Okay check this one out:
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Very new.
They don't have to make them look exactly like the Premium cars from the interior.
Um... okay... that is actually pretty damn good![]()
That's not the game, is it O.o
Very new.
Suprised to see racing at Dunsfold, given the cross-over nature of the circuit. And is that head-tracking?
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Look at Red Building on the right..
Detailed colosseum:
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Look at Red Building on the right..
Check this out!You can DOWNLOAD ALL GT5 E3 SCREESHOTS in zip format @ japan official site at 8.3MP resolution!They are superb!!!
Look at Red Building on the right..
Yes and no. Some circuits we know for sure. Toscana obviously does it, and Kaz has confirmed you can race for twenty-four hours at La Sarthe and the Nurburgring with day/night transitions. Otherwise, it gets a little fuzzier: GT5 has a feature which means you can sync the game's internal clock with the local time for the circuit you're racing at. So if I'm playing GT5 in Australia at 9am on a Sunday morning and I'm racing in Madrid, I can set the game's time to be the same as Madrid time, which is 11pm in Europe. So I'd be racing at night. But I don't know what happens if you happen to sync the clock with the local time when it's dusk or dawn. I'd say the transitions occur, but there's been no confirmation of it.
Forget it.RAGEEE RAGEEE!![]()
Did you read my post? GT5's cars have over 500k polygons. That's five times more detailed than yours.Example i made in 1 day, with interior (132k polygons)
Did you read my post? GT5's cars have over 500k polygons. That's five times more detailed than yours.
Did you read my post? GT5's cars have over 500k polygons. That's five times more detailed than yours.
Link please![]()
Sorry typo, my model has 332k poly.
also it depends on the car.
but for a game engine, the less poly to make it look real the more difficult it takes to make...
My Bugatti Type 35 looks pretty much identical to the real Type 35.
im sure PD's 3d artist are way better than me...
here is my mesh, look at the top left corner were it says Tris(thats polycounts) without the wheels
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