Gran Turismo 6 AI discussion

  • Thread starter JBanton
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What would be nice is if the AI was adjustable for offline races, and the level it's set at affects the payout bonus, similar to how the PP formula is currently used with the GT5 weekly challenges.
 
What would be nice is if the AI was adjustable for offline races, and the level it's set at affects the payout bonus, similar to how the PP formula is currently used with the GT5 weekly challenges.

AI with adjustable levels of difficulty? What crazy world is this?

Sarcasm off it's amazing that PD still haven't grasped this simple concept like everyone else has.
 
AI with adjustable levels of difficulty? What crazy world is this?

Sarcasm off it's amazing that PD still haven't grasped this simple concept like everyone else has.

Next thing you know people will be asking for outlandish stuff like Event Creators, Livery Editors, a Paint Shop...errrrhhh..wait...:sly:
 
I fully support improved AI. Coming from real world racing I can tell you that driving on a track with GT5 slot cars taking the same lines is NOT racing, it's a passing exercise. It's what we give our new drivers on day 2 in the real world. LOL :lol:
 
I fully support improved AI. Coming from real world racing I can tell you that driving on a track with GT5 slot cars taking the same lines is NOT racing, it's a passing exercise. It's what we give our new drivers on day 2 in the real world. LOL :lol:

You should stay away from both multiclass racing IRL and online play then. Lol.

Coming from 20 years of video gaming experience, I've seen better AI than GT5. Far worse online play, too.

Hope GT6 is a step up nonetheless.
 
Do you realy think that is the final built?

Doesn't matter, but that was still too damn funny XDD.

If it is close to it though well a lot of people will be doing this :nervous:

I can understand engine sounds getting overhauled through a patch A.I though Bump that noise.
 
Do you realy think that is the final built?

It certainly brings up a painful question: If they're acting like that after 2.5 years of development, what difference could be made in the final 3-4 months??


Yikes.
 
I don't know how hard can it be to program AI but they did highly decent job in GT2 so I think GT6 should bring some serious improvements. If console itself is making trouble I still believe that simple three pats could be implemented:

Fastest line though corners when there are no other cars in AI vicinity (1),
Outside line when player/other AI is sticking inside (2)
Inside line when player/other AI is naturally driving outside (3).

Once risk for collision is avoided (usually either player/other AI will overtake it or fail to do so) AI would complete the corner and return to path #1.

Maybe not the best idea but sure is simple and it would look much better on replay. At some point it may even replace human online drivers.
 
It certainly brings up a painful question: If they're acting like that after 2.5 years of development, what difference could be made in the final 3-4 months??


Yikes.

This is true again a lot of people should be....:nervous:
 
Its the same AI for the past how many months now? Why expect changes to it for a demo on a show floor? If its the same in game its sad but oh well, online is where its at anyway nowadays.
 
... oh well, online is where its at anyway nowadays.


Is it? Who says so? What do the numbers say? How many people play GT5, and how many of those are "online-only" guys/girls?


What percentage of GT5 buyers have a 'less than stellar' internet connection?

I'd be willing to bet that online is looked upon as "Icing" to most player's "cake".
 
Is it? Who says so? What do the numbers say? How many people play GT5, and how many of those are "online-only" guys/girls?


What percentage of GT5 buyers have a 'less than stellar' internet connection?

I'd be willing to bet that online is looked upon as "Icing" to most player's "cake".

Im talking about competition, buddy. As for your questions, find the data, its out there somewhere.
 
So I jumped on F1 2013 last night and played classics. And what fun, at the start of the race the AI would run gaps and block if you were behind going into turn 1. couple that with the race distance eliciting marbles just off line in the corners and what a blast, you can make the off line deep braking in the later stages of the race without serious heartburn. And the AI make for some exciting racing.
 
I am not getting GT6 at launch, PD is not giving us any info on the Game itself other then tracks, physics. What is the career mode like? PD is years behind with regards to the game portion of GT. The lack of info is telling IMO.

I am waiting for reviews and word of mouth before i get another GT game. If the ai and career mode are not improved much it will be the first GT game I don;t ever buy.
 
Its the same AI for the past how many months now? Why expect changes to it for a demo on a show floor? If its the same in game its sad but oh well, online is where its at anyway nowadays.

Umm no, a small fraction of players actually play online, Only 20% of gamers actually play regularily online on console. Most still prefer SP experiences.

Online gaming is a repetitive bore.

COD sells 20 + million, yet only a fraction of that are playing MP matches.
 
💡 I can imagine a 2.16 update having different AI levels. Beginner (AI acts like they do now), Intermediate (AI acts a little aggressive), Advanced (AI acts really aggressive), Expert (NFS Style! :dopey:). It's a distant possibility, but PD can do it if they had just a little encouragement.

By a little, I mean a full on strike. :sly:

Seriously, let's not put PD under too much pressure.
 
It's their job.


I'm saying(Means I agree) Before GT5 PD was never under this pressure because we had gotten use to each GT game delivering the goods in grand fashion(Seriously).

In a way I'm kind of glad they are under some pressure because now they realize they can't just skate by with their history now given how bad GT5 has been viewed.
 
I never found the AI to be great in GT5 by any means, but more than not it didn't affect my enjoyment too much. I would love for the AI to rid of the robotic, stick to the driving line BS. Being "more aware" of their surroundings (me) would be nice as well as being more aggressive and see them take risks from time to time. Cornering speeds need to be increased....I could go on forever. My opinions should be taken lightly as I am completely ignorant in what programming and hardware is required for such examples.
 
I'm not entirely sure what can be done to fix the horrendous AI of Gran Turismo. All I ask for is that they stop ramming me at seemingly every given opportunity, or try to sandwich me between their car and a wall when I dive into the inside to overtake. I don't care if they have to remove half the wheels of the AI cars to prevent them from crashing into me, just god damn do it. A game with fraudulent AI is not ready for damage whatsoever in my opinion.

It is also my belief that the abysmal AI is the whole reason why all the races in GT Mode are all "lol start at the back of the pack and the race begins when you cross the lines, because REALISM!!!", instead of the standing start with all the cars bunched up together like the races in GT1 and 2. I've never played 3 or 4, so I don't know if this "lol start from the back and take everybody and hope no one screws you over" race concept started with GT5. But I'm sure such races don't occur in real life, but someone may correct me on that if I'm wrong.

But what I do know is, because of races like ^that, we're hardly ever matched evenly with our opponents specs wise. You would normally have to out-spec and certainly out-drive the AI to win, which provides for some very awkward photo mode moments like "why is there a Prelude in the same race as a RX-7?". Of course, this whole situation is reversed in arcade mode where things are somewhat more fair, so the AI will have to compensate with having better cars than yours, which provides for even more awkward moments like "why is there a 1991 RX-7 overtaking a 2009 Lotus Evora?".

Apologies if my rambling was off topic, but I thought I'd chip in my two cents regardless.

AI engine driven my Michael Schumacher tecnhonlogy ... :-)
 
Online gaming is a repetitive bore
GT is promoted as being an immense single player experience, so yes, it should deliver on its promise.
However, the frustration arises from, again, the little things; online is fun, and a much better experience in terms of racing than anything the AI can provide.

Most seasoned GT players will agree the AI is far from competitive, chess is a simple game with restricted competitive options hence the ease at which Grand Master defeating computer programs have been designed. In order to improve the AI of GT, programmers need to reassess their understanding of the dynamics of competitive car racing (watch some videos of Mansell, Senna, Prost, & Schumacher for starters, perhaps).
 
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I am one of the small fraction of GT5 players that only likes the repetitive bore of online racing.

I quit racing the AI in GT5 as soon as I could afford to buy a Formula Gran Turismo. Then it was grinding on the B-spec Dream Car Championship.

I did that until they came out with the 200% login bonus. Since then, except for a little remote racing (to buy some bling) all of my money has been earned online.

I raced the AI when the GTA/GT6 demo came out. I was shocked at how bad they were.

It seemed like they were brake checking me at every corner. I made an effort to race them cleanly, but after a short time I just said to hell with it and knocked them out of the way.

A major part of racing is respect both given and earned by racers. This can never be duplicated by a computer algorithm. NEVER!!!
 
A major part of racing is respect both given and earned by racers. This can never be duplicated by a computer algorithm. NEVER!!!

Is this just a flamboyant overexaggeration, or are you actually serious?

There are games available that can provide an decent experience in limited circumstances. They're not perfect, but it is nonetheless often better than what you'll find in a random pub room full of 12 year olds. AI today is substantially improved from what it was ten years ago. I imagine that in ten years it will be improved even further.

I will be seriously surprised if in twenty years we don't have AI that can be mistaken for clean, competent racers.

If you're judging what AI is capable of by GT, beware. The AI in GT is especially poor, even by today's standards.

Fifty years ago people weren't sure whether a computer could be made to play chess at a high level. Today you can download a program for free that will destroy grandmasters.
 
Is this just a flamboyant overexaggeration, or are you actually serious?

I am dead serious.
If you race in pub rooms full of 12 year olds (not sure what “pub room” means) you get what you deserve. I race in my room full of mature racers. And respect plays a very large part of how we race.

If you would only take the effort to find good online hosts (and I'm sure there are many) you will see what I am talking about.

There are lots of good rooms out there.
 
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