Give us better sounds - PLEASE !!

  • Thread starter steamcat
  • 4,667 comments
  • 352,160 views
Honestly, why did you expect any different? The sounds were advertised as being "placeholders" in the launch version some time ago now.

Yes, it's severely annoying, but there's still time for PD to turn it around, depending on if / when this patch comes. Most of the sounds are the same as GT5 ("placeholder"), which should say everything about what practical use complaining is at this point (except for your own gratification).

Remember, at the Silverstone GT6-revealing event, Kaz offered information on the now-fabled sound improvements to a (I think Finnish) journalist entirely voluntarily and spontaneously. He must have been itching to spill the beans on what they've been working on (creator's passion and pride), but perhaps it wasn't necessarily to their advantage to reveal it at that point, much as it wouldn't be their various rendering solutions, at least the "successful" parts, or indeed the exact nature of Ronda, free roam and the course creator.

PD have been very tight lipped about their innovation overall this time, assuming that's what it turns out to be.
 
Honestly, why did you expect any different? The sounds were advertised as being "placeholders" in the launch version some time ago now.

Yes, it's severely annoying, but there's still time for PD to turn it around, depending on if / when this patch comes. Most of the sounds are the same as GT5 ("placeholder"), which should say everything about what practical use complaining is at this point (except for your own gratification).

Remember, at the Silverstone GT6-revealing event, Kaz offered information on the now-fabled sound improvements to a (I think Finnish) journalist entirely voluntarily and spontaneously. He must have been itching to spill the beans on what they've been working on (creator's passion and pride), but perhaps it wasn't necessarily to their advantage to reveal it at that point, much as it wouldn't be their various rendering solutions, at least the "successful" parts, or indeed the exact nature of Ronda, free roam and the course creator.

PD have been very tight lipped about their innovation overall this time, assuming that's what it turns out to be.
sqa9.jpg


:) Had to.
 
The very fact that some new cars sound so poor tells me updates are being prepared and will be introduced in future patches, hopefully sooner rather than later.

I actually think the new Red Bull sample is the first product of Kaz's new sound regime.

On the bright side, things can't get any worse. :lol:

I agree! There's just no way they could have modelled all these new premiums and not recorded any engines at all...

...then again this is PD we're talking about ;)
 
I personally think the new X wing sounds are also placeholders. Kaz said "generated in an entirely new way"; at best, those sounds are just new samples (which I don't fully believe), but are still being generated in the same way as they always have been.
 
Yes I've heard it as well at times. So far, I noticed it the most at Bathurst..so it could be a track issue causing sound issues. Lots of work to do in this department it seems.

I can absolutely confirm that Bathhurst is having audio problems and glitches in online rooms for some, but apparently not all users. It is particularly bad for me. So far, I have never been able to complete more than a couple of laps at Bathurst before losing all audio except mics. It starts to drop out briefly a few times and then it goes completely and it does not come back, even after leaving the online rooms and returning the the offline section. I have to restart the game to get audio back.

Offline for A Spec, etc. is fine.
 
10 seconds ago I had my first experience with the x2010 on the goodwood hill climb mission.

Just wanted to tell you all I pee'd my pants and crashed in the first straight!

Wow.

Haven't been excited by a car noise like that in a while, I can see now why this subject is contentious. However, sounds like that should be reserved for cars like that. The 'hoover' sounds of the road cars make this all the more special.

.... I'm going for another go :D :D
 
Kinda have to disagree. Its slightly distorted I'll admit, but I think its fairly close to this:



Yes, it is. Agreed. The distortion comes from the very own loud sound "going into" the recorder.

When I did the Goodwood event I was pleased because of the lower rev sound of it (when you change gears down mostly). And idle is perfect.
 
Apologize if this has been brought up as I don't keep up with this thread (far too much whining for my taste), but I just used the Elise Racecar '96 and thought it sounded pretty damn good, especially at low RPM. Someone with a capture card should make a video of it if no one else has yet.
 
You know, my main concern with sounds is with the Audi quattro S1 - it's one of the best sounding cars ever but PD failed at it... :(

Real:



GT6:



Sure, they might have changed since the demo at IgroMir. Can anyone who has a copy of GT6 make a video with sound showing of the quattro S1? :)


Sorry, that's not a real Group B S1. The S1 had it's exhaust inside the car and it didn't have a handbrake.
 
Do you fools know anything about the complications of making realistic sounds? Of course they sound digitised, they are! Would half of you even recognise a more realistic sound? it's not as simple as recording real sounds and then looping them and there will always be a loss in quality as sounds get edited and tweaked. I'd love to know what games you guys think that PD should emulate that actually have realistic car sounds.

I'm not going to say anything to you, just go listen to the car sounds in NFS Rivals, then come edit your comment. If they can do it, Sony can sure as hell do it!
 
Easiest way to determine at there is BIG problems with audio go racing Rome/careerMode, mostly audio balance between Surround speakers, AND itself on audio channels how game is using them, seems like there is limited channels on PS3/GT6, somehow like 2channels/speaker and game is swapping different sounds to those available channels and dropping some sounds out due limitations of channels, these are real problems and testing for those is place; Drive Rome circuit races on career mode and you'll notice how pavement sounds goes on car/engine channels and after it there is some rumble sound only for engine.

So often race starts without engine sounds, but you might have nice pop-off valve sound instead, then after you approaching opponent car and that car engine sounds are audible it takes channel place from rumbling sound and you'll hear opponents engine, after that game starts to push your own engine sound also on those speakers and sound may stay audible or not.

Some times game confuses how to use audio channels at all, and start cutting sound in to pieces, and this cutting will stay until you exit whole game back to XMB and re-start it again, this happens mostly on On-line gaming.

Not mentioning those sudden tilts what can happened if you press "start" button while racing, game can jam, go crazy or just make whole PS3 to reboot, all this by just pressing "start".

Is game giving audio processing too small amount of CPU time, or just really buggy coded sound processing? Reminds me some early ages (early/middle 90's) MP3 player softwares what toke all PC resources and if multitasking with them sounds started to be really crappy every time when CPU was under stress. Bad sound player :)

There goes some yell.. Like to shout on some audio file instead writing, game can't be good if feeling after playing it is so frustrated at you like to just throw it out from window.


PS. This was posted on other thread, should be posting it here, noticed after posting.. :) Game mixing problems are contaminating me also.
 
I was soooo excited to hear the BMW 507 purr. It's one of my favorite cars of all time. When I drove it for the first time in-game and realized it had that certain GT5/6 engine noise that hiccups every 2 seconds or so and sounds like a tape recorder playing over and over again, I fell into a deep depression and couldn't even eat my dinner that night.....
 
I was soooo excited to hear the BMW 507 purr. It's one of my favorite cars of all time. When I drove it for the first time in-game and realized it had that certain GT5/6 engine noise that hiccups every 2 seconds or so and sounds like a tape recorder playing over and over again, I fell into a deep depression and couldn't even eat my dinner that night.....

On that car noticed at there is some really weird bass sound behind, like you say hiccups on it, some other really weird sound was also in it, annoying to drive with it.
 
On that car noticed at there is some really weird bass sound behind, like you say hiccups on it, some other really weird sound was also in it, annoying to drive with it.
You are very right. It is annoying. Something that should have been an incredible experience for me turned into a huge disappointment :(
 
Wow, that GT40 sounds ****in amazing! I'm surprised this is coming from GT6! Are those sounds edited at all?!? If PD can manage to do that, then I have faith in them with updating the sounds. I would drive the cars I enjoy more often if they all sounded more like that. Here's hoping that Kaz and PD really listen to the community this time and put their efforts into fixing the in game sound of the car engines, exhaust, etc.

Thanks for posting that video, gives me hope now. Wow!
 
Wow, that GT40 sounds ****in amazing! I'm surprised this is coming from GT6! Are those sounds edited at all?!? If PD can manage to do that, then I have faith in them with updating the sounds. I would drive the cars I enjoy more often if they all sounded more like that. Here's hoping that Kaz and PD really listen to the community this time and put their efforts into fixing the in game sound of the car engines, exhaust, etc.

Thanks for posting that video, gives me hope now. Wow!

It sounds rubbish to me. Infinitely better than the Sauber C9 for example (in that it's a vaguely correct sample) but still nowhere near the level it should be at.
 
My first impressions with the sounds of GT6 are actually quite good. Outside of some short stints in career mode where I wasn't paying a lot of attention, I've spent the last couple of nights with the Renault Clio and Ford Focus and they are good sounding cars. Not perfect of course, but good, they sound mechanical and not digital at least. The shift noises aren't there but I'm enjoying the hood view engine sounds a lot.

I have to also give credit to Kaz/PD for the work they did on tire sounds. I am discovering that they have put a lot of work into coding information as to what is happening to the tires and your grip levels through the sounds of the tires under load. I've driven mostly the Renault Clio and Ford Focus the last couple of nights and I can hear and feel what is happening quite accurately now through the tire noise as opposed to the more generic tire sounds of GT5. If you have a good sound system you'll hear all kinds of information coming from the tires in GT6. Credit where credit is due...well done Kaz:tup:
 
I'd be happy with just an upgrade to the quality of engine and exhaust sound. There are some cars in GT5 that I'd love to drive more often - but the sound is terrible. Like a whining little lawn mower. IMHO, sound is a very integral part of the whole sim experience. It adds as much realism as the quality of the graphics.

And you can hear the sound sample repeat itself over and over - it's not seamless. It also seems that many cars use the same sound files - boring. If I'm driving a car with a powerful V8 in it, I want it to sound powerful - not like something a grandmother would drive to church :grumpy:

End of rant :)
Consider getting a sound bar with a subwoofer! I picked one up a month ago and it has completely trasnformed the sound for... everything. I have the woofer by my couch. The sound is much richer and has a lot of depth now. I can't complain about the exhaust pipes anymore.
 
Back