Give us better sounds - PLEASE !!

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Instead of me wasting my fingers away, typing what was meant, I'll let CM Punk do it for me with his lips and vocal box:
I know this, I know very well but I am not doing an English assignment. Initially I was writing something different, changed it but left that word.
No-one likes grammar police.

You do realize that the 787B and LFA are in GT5, right?
Of course they are. My point is that my crappy getz sounds more enthusiastic when pressed than these cars do in GT5.
In GT5 they are just a bunch of static that changes pitch as if I turned the power up or down on my old vacuum (it had a power dial which as kids played with to sound like cars).

Obviously in real life (or even in a good quality video) things are very different, a 787B revving and changing gears would have us shaking in our boots even without moving anywhere. These things scream violence, power and speed, not to be messed with or it will snap your neck and burn your house down.

On the second page of this thread there is a video of an Aventador driving to 300kmh, it gets your heart going. When it changes gears you can hear the power coming back on and trying to rip the car apart.


The only car in GT5 with major enthusiasm in it's sound is the speed12. It's roar and the way it changes gears, you know it has a monster under the bonnet. But that's not to say it couldn't sound better.
 
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R.S
I know this
Didn't seem like it.

I know very well
Didn't seem like it

No-one likes grammar police.
I know, right?


Of course they are. My point is that my crappy getz sounds more enthusiastic when pressed than these cars do in GT5.

Does it though? I'm feel that the 787B and LFA among other cars sound way more "enthusiastic" than some 1.3 econobox.


In GT5 they are just a bunch of static that changes pitch as if I turned the power up or down on my old vacuum (it had a power dial which as kids played with to sound like cars).

Weird, I also played GT5 and cars I listed sounded nothing like static!



vs.



or



hell, i'll throw this one in:



(though, that 787b does sound close to static but then the higher RPM sounds fix that)

Obviously in real life (or even in a good quality video) things are very different, a 787B revving and changing gears would have us shaking in our boots even without moving anywhere. These things scream violence, power and speed, not to be messed with or it will snap your neck and burn your house down.

I can agree to that :lol: .


The only car in GT5 with major enthusiasm in it's sound is the speed12. It's roar and the way it changes gears, you know it has a monster under the bonnet. But that's not to say it couldn't sound better.

Still doesn't mean the other cars sound...like static.
 
Does it though? I'm feel that the 787B and LFA among other cars sound way more "enthusiastic" than some 1.3 econobox.

See, this is why you just don't do it. Pretty much all of us will open ourselves up at some point. Live by the sword..... and all that.
 
You're one of those guys who takes everything too literal, all or nothing.

Move on...

The 787B or LFA in GT5 even at 10k RPM do not sound powerful or dangerous, just sound like noise going pitch+volume up and down. There's more to a car sound than just constant loud noise.

For one thing GT gear change noises are way too simple and give no sense of anything, it's just more revs to less revs and repeat.
This is the first thing that needs to be fixed and why the constant vacuum cleaner comments. Vacuums do not have gears or clutches nor push 1000kg at 300mk/h they just do more volume or less volume, same with GT cars.

This is not the greatest recording quality but it actually sounds like something physical/mechanical is going on and that a lot of force is involved on the components of the car, not just noise more volume/less volume.
 
R.S
You're one of those guys who takes everything too literal, all or nothing.

But, really, do i?

The 787B or LFA in GT5 even at 10k RPM do not sound powerful or dangerous, just sound like noise going pitch+volume up and down.

But it doesn't sound like static, does it?

There's more to a car sound than just constant loud noise.
Of course, like the LFA. Which has an great exhaust note thanks to the help of Yamaha. (who also helped with the 2000gt).

For one thing GT gear change noises are way too simple and give no sense of anything, it's just more revs to less revs and repeat.

True. I never doubted this.

This is the first thing that needs to be fixed and why the constant vacuum cleaner comments.

Because the gear shifts give no sense of anything?

Vacuums do not have gears or clutches

http://www.ebay.com/itm/Dyson-Genuine-DC04-DC07-DC14-Vacuum-Clutch-900252-04-/390322815309

http://www.amazon.com/dp/B000W5M1OG/?tag=gtplanet-20


nor push 1000kg at 300mk/h they just do more volume or less volume, same with GT cars.

I was under the impression that all cars could do "more or less volume". Like how a car is quiet at idle versus when it's so loud at Wide Open Throttle.

This is not the greatest recording quality but it actually sounds like something physical/mechanical is going on and that a lot of force is involved on the components of the car, not just noise more volume/less volume.


Once again, Kaz did say PD is working on fixing the issue.

Kaz-chan
We’ve been working on a new system for generating sounds for a few years now, we just haven’t made that breakthrough yet, and we’re still working. That’s what we’re aiming for – to make that breakthrough – so that we have something of a high quality to show.

Whether it'll be on GT6 or not is yet to be seen. Hopefully it'll be in GT6 rather than waiting for GT7 or beyond for it to come to frutition.
 
As we know GT5 has around 1000 cars. You can't defend GT5 sounds based on a few cars that have good sounds, when the vast majority is terrible.
 
As we know GT5 has around 1000 cars. You can't defend GT5 sounds based on a few cars that have good sounds, when the vast majority is terrible.

For me the proof that GT3/4/5 sounds suck is when non-car folks comment that 'those cars don't sound very real' when they see the game.

It is so obvious that the majority of sounds suck it is more of an insult to those of us that have paid for the games over the years on a promise 'next version will be better' than anything else.
 
dice1998, stop thinking I'm having some sort of quote-on-quote argument with you, go find someone/thing else to have quarrels with, like maybe a calculator or a dictionary. Unlike humans these only give you only straight, literal answers who cannot be misinterpreted or twisted around for your own desires.


It is so obvious that the majority of sounds suck it is more of an insult to those of us that have paid for the games over the years on a promise 'next version will be better' than anything else.
👍
 
Since they are both Sony first party devs - PD should ask Evolution Studio for tips :)

sounds like a stock R8 V10 - when it switches to interior view at 2:00, the sound changes and gets more raspy
 
I still think R8 in Forza horizon sounds better than in Driveclub. Also there seems to be some sound modelling bug in driveclub as it sounds like driving indoors in that clip.
 
R.S
I do not understand how the likes of Pagani and Lamborghini allow their creations in a game with such dull sound.

Because Gran Turismo is a prestigious license and even if their sounds are poor, the most important for them is that sounds are better than the others in the game.
 
@Dice and RS:

Stop the pointless off-topic bickering and personal digs at each other or you will be taking holidays from GT Planet.

Oh and Dice - your not a member of staff so please do not act as one, the next time you see what you believe is an AUP violation use the Report button, don't use it as an excuse to have a 'pop' at another member (which the staff consider to be a fair more action worthy AUP violation).
 
Since they are both Sony first party devs - PD should ask Evolution Studio for tips :)

sounds like a stock R8 V10 - when it switches to interior view at 2:00, the sound changes and gets more raspy
www.youtube.com/watch?v=9aWOwPwHGEA

Squeezing those samples into GT6 on PS3, with the way the memory appears to be allocated, is probably not feasible either way. Maybe we should wait to see what PD have actually been working on before recommending a course of action, though (it sure isn't the sounds we got in GT5, given they were practically all recycled!)

That "raspiness" is the intake sound, just so you know - a proper "hammer gargle" it shares with the V8 somehow. (That said, it's modulating the still-audible exhaust note, so maybe it's not so easy to pick out as a separate source.)

I still think R8 in Forza horizon sounds better than in Driveclub. Also there seems to be some sound modelling bug in driveclub as it sounds like driving indoors in that clip.

Sure, if you think so ("better" may as well be undefined), but DriveClub's sounds more like the real thing to my ears, which perhaps isn't the same kind of comparison.
The "bug" is just that the reverb isn't set to something that sounds like the outdoors - that's very easily tweaked. However, it's actually a fairly massive problem with real-time audio (acoustics of large "open" spaces, that is).
 
Realistic sounds > dramatic sounds designed to impress.

Different strokes for different folks. It's like the "sim" vs. "arcade" scale as a whole - some people want zero nonsense racing, and things like iracing are appealing to them. Other people want to enjoy an experience that's over-the-top, and that's where things like NFS come in. There exists lots of middle ground in there as well.

Although, arguably, any car at full race pace realistically sounds "dramatic" and "impressive" so if it hasn't accomplished those, it's not realistic either.
 
For me, race car can have those loud noise when viewed from certain view point- track cam or chase view. But from inside, the sound should be realistic as if you are the driver, meaning muffled to an extent as race car driver wear ear plugs and helmet with some using com systems. Yeah, I wished devs approach sound design to produce realistic simulation of sounds based on camera position and proper sound physics. Of course, proper sound sample too :D

Realistic sound might be dramatic, but it should be dramatic because it's the way the real thing would sound, not being dramatized intentionally because if it's realistic it may be dull to gamers.

We often forgot, those onboard cam sound from real car are sure loud, but the driver might not experience the same thing. When we drive in game from driver point of view, it won't sound like being heard from go pro camera or on car camera like in real life.
 
For me, race car can have those loud noise when viewed from certain view point- track cam or chase view. But from inside, the sound should be realistic as if you are the driver, meaning muffled to an extent as race car driver wear ear plugs and helmet with some using com systems. Yeah, I wished devs approach sound design to produce realistic simulation of sounds based on camera position and proper sound physics. Of course, proper sound sample too :D

Realistic sound might be dramatic, but it should be dramatic because it's the way the real thing would sound, not being dramatized intentionally because if it's realistic it may be dull to gamers.

We often forgot, those onboard cam sound from real car are sure loud, but the driver might not experience the same thing. When we drive in game from driver point of view, it won't sound like being heard from go pro camera or on car camera like in real life.

When in car on track with my real life car, helmet on and ear plugs I can still clearly hear the engine, tyre noise and wind rush etc. - the harsh hearing damaging edge is just knocked off the sounds.

The point is really that the car does not sound like a Hoover Vacuum cleaner the way modded Corvette V8's do in GT3/4/5.
 
When in car on track with my real life car, helmet on and ear plugs I can still clearly hear the engine, tyre noise and wind rush etc. - the harsh hearing damaging edge is just knocked off the sounds.

The point is really that the car does not sound like a Hoover Vacuum cleaner the way modded Corvette V8's do in GT3/4/5.

So, you drive race cars ? What's louder when inside, transmission noise, road noise, tire noise, exhaust or engine noise ? You can still hear clearly, but does it loud like on most onboard cam ?
 
So, you drive race cars ? What's louder when inside, transmission noise, road noise, tire noise, exhaust or engine noise ? You can still hear clearly, but does it loud like on most onboard cam ?

Ear plugs tend to constitute a low-pass filter, overall; i.e., they preferentially dampen higher frequencies to a certain extent. You can get acoustically "tuned" ones for audio work, but I think that would be unnecessary expense for a racing driver.

Therefore, ear-plugs would take the edge off the gear whine significantly, but preserve the more mid-range oriented (and bass) of the engine sounds. Anything that is a broadband noise, such as wind (not that generated off the helmet itself, that's transmitted mostly through the skull) and tyre rolling noise, wouldn't be affected much (except, perhaps, to be forced to disappear under the engine sounds in some cases). Tyre-squeal is also mid-oriented.
 
When in car on track with my real life car, helmet on and ear plugs I can still clearly hear the engine, tyre noise and wind rush etc. - the harsh hearing damaging edge is just knocked off the sounds.

The point is really that the car does not sound like a Hoover Vacuum cleaner the way modded Corvette V8's do in GT3/4/5.

Quite right

So, you drive race cars ? What's louder when inside, transmission noise, road noise, tire noise, exhaust or engine noise ? You can still hear clearly, but does it loud like on most onboard cam ?

That depends on the car, in some transmission noise will be dominant, in others it can be the engine, on gravel its often debris hitting the underside of the car. However the engine will always be present and I can assure you it doesn't sound that the vast majority of cars in GT do.
 
Any game or simulator so far that manage to produce realistic sound from inside the cockpit ? I mean one that sounds as if you are really the driver with helmet and ear plugs taken into account, and complete details - engine, exhaust, tire, underbody noise, wind, transmission, suspension, the whole deal :D
 
So, you drive race cars ? What's louder when inside, transmission noise, road noise, tire noise, exhaust or engine noise ? You can still hear clearly, but does it loud like on most onboard cam ?

Yes, my track day car is setup like a heavier C5R without the sequential transmission. Very aggressively modded engine, open headers, very wide sticky tyres and functional aero that pulss it all together.

The road noise, tyre noise and a lot of the induction roar is overwhelmed by the exhaust and wind rush of the open window. Running with closed windows simply allows the exhaust to dominate more, just without the clipping of the camcorder mic.

This video is with windows open.

 
Quite right



That depends on the car, in some transmission noise will be dominant, in others it can be the engine, on gravel its often debris hitting the underside of the car. However the engine will always be present and I can assure you it doesn't sound that the vast majority of cars in GT do.

Not to put too fine a point on it, but nowhere was it said that it does.
 


Fixed :D, camera sound :) Sounds different from your point of view right ?

If the wind noise is dominant, I guess most gamer would complain too:indiff:


No, the exhaust sound is as dominant to me the driver as it is to the camera. Which is why I laugh at the in-car sounds of 'modded exhausts' for push rod V8's in GT3/4/5.

The wind noise is present - as in if you close the window you notice it is gone, but it is never so dominant as to overwhelm the engine the way wind noise on a motorcycle would.

An open exhaust (no cats, no mufflers) on a modded V8 is very aggressive and very loud and very throaty - and drones at low rpm in higher gears. Mind numbing drone. Even when I drive the car on the street with no ear plugs or helmet and open window the wind noise never drowns out the exhaust bellow. It is always there.
 
I'm not really sure why you felt the need to bring it up, but you can say whatever you want, obviously, "I can assure you".

I felt the need to bring it up because its a valid observation that I feel is relevant to the discussion at hand and the question asked.

It falls within the AUP and as such I really don't see the need to get on quite such a high horse about it. By all means question and discuss the accuracy of my statement, but certainly don't challenge the ability to post personal opinion (particularity those that are on-topic and based on experience).
 
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