people they are pathetic or raging about things that apparently don't matter to anyone.

I am sorry but I do think that sounds are a huge problem and that I have the right to spread the knowledge of that problem. And referring to the sales that GT has generated I do feel that PD are lazy to not address this issue. Obviously they have the resources.
Or is it all going to the racing in Nürb?
 
The sad truth is that making great sounds for 1200+ (or whatever) cars is an immense task.
Can't really blame them but it does still make me sad.

True but basic engine sounds should be better for each type: V8, I6, V6,Boxer... I would not care if corvette sounded like a mustang in the game if it was accurate for big V8. F4 did this well to my mind.
 
All I'm now gonna say is Better Sounds for you, or PD worker's health?

Remember, they sometimes sleep in the offices and Kazunori barely spent any time at home. I'd rather have each worker happy and healthy than a decent game, and consider that for each car, they'd have to do a lot of travelling meaning less time at home and probably less happiness.

You really have to think about it more as a human thing. As said above, people come here for themselves- but they don't regard that PD are humans with the same basic needs as us.
 
Are you serious? It's ok that Gran Turismo has mediocre sound because the workers work hard enough as it is? It's simply a matter of hiring more sound engineers to do a proper job of the sampling or outsourcing. It's not like they can't afford it. With big projects come big staff numbers.

The reason it hasn't happened is because its obviously something they don't feel needs attention. Which is a pity, squeaky brakes, rubber pelting the bottom of the car, mechanical clunks from the gear mechanism, straight cut gear whine, lift off backfires and just the general rasp of performance engine all have a place in real racing, so it's something that does need attention in the "real racing simulator"
 
The sad truth is that making great sounds for 1200+ (or whatever) cars is an immense task.
Can't really blame them but it does still make me sad.

It's true, but I think that if you're clever you could narrow it down a lot. You don't need 1200 unique sounds.

First make a library of 20 or 30 sounds covering as wide a range of engine types as possible. Spend the time and make them good, people are gonna hear these a lot. You've probably already covered all the econoboxes and most of the mid-range non-sports cars.

There's a lot of duplicates and near duplicates that use the same engines that would cut down the numbers a lot. A LOT. Do you need a unique engine sound for all the different 1.8L Miatas? Not really. Duplicate wherever possible. Tweaking an existing good sound is better than starting from scratch.

The truly unique and special cars should have extra time spent getting their sounds just so. These are the ones that people will judge your sound on. The 787B. The Zondas. Merc SLR. Ferraris. The ones that people should have a little belly chuckle when they hear. It wouldn't be too hard to make a prioritised list of cars that are most noticeably unique, and work through that from top to bottom.

Anything that's left over when you have to go gold, bang some generic sounds from your library on there. It won't be totally accurate but at least it'll be the right engine configuration and will be pleasant to listen to.

Following this, you'd get the vast majority of the cars in the game with decent sound, with the least amount of work.
 
True but basic engine sounds should be better for each type: V8, I6, V6,Boxer... I would not care if corvette sounded like a mustang in the game if it was accurate for big V8. F4 did this well to my mind.

Yes! I said the same some days ago when i watched a comparison video between F4 / GT5 / real life. While F4 was not very close to the actual car at least it sounded like a real car with a proper engine! That would not be a very hard solution in order to do a quick fixxing to all their cars by engine category (V8, V12 etc.).

They prove it by dubbing their own trailers. They do know what is a proper sound at least! Cmon PD step up your game!
 
All I'm now gonna say is Better Sounds for you, or PD worker's health?

Remember, they sometimes sleep in the offices and Kazunori barely spent any time at home. I'd rather have each worker happy and healthy than a decent game, and consider that for each car, they'd have to do a lot of travelling meaning less time at home and probably less happiness.

You really have to think about it more as a human thing. As said above, people come here for themselves- but they don't regard that PD are humans with the same basic needs as us.

Wait, are you serious? I don't even know how to respond to this.
 
All I'm now gonna say is Better Sounds for you, or PD worker's health?

Remember, they sometimes sleep in the offices and Kazunori barely spent any time at home. I'd rather have each worker happy and healthy than a decent game, and consider that for each car, they'd have to do a lot of travelling meaning less time at home and probably less happiness.

You really have to think about it more as a human thing. As said above, people come here for themselves- but they don't regard that PD are humans with the same basic needs as us.

You are aware it's their job, right?
 
^ Let's face it, those crazy japanese sleep under their office as a lifestyle ;)
Hire more people or outsource it at least, or even better give us 500 cars but make sure they represent reality soundwise...

This together with the AI are just not excusable anymore.
 
All I'm now gonna say is Better Sounds for you, or PD worker's health?

Remember, they sometimes sleep in the offices and Kazunori barely spent any time at home. I'd rather have each worker happy and healthy than a decent game, and consider that for each car, they'd have to do a lot of travelling meaning less time at home and probably less happiness.

You really have to think about it more as a human thing. As said above, people come here for themselves- but they don't regard that PD are humans with the same basic needs as us.

And underwhelming aspects of GT couldn't possibly be explained by mismanagement, lack of outsourcing, or misplaced priorities at all...

Aspects of GT5 such as the AI have been bettered by games that were released 15 years ago. There is no way you could blame shortcomings like that on employees being overworked.
 
The reason it hasn't happened is because its obviously something they don't feel needs attention. Which is a pity, squeaky brakes, rubber pelting the bottom of the car, mechanical clunks from the gear mechanism, straight cut gear whine, lift off backfires and just the general rasp of performance engine all have a place in real racing, so it's something that does need attention in the "real racing simulator"

GT5 is not the "real racing simulator" and has never proclaimed themselves as such. If I've missed that somewhere, feel free to copy and paste it here.
 
GT5 is not the "real racing simulator" and has never proclaimed themselves as such. If I've missed that somewhere, feel free to copy and paste it here.

Yes, very clever of you. Since we're going to get into semantics, what punknoodle said might be considered a reasonable expectation of a game calling itself "The Real Driving Simulator".
 
I guess its pointless to post here because it seems that if some people disagree with certain other people they are pathetic or raging about things that apparently don't matter to anyone.

I am sorry but I do think that sounds are a huge problem and that I have the right to spread the knowledge of that problem. And referring to the sales that GT has generated I do feel that PD are lazy to not address this issue. Obviously they have the resources.
Or is it all going to the racing in Nürb?

I think that's the plan, at least with the latest GTs, make money so that KY can live his dream racing at the ring and getting involved with NIssan which is cool for him but it's clear that the game isn't his main focus anymore.

GT is basically KY's cash cow. I don't think he spends any time at the office at all.
 
All I'm now gonna say is Better Sounds for you, or PD worker's health?

Remember, they sometimes sleep in the offices and Kazunori barely spent any time at home. I'd rather have each worker happy and healthy than a decent game, and consider that for each car, they'd have to do a lot of travelling meaning less time at home and probably less happiness.

You really have to think about it more as a human thing. As said above, people come here for themselves- but they don't regard that PD are humans with the same basic needs as us.

:facepalm: Do you think stuff like this gets said on other gaming forums?

If pd can't handle to do what is supposed to be their job, simulating the racing experience, they should probably hire more employees. Last time I checked, they had less then half of what turn 10 has, and if this is effecting the outcome of the game, they really should hire more.
 
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