That's exactly one of the most exciting aspects I'm looking out for, not going for the easy route...
And how you expect that people would learn driving that way ? Where 1 mistakes makes total failure. Not everyone are pro at GT from start !
I think that's already confirmed that AI is more and more challenging how u progress the carrier while at start is totally stupid ( again for same reasons )..
And i can't believe how stupid it would be that i need to finish the race while avoiding all the kamikaze AI cars ....
And how you expect that people would learn driving that way ? Where 1 mistakes makes total failure. Not everyone are pro at GT from start !
I think that's already confirmed that AI is more and more challenging how u progress the carrier while at start is totally stupid ( again for same reasons )..
And i can't believe how stupid it would be that i need to finish the race while avoiding all the kamikaze AI cars ....
Dont talk about his game you know how he can get. Im really gonna laugh when the real damage is shown on how many people on this forum panic on this great site.
awesome pics
is the photomode GT4-like? or can you just pause the game and go into photomode (like PGR/Forza). Do you need to finish the race and watch replay to take pics?
I have. Still better than FM3's NFS Hot Pursuit 1 physics.
RBK, could you please upload some videos directly from GT5 to Youtube?
Is that possible?
Thank you!
You don,t change. You said the same thing about when we discover cockpits in standards.
RBK, could you please upload some videos directly from GT5 to Youtube?
Is that possible?
Thank you!
Maybe they will allow me to use my wheel after I 100% on a dual shock.
That would be cool.
Guys this will be the final damage model.
I have it easy, I don't care that much about external damage. I mean, I would like to see it, but I also understand that 1000 cars involves lots of licenses. And it is probably a nightmare to get a damage model everyone is happy with.
I think Kaz didn't want to go down this path because he knew how much of a pain this would be. He knew people would compare his damage model to games like Grid.
To me, the main thing is mechanical damage. I want the consequences to be real, or as real as is possible with the licensing.
I just hope you guys understand that you set yourself up for disappointment when you expect the company with the most licenses to compete with those that have none or very few.
With that said, it is a good comparison in this case to compare to Forza. In reality that may be the only other racer that has around the same number of car licenses. Just never expect to have Grid type damage. That is not possible.
Oh and Great pictures RDK! It's good to see how good those shots can be. 👍
Guys this will be the final damage model.
I have it easy, I don't care that much about external damage. I mean, I would like to see it, but I also understand that 1000 cars involves lots of licenses. And it is probably a nightmare to get a damage model everyone is happy with.
I think Kaz didn't want to go down this path because he knew how much of a pain this would be. He knew people would compare his damage model to games like Grid.
To me, the main thing is mechanical damage. I want the consequences to be real, or as real as is possible with the licensing.
I just hope you guys understand that you set yourself up for disappointment when you expect the company with the most licenses to compete with those that have none or very few.
With that said, it is a good comparison in this case to compare to Forza. In reality that may be the only other racer that has around the same number of car licenses. Just never expect to have Grid type damage. That is not possible.
Oh and Great pictures RDK! It's good to see how good those shots can be. 👍
Guys this will be the final damage model.
I have it easy, I don't care that much about external damage. I mean, I would like to see it, but I also understand that 1000 cars involves lots of licenses. And it is probably a nightmare to get a damage model everyone is happy with.
I think Kaz didn't want to go down this path because he knew how much of a pain this would be. He knew people would compare his damage model to games like Grid.
To me, the main thing is mechanical damage. I want the consequences to be real, or as real as is possible with the licensing.
I just hope you guys understand that you set yourself up for disappointment when you expect the company with the most licenses to compete with those that have none or very few.
With that said, it is a good comparison in this case to compare to Forza. In reality that may be the only other racer that has around the same number of car licenses. Just never expect to have Grid type damage. That is not possible.
Oh and Great pictures RDK! It's good to see how good those shots can be. 👍
Thanks RDK for some awesome photos.
It seems the camera is not moving along with the car, like real life camera rig shot.
I really hope there is an option on camera movement to take beautiful rig shot
Me too, I hope RDK to tell us something about that.........
To me, the main thing is mechanical damage. I want the consequences to be real, or as real as is possible with the licensing.
.....