Give us better sounds - PLEASE !!

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In GT5, I didn't mind the sounds, apart from the GT-ONE and Sauber C9's. They sound so terrible, I always do my best not to drive them. I hope the bizarre sounds like on those cars are changed, at least.
 
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They're playing the long game, and so should we.

To a certain extent, yes. And admittedly they've got a massive customer base up their sleeve and a lot of brand loyalty to play with. They have a lot of scope to do whatever they like for the long term good of the brand without seeing any particularly negative financial impact.

But it's fairly dependent on some actual improvement coming along eventually. People will only wait so long. I agree that it's not *that* bad on this generation, sub-standard but little more. But if they're still feeding us more of the same minor upgrades GT7? GT8? They can play the "we're still working on it" card until Armageddon, and it'll still be just as true as when they said it a week ago.

We're at least two years from anything resembling GT7, and probably more than that given the development times for GT4, 5 and 6. They're going to have to actually produce a significant improvement by then, because if they don't it's going to be fairly ridiculous. In addition to the fact that the competition will then be another 2+ years down the road with their systems.

Is it going to have been worth the damage to the brand to get an amazing sound system? If it's not the absolute best thing on the market, I can see it taking until GT8 or 9 to lose the tag of "that game with the vacuum cleaners", however not true that might be.
 
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I'd rather have real innovation and have to wait for it than be fed some kind of hyped gimmick instead at a more regular interval (no dichotomy implied, just contrasting; you will always have to wait for true innovation, though). It's better that GT is different, that they push as hard as they can, and I wish more games were. In the case of the sounds, I think that PD intended to have their new sounds in GT5. Overreaching? I think they can afford it, as can we (the game was still enjoyable in and of itself, if not necessarily by comparison in every respect to previous games; crucially, I don't feel abused), so it's probably worth it. Then again, we can't be sure if PD truly have overreached yet (that implies finality; i.e. as if the moment of "reaching" has passed - it hasn't), until we hear the sounds. They're playing the long game, and so should we.

If I was alive in 1950 I might have agreed with your "long game" assertion. But this is 2013 and we are accustomed to a much, much faster pace of technological change. I've been saying for some time, the GT series is ripe for the picking and with the advent of PS4 and the potential of the PCars series, and the explosion of PC sims, we now know what is possible and more importantly, what is possible on a budget that is just a sliver of PD's development budget. Even given the obvious momentum fan loyalty generates with the GT series, I have no doubt those loyalties can and would change in a heartbeat on a new console if something is done better and with more attention to customer feedback.

One can see for example, what PCars has done with a fraction of PD's budget. Should they happen to sell say 4-5 Million units on PS4 within a year, they'll have a huge jump on PD on the new console, and will also then have the development budget to do much more than what's already been done. This competition will spur on both series and PD will have no choice but to rush out a version of GT7, lest PCars go at this full force and release PCars2 in 2014 before GT even gets out of the block. Time this all wrong and PD could lose a huge chunk of market share in the next couple of years.

The one and only reason PD gets away with stuff like terrible sounds, standard cars, poor online gameplay, lack of tuning options, no livery editor is simply because they have no competition on the PS3 platform. Hopefully that all changes with PS4, for all our sakes.
 
One can see for example, what PCars has done with a fraction of PD's budget. Should they happen to sell say 4-5 Million units on PS4 within a year,

Hold up a sec, your sales numbers are rather quite ambitious. take a look at Dirt 3's sales numbers for a moment. Across PS3, 360, and PC, Codemasters only moved 1.59 million copies. It was most popular on PS3, with 850,000 sales.

To assume that an independent(ish) developer, with an as-yet unestablished franchise, is going to sell more than a few hundred thousand is hopeful.

I mean, even Forza 4 had only 3.9 million sales.
 
To assume that an independent(ish) developer, with an as-yet unestablished franchise, is going to sell more than a few hundred thousand is hopeful.

I always find it funny how people can assume a new game will millions with a flick of a fingers. That is being "too" hopeful...
 
Chippy569
Hold up a sec, your sales numbers are rather quite ambitious. take a look at Dirt 3's sales numbers for a moment. Across PS3, 360, and PC, Codemasters only moved 1.59 million copies. It was most popular on PS3, with 850,000 sales.

To assume that an independent(ish) developer, with an as-yet unestablished franchise, is going to sell more than a few hundred thousand is hopeful.

I mean, even Forza 4 had only 3.9 million sales.

I love car games, its the only thing i play but even i didn't buy that rubbish Dirt 3. (if it was more like the first Dirt then i would)
But i'll bet 90%+ of GT fans will get PCars on PS4.
Then add in 360/PS3/Xbone/PC sales too!
 
I always find it funny how people can assume a new game will millions with a flick of a fingers. That is being "too" hopeful...

I think at a certain point it goes way past "Hopeful" and becomes "Highly Optimistic".
 
If Project CARS sells a million copies it will be a success. Financially it would still be a success with 500,000 sales.

Oh, and never trust vgchartz for sales figures. They're rarely accurate, SMS haves shown us their figures for Shift 2 of 1 million are way off the mark.
 
Hold up a sec, your sales numbers are rather quite ambitious. take a look at Dirt 3's sales numbers for a moment. Across PS3, 360, and PC, Codemasters only moved 1.59 million copies. It was most popular on PS3, with 850,000 sales.

To assume that an independent(ish) developer, with an as-yet unestablished franchise, is going to sell more than a few hundred thousand is hopeful.

I mean, even Forza 4 had only 3.9 million sales.

Feel free to show me where I assumed any sales figures, all I did was post a hypothetical. None of those titles you mentioned is remotely similar to PCars on the PS platform. F1 is as close as it gets and it's only a single type of car. PCars is a racing/driving/circuit based sim, and as far as I know, nothing even close to that has competed with the GT series directly on the PS platform in that regard. Even with a couple of million units under their belt, they will have a serious budget increase to work with and might in the next iteration of the game start to give PD a real run for their money.

My underlying premise is, it's at that point PD will have to sit up and take notice and might actually have to compete for market share, something they've never really had to do. It'll do wonders for fans and the GT series alike. It's the lack of competition that allows PD to continue to serve up horrific sounds, no liveries, standard cars..etc. etc. etc.
 
Johnnypenso
Feel free to show me where I assumed any sales figures, all I did was post a hypothetical. None of those titles you mentioned is remotely similar to PCars on the PS platform. F1 is as close as it gets and it's only a single type of car. PCars is a racing/driving/circuit based sim, and as far as I know, nothing even close to that has competed with the GT series directly on the PS platform in that regard. Even with a couple of million units under their belt, they will have a serious budget increase to work with and might in the next iteration of the game start to give PD a real run for their money.

My underlying premise is, it's at that point PD will have to sit up and take notice and might actually have to compete for market share, something they've never really had to do. It'll do wonders for fans and the GT series alike. It's the lack of competition that allows PD to continue to serve up horrific sounds, no liveries, standard cars..etc. etc. etc.

Nail on head;-)
 
Feel free to show me where I assumed any sales figures, all I did was post a hypothetical. None of those titles you mentioned is remotely similar to PCars on the PS platform. F1 is as close as it gets and it's only a single type of car. PCars is a racing/driving/circuit based sim, and as far as I know, nothing even close to that has competed with the GT series directly on the PS platform in that regard. Even with a couple of million units under their belt, they will have a serious budget increase to work with and might in the next iteration of the game start to give PD a real run for their money.

My underlying premise is, it's at that point PD will have to sit up and take notice and might actually have to compete for market share, something they've never really had to do. It'll do wonders for fans and the GT series alike. It's the lack of competition that allows PD to continue to serve up horrific sounds, no liveries, standard cars..etc. etc. etc.
What i'm saying is, even if pcars manages to sell 500,000 copies on PS3 to people who also refuse to buy GT6 (which, frankly, is just not going to happen), then compared to GT5's 10M+ sales they'd only be losing 5%? of their customer base? My argument is that pcars will not make a big enough dent for PD to need to take notice, or likely even care. I want to be pleasantly surprised and proven completely wrong, but I really just don't foresee it happening.
 
Feel free to show me where I assumed any sales figures, all I did was post a hypothetical. None of those titles you mentioned is remotely similar to PCars on the PS platform. F1 is as close as it gets and it's only a single type of car. PCars is a racing/driving/circuit based sim, and as far as I know, nothing even close to that has competed with the GT series directly on the PS platform in that regard. Even with a couple of million units under their belt, they will have a serious budget increase to work with and might in the next iteration of the game start to give PD a real run for their money.

My underlying premise is, it's at that point PD will have to sit up and take notice and might actually have to compete for market share, something they've never really had to do. It'll do wonders for fans and the GT series alike. It's the lack of competition that allows PD to continue to serve up horrific sounds, no liveries, standard cars..etc. etc. etc.

Doubt CARS will even cause a dent in Granturismo game sales,but that's fine .

I am already looking forward to it more than GT6 .
 
To a certain extent, yes. And admittedly they've got a massive customer base up their sleeve and a lot of brand loyalty to play with. They have a lot of scope to do whatever they like for the long term good of the brand without seeing any particularly negative financial impact.

But it's fairly dependent on some actual improvement coming along eventually. People will only wait so long. I agree that it's not *that* bad on this generation, sub-standard but little more. But if they're still feeding us more of the same minor upgrades GT7? GT8? They can play the "we're still working on it" card until Armageddon, and it'll still be just as true as when they said it a week ago.

We're at least two years from anything resembling GT7, and probably more than that given the development times for GT4, 5 and 6. They're going to have to actually produce a significant improvement by then, because if they don't it's going to be fairly ridiculous. In addition to the fact that the competition will then be another 2+ years down the road with their systems.

Is it going to have been worth the damage to the brand to get an amazing sound system? If it's not the absolute best thing on the market, I can see it taking until GT8 or 9 to lose the tag of "that game with the vacuum cleaners", however not true that might be.

That's all entirely hypothetical, though. Maybe we should just wait and see what the sounds are like before damning PD through sheer pessimism. It's unusual for Kaz to be so candid about the development, and for him to talk in such absolutes as he has recently. Improvements are coming; "eventually" is better than not at all, and it only really means "on PS4 at the latest" in this case. I think I'll take Kaz's word for it for now, since nobody is in a better place to offer any alternative.

If I was alive in 1950 I might have agreed with your "long game" assertion. But this is 2013 and we are accustomed to a much, much faster pace of technological change. I've been saying for some time, the GT series is ripe for the picking and with the advent of PS4 and the potential of the PCars series, and the explosion of PC sims, we now know what is possible and more importantly, what is possible on a budget that is just a sliver of PD's development budget. Even given the obvious momentum fan loyalty generates with the GT series, I have no doubt those loyalties can and would change in a heartbeat on a new console if something is done better and with more attention to customer feedback.

One can see for example, what PCars has done with a fraction of PD's budget. Should they happen to sell say 4-5 Million units on PS4 within a year, they'll have a huge jump on PD on the new console, and will also then have the development budget to do much more than what's already been done. This competition will spur on both series and PD will have no choice but to rush out a version of GT7, lest PCars go at this full force and release PCars2 in 2014 before GT even gets out of the block. Time this all wrong and PD could lose a huge chunk of market share in the next couple of years.

The one and only reason PD gets away with stuff like terrible sounds, standard cars, poor online gameplay, lack of tuning options, no livery editor is simply because they have no competition on the PS3 platform. Hopefully that all changes with PS4, for all our sakes.

If pCARS is truly a "better" game (it'll depend on whom you ask, naturally), they deserve the success - there's room for them in the "market". Gamers don't just buy one game at one time; unless you want to factor in that interesting aspect of going to see a movie whilst it's on at the cinema, so as to partake in the "social side" of the "experience" with others who have seen it.
Personally, I feel sick when people start talking about "market share" and other such nonsense in respect of something like computer games (or movies, or books etc.). It implies that you're providing the exact same product as someone else, and when you're making games, that's as sure a sign that you've failed in your job as any. Gamers want a good game, not a sure bet.

If you like a game, buy it; if not, don't. Let the publishers (/ developers) worry about the economics of it all, enjoy the games for what they are, and don't defenestrate them for not being something they were never meant to be. Don't be afraid to admit a game just isn't for you, either, rather than try to claim it's failed in some way (unless it really was for you).


I honestly never would have considered pCARS to be competing on the same ground as GT; some overlap, sure, but it's not Forza. Although it was initially a self-proclaimed GT copy, it soon started doing things differently; so that, combined with the fact that it isn't even on the same console, means even Forza's not really for the same "market" as GT either (unless you want to tie in the whole MS vs. SONY thing, which surely the marketers probably want you to.) That's made plain by the number of people who own both games, including myself - they're sufficiently different to attract a different demographic, in spite of the console gap. Unless you just mean it's a car game, but there are hundreds of those. SMS already have my money, anyway, just for the curiosity of it all.

Ugh. The games industry needs to learn that it won't "survive" (in a way that is beneficial to us gamers, at least) if every game is trying to corner all of the "market", because practically every game will be sub-optimal to practically everyone. The trouble is, it won't continue to attract as much money if they're not continuing to try to make as much money in return (although a good chunk of that investment is spent on marketing). However, Greenlight, Kickstarter etc., whilst not really "the" answer, do offer an interesting insight to a possible, more "craftsman"-oriented industry for the future (more independent developers; games funded by gamers directly) alongside more traditional models. But now I'm waffling. :dopey:


Anyway, I really think we should be glad that PD continues to do its own thing, especially with sound. I have substantiated that at great length in the past, but it will be plainly obvious to everyone "eventually". ;)
 
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Market forces operate completely independently of our individual feelings. There is only so much money that game buyers will spend on car sims on the PS3 and PS4 platforms and if PCars is even remotely successful, they will produce a better product with their next version of the game. Comparisons between PCars on PS4 and GT6 on PS3 are inevitable and I'm sure each game will have it's strengths and weaknesses but if PCars wins on graphics, physics and sounds, PD will have a high mark to hit with GT7. If PCars already has PCars2 on the market before GT7 hits the shelf, they'll have a huge headstart.

I see this as a boon for sim racing fans. If PCars is remotely good, it'll be my reason to get a PS4 and I'm sure many others here that can afford it. I've enjoyed the GT series as a whole but I'm really looking forward to PCars:sly:
 
Market forces operate completely independently of our individual feelings. There is only so much money that game buyers will spend on car sims on the PS3 and PS4 platforms and if PCars is even remotely successful, they will produce a better product with their next version of the game. Comparisons between PCars on PS4 and GT6 on PS3 are inevitable and I'm sure each game will have it's strengths and weaknesses but if PCars wins on graphics, physics and sounds, PD will have a high mark to hit with GT7. If PCars already has PCars2 on the market before GT7 hits the shelf, they'll have a huge headstart.

I see this as a boon for sim racing fans. If PCars is remotely good, it'll be my reason to get a PS4 and I'm sure many others here that can afford it. I've enjoyed the GT series as a whole but I'm really looking forward to PCars:sly:

Yeah, I said that if pCARS turns out to be a good game, it deserves the success. :rolleyes:
It doesn't change the fact that "sim racing fans" isn't really GT's demographic, despite them being some of the more vocal commenters in this particular community. I happen to be a sim racing fan, but I recognise GT is a different game. I am more than one thing, though.

Now go shill somewhere else. :sly:
 
I feel like I'm the only person that plays GT with minimal sound, I usually just have music on without the engine noises. So in my opinion, PD shouldn't waste their time with sounds and instead attempt to add more cars.
 
I will have to say that some shilling is good. ;) With a caveat.

The debate will rage endlessly among some as to whether Gran Turismo would advance at all if not for the existence of Forza, Shift, GTR, Live For Speed, rFactor, P CARS etc. But I must be one of the few besides Griff here who recall interviews of Kazunori from the early days of GT1 and 2, of how he was constantly hoping to push the Playstation hardware in his never ending quest for a realistic racing experience. This guy was never satisfied, even when the fans seemed fairly content at each stage of progress.

Well, until GT3 and 4, when PC sims were becoming amazing simulators even on the relatively archaic computers of the day. Then the fans gradually became aware of this, and the emergence of competitors like Toca Race Driver and Forza, and grew about as demanding as Kaz did. Being an online wild west-like frontier, some of their criticism went beyond critique seeking improvement to vitriolic derogatory flaming, which is where it's been to this day, obviously.

While I think the contrasts brought up with other games is certainly healthy and invigorating, and Team Polyphony does take into account what the other guys are doing, I don't accept that this competition is what motivates Kaz and the team. Yeah, on the one hand they're making a commodity for sale, like any business. But unlike most other businesses, and many developers, they're also producing what to them is a work of art. Kaz has remarked a number of times that his competition is with himself and his team to capture the real world of motorsports and the world of the automobile in Gran Turismo. To give us the sense of being in a car, on a track, and having almost as much of a thrill as being there for real, as much as a videogame will allow. And all you have to do is recall that in a world of racing games dominated with Need For Speed supercars and those based on pro league racing, along came a quirky game called Gran Turismo which offered you a chance to race... Mazda Miatas?? This was so backwards and counter intuitive to what we were all used to that it could have easily flopped and died right then, especially with Japanese cars no one had heard of at the time like the Nissan Skyline. But it lit a fuse in the public consciousness that blew up quickly and big, in a very good way.

I think those preaching the demise of GT if it doesn't offer this or that awesome feature in the next installment or two are both shortsighted, and don't see what a unique gem Gran Turismo really is. And won't acknowledge how the team is working pretty darn hard to give us not just what we want, but especially what Kazunori wants. And that's the drive of our lives in a game which can't really be duplicated by any other.

If you don't see it this way, that's okay, it's your prerogative. But if you focus on the empty part of the glass, you'll never find the nectar in the full part that we do, and how full that glass is becoming.
 
RRE sound: still by FAR ahead of the competition.... what a pure symphony!!!
1/ love the swoosh/doppler when lot's of car passes the camera
2/ the RAW external sound engine
3/ the tire scratching under heavy breaking load
4/ the echo



not bad also in cockpit...
 
RRE sound: still by FAR ahead of the competition....

not bad also in cockpit...


I hear and read complaints all the time of how Gran Turismo 5 doesn't depict the sense of speed well enough, which makes them feel like it's a boring game.

I believe this right here could be the key, that BMW sounds like an absolute monster. It really makes you feel like the driver is going scary fast. And that's perfect, because group 5 cars were scary fast. :drool:
 
It doesn't change the fact that "sim racing fans" isn't really GT's demographic, despite them being some of the more vocal commenters in this particular community. I happen to be a sim racing fan, but I recognise GT is a different game. I am more than one thing, though.

But it is. GTs marketing is massively biased towards the fact that it's a quote unquote "real driving simulator". Whether the people who are playing it would know a simulator from a slap with a cold fish is another thing, but the entire point of the game is that it's supposedly realistic.

The hardcore demographic is what generates the hype about GT games by posting all over the internet about how awesome the new tyre model or whatever is. The rest of the people assume that the hardcore know what they're talking about, and buy the game because they want a realistic type of driving experience.

Even when I was a kid playing GT1, part of the reason we bought the game was that this was as close to driving a real car as you could get when you were 13. Imagine if you replaced the physics engine for GT6 with say, the one from the most recent Most Wanted. Still enjoyable to play, the hardcore would bail but they're only a tiny percentage anyway. Does the general populace still buy the game? Yeah, a bit, but I'd argue that the hit is unlikely to be confined to just the hardcore.

Don't underestimate how important to GT it is to at least be perceived as a sim.
 
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While I think the contrasts brought up with other games is certainly healthy and invigorating, and Team Polyphony does take into account what the other guys are doing, I don't accept that this competition is what motivates Kaz and the team. Yeah, on the one hand they're making a commodity for sale, like any business. But unlike most other businesses, and many developers, they're also producing what to them is a work of art. Kaz has remarked a number of times that his competition is with himself and his team to capture the real world of motorsports and the world of the automobile in Gran Turismo. To give us the sense of being in a car, on a track, and having almost as much of a thrill as being there for real, as much as a videogame will allow. And all you have to do is recall that in a world of racing games dominated with Need For Speed supercars and those based on pro league racing, along came a quirky game called Gran Turismo which offered you a chance to race... Mazda Miatas?? This was so backwards and counter intuitive to what we were all used to that it could have easily flopped and died right then, especially with Japanese cars no one had heard of at the time like the Nissan Skyline. But it lit a fuse in the public consciousness that blew up quickly and big, in a very good way.

I think those preaching the demise of GT if it doesn't offer this or that awesome feature in the next installment or two are both shortsighted, and don't see what a unique gem Gran Turismo really is. And won't acknowledge how the team is working pretty darn hard to give us not just what we want, but especially what Kazunori wants. And that's the drive of our lives in a game which can't really be duplicated by any other.

If you don't see it this way, that's okay, it's your prerogative. But if you focus on the empty part of the glass, you'll never find the nectar in the full part that we do, and how full that glass is becoming.

That's a wonderful speech but if you really believe it's something that can't be duplicated by anyone else, you need to brush up on your business history. There's no denying GT's unique (so far) combination of fast, slow, quirky, classic etc cars has been wildly popular, but you also can't at the same time deny they are falling behind in several key areas including engine sounds, physics, online gameplay, playability offline, livery editing etc. and I maintain the only reason they are able to do so, is because they have no competition on what amounts to a captive marketplace of 70,000,000 PS3 users.

Given their budget and the sales volume of the GT series, PD should be leading the way in all these areas including vs. pc sims, showing everyone else how it's done and making them try and play catch up. We should be laughing uproariously at anyone that gets stuck on XBox with Forza or the lousy car selection on PC sims. Instead they play an incredibly risky game of lagging behind everyone else in key racing/driving sim areas, and basically taking many of their customers for granted simply because the audience is captive. They get away with it because they can. If and when that day comes when they can't get away with it, they'll be forced to get up to speed on core elements or risk declining market share.
 
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But it is. GTs marketing is massively biased towards the fact that it's a quote unquote "real driving simulator". Whether the people who are playing it would know a simulator from a slap with a cold fish is another thing, but the entire point of the game is that it's supposedly realistic.

The hardcore demographic is what generates the hype about GT games by posting all over the internet about how awesome the new tyre model or whatever is. The rest of the people assume that the hardcore know what they're talking about, and buy the game because they want a realistic type of driving experience.

Even when I was a kid playing GT1, part of the reason we bought the game was that this was as close to driving a real car as you could get when you were 13. Imagine if you replaced the physics engine for GT6 with say, the one from the most recent Most Wanted. Still enjoyable to play, the hardcore would bail but they're only a tiny percentage anyway. Does the general populace still buy the game? Yeah, a bit, but I'd argue that the hit is unlikely to be confined to just the hardcore.

Don't underestimate how important to GT it is to at least be perceived as a sim.

Right, "driving" simulator, not "racing". But it's just marketing. The game has never played as a racing sim, ever. You can bend it to do that, just about, but it just isn't geared up to offer the level of race day reproduction (and flexibility) that true racing sims are. The "progression" aspect, for a start, goes against what a racing sim should be about. I personally think there should be a "sim" mode alongside the traditional GT mode, plus a few others, but not at the expense of GT's core "experience". There are plenty of true racing sims out there; GT was never one of them, whose racing framework was firmly in the realms of arcade games from the start.

When GT1 came out (or rather, once I got around to trying it out ("console game", you see), I was playing GPL, a "proper" vehicle dynamics simulator, and a racing simulator to boot, with historical drivers and seasons etc. in the vein of established race sims up to that point. There was no comparison, but GT still won me over because it was different. I still play GPL to this day, of course. I don't need to play just one game, and I don't understand why GT should conquer everything else - it should co-exist with all the subtly different games that cater for subtly different tastes. And nobody should be laughing at anyone else for that difference in taste, Johnnypenso.

It's funny, though, as it's the core elements that have been announced as being worked on the most for GT6. Maybe that'll also include better online / offline "free race" options, that'll come closer to a race sim's functionality. Maybe then people will stop demanding that GT morph into GTR.

It's interesting that no car game has sound simulation, though. Except GT, to a small extent (propagation, dynamic range, realistic HF attenuation etc.), and iRacing's driveline modeling, I guess. I wonder what's next on that front. ;)
 
uhh, what?

If I'm anywhere close to being right, he's not reffering to sounds but to the method in which they are being produced (along with the stuff he listed).
 
Forgot I posted in here :indiff:
You might have to show us where that was said.
Where they said what? That they touched up the standard cars? Well, I don't know whether Kazunori said they'd look a lot better (I do think I've seen something along these lines somewhere, but I'm not too sure. Google only turns up stuff related to GT6 at the moment, so...) - however, they definitely added a (basic) damage model and stuff... Just saying, PD redoing it is far from a guarantee that it'll sound great. Or decent, for that matter.

What you might not be grasping is just exactly what "completely new" means. I am confident that they have got their sounds made and working, just not on PS3. That's what requires the "breakthrough", the technical challenge of generating sounds in a new way on hardware that is fairly well stretched already. Being partway through content generation and making a deadline (the cars will just be cut if they're not ready, saved for DLC) is not a breakthrough.
So, you're basically saying that GT6 is stuck with GT5's sound, anyway. Okay... Not that surprising or anything. However, something I've got an issue with: Even if they're creating an entirely new sound engine or whatever, how's that going to remedy what seems to stem from sup-bar sound samples? Also, and this might just be me misunderstanding what you're saying, but I doubt that it's purely down to the hardware. If GT's sounds were as good as, say, Grid 2's, that'd be a step forward already.

Thus, my conclusion: It can't just be down to hardware, so new hardware won't automatically allow PD to fix it. Other studios have managed to get better results with the existing hardware - which then causes me to have little faith in PD suddenly breaking a habit they held onto for the last 15 years.

Kaz has remarked a number of times that his competition is with himself and his team to capture the real world of motorsports and the world of the automobile in Gran Turismo.
See, that's something that I don't quite get. On the one hand, GT clearly doesn't try to be a simulator. It doesn't put as much emphasize on the physics and it doesn't simulate some aspects of racing at all. It's a simcade game, in my opinion, and it's better at that than at being a proper simulator, especially a racing simulator. I don't know whether Kazunori really said that that is their goal, but if it is, it is a good example of why I don't get some of the decision making at PD.
uhh, what?
Didn't understand that, either, to be honest. Most importantly, I don't get what it's good for if the result is what we've heard so far.
 
Right, "driving" simulator, not "racing". But it's just marketing. The game has never played as a racing sim, ever. You can bend it to do that, just about, but it just isn't geared up to offer the level of race day reproduction (and flexibility) that true racing sims are. The "progression" aspect, for a start, goes against what a racing sim should be about. I personally think there should be a "sim" mode alongside the traditional GT mode, plus a few others, but not at the expense of GT's core "experience". There are plenty of true racing sims out there; GT was never one of them, whose racing framework was firmly in the realms of arcade games from the start.

I never said it WAS a simulator. I said that it's sales are strongly tied to it's perception as one.

"Sim racing fans" aren't it's demographic if you're defining that as "people who worry about whether the tyre model is accurate". But if you're talking about people buying the game because they think it provides a realistic driving experience, then it's probably at least a factor for almost everyone who purchases it.

People on GTP generally know that GT isn't a particularly accurate simulator, or at least have been exposed to the idea. I'm not so sure the general public perception is anything like that.
 
People on GTP generally know that GT isn't a particularly accurate simulator, or at least have been exposed to the idea. I'm not so sure the general public perception is anything like that.

From my experience, it isn't the same. Mostly because the more realistic simulators aren't exactly popular. Thus, the wide audience doesn't even get to compare GT to other, more realistic games. If your experience is limited to Need for Speed, Burnout and Gran Turismo, you'd surely come to the conclusion that GT is highly realistic.
 
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