- 1,130
- Mexico City
- ppmike921
- MikeB0ssMan
Send the whole thread to him.
Can you describe exactly how your audio is connected to your ps3.you are right... I use studio monitors and gt5 sounded like crap...
it's amazing that polyphony added so many options for sound (enhanced dynamic range for professional audio setups and so on...) and then fail at engine sounds.
The sound of wheels on curbs in gt5 was not bad, adding that with the force feedback of the wheel was really great...
I'm really looking forward for the new tyre sounds: looks like the constant lifeless "screech" that was present at every turn is now OVER.
This is unacceptable. PD really needs to focus a lot more on the sound for GT7 and work on cars that actually matter.
Not reading 91 pages of posts but this has been a complaint since the beginning and it has never been addressed correctly....so I guess at this point we shouldn't expect them t do anything about it...
Sound is the #1 priority in this game for a long time now, I really hope they address the issue in GT6. One thing I really would like to see is reverb/echo when driving through tunnels or passing overpasses such as bridges and such. Forza does an excellent job with this and this is lacking in the GT series. Another thing is the doppler effect seems to be missing or not done correctly either. When watching your replay and seeing your car or your opponent's car passing by at full speed by the camera, you don't really get that doppler effect as you would in real life. I haven't experienced any car/racing/driving game that can get this right so I'm really hoping that PD will get on the ball with these sound issues, as it's very critical in any car game to give the player a truly immersive experience.
Off screen vids tend to sound better
The tire sounds have been improved drastically. This guy gets the car loose around the turn.
Off-screen videos of GT5 before its launch, i.e. "leaks" much as the one referenced here, also sounded "good". I'd say the skepticism is warranted.You can't recreate the metal tank-like reverberation that you can clearly hear when off throttle without the underlying sounds being at least somewhat similar. I'm sure someone will have an HD recording of this relatively soon and i doubt it'll sound much different.
errr the viper is a V10How did that Viper make it into any sort of finished state with that sound? It seems to me that creating acceptable sounds is not Polyphony's biggest issue, but rather it's management of how it's being done. Seriously speaking, there are already halfway decent sounding V10's, V8's, etc... so why do some cars like an ACR and GTS Coupe Viper sound horrible and then they go and make a SRT8 sound like a V10. I would gladly take all 3 of them with a same V10 sound and be happy. The same goes with the Ferrari 599, that got the V12 decent, but not great, and then they go and put a typical sounding Ferrari V8 on a V12 Enzo. There sound operations in studio must be criminal.
I don't know if this has been posted here, but i didn't see it in the last few pages:
The audio has been clearly improved with this car, so there's hope for the rest. The sounds this car makes on downshifts and off throttle is pretty amazing considering what we're all used to with GT games.
Off-screen videos of GT5 before its launch, i.e. "leaks" much as the one referenced here, also sounded "good". I'd say the skepticism is warranted.
That said, some people like the direct feed of that particular car (a page or two ago), but I think it's not good enough still. It isn't part of the planned improvement, though.
Still don't quite understand how brits can call that a hill climb lol
Sort of related to the discussion - here is a video of the 2014 V6 Turbo engine being tested on a LaFerrari Chassis at Fiorano...sounds fantastic!
Sort of related to the discussion - here is a video of the 2014 V6 Turbo engine being tested on a LaFerrari Chassis at Fiorano...sounds fantastic!