Got a copy of GT6, ask questions here

That's where finesse & adaptation come into play. ;)
So all this time you guys were counterspinning your steering wheels in those tight hairpin turns and not slamming into walls upon corner exit? I call BS. I heard that maybe I was suppose to adjust controller sensitivity and that would have tightened up the steering response in GT5, is that true? Games like Need for Speed Shift had wheel lock that could be applied to every car. GT5 never got that option added and neither does GT6?
 
I see a huge difference in the standards. Of course they aren't going to be as nice as the premiums, but they look way better this time around.
 
So all this time you guys were counterspinning your steering wheels in those tight hairpin turns and not slamming into walls upon corner exit? I call BS. I heard that maybe I was suppose to adjust controller sensitivity and that would have tightened up the steering response in GT5, is that true? Games like Need for Speed Shift had wheel lock that could be applied to every car. GT5 never got that option added and neither does GT6?

...Generally you shouldn't have to make corrections if your style is smooth & consistent.

Are you sure you're downshifting while braking before a corner?

Just because the wheel allows full 900 degree rotation doesn't mean you use all 900 degrees :lol:
 
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Real classy PD, "E92 M3" and M3 GT. Same power, same PP, same chassis, different stickers...BOOM! COMPLETELY DIFFERENT CAR!!! 👎👎👎
 
So all this time you guys were counterspinning your steering wheels in those tight hairpin turns and not slamming into walls upon corner exit? I call BS. I heard that maybe I was suppose to adjust controller sensitivity and that would have tightened up the steering response in GT5, is that true? Games like Need for Speed Shift had wheel lock that could be applied to every car. GT5 never got that option added and neither does GT6?
No. It didn't need it. Move on ;)
 
Three questions:

1. Can you lower the roofs on convertibles?

2. Could you post a pic of the Volvo 240 and it stats?

3. Did they fix the '05\'07 Ford Mustangs weight distribution?
 
@AGNT009 if you were hit wall on exit is a clear notion that your driving skills aren't up to par or your sets wren't up to par.
 
So all this time you guys were counterspinning your steering wheels in those tight hairpin turns and not slamming into walls upon corner exit? I call BS. I heard that maybe I was suppose to adjust controller sensitivity and that would have tightened up the steering response in GT5, is that true? Games like Need for Speed Shift had wheel lock that could be applied to every car. GT5 never got that option added and neither does GT6?
Its pretty easy to get the countersteer down. I mean it does take effort but its not hard lol
 
Just saw the full-res Huayra shots from your Flickr gallery. The detail is immense. Shows the skills of Polyphony being able to wring so much visual fidelity from an old device.
 
One of the biggest concerns for me, and have yet to see this question asked...
How is the anti-aliasing as compared to gt5 and the gt6 gt academy demo we got in July? Gt5 looked OK in most cases but gt6 demo was rough IMO.
 
Could you check the Toyota dealership please? There's an 86 listed as "racing" in the official car list but I can't imagine what it is.
 
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Real classy PD, "E92 M3" and M3 GT. Same power, same PP, same chassis, different stickers...BOOM! COMPLETELY DIFFERENT CAR!!! 👎👎👎
Well i'm sure the 2010 and 2011 BMW's are pretty much the same car in real life (not an expert though).

Anyway, nice to see some of the standards have actually been improved like that Ruf.
 
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