- 268
- Oklahoma
- Sandite5
Ignore the harder compound notice btw, thatll be removed
That reads to me like, "IGNORE HIM. NOTHING TO SEE HERE!" lol
Ignore the harder compound notice btw, thatll be removed
LOL, I was just about to mention that.Ignore the harder compound notice btw, thatll be removed
Ehhhhhhhh.... noWillow springs is always a blast.
Next up is the most controversial change for season 9......
Season 9 will incorporate a new ballast system for the Gr. 3 series. We hope this will help make the racing even more exciting on a weekly basis. Or...it could all just blow up in our faces.
- Every car will be assigned a special BoP to start the season. Most are very close if not identical to GTSport's BoP
- Depending on your race finish you will be given 1% to 3% weight (ballast) added to your car for the next race
- Ballast is applied to the top 3 finishers in each division each race
- 1st = 3%, 2nd = 2%, 3rd = 1%
- Ballast will be accrued throughout the season to a maximum of 15%
- Last place finishers in each division will receive -1% ballast (cannot go below 0%)
- Ballast will be given through the first 6 races of the season
- Race 7 will be 1/2 of the driver's total accrued ballast
- Race 8 will be 0 ballast applied to all drivers
Is this the SuperGT thread? J/k...
Ballast worked well in that league. Question though...what about late joiners. Are we not stressing their lack of ballast? Is there a penalty ballast for missed races so when rejoining you're not automatically faster than the bulk of the field? That was the one issue in SuperGT, late joiners scooped up all the points for a few rounds.
Is this the SuperGT thread? J/k...
Ballast worked well in that league. Question though...what about late joiners. Are we not stressing their lack of ballast? Is there a penalty ballast for missed races so when rejoining you're not automatically faster than the bulk of the field? That was the one issue in SuperGT, late joiners scooped up all the points for a few rounds.
Late joiners moat likely wont be in a points battle.
In the new tire regulations we can double stint tires or if pitting for damage and don’t change tires that is only 1 set correct ?
Yap controversial. I am against added BOP and trying to make something other than what GTS has done already. If I don't like a car, than I can look for another that works better and test it with the BOP the game gives it. I don't have to think about what some league is going to adjust it to. It's not easy to test that way. However, do as you like. Just not in favor of it.Next up is the most controversial change for season 9......
Season 9 will incorporate a new ballast system for the Gr. 3 series. We hope this will help make the racing even more exciting on a weekly basis. Or...it could all just blow up in our faces.
- Every car will be assigned a special BoP to start the season. Most are very close if not identical to GTSport's BoP
- Depending on your race finish you will be given 1% to 3% weight (ballast) added to your car for the next race
- Ballast is applied to the top 3 finishers in each division each race
- 1st = 3%, 2nd = 2%, 3rd = 1%
- Ballast will be accrued throughout the season to a maximum of 15%
- Last place finishers in each division will receive -1% ballast (cannot go below 0%)
- Ballast will be given through the first 6 races of the season
- Race 7 will be 1/2 of the driver's total accrued ballast
- Race 8 will be 0 ballast applied to all drivers
Yap controversial. I am against added BOP and trying to make something other than what GTS has done already. If I don't like a car, than I can look for another that works better and test it with the BOP the game gives it. I don't have to think about what some league is going to adjust it to. It's not easy to test that way. However, do as you like. Just not in favor of it.
Next up is the most controversial change for season 9......
Season 9 will incorporate a new ballast system for the Gr. 3 series. We hope this will help make the racing even more exciting on a weekly basis. Or...it could all just blow up in our faces.
- Every car will be assigned a special BoP to start the season. Most are very close if not identical to GTSport's BoP
- Depending on your race finish you will be given 1% to 3% weight (ballast) added to your car for the next race
- Ballast is applied to the top 3 finishers in each division each race
- 1st = 3%, 2nd = 2%, 3rd = 1%
- Ballast will be accrued throughout the season to a maximum of 15%
- Last place finishers in each division will receive -1% ballast (cannot go below 0%)
- Ballast will be given through the first 6 races of the season
- Race 7 will be 1/2 of the driver's total accrued ballast
- Race 8 will be 0 ballast applied to all drivers
Quick suggestion, start everyone at the game issued BOP as every season is started, and apply the success ballast as suggested on top those game numbers. Unless your trying to achieve a certain hp/weight feel or ratio for a specific multi car or specialized car classification, its kind of not necessary to rebalance. If I wasn't trying to achieve a specific spec for each class in my Michelin series, I would have started at the game bop as a baseline and adjusted from there...takes the extensive work and the room for questioning out of the equation. Unfortunately for my series, custom bop was a necessary evil. Just my 2 cents.Yap controversial. I am against added BOP and trying to make something other than what GTS has done already. If I don't like a car, than I can look for another that works better and test it with the BOP the game gives it. I don't have to think about what some league is going to adjust it to. It's not easy to test that way. However, do as you like. Just not in favor of it.
Quick suggestion, start everyone at the game issued BOP as every season is started, and apply the success ballast as suggested on top those game numbers. Unless your trying to achieve a certain hp/weight feel or ratio for a specific multi car or specialized car classification, its kind of not necessary to rebalance. If I wasn't trying to achieve a specific spec for each class in my Michelin series, I would have started at the game bop as a baseline and adjusted from there...takes the extensive work and the room for questioning out of the equation. Unfortunately for my series, custom bop was a necessary evil. Just my 2 cents.
Initially, I agreed on that, but those lighter GT500s were able to get max points and really quickly were in the rankings, simply by not attending.
Gotcha, saw your post right after I posted.The problem with that is gtsports starting bop does not allow for a maximum 15% ballast on some vehicles
Keep in mind GT500 class usually had only 4 to 5 drivers in it the whole season. It's easier to make up points from 5th than it is 10th or 11th.
As a ‘back runner’ i like the concept i’ll admit. pros and cons all around. Is everyone going to like the changes? Of course not. I say try it if its a complete flop never do it again. Usually what happens with change is you find some good things to keep going forward and trash the rest. For one im willing to dedicate 8x races for the thought that for temporary pain of 8x races (if its a flop) that we will almost guaranteed come out with some good ideas and likeable changes for all. For future events.
just one cdn’s opinion.
This be like me.The BoD has decided with the current skill set of our drivers entering season 9 that Bronze division is no longer required.
So to all our Bronze drivers....Welcome to Silver Division!!
Barcelona is fun. It's like an equalizer among the circuits, for its corners that range from low to high speeds.The BoD needs everyone's help with the season 9 schedule. We are undecided whether or not to take a break from Barcelona for a season. Please give us your thoughts and help us out.
Did you just hijack my dream last night...lolNext up is the most controversial change for season 9......
Season 9 will incorporate a new ballast system for the Gr. 3 series. We hope this will help make the racing even more exciting on a weekly basis. Or...it could all just blow up in our faces.
- Every car will be assigned a special BoP to start the season. Most are very close if not identical to GTSport's BoP
- Depending on your race finish you will be given 1% to 3% weight (ballast) added to your car for the next race
- Ballast is applied to the top 3 finishers in each division each race
- 1st = 3%, 2nd = 2%, 3rd = 1%
- Ballast will be accrued throughout the season to a maximum of 15%
- Last place finishers in each division will receive -1% ballast (cannot go below 0%)
- Ballast will be given through the first 6 races of the season
- Race 7 will be 1/2 of the driver's total accrued ballast
- Race 8 will be 0 ballast applied to all drivers
Top 3 in division still required to change cars?
Next up is the most controversial change for season 9......
Season 9 will incorporate a new ballast system for the Gr. 3 series. We hope this will help make the racing even more exciting on a weekly basis. Or...it could all just blow up in our faces.
- Every car will be assigned a special BoP to start the season. Most are very close if not identical to GTSport's BoP
- Depending on your race finish you will be given 1% to 3% weight (ballast) added to your car for the next race
- Ballast is applied to the top 3 finishers in each division each race
- 1st = 3%, 2nd = 2%, 3rd = 1%
- Ballast will be accrued throughout the season to a maximum of 15%
- Last place finishers in each division will receive -1% ballast (cannot go below 0%)
- Ballast will be given through the first 6 races of the season
- Race 7 will be 1/2 of the driver's total accrued ballast
- Race 8 will be 0 ballast applied to all drivers