Goodwood Hill Climb confirmed to feature in Gran Turismo 6! + Videos

The foliage on the Goodwood climb looks so good and the lighting is amazing!
So hyped for this, can't believe we finally get a real hillclimb in a GT game and then one which isn't featured in any other game I know.
TOUGE!!! We need this in GT. I hope to see it in the "Course Maker" for GT6, and hopefully, one of them being a layout/track made by PD. Not to mention, GT5's Course Maker had the "reverse" and "point-to-point" features taken out.

No, they don't fit into the number.
So it's a matter of having the wrong information. We won't be getting those two tracks as DLC for GT5 even though it was plausible so it seems we'll be getting them in GT6. THEY said "7" new tracks to the series and said that it would take the total count of tracks in GT6 up to 33. They never mentioned Apricot Hill or Seattle so I/we can only assume they'll be dropping more information about that in these next months.
 
Silverstone
Matterhorn
Willow Springs
Goodwood
Brands Hatch

Are all confirmed.

Add to that Seattle as well.

There are also many rumored/tracks we've seen such as

- The Red Bull Test track in Austria
- El Capiton
- Pikes Peak
- Unknown Mountain Pass from 09' GT86 trailer
 
Add to that Seattle as well.

There are also many rumored/tracks we've seen such as

- The Red Bull Test track in Austria
- El Capiton
- Pikes Peak
- Unknown Mountain Pass from 09' GT86 trailer
Seattle isn't new to the series though. They mentioned that there will be 7 locations that are new to the series. El Capitan seems like a no-brainer to have in GT6 anyway. That mountain pass you're referring to might just be like the tunnel that the NSX Concept/Seattle and Apricot Hill video had. It was just for theatrics. That reminds me, someone earlier in this thread counting Tokyo (which was in that same video) as being one of the new tracks. I thought he was losing it. But then, I JUST NOW remembered the Andalucia "Course Maker" location and how the Ginza District could possibly be another location. AHHHH!! We gotta wait and see. :grumpy:
 
For this moment, we see - with screen and video - :

Silverstone
Matterhorn
Willow Springs
Grand Valley Speedway
Special Stage Route 5
Suzuka Circuit
Autumn Ring
Nurburgring
SPA Francorchamps
Special Stage Route X

---

Andalusia - editor track -
Goodwood Hill Climb - road point to point -.

---

Leak but no official :

Barthust
Brands Hatch.
Seattle
Aprico Hill
 
For this moment, we see - with screen and video - :

Silverstone
Matterhorn
Willow Springs
Grand Valley Speedway
Special Stage Route 5
Suzuka Circuit
Autumn Ring
Nurburgring
SPA Francorchamps
Special Stage Route X

---

Andalusia - editor track -
Goodwood Hill Climb - road point to point -.

---

Leak but no official :

Barthust
Brands Hatch.
Seattle
Aprico Hill

Where did we see Apricot hill?
 
the Bathurst 1000 is not until October and then The 12hour early February next year. I can only think PD might be waiting to see what The V8 Altimas will look like in Bathurst livery and then what the NISMO GT-R's cars look like in the 12hour, to offer together as a Mount Panorama DLC.
 
Add to that Seattle as well.

There are also many rumored/tracks we've seen such as

- The Red Bull Test track in Austria
- El Capiton
- Pikes Peak
- Unknown Mountain Pass from 09' GT86 trailer

Add Hockenhaim (sp ?) and Appricott Hill to the list as well.
 
If Ascari is modelled and Bathurst also, that makes seven, so I'm not seeing where the false count comes into this.

Even if tracks are confirmed for GT6 it doesn't mean they are going to be in first day release. I'd be very surprised if Bathurst isn't DLC. It's a big track that takes a lot of work, far more than a rework of Apricot Hill for example. To give something like that away with the game would be mighty generous, but would sure make for popular first month DLC...other than to a handful of players that is..


I bet you eat a lot of fish, because you sure like trolling..:crazy:
 
Looking at the two screenshots below from Goodwood in GT6, can we assume we will be able to drive these old racing cars in GT6? Wouldn't PD have to license them to even be allowed to be shown in the game? If they are going pay to show them in the scenery, might as well have them drivable!

goodwood-gt6-24-640x360.jpg


goodwood-gt6-2-640x360.jpg
 
Looking at the two screenshots below from Goodwood in GT6, can we assume we will be able to drive these old racing cars in GT6? Wouldn't PD have to license them to even be allowed to be shown in the game? If they are going pay to show them in the scenery, might as well have them drivable!

....pics...

No, they are part of the infrastructure at the Goodwood facility so it's only natural they'd model them.

Now that I think about it, something just clicked with me. Bowen made his post in May I believe but I don't think he ever confirmed when GT was at Goodwood. We should ask him about that, because if the were there in May and the track is ready in July, that speaks volumes about the true turnaround time on making tracks doesn't it?
 
Those cars are very closely detailed. I would assume if they are not drivable, that they be part of a photomode location around the statue. They've even gone so far as to rename the tobacco sponsored John Player Special, to Team Lotus Special. Of course, a similar situation with the NASCAR's and the Coors Light sponsor censor.
 
No, they are part of the infrastructure at the Goodwood facility so it's only natural they'd model them.

Now that I think about it, something just clicked with me. Bowen made his post in May I believe but I don't think he ever confirmed when GT was at Goodwood. We should ask him about that, because if the were there in May and the track is ready in July, that speaks volumes about the true turnaround time on making tracks doesn't it?

I was thinking the exact same thing earlier today 👍.

If they analize a track in May and have a playable model by July, then there's no way in hell I'd believe that "We take 6 months per car" anecdote unless a car is more complex to model than a track. If that was the case, then I'd be glad if someone explained to me how. It would be useful some clarification by Bowen747 in this matter.
 
I was thinking the exact same thing earlier today 👍.

If they analize a track in May and have a playable model by July, then there's no way in hell I'd believe that "We take 6 months per car" anecdote unless a car is more complex to model than a track. If that was the case, then I'd be glad if someone explained to me how. It would be useful some clarification by Bowen747 in this matter.

The 6 months per car I always assumed was 6 "man months" meaning 1 man for 6 months, 6 for one month...etc. Based on that, 250 premium cars would be 125 man years of work or the entire staff of PD for one year. That to me seems ludicrous. In reality I think what it really means is on day 1 they have a meeting to figure out which car to model, then it takes six months of phone calls, meetings, get togethers with the manufacturer, emails, finally a visit by the modelling team and then they mock it up on the computer and it's done. 6 months of calender time, not 6 straight months of work for one man or the equivalent thereof. 6 months of calender time might only be 2 man months of actual work.

I learned something valuable when I was hybriding. I was able to take some cars that aren't good performers on the track like the premium 69' Corvette, 69 Camaro, Cizeta, and fiddle with their grip multiplier and while maintaining the same PP by reducing the engine power, I could make them perform the same on the track as many popular cars. I turned my 69' Vette, without a chassis swap, into a near carbon copy in terms of handling, power and lap time as the Honda HSC. I started with 420+ HP and ended up closer to 350 and the lap times dropped by 2+ seconds making it a very competitive car, but the PP was still 500.

Point is, I think once the skin is done, everything underneath is fairly generic. I think all they do is fiddle with grip multipliers, and a few other parameter to get close to the real cars handling potential. If I'm able to turn an also ran into a top performer with a $700 PC and USB stick, surely the programming aspect of suspension can't be that difficult.
 
I'll be disappointed if it's only the hillclimb (you call that a hill? :lol: ) and not both the hillclimb and circuit.

Quite - just having the hillclimb seems like it would be utilised like the TTGT was - showboating the license for marketing purposes, but adding little to the gameplay.
 
Yay!!!
Now if PD add can-am Cars or premium 2J I will be very happy :)

Otherwise, the plymouth that PD awarded there (not sure what's the name) is great also.
 
I'm aware of this, but it doesn't really interesting me the slightest bit, just saying.

If the lobby is set right? So you basically talk about online time trial in lobbies? A new game mode? Wouldn't decrease my potential disappointment. I don't like TTs.

Or are you really talking about actual races? :lol: I don't want to have races on such a track, that would end in a mess!

Sorry to get back to you so late, I went to sleep.
Yes I'm talking point to point time trials. By the term lobby's set right I mean to give us more options in the lobby to set this up. Maybe a round robin tournament or whatever.

I'm not knocking drag racing but that bores me also I realise there's those that like it so more options the merrier.

Options in lobby could include fastest lap over a time period. Further options could include setting the grid via lobby points (like the other game does). Before you know it you have the means to have online quailifying.

I realise its a dull track lol.

Anyway got to go to work. Yawn.
 
Looking at the two screenshots below from Goodwood in GT6, can we assume we will be able to drive these old racing cars in GT6? Wouldn't PD have to license them to even be allowed to be shown in the game? If they are going pay to show them in the scenery, might as well have them drivable!

I did not think of that. I was thinking that that area could be a photo mode location, since those sculptures are quite impressive.
 
Looking at the two screenshots below from Goodwood in GT6, can we assume we will be able to drive these old racing cars in GT6? Wouldn't PD have to license them to even be allowed to be shown in the game? If they are going pay to show them in the scenery, might as well have them drivable!

Well, that is a work of art. The copyright to that work of art is held by the artist. As long as those cars are part of that work of art I'd say that they don't need a license from the manufacturer of the cars.
 
This is excellent news. :D

Would be nice to see the Goodwood rally and Goodwood Circuit included with the Hillclimb.



 
Well, that is a work of art. The copyright to that work of art is held by the artist. As long as those cars are part of that work of art I'd say that they don't need a license from the manufacturer of the cars.

Wouldn't be surprised if it went tits up. GT5 had a track pulled because of flag issues if I remember correctly. They seem to model stuff then wonder about copyright later on lol.
 
I must say I'm a bit surprised by the inclusion of Goodwood. First of all, because now the announced number of track locations doesn't add up anymore, and secondly, because apparently they finally included point-to-point racing.

Makes me wonder, if Pikes Peak, a track that was already in a press release by Red Bull prior to GT5 release, which was pulled shortly after, and that falls into the same mold like Goodwood, might finally arrive in GT6. Red Bull's heavy involvement with this year's Peugeot effort and the sponsorship of Rhys Millen together with its ties to PD...I'm hoping for DLC at least.

Now, why is it called "Goodwood Hill Climb" when there's no hill to speak of and therefore no climb...? :odd:
 
Looking at the two screenshots below from Goodwood in GT6, can we assume we will be able to drive these old racing cars in GT6? Wouldn't PD have to license them to even be allowed to be shown in the game? If they are going pay to show them in the scenery, might as well have them drivable!
No. The cars are models and part of the artwork. They only have to licence the artwork - which is easy enough as the creator creates pieces licenced to GWFoS every year (so in fact this version is already outdated! It's last year's sculpture) which means it's part of the location licence.

Edit: Though this year's sculpture being 50 years of the Porsche 911 might hamper that somewhat!
 
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TOUGE!!! We need this in GT. I hope to see it in the "Course Maker" for GT6, and hopefully, one of them being a layout/track made by PD. Not to mention, GT5's Course Maker had the "reverse" and "point-to-point" features taken out.


So it's a matter of having the wrong information. We won't be getting those two tracks as DLC for GT5 even though it was plausible so it seems we'll be getting them in GT6. THEY said "7" new tracks to the series and said that it would take the total count of tracks in GT6 up to 33. They never mentioned Apricot Hill or Seattle so I/we can only assume they'll be dropping more information about that in these next months.

Note how they said "new tracks to the series", Seattle and Apricot Hill are not new to GT as we all know, so...
 
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