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It does look quite bad on the exterior replays. I wouldn't say it was a bug though - PD clearly must know about it. I mean - I can't believe that they didn't sit down and watch at least one replay in the wet? I guess its something they have to let go, in order to keep the graphics/framerate at the standards needed?
Everyone knows the replays only run at 30fps and I'm afraid we've seen smoke and so on before (done better). The issue is clearly z-order related regarding those particular spray effects and should be a fairly straightforward fix really.
Examples...
The spray effect buffer will be lower-res than the main buff, but it's so not so much DoF blur to blame for pixelation, good example is GT5P - you won't see these shimmering outlines just due to DoF blur.
Also GT5P with smoke http://www.youtube.com/watch?v=cWimgGVXmUM shows correct effect. i.e. car merges better with white smoke - see pic below for GT5P - apologies for quality. Interestingly enough, there's not much difference between water, dirt or snow spray other than the colour. I'd prefer to see that toned down a touch and a little less "thick".
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