Give us better sounds - PLEASE !!

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If there is a car you don't like the sound of, get another car! There is plenty to choose from.

That's not how it works.

If I'm a Viper fan I want to drive Vipers. Telling me "sorry, the sounds on that one suck, go somewhere else" is not helpful.

Do we need to start categorising cars into premium and standard sounds as well? Can we not just have all cars sounding reasonably like their real life counterparts, so we don't have to spend time working around the shortcomings of the game?
 
Yeah, why don't they use a currently existing good V8 sound sample (they do exist in 5 at least) for the upgraded exhausts of some V8 cars, instead of the samples that sound like garbage? Upgradeable exhausts should be something that they have some creative control over, no? Why make the car sound worse when people upgrade it?

It's almost like they don't want some cars to sound like they have the correct number of cylinders. :boggled:

The shifting sounded horrendous to, when you go up a gear it sounds as if you're shot down to 1'000 rpm's and there's no fluctuation each gear shift. I want to hear some decent fluctuation and harder shifts as you go higher in gears.

Make it sound as if the car is trying its hardest to do what you want it to do.
 
I like vipers as well, but the sound isnt something that stops me driving them, its "close" to what i envisage a viper to sound like, and its close to what i remember the very few i have heard. Is it different enough to get myself all worked up.....nope. (ask me about the livery editor and its a different story!)

Do the sounds "suck" because they are perceived to be different from what you have heard before ? When i crewed at targa a few years ago, i heard a whole heap of different sounds from Lambos, Corvettes, the old HRT commodore, Skylines, Porsches, Ferrari etc. The same model cars all sounded a little different. Why? buggered if i know.

When the Wieder was "fixed" last year in GT5 i am still wondering what all the fuss was about !

Anyway, for me its not even close to being on the radar of needing to be fixed.....i dont think its broke, but thats why we are all allowed to have an opinion. :)
 
That's not how it works.

If I'm a Viper fan I want to drive Vipers. Telling me "sorry, the sounds on that one suck, go somewhere else" is not helpful.

Do we need to start categorising cars into premium and standard sounds as well? Can we not just have all cars sounding reasonably like their real life counterparts, so we don't have to spend time working around the shortcomings of the game?

Honestly, that would be a first satisfactory step.
The sound of a Civic or a Golf are mostly unimportant but the sounds of a Huayra, Murciélago or Audi S1 (group B not the shoe box today) would be a pleasure.


I have to say that it's bloody incomprehensible.
"The real driving simulator"...well why do PD invest so much efforts into time transition & astronomy effects but give a damn about the sound of a V8, V10 and V12? The sound of a supercar/hypercar is a big part of the magic.
A game that wants to bring the ultimate experience with cars and racing needs proper sounds.
 
Bumps and crashes would send soundwaves through the frame of the rover and into your spacesuit

Unfortunately that logic does not hold for two reasons.

1. The sounds are still there in third person view in the replay.
2. In a vacuum the cone hitting the car would cause the car to vibrate, and in turn you and/or parts of your suit to vibrate. You would feel it much more than you would hear it, but if you heard any noise at all, it would be some part of your suit vibrating and it wouldn't sound like hitting a cone, it would sound like part of your suit vibrating.
 
Do the sounds "suck" because they are perceived to be different from what you have heard before ?

In a word, yes. They are different to what I hear when I listen to a real car.

The ingame Miata/MX5 doesn't sound like my real MX5. Likewise most of the cars that my friends have, sound completely different.

I will make the proviso that at low revs GT5 generally seems fairly accurate. But we've driven our cars hard on the track, and the sound is not even remotely the same.

Then there's the cars that evoke serious emotion when you hear them. Mercedes is a particular one for me, the big Merc engines have a particular bellow that is hair-raising in the real world. Serious muscle cars like the Corvettes/Vipers/Mustangs etc. have this as well, as do Ferraris and Lamborghinis at WOT. No game is ever going to be the same as standing beside one of these, but if the sounds starts to give you the same tingle then it's doing OK.

It's like going to F1 in real life. It's totally impossible to replicate the brutality of the sound because half of it is the sheer volume and the ridiculous range of sounds that are going on. But good live recordings can give you some sense of it, and good games can do the same. GT just doesn't even get close.

I get that people weight their sense differently. Some people are very sensitive to visual inconsistencies and less so to audio, and some are the other way around. But the sounds in GT are a big part of the immersion for a significant group of people, and they're completely incapable in almost all cases of filling that role.

*Note: There are a few cars that sound pretty good. There's not a lot, or even a significant minority. I'm surprised every time I find a car in GT that sounds decent. I should be surprised when I find a car that's not good, if the sounds were of a reasonable quality.
 
Unfortunately that logic does not hold for two reasons.

1. The sounds are still there in third person view in the replay.
2. In a vacuum the cone hitting the car would cause the car to vibrate, and in turn you and/or parts of your suit to vibrate. You would feel it much more than you would hear it, but if you heard any noise at all, it would be some part of your suit vibrating and it wouldn't sound like hitting a cone, it would sound like part of your suit vibrating.
are we really arguing over the physics of sound in space? Go watch star wars with the battle scenes on mute and tell me it's a better experience.
 
are we really arguing over the physics of sound in space? Go watch star wars with the battle scenes on mute and tell me it's a better experience.
Honestly, what hasn't been argued about in these forums? :lol:
Arguing is for children and spouses. We're having a discussion and it's quite civilized as you can see. If you have nothing to contribute, feel free to continue sitting on the sidelines and throwing barbs at those that do.
 
Arguing is for children and spouses. We're having a discussion and it's quite civilized as you can see. If you have nothing to contribute, feel free to continue sitting on the sidelines and throwing barbs at those that do.

I'm not throwing barbs at anyone actually, I'm simply joking about the amount of things (both relevant and questionable) that's had some heated discussion at times.
 
I'm not throwing barbs at anyone actually, I'm simply joking about the amount of things (both relevant and questionable) that's had some heated discussion at times.
In that case...:cheers: Time for me to put the mouse down when I can't spot something as obvious as that:lol:
 
I think there will be no patch with "new" sounds...

Guys let´s be serious here, the current sounds should be eliminated from every car...they have to change every one of them and put the real deal instead. With the amount of cars that we have, it will be impossible to do in a year or so...only if all of their team work in them...and even if they have plans to do something like this...which I doubt.

Incredible that we are asking for something so basic in any racing game...the engine sounds...:odd:

Yeah but... but but what about let's say iconic-cars like Rufs, Ferraris, Maserati and all GT cars? Honestly for me I don't care which car I'm driving as long as it has a good sound.

PD spent way too much time modelling cars (visual) but didn't bother with engine/exhaust sounds (sound).

Basically there should be a balance sound and visual.
 
Kaz can be a real troll at times.

He sits there providing us with hope that he'll deliver on something as big as this and then fails. Instead feeding us with the "they're just placeholders" line.

The fanboys lap that line up and then when the game is released we find out that the engine sounds are unchanged and that (as with GT5) only a handful of cars sound like their real life counterparts.

I used to find this situation annoying.... Now I just find it pathetic and funny
 
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The problem of using too few samples which makes annoying high pitch sound in high revs is very much noticeable in GT6. PD just is clueless. They must buy the expertise from somewhere else. Didn't forza people get the sound guy from PGR team?
 
Yeah but... but but what about let's say iconic-cars like Rufs, Ferraris, Maserati and all GT cars? Honestly for me I don't care which car I'm driving as long as it has a good sound.

PD spent way too much time modelling cars (visual) but didn't bother with engine/exhaust sounds (sound).

Basically there should be a balance sound and visual.

Way too much time modelling cars?

How many new premium cars does GT6 have over GT5?Not that many I think.

Begs the question what on earth were they doing between the release of GT5 and GT6.....
 
Soooo...

GT6 doesn't have improved sounds? (This thread is huge, and I don't feel like going through it.)
 
This is an interesting blog post about sounds on the moon: http://blog.moonzoo.org/2011/07/18/sounds-on-the-moon/

As for the C64 comments, I'd like to point out that the last time I played on a C64 was 1985 or 6, which is a lot more than 15 years ago :-) Although I agree with the point being made.

I'd also like to say that to me the sound of a Golf does matter, just as much as an F40. I like playing with cars I've owned or driven, probably more than the exotics and I find it just as disappointing when they don't sound right.

Just as our MX5 owner above, I know what these cars sound like and the GT series doesn't get close. I could put up with some not being right, or being close but not perfect......... but in GT they're mostly nothing like the real car.

It's just a shame that PD haven't been able to do something more for the sounds.
 
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Kaz can be a real troll at times.

He sits there providing us with hope that he'll deliver on something as big as this and then fails. Instead feeding us with the "they're just placeholders" line.

The fanboys lap that line up and then when the game is released we find out that the engine sounds are unchanged and that (as with GT5) only a handful of cars sound like their real life counterparts.

I used to find this situation annoying.... Now I just find it pathetic and funny

...I don't understand how this game is getting such high score reviews.

To quote Mugatu - The man has only one look, for Christ's sake! Blue Steel? Ferrari? Le Tigra? They're the same face! Doesn't anybody notice this? I feel like I'm taking crazy pills!
 

Have you guys seen this video of the X2010? It sounds really good, or at least sounds better than GT5's.
BTW I'm new here, so hello! :)
 
Looks like I may need to bring back the sound fix videos.

Any requests? :sly:

SLS GT3, go! :D
TB
There better not be any sound!

No air = no sound

Strictly: no air, no acoustic sound. Granted, there appears to actually be acoustic sound on the moon in the game, but what are we to do? Maybe it would be eery without sound, which is possibly a good thing.

Also, I'll admit the distinction of acoustic vs. mechanical sound is somewhat troublesome, as it's all mechanical, but it simply serves to separate things by source and mode of interaction with our ears - it is somewhat anthropocentric in that regard.

Sound travels through all matter, and anything you can feel, you can hear as well (provided it's in the audible part of the spectrum). Bones are pretty good at conducting sound, too - stick your elbow on a table, then your hand to your ear (whilst blocking the other completely) and, depending on where on the table you rest your elbow, "selecting" certain modes of vibration inherent to its construction, you can actually hear the acoustic noise of the room being picked up by the table (likely drowned out by any mechanically-sourced vibrations in the table, or your own pulse, but the point stands). :D

Of course, that kind of thing is difficult to do in a game when acoustic sound is almost always the focus.
 
The Honda Fit on the beggining sounds horrible, I swear it sounds really like a vacuum cleaner and nowhere near a car! ! ! Not sure if Kaz is trolling or...........
 
Could it be a cultural thing? do they enjoy raw engine sounds? could the sound of racing engines be considered as an insult to them?

Some of the 4bangers do sound decent to me but what about the real engines...

音は哀れである better?
 
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