Give us better sounds - PLEASE !!

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I felt the need to bring it up because its a valid observation that I feel is relevant to the discussion at hand and the question asked.

It falls within the AUP and as such I really don't see the need to get on quite such a high horse about it. By all means question and discuss the accuracy of my statement, but certainly don't challenge the ability to post personal opinion (particularity those that are on-topic and based on experience).

The discussion actually had nothing to do with Gran Turismo (or, actually, any game) by that point, weirdly. Which I suppose means we've been off-topic for several pages, but that's what a lack of news and an anticipation of news on this particular front in the immediate future brings.

I'm on no high-horse, I'm just fed up with discussions of improvements in realism in game sound in general boiling down to "well GT is 🤬, anyway, so there's nothing to discuss", end-of, I can assure you etc.
Apologies if you think I was attacking you, but you may as well have said that it sounds nothing like a cherry bakewell, given no game sounds like reality (which is what we were discussing).

Most of us have been in cars, we know that GT is wrong, we don't need "assuring" of that matter, especially without prompt. Maybe it just looked like every other snipe I've seen in that regard: unnecessary and self-serving. Apologies if I jumped to conclusions.
 
Griffith500
The discussion actually had nothing to do with Gran Turismo (or, actually, any game) by that point, weirdly. Which I suppose means we've been off-topic for several pages, but that's what a lack of news and an anticipation of news on this particular front in the immediate future brings.

I'm on no high-horse, I'm just fed up with discussions of improvements in realism in game sound in general boiling down to "well GT is 🤬, anyway, so there's nothing to discuss", end-of, I can assure you etc.
Apologies if you think I was attacking you, but you may as well have said that it sounds nothing like a cherry bakewell, given no game sounds like reality (which is what we were discussing).

Most of us have been in cars, we know that GT is wrong, we don't need "assuring" of that matter, especially without prompt. Maybe it just looked like every other snipe I've seen in that regard: unnecessary and self-serving. Apologies if I jumped to conclusions.

I think that given it sits in a GT sub forum and the OP specifically mentioned GT we can certainly say it is a GT based discussion, I would however strongly recommend against jumping to such conclusions again.
 
...wall of text...

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The debate on engine sounds as heard from hood cam, chase cam, cockpit cam etc. is a valid one, obviously the sounds must fit the situation. What I'd like to see is however, a menu option allowing us to choose which version to use with which view. I might prefer the all out roar of the chase cam, but the view of the hood cam, or the relative peace of the cockpit cam along with bumper cam for view in a longer endurance race for example. Even with GT's substandard sound samples some cars do sound quite a bit better in some views. As with a lot of things in GT, simple, easy, nearly cost free menu options resolve a lot of issues and make gameplay more enjoyable for many of us.
 
I think that given it sits in a GT sub forum and the OP specifically mentioned GT we can certainly say it is a GT based discussion, I would however strongly recommend against jumping to such conclusions again.

Fine, but the menu sounds were much better in the first game, I'm afraid.

http://25.media.tumblr.com/tumblr_m2ss87gbSG1qm6sfao1_500.gif

The debate on engine sounds as heard from hood cam, chase cam, cockpit cam etc. is a valid one, obviously the sounds must fit the situation. What I'd like to see is however, a menu option allowing us to choose which version to use with which view. I might prefer the all out roar of the chase cam, but the view of the hood cam, or the relative peace of the cockpit cam along with bumper cam for view in a longer endurance race for example. Even with GT's substandard sound samples some cars do sound quite a bit better in some views. As with a lot of things in GT, simple, easy, nearly cost free menu options resolve a lot of issues and make gameplay more enjoyable for many of us.

Yeah, all good points. I'm hoping for much more in the way of audio options, although I bet the majority would think it overkill. Better ways of representing the sounds (and the way they travel in the different viewpoints) wouldn't go amiss, either.
 
As with a lot of things in GT, simple, easy, nearly cost free menu options resolve a lot of issues and make gameplay more enjoyable for many of us.
What you end up with then is a wall of options and a settings menu a million pages deep. Then you get forum goers who have to post all the intricacies of their setup - GT, the Real Menu Simulator (cue the 30 page argument about whether Sound Knob #2 sounds better at 2.3 or 2.5). And then you get your "Casual" players who can't seem to find what's enjoyable in the sea of menus and give up (admittedly less of an issue for audio options which very few players ever touch, but moreso if say A-spec was just a choose-your-own-adventure). And behind the scenes you have now exponentially increased the test team's workload, since every possible combination of settings has to all be verified to not break anything else.

I agree that there needs to be some options for certain things (like controller mappings) but getting to pick what view sounds like what other view? Never going to happen.

This happens in every thread in every forum for every game nowadays. Poster 1 says "Hey I have a cool idea." Poster 2 says "yeah!" Poster 3 says "it's not for me, but it should be an option." (Poster 4 usually says "I can't imagine it'd be too hard to implement" but that's a different rant for a different day.) If every thing ever suggested was all made into an option you'd never actually play the game.
 
That sounds more like an issue of approach, in fairness - there's no reason it couldn't be made perfectly intelligible and intuitive (whether that's "easy" is another matter).
Plenty of people play games without touching the options, others scour the options before doing anything else. Options are just that.

One simple approach that has always worked is a two-tiered one: "simple" and "advanced" options. Keep the macro-stuff in the simple, and the fine-tuning in the advanced.
 
When I drive the 787 in GT5 which is one of the few good sounding cars in the game, it brings such a smile to my face when I rev it up! I want to be able to enjoy all the cars I am driving in the game and not limiting to which ones are good sounding.

That is the reason I hold the car sounds in my top 3 of things that GT needs to change. If they are exactly the same, it will be a serious let down, even making me not buying the game (unless they seriously fix the AI and this time make a great career mode). In a few days the waiting is over I believe. TGS is coming and I hope they can show us their new work on the sounds. If there are still "placeholders" I don't think we are going to get something new for GT6.
 
What you end up with then is a wall of options and a settings menu a million pages deep. Then you get forum goers who have to post all the intricacies of their setup - GT, the Real Menu Simulator (cue the 30 page argument about whether Sound Knob #2 sounds better at 2.3 or 2.5). And then you get your "Casual" players who can't seem to find what's enjoyable in the sea of menus and give up (admittedly less of an issue for audio options which very few players ever touch, but moreso if say A-spec was just a choose-your-own-adventure). And behind the scenes you have now exponentially increased the test team's workload, since every possible combination of settings has to all be verified to not break anything else.

I agree that there needs to be some options for certain things (like controller mappings) but getting to pick what view sounds like what other view? Never going to happen.

This happens in every thread in every forum for every game nowadays. Poster 1 says "Hey I have a cool idea." Poster 2 says "yeah!" Poster 3 says "it's not for me, but it should be an option." (Poster 4 usually says "I can't imagine it'd be too hard to implement" but that's a different rant for a different day.) If every thing ever suggested was all made into an option you'd never actually play the game.

Valid points but as Griffith points out, the answer is in user friendly menus and intuitive approaches to design. Proper, detailed manuals should be provided as to how everything works in the game, in proper english, devoid of all ambiguity. One can choose to play the game on default settings and nothing changes, or get into more complicated sound or other setups. Most games are set up that way outside the console market and there's no reason it can't work here.

In this day and age you'd be hard pressed to convince me that most people would have trouble understanding how to navigate menus in a video game, so long as they make sense of course.
 
I've been following this thread for quite a while now, and I'm impressed.
I love Griffith's answers, they are always a great thing to read, and I'm sad about PD not having him to improve the sounds. Really, jajaja.

But anyway, just like theofilosz said, the 787b is one of the FEW cars that sound remotely close to the real thing, and actually I really enjoy that beast with my Sony HT. A LOT...
...but then I start to play F1 2012 for example, and I know, it's not the same kind of car, I know, but the sound, good or bad, it's really exciting.
I think it's pretty accurate if you ask me anyway.

I was listening to some videos of FM4, and I found the video that wowbaggerBR posted... I don't know.
Their sound isn't perfect, it's far from it, but it's awesome, like the one in RaceRoom just to say one more example.

This is the first time ever that I'm really doubting of Gran Turismo.
This is getting... bad.
I trust in Kazunori, he is like rockstar to me jajaja, but I'm sick of waiting and waiting and waiting... and getting nothing.
He has the team, and most importantly, he has Sony behind it.
They can't put any excuse at all.

I know that this could sound extreme, but GT always brought me pride, I always felt the series really close to me.
It is full of sunsets and dawns, of racing to the extreme sensations... but this is the first time that I'm, again, doubting of it.
 

If they get it close to this, i'll be fine. And remember, don't complain about the physics in GT6 if you can't drive one of these in the wet. It happens in the real world :)
 
I'm still hopeful that the final version of GT6 will have improved sound's. But i'm kinda fearful about PD's future tbh. I'm pretty sure the hardcore sim enthusiast's are probably going the PC route and they wont be dissapointed I can say that much.

Maybe PD will have something special for us on PS4, but i'm doubtful about GT6. In the meantime I think i'll get in on some GTA V action :P
 
Post-release patch in japanese means 2 years after release. I have a feeling that if GT6 launches like GT5 (which is pretty much confirmed) nothing is going to be improved afterwards. GT5 and GT5 2.13 aren't really all that different in the core gameplay (graphics, physics, sounds) You can't really do much through patching.

I'm not getting GT6 if this is how it's going to be, too bad because I won't be getting a PS4 so GT5 was my last GT. Like me, there are many more jumping ship, this is exactly what happens when you just don't deliver.
 
I'm not getting GT6 if this is how it's going to be, too bad because I won't be getting a PS4 so GT5 was my last GT. Like me, there are many more jumping ship, this is exactly what happens when you just don't deliver.

I tend to agree. Post-release patching will likely be at best similar to what was done with the HSV-010. Which was better than a kick in the nuts, but really they're still just paddling around in the same old pool. There really is a limited amount that you can change a game with patches without running the risk of seriously breaking something else.

The sounds as they are now were barely acceptable in 2005 when GT4 came out. They are even less acceptable to me 8 years later.

It's one thing to talk about improving sounds, but it's another to actually do it. I love that Kaz talks about improving his sounds, but he'll have to excuse me if I don't give him my money until I actually see some results.
 
Not holding my breath.
I'm a bit disappointed that he hopes to patch it at a later date. So many get out clauses in that statement.

I'm surprised he's ok to release, what must be considered an unfinished product again.

Oh well.
 
this just in even GTA V's cars sound better than Gran Turismo.

Thats actually true! I got my copy of GTA yesterday and when I driven the cars I thought wow they sound really decent! Better than in GT5... :ill:
 
To be honest, I prefer having just a few outstanding sounds to listen to than having to listen to FM4's insanely exaggerated sounds for almost everything... but there definitely needs to be more great sounds.
 
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