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- liampage123
Would you be referring to this sound by any chance?
Yes, that right there is what I heard in the Silverstone event and E3 Demo. The same Sample from GT5 is a lot less audible in the Goodwood demo and that roar is more present.
The same way they said that "standard cars are going to be 'touched up' for GT5"?
...
I could be wrong but I believe he only spoke of the sounds in the E3/Silverstone demo. He's never outright specifically said the sounds in this public GTA demo are "just sound effects" as far as I know.
Still needs work, sounds like a nice V8 at low RPM's, but as soon as they get high it sounds like it used to :/
Sounds quite good at low RPM's, needs fixing in high RPM's. And there's my 2 Cents
I am confident that they have got their sounds made and working, just not on PS3.
Therein lies a huge problem then. Grrrr.
Just for the record BMW Z4 GT3 real sound and in other game (R3E):
Outside:
Onboard:
Game R3E onboard:
I just want something similar to that.
The latest Trailer for GT6:
I think this sound was made but still it is not the correct sound for this car. Gearbox whine sound is missing but I can live with that IF this is the final sound for the actual game.
It's a V6, not a V8. It's as wrong as the HSV initially was; the fact that that was changed implies the people working on the current ("placeholder") sounds don't actually know what they're doing, probably because they're not the real sound guys - it wouldn't surprise me if it were the same people responsible for the trailers!
With the HSV, the sound team might have felt the need to step in and do it "properly", but still using recycled samples from entirely incorrect engines (the last iteration using inline 4 motorcycle "engine" sounds, and a 5 cylinder / V10 exhaust pitched to suit a V8). That, we now know, was probably because they're working on the new sounds instead.
A-HEM...I find it funny Tenacious quoted how people don't argue with you about sound as if you and him argue the same point. Yet what you've just said here would be counter to his idea that the HSV is the best sound in all of GT5.
I find it funny that some people have to put words in my posts to emphasize their "disagreement."I guess I should have been more clear that I meant "game play," not "re-play." I notice you didn't include a video of the HSV, though it's not going to sound identical either. But it does sound pretty good, better than some PC sims that I have which are highly praised.
I do think I'll have to get out of the way of this though and let someone like Griffith500 address this subject, who has serious experience in this field. I notice hardly anyone goes after him for believing in what PD is trying to accomplish.
A-HEM...
I find it funny that some people have to put words in my posts to emphasize their condescension.
Anyhow, I'm not against anyone debating these sound issues, but I find it much more informative and enlightening to read posts from Griff, who does have experience in the subject, than some unknown entity out in the fog of the netverse who cavalierly remarks that the cars in Gran Turismo all sound like vacuums, leaf blowers, pencil sharpeners, XBox360s, or whatever the meme of the month is. This is why I peek in here occasionally, because the discussion is often no more than emotion driven contempt.
To the people that believe that the GTR video shows improved sounds, you guys are delusional, what you're hearing is a mix between the Nissan R92CP (or R89, it makes no difference) sound sample with the normal sound sample that the GTR race cars always have, actually, it's such a bad mix that you can hear both samples separately just one on top of the other. I honestly don't undertsand how some of you people demand better sounds when you can't recognize the same samples that you've been hearing for years.
Would half of you guys be able to recognize realistic sounds? We all agree that this has to be fixed but god damn, we won't get anywhere if you guys can't recognize what you're hearing
Would half of you guys be able to recognize realistic sounds? We all agree that this has to be fixed but god damn, we won't get anywhere if you guys can't recognize what you're hearing
There will be minimal to no sound improvements OR a livery editor in GT6.
I think they'll do that for PS4/GT7.
I find it funny Tenacious quoted how people don't argue with you about sound as if you and him argue the same point. Yet what you've just said here would be counter to his idea that the HSV is the best sound in all of GT5.
Anyways I still feel we should wait to pass full decision for the full game, and even then who knows
Griffith, I'm curious to know what games you think have some good sounds?
I'm not talking just about engine notes, but exhaust notes, straight cut gear whine, BOV's, supercharger, turbo spool, backfires,rumbles/sputters..etc, reverb, doppler..etc. The whole shebang as it were..
Can you post some clips of examples?
Griffith, I'm curious to know what games you think have some good sounds?
I'm not talking just about engine notes, but exhaust notes, straight cut gear whine, BOV's, supercharger, turbo spool, backfires,rumbles/sputters..etc, reverb, doppler..etc. The whole shebang as it were..
Can you post some clips of examples?
LFS has boss sounds.
Griffith, I'm curious to know what games you think have some good sounds?
I'm not talking just about engine notes, but exhaust notes, straight cut gear whine, BOV's, supercharger, turbo spool, backfires,rumbles/sputters..etc, reverb, doppler..etc. The whole shebang as it were..
Can you post some clips of examples?
What you're hearing is a mix between the Nissan R92CP (or R89, it makes no difference) sound sample with the normal sound sample that the GTR race cars always have, actually, it's such a bad mix that you can hear both samples separately just one on top of the other.
This is exactly right. May not agree with the rest, but the principle is that PD should stop using the same sounds and models over and over again. I mean, which other company you know that sells the same crap all the time?
Oh right, the Call Of Duty's...
This isn't something that will stop unless the publishers get decreased sales figures.
This is exactly right. May not agree with the rest, but the principle is that PD should stop using the same sounds and models over and over again. I mean, which other company you know that sells the same crap all the time?
Oh right, the Call Of Duty's...
This isn't something that will stop unless the publishers get decreased sales figures.
As for the Standards, that's a different argument and not one that really has any relevance, unless we consider the blame the Premiums should carry for slowing everything down as much as they seem to have done.
I guess it's the sense that with both the graphics and the audio PD are overreaching. It's great to be trying to do something revolutionary, but in terms of making a game you can't be hoping that it'll come together at the last minute. You need a plan that is achievable from the moment you start making the game.
PD have been covering their asses with sounds and models from GT3 and 4 for years and years now. Do you stick with this policy of feeding your customers decade old content and hope that your new hotness is enough to bring you glory when it finally arrives? Or do you take a step back, use current tools to make something that's competitive with current technology and then go back to your research?