Give us better sounds - PLEASE !!

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I actually like that feedback from the tires but I can see how it would be annoying for a lot of people, it is pretty loud. Simple solution should be allowing us to program our own personal preferences into sound levels. Other, far less developed games (NetKar for example)allow you set wind noise, tire noise, engine noise etc. all separately, no reason it can't be done in any GT game.

YES...Forza also offers a lot of customization in this regard...i understand that feedback from the tires is a good thing...but it just seems like with most else GT sound...they just have it mixed all wrong...

it seems like the tires are either "on" or "off" full on screaming or nothing...i just can't stand it...
 
They're placeholders.

oh come on...you don't really believe this do you??:nervous:

No, he's joining in on what has now become a running joke.
Someone once told me that they have proof or some stuff in the last 2 hours due to the demo. So, you guys prove that they're not placeholders. Who could be wrong? Nobody knows, until the game releases.

I wonder if FM5 is getting as much S-word for not having weather or time change (and night racing, I presume)?

Oh yeah. You know, because GT5 and GT6 are current-gen games. Why wouldn't a future-gen game have those features? They're easy to color/ur in, after all. :D
 
Someone once told me that they have proof or some stuff in the last 2 hours due to the demo.
Come again?

So, you guys prove that they're not placeholders. Who could be wrong? Nobody knows, until the game releases.

Yeah it doesn't work that way around. You're the ones putting forward the argument things are placeholders, it's up to you to prove that argument, not for us to prove it wrong. It can be proven for sounds (to a degree), not for anything else.

I wonder if FM5 is getting as much S-word for not having weather or time change (and night racing, I presume)?

Oh yeah. You know, because GT5 and GT6 are current-gen games. Why wouldn't a future-gen game have those features? They're easy to color/ur in, after all. :D

So now you're swinging it round to the "Well they're just as bad" argument? But yes the lack of those features did cause a large panning from gamers and critics, if you must know.
 
Whether FM5 disappoints in certain areas has absolutely nothing to do with anything in the GT6 sub-forum.

And it works both ways, prove that they are placeholders. Something someone said, regardless of their position, is tantamount to hearsay so the interview with Kazunori holds no water, doubly so since he's not even sure it'll make the final game.
 
Funny how different people can read the same text and get a different conclusion from it.

When asked directly if the sounds we hear in the demo is what will be in the final game his answer was "No, they are just sound effects" i.e. place holders. He then went on to say that they are working on a new way to do the sounds but is not sure it will make it into the game.

So what I get from this is that 1 the current sounds are not what we will be getting in the game, 2 the new way of doing sound may or may not make it into the game. That indicates a 3rd option which would be something other than what is there but not the new way he mentioned.

In the end there will be sounds and we can only hope they are improved over what we had in GT5 and previous versions. We'll see.
 
I could be wrong but I believe he only spoke of the sounds in the E3/Silverstone demo. He's never outright specifically said the sounds in this public GTA demo are "just sound effects" as far as I know.
 
When asked directly if the sounds we hear in the demo is what will be in the final game his answer was "No, they are just sound effects" i.e. place holders.
The same way they said that "standard cars are going to be 'touched up' for GT5"?

Just saying. Yes, the sounds in the demo might or might not be placeholder. Thing is, I wouldn't hold my breath for anything better. And, well... Why on earth would PD release a demo with placeholder sounds? Anyone with their brains intact would pick the few cars that they've already updated for the demo. It would seriously boggle my mind if PD weren't done with at least the sounds of one car by now, to use as an example in the demo. Because, if they aren't, how would they finish more than a fistful of cars for the final release?
 
I could be wrong but I believe he only spoke of the sounds in the E3/Silverstone demo. He's never outright specifically said the sounds in this public GTA demo are "just sound effects" as far as I know.
Definitely not disagreeing with you there. The posts before yours...egghhhh.

The same way they said that "standard cars are going to be 'touched up' for GT5"?

Just saying. Yes, the sounds in the demo might or might not be placeholder. Thing is, I wouldn't hold my breath for anything better. And, well... Why on earth would PD release a demo with placeholder sounds? Anyone with their brains intact would pick the few cars that they've already updated for the demo. It would seriously boggle my mind if PD weren't done with at least the sounds of one car by now, to use as an example in the demo. Because, if they aren't, how would they finish more than a fistful of cars for the final release?
I will ONLY agree on the visual side of the Standard cars being upgraded.



I says...
Oh, I got one.

Give us a better world for the future of our children, PLEASE!

It's not like some of the people within PD's sound department aren't trying to do what they can to improve what they're sole job is to do. Doesn't make any sense that they're just waiting to make it all better.
 
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I will ONLY agree on the visual side of the Standard cars being upgraded.
And that wasn't done for all of them (not on release, at least) and not to the extend people would've hoped. What I'm, trying to say is the following: PD are very vague with what they're saying. Don't expect anything that they never actually said. And since they're very vague, they're basically not saying anything. So, you'd better be expecting the worst (which would be no change from GT5).
It's not like some of the people within PD's sound department aren't trying to do what they can to improve what they're sole job is to do.
So, children should get an A in math class, even though they can't tell you what 2 + 3 is, because they tried? They still aren't able to do math, no matter how hard they tried. Trying very hard doesn't mean that the result will be good. Trying very hard doesn't mean that you've done well. Trying very hard doesn't mean that you've got what it takes. Trying hard doesn't mean that you deserve a trophy or a medal. A cruel world, that, but trying isn't sufficient. As Yoda said: "Do or do not. No trying there is."
 
It would seriously boggle my mind if PD weren't done with at least the sounds of one car by now, to use as an example in the demo. Because, if they aren't, how would they finish more than a fistful of cars for the final release?

If a completely new approach is being taken it would be very silly to a) Attempt to use something that is incomplete, and beckon the ire of the many "audio experts", or b) Waste time on producing something exclusively for GTA.

Bare in mind that a GT6 demo without a dual purpose would surely have come much closer to it's release date.
 
The same way they said that "standard cars are going to be 'touched up' for GT5"?

Just saying. Yes, the sounds in the demo might or might not be placeholder. Thing is, I wouldn't hold my breath for anything better. And, well... Why on earth would PD release a demo with placeholder sounds? Anyone with their brains intact would pick the few cars that they've already updated for the demo. It would seriously boggle my mind if PD weren't done with at least the sounds of one car by now, to use as an example in the demo. Because, if they aren't, how would they finish more than a fistful of cars for the final release?

Being a programmer myself I know that it is not always so simple. My guess would be that they are working on a new sound engine that will effect all cars so it is likely not a matter of getting 3 or 4 cars to work with the new methods but rather a matter of getting the new method to work, They may have thought it wasn't worth the time to update the sounds in the demo to the fall back sounds they may end up using or we may end up with some of the same sounds we had before. No way to tell until we get the game.
 
As much as I would love to think there will be a huge improvement, GT6 will ship with at best only minor improvements to some cars but it will be much of the same recycled sounds we have had for the past 15 years. I learnt my lesson with my hope for improved sounds with GT5 but was hugely disappointed once I got my hands on the game.

Like somebody else said, maybe the revolution will come in time for GT7. with 8gb of Ram there are no excusses this time round, not that ram was ever the reason on the PS3 why we did not have good sounds, as after all my in game music while I raced sounded fine!!
 
How come there's never a Direct capture video from the devs? Why always offscreen?

And just listening to that, its so close to the real thing but the reverb is abit off and there's no presence of Doppler (same issue iRacing has).




Lets not forget that those COTs are from 2010, when they still used caburators while the Gen 6 cars use Direct injection, which has made the sound more richer.



Also, I'm glad to see more people joining in on this discussion and not resorting solely to the "It sucks" argument.

Um but the sound isn't different in the 2011/2012 cars that PD gave us in updates which at some point also used fuel injection. The FI vs Carb isn't going to be all that different in sound. The sound isn't even close in respect to what a nascar really sounds like and that was the point. And you Racecar know this really well
 
Um but the sound isn't different in the 2011/2012 cars that PD gave us in updates which at some point also used fuel injection. The FI vs Carb isn't going to be all that different in sound. The sound isn't even close in respect to what a nascar really sounds like and that was the point. And you Racecar know this really well

My apologies then, was under the impression you were comparing the COTs in the game to the Gen 6 cars. As for the Fuel Injection and Carbs, there is a difference that I heard but its not immediately clear between the 2010 and 2011 cars. On the game yes, they don't really capture it, but interestingly the 2011 cars differ more in sound difference to the 2010 cars. There's a much bigger difference in the Chevy engines (not all good as the 48 and 24 demonstrate), the Fords and the Toyotas. Not entirely accurate (mostly because that irritatingly out of place gearwhine that doesn't exist on the real car), but in some cases far better then EA ever managed, especially when the cars fly by on the straights.
 
My apologies then, was under the impression you were comparing the COTs in the game to the Gen 6 cars. As for the Fuel Injection and Carbs, there is a difference that I heard but its not immediately clear between the 2010 and 2011 cars. On the game yes, they don't really capture it, but interestingly the 2011 cars differ more in sound difference to the 2010 cars. There's a much bigger difference in the Chevy engines (not all good as the 48 and 24 demonstrate), the Fords and the Toyotas. Not entirely accurate (mostly because that irritatingly out of place gearwhine that doesn't exist on the real car), but in some cases far better then EA ever managed, especially when the cars fly by on the straights.

Yeah but to be fair, EA put a game out every 10 months to a year compared to the game that was built in more time than that. EA doesn't care if there sound is on par, this is the same group who made a nascar game not too long ago with out manufacture logos due to not have manufacture backing, but it didn't stop them from producing a game.
 
Here is my standpoint:

1. PD doesn't have time to redo standards sounds
2. Maybe.. just maybe refix the BEST standards sounds.
3. They most defiantly can re-record sounds for premiums.
4. Instead of generating sounds PD, you could go on YouTube and look for revving videos or the car(whichever one, stock) racing.
 
Just heard the GT-R in the Goodwood demo and immediately, I hear a huge difference between it and the previous builds at E3 and the Reveal. The first two were just the sound from the R35 GT-R TC with abit of a deeper noise at the higher range. This however still has the sound, but lowered and that deep roar is now present throughout the range at both lower and higher RPM. Just based off my observation so far, big difference. Now if only someone would post that up on youtube, it would be easier to compare to the gameplay vids of the other builds.
 
Just heard the GT-R in the Goodwood demo and immediately, I hear a huge difference between it and the previous builds at E3 and the Reveal. The first two were just the sound from the R35 GT-R TC with abit of a deeper noise at the higher range. This however still has the sound, but lowered and that deep roar is now present throughout the range at both lower and higher RPM. Just based off my observation so far, big difference. Now if only someone would post that up on youtube, it would be easier to compare to the gameplay vids of the other builds.

Would you say it sounded more accurate? or dare I say it Really accurate?
 
Just for the record BMW Z4 GT3 real sound and in other game (R3E):

Outside:


Onboard:


Game R3E onboard:


I just want something similar to that.


The latest Trailer for GT6:



I think this sound was made but still it is not the correct sound for this car. Gearbox whine sound is missing but I can live with that IF this is the final sound for the actual game.
 
i was under the impression the sound (from the outside, which sounds much better) for the Goodwill video was dubbed and not actually coming from the car...??...
 
i was under the impression the sound (from the outside, which sounds much better) for the Goodwill video was dubbed and not actually coming from the car...??...

this is likely, as nearly every game trailer ever made has overdubbed audio. (Though they may or may not use in-game assets.) I mean, in the first in-car shot, listen to the audio and watch the tach, they don't line up at all.

Fun game: what car's on-board sound do you think it is?
 
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Just heard the GT-R in the Goodwood demo and immediately, I hear a huge difference between it and the previous builds at E3 and the Reveal. The first two were just the sound from the R35 GT-R TC with abit of a deeper noise at the higher range. This however still has the sound, but lowered and that deep roar is now present throughout the range at both lower and higher RPM. Just based off my observation so far, big difference. Now if only someone would post that up on youtube, it would be easier to compare to the gameplay vids of the other builds.

Would you be referring to this sound by any chance?

 
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