Yes and no. Some circuits we know for sure. Toscana obviously does it, and Kaz has confirmed you can race for twenty-four hours at La Sarthe and the Nurburgring with day/night transitions. Otherwise, it gets a little fuzzier: GT5 has a feature which means you can sync the game's internal clock with the local time for the circuit you're racing at. So if I'm playing GT5 in Australia at 9am on a Sunday morning and I'm racing in Madrid, I can set the game's time to be the same as Madrid time, which is 11pm in Europe. So I'd be racing at night. But I don't know what happens if you happen to sync the clock with the local time when it's dusk or dawn. I'd say the transitions occur, but there's been no confirmation of it.but is it confirmed night and day for every track???? this thing is not clear:::::
Toscana did, but the demo showcased the transition over the course of one lap, so it was exaggerated; they started in the afternoon and it was pitch dark by the end of the lap. It may well have been accelerated simply to show it off.But I really hope it's safe to assume the Ring will feature those dusk, morning, night effects too? Because really, THAT's important
Toscana did, but the demo showcased the transition over the course of one lap, so it was exaggerated; they started in the afternoon and it was pitch dark by the end of the lap. It may well have been accelerated simply to show it off.
Forza 2 did not have cockpit view!!! So developer for Forza 3 already had car models just add cockpit and some new car!!! GT5 is first game on PS3 wait for GT6 and All cars will be premium!!!
How can they possibly know what the most popular cars are?Exactly my thought and who knows PD may update the most popular standard cars to premium through updates to GT5.
We have seen that some tracks were tagged as "Premium". This could mean that when a track is in Premium mode, that only Premium cars can race there, allowing for extensive damage and other premium features.Not sure if this has been brought up in any other post but im thinking how they will incorporate Standard cars and Premium cars into the career mode?
Obviously it will look too odd having both on the same track because the difference is like night and day.
Now would it be possible that all the standard cars are usable only in Arcade mode? or that in career mode you have to unlock the premium cars before you can race them??
It will defenatly be interesting to see how the incorporate the standard and premium into the career.
As good as it looks, I like the one in the Abbey more.I melt every time I see that picture![]()
They need to put 5 3d artists, then work and rebuild each car form PS2
example 5 artist making 2 cars each day = 10 cars a day and = 300 cars a month (make these cars at least look like Prologue from inside view)
they still have 5 months till release date, in 3 months they can rebuild all cars from PS2
Im a 3d artist and i can make a fully basic modeled car in 1 day.
is there a HD version of that picture?
I want to make it my desktop picture![]()
They need to put 5 3d artists, then work and rebuild each car form PS2
example 5 artist making 2 cars each day = 10 cars a day and = 300 cars a month (make these cars at least look like Prologue from inside view)
they still have 5 months till release date, in 3 months they can rebuild all cars from PS2
GT5's cars have five hundred thousand polygons. Each. Do you regularly handle that many in one go?Im a 3d artist and i can make a fully basic modeled car in 1 day.
Im a 3d artist and i can make a fully basic modeled car in 1 day.
We have seen that some tracks were tagged as "Premium". This could mean that when a track is in Premium mode, that only Premium cars can race there, allowing for extensive damage and other premium features.
I think you'll find they employ more than five artists at Polyphony. Going by Wikipedia, they employ one hundred and forty people.
GT5's cars have five hundred thousand polygons. Each. Do you regularly handle that many in one go?
Key word there is "basic". I'm betting it would take lots more time to create a model to GT standards.
They need to put 5 3d artists, then work and rebuild each car form PS2
example 5 artist making 2 cars each day = 10 cars a day and = 300 cars a month (make these cars at least look like Prologue from inside view)
they still have 5 months till release date, in 3 months they can rebuild all cars from PS2
Im a 3d artist and i can make a fully basic modeled car in 1 day.
Okay check this one out:
![]()
Well in theory that'd be great, but Polyphony has certain quality/accuracy standards that I doubt a model can meet in just a day's worth of work.