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Honestly, why did you expect any different? The sounds were advertised as being "placeholders" in the launch version some time ago now.
Yes, it's severely annoying, but there's still time for PD to turn it around, depending on if / when this patch comes. Most of the sounds are the same as GT5 ("placeholder"), which should say everything about what practical use complaining is at this point (except for your own gratification).
Remember, at the Silverstone GT6-revealing event, Kaz offered information on the now-fabled sound improvements to a (I think Finnish) journalist entirely voluntarily and spontaneously. He must have been itching to spill the beans on what they've been working on (creator's passion and pride), but perhaps it wasn't necessarily to their advantage to reveal it at that point, much as it wouldn't be their various rendering solutions, at least the "successful" parts, or indeed the exact nature of Ronda, free roam and the course creator.
PD have been very tight lipped about their innovation overall this time, assuming that's what it turns out to be.
Yes, it's severely annoying, but there's still time for PD to turn it around, depending on if / when this patch comes. Most of the sounds are the same as GT5 ("placeholder"), which should say everything about what practical use complaining is at this point (except for your own gratification).
Remember, at the Silverstone GT6-revealing event, Kaz offered information on the now-fabled sound improvements to a (I think Finnish) journalist entirely voluntarily and spontaneously. He must have been itching to spill the beans on what they've been working on (creator's passion and pride), but perhaps it wasn't necessarily to their advantage to reveal it at that point, much as it wouldn't be their various rendering solutions, at least the "successful" parts, or indeed the exact nature of Ronda, free roam and the course creator.
PD have been very tight lipped about their innovation overall this time, assuming that's what it turns out to be.