[Gran Turismo 5 @ E3 2010] (SEE POST 1!: New Vids, Pics, Interviews!)

  • Thread starter SrRd RacinG
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I bet that will be able only for 'premium tracks'.. (remember the Nürbürgring labelled as premium)..
But I really hope it's safe to assume the Ring will feature those dusk, morning, night effects too:embarrassed:? Because really, THAT's important
 
but is it confirmed night and day for every track???? this thing is not clear:::::
Yes and no. Some circuits we know for sure. Toscana obviously does it, and Kaz has confirmed you can race for twenty-four hours at La Sarthe and the Nurburgring with day/night transitions. Otherwise, it gets a little fuzzier: GT5 has a feature which means you can sync the game's internal clock with the local time for the circuit you're racing at. So if I'm playing GT5 in Australia at 9am on a Sunday morning and I'm racing in Madrid, I can set the game's time to be the same as Madrid time, which is 11pm in Europe. So I'd be racing at night. But I don't know what happens if you happen to sync the clock with the local time when it's dusk or dawn. I'd say the transitions occur, but there's been no confirmation of it.
 
But I really hope it's safe to assume the Ring will feature those dusk, morning, night effects too:embarrassed:? Because really, THAT's important
Toscana did, but the demo showcased the transition over the course of one lap, so it was exaggerated; they started in the afternoon and it was pitch dark by the end of the lap. It may well have been accelerated simply to show it off.
 
Toscana did, but the demo showcased the transition over the course of one lap, so it was exaggerated; they started in the afternoon and it was pitch dark by the end of the lap. It may well have been accelerated simply to show it off.

yes i quote.. it was purely a demostration...

yesterday in twitter honda ask him about rain and weather, kaz answer MAYBE...
he doesn't answer NO, so it could be really a part of the bombs remained for the TGS :sly:
 
Forza 2 did not have cockpit view!!! So developer for Forza 3 already had car models just add cockpit and some new car!!! GT5 is first game on PS3 wait for GT6 and All car’s will be premium!!!
 
Forza 2 did not have cockpit view!!! So developer for Forza 3 already had car models just add cockpit and some new car!!! GT5 is first game on PS3 wait for GT6 and All car’s will be premium!!!

Exactly my thought and who knows PD may update the most popular standard cars to premium through updates to GT5.
 
Guy's,I really think that all of you will have more disappointment with the standrad tracks!!I mean,we all noticed that all the tracks in E3 demo are a Premium!!so
-Premium cars,have 500kpolygones,great texture,damage....
-800 standard cars from Gt4-Gtpsp upscaled without damage end less details,texture's and sadly without cockpit view!!
Now we can do the same though about standard circuit and Premium circuit:
-Premium circuit,like the Ring,Top gear,Suzuka,Roma....will have a great details and texture with day-night cycle +16 cars...
-Standard circuit from Gt4(NewYork,Seattle,Laguna seca...) upscaled with less details and without day-night cycle and with only 8cars!!
Could this be the next big disappointment for Gt-community??
 
I think your wording needs work. While Standard circuits would have less detail, I think you'll find they have less detail relative to Premium circuits. At the very least, they'll be of the same quality as they were in GT4. Probably better.
 
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Pimp my ride on this:

4711613942_ff986b88a1_b.jpg
 
Not sure if this has been brought up in any other post but im thinking how they will incorporate Standard cars and Premium cars into the career mode?

Obviously it will look too odd having both on the same track because the difference is like night and day.
Now would it be possible that all the standard cars are usable only in Arcade mode? or that in career mode you have to unlock the premium cars before you can race them??

It will defenatly be interesting to see how the incorporate the standard and premium into the career.
 
Not sure if this has been brought up in any other post but im thinking how they will incorporate Standard cars and Premium cars into the career mode?

Obviously it will look too odd having both on the same track because the difference is like night and day.
Now would it be possible that all the standard cars are usable only in Arcade mode? or that in career mode you have to unlock the premium cars before you can race them??

It will defenatly be interesting to see how the incorporate the standard and premium into the career.
We have seen that some tracks were tagged as "Premium". This could mean that when a track is in Premium mode, that only Premium cars can race there, allowing for extensive damage and other premium features.
 
They need to put 5 3d artists, then work and rebuild each car form PS2

example 5 artist making 2 cars each day = 10 cars a day and = 300 cars a month (make these cars at least look like Prologue from inside view)

they still have 5 months till release date, in 3 months they can rebuild all cars from PS2

Im a 3d artist and i can make a fully basic modeled car in 1 day.
 
Nice shot but I have seen equally good shots in FM3's photomode. Can't wait to see the detail in person.

They need to put 5 3d artists, then work and rebuild each car form PS2

example 5 artist making 2 cars each day = 10 cars a day and = 300 cars a month (make these cars at least look like Prologue from inside view)

they still have 5 months till release date, in 3 months they can rebuild all cars from PS2

Im a 3d artist and i can make a fully basic modeled car in 1 day.

Don't you think that if it was that easy they would have done that?
 
They need to put 5 3d artists, then work and rebuild each car form PS2

example 5 artist making 2 cars each day = 10 cars a day and = 300 cars a month (make these cars at least look like Prologue from inside view)

they still have 5 months till release date, in 3 months they can rebuild all cars from PS2

I think you'll find they employ more than five artists at Polyphony. Going by Wikipedia, they employ one hundred and forty people.

Im a 3d artist and i can make a fully basic modeled car in 1 day.
GT5's cars have five hundred thousand polygons. Each. Do you regularly handle that many in one go?
 
We have seen that some tracks were tagged as "Premium". This could mean that when a track is in Premium mode, that only Premium cars can race there, allowing for extensive damage and other premium features.

But was there not a vid that showed two rally cars racing on a premium track at night? I think it was on Tuscany (if its spelled correctly).
 
I think you'll find they employ more than five artists at Polyphony. Going by Wikipedia, they employ one hundred and forty people.


GT5's cars have five hundred thousand polygons. Each. Do you regularly handle that many in one go?

Key word there is "basic". I'm betting it would take lots more time to create a model to GT standards.


Example i made in 1 day, with interior (132k polygons)


http://samsite-x.deviantart.com/art/Bugatti-Type-35-143767725?q=&qo=

http://samsite-x.deviantart.com/art/Bugatti-Type-35-rear-view-143868654?q=1&qo=1

http://samsite-x.deviantart.com/art/Bugatti-Type-35-cockpit-view-143865055?q=1&qo=1
 
They need to put 5 3d artists, then work and rebuild each car form PS2

example 5 artist making 2 cars each day = 10 cars a day and = 300 cars a month (make these cars at least look like Prologue from inside view)

they still have 5 months till release date, in 3 months they can rebuild all cars from PS2

Im a 3d artist and i can make a fully basic modeled car in 1 day.

Well in theory that'd be great, but Polyphony has certain quality/accuracy standards that I doubt a model can meet in just a day's worth of work.

Though very nice work on that model. 👍
 
Well in theory that'd be great, but Polyphony has certain quality/accuracy standards that I doubt a model can meet in just a day's worth of work.

They don't have to make them look exactly like the Premium cars from the interior.
 
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