What would be nice is if the AI was adjustable for offline races, and the level it's set at affects the payout bonus, similar to how the PP formula is currently used with the GT5 weekly challenges.
AI with adjustable levels of difficulty? What crazy world is this?
Sarcasm off it's amazing that PD still haven't grasped this simple concept like everyone else has.
I fully support improved AI. Coming from real world racing I can tell you that driving on a track with GT5 slot cars taking the same lines is NOT racing, it's a passing exercise. It's what we give our new drivers on day 2 in the real world. LOL![]()
Do you realy think that is the final built?
Do you realy think that is the final built?
It certainly brings up a painful question: If they're acting like that after 2.5 years of development, what difference could be made in the final 3-4 months??
Yikes.
... oh well, online is where its at anyway nowadays.
Is it? Who says so? What do the numbers say? How many people play GT5, and how many of those are "online-only" guys/girls?
What percentage of GT5 buyers have a 'less than stellar' internet connection?
I'd be willing to bet that online is looked upon as "Icing" to most player's "cake".
Its the same AI for the past how many months now? Why expect changes to it for a demo on a show floor? If its the same in game its sad but oh well, online is where its at anyway nowadays.
Seriously, let's not put PD under too much pressure.
It's their job.
I'm not entirely sure what can be done to fix the horrendous AI of Gran Turismo. All I ask for is that they stop ramming me at seemingly every given opportunity, or try to sandwich me between their car and a wall when I dive into the inside to overtake. I don't care if they have to remove half the wheels of the AI cars to prevent them from crashing into me, just god damn do it. A game with fraudulent AI is not ready for damage whatsoever in my opinion.
It is also my belief that the abysmal AI is the whole reason why all the races in GT Mode are all "lol start at the back of the pack and the race begins when you cross the lines, because REALISM!!!", instead of the standing start with all the cars bunched up together like the races in GT1 and 2. I've never played 3 or 4, so I don't know if this "lol start from the back and take everybody and hope no one screws you over" race concept started with GT5. But I'm sure such races don't occur in real life, but someone may correct me on that if I'm wrong.
But what I do know is, because of races like ^that, we're hardly ever matched evenly with our opponents specs wise. You would normally have to out-spec and certainly out-drive the AI to win, which provides for some very awkward photo mode moments like "why is there a Prelude in the same race as a RX-7?". Of course, this whole situation is reversed in arcade mode where things are somewhat more fair, so the AI will have to compensate with having better cars than yours, which provides for even more awkward moments like "why is there a 1991 RX-7 overtaking a 2009 Lotus Evora?".
Apologies if my rambling was off topic, but I thought I'd chip in my two cents regardless.
GT is promoted as being an immense single player experience, so yes, it should deliver on its promise.Online gaming is a repetitive bore
A major part of racing is respect both given and earned by racers. This can never be duplicated by a computer algorithm. NEVER!!!
Is this just a flamboyant overexaggeration, or are you actually serious?