[Gran Turismo 5 @ E3 2010] (SEE POST 1!: New Vids, Pics, Interviews!)

  • Thread starter SrRd RacinG
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Okay check this one out:

4711652050_67f24928c4_b.jpg

That's not the game, is it O.o
 
They don't have to make them look exactly like the Premium cars from the interior.

Agreed.

If one man can make that Bugatti model in just one day, to that quality, then PD could assign every modeler on the team to create interiors for the remaining standard cars. It might mean one further delay, but it'd shut the whiners up.

Interiors the same quality of your Bugatti model would be very, very welcome...
 
Modeling for real time assets is another job..the amount of work according to gt premium standards is exponential compare to other game in the genra.

For example : NFS shift which has really good interior modelisation (doesn't touch GT though) there s only 58 cars.

Anyway, there s nowhere near 100 000 polygons in gt cars, should be more in the 20k range, wich is already amazing piece of mesh for RT (and considering there is as much as 16 cars on track at time).
 
Yes and no. Some circuits we know for sure. Toscana obviously does it, and Kaz has confirmed you can race for twenty-four hours at La Sarthe and the Nurburgring with day/night transitions. Otherwise, it gets a little fuzzier: GT5 has a feature which means you can sync the game's internal clock with the local time for the circuit you're racing at. So if I'm playing GT5 in Australia at 9am on a Sunday morning and I'm racing in Madrid, I can set the game's time to be the same as Madrid time, which is 11pm in Europe. So I'd be racing at night. But I don't know what happens if you happen to sync the clock with the local time when it's dusk or dawn. I'd say the transitions occur, but there's been no confirmation of it.

I'm sure that's just an option.

Some people only get to play a certain time of day, so they don't want to race in a game at the same time of day for every track. I'm sure it'll have settings.
 
Did you read my post? GT5's cars have over 500k polygons. That's five times more detailed than yours.

Sorry typo, my model has 332k poly.

also it depends on the car.

but for a game engine, the less poly to make it look real the more difficult it takes to make...

My Bugatti Type 35 looks pretty much identical to the real Type 35.

im sure PD's 3d artist are way better than me...

here is my mesh, look at the top left corner were it says Tris(thats polycounts) without the wheels

1ruv74.jpg
 
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Link please :)

Sorry I can't find them anymore! 💡
They were on news page in different categories i.e. NASCAR, DAY/NIGHT TRANSITION, MUSCLE CARS, PHOTO TRAVEL, TRACKS, and GT5 vs REAL.6 zipped archives, 8.3MP each = 112MB.I have them on my HDD.
 
Sorry typo, my model has 332k poly.

also it depends on the car.

but for a game engine, the less poly to make it look real the more difficult it takes to make...

My Bugatti Type 35 looks pretty much identical to the real Type 35.

im sure PD's 3d artist are way better than me...

here is my mesh, look at the top left corner were it says Tris(thats polycounts) without the wheels

1ruv74.jpg

Can you make it like doors and bumper falling off when damaged?Or life-like tuning when I can attach spoiler to exact right location?Or it has different shaders at different materials to reflect the light correctly?Maybe dashboard is working?Or physics of this car is life-like?Or it sounds like real?
(i mean these a bunch of different stuff, and we all know it)
 
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