2. Making the AI have better driving sense. (Monte Carlo anyone?)
At first I figured you were American since you used the name "Monte Carlo", because Americans who don't know motorsports outside of NASCAR use that name, but properly it's "Monaco". The circuit doesn't entirely reside within the district of Monte Carlo, but also spreads into La Condamine, but both are within Monaco. Further, the circuit and the grand prix both use "Monaco" rather than "Monte Carlo" in their names.
The circuit is "Circuit de Monaco" and the grand prix is the "Monaco Grand Prix'", or "Grand Prix de Monaco" in French.
"Could
n't care less". It isn't a matter of belief, opinion, or personal preference. It's a matter of right and wrong, or of yes and no. One says what you mean, and the other is a result of poorly understanding the language. If you could care less, that requires that you at least care somewhat in order for there to be the possibility of caring less, whereas had you not cared at all you couldn't care less because caring less would not be possible.
Before we get any more penalty systems or even a flag system(Nascar) the first thing PD must do is make the A.I dynamic and competitive.
Wow..., NASCAR is the only motorsport that has flags? When did that happen? When last I checked, flags were pretty common in motorsports.
I would like to see more A.I cars making mistakes like more swerving and being aggressive on other a.i cars on the track.
This.
So many racing games have AI drivers that make no mistakes, which isn't realistic. Humans screw up sometimes. Even professional drivers in the world's top motorsports divisions make mistakes here and there. They might not always be huge errors, but they at least lock up or misjudge here and there. In Forza, especially at lower AI skill levels, the AI drivers make more errors, as real humans would.
So how do you explain multi platform titles that also appear on the PS3 with excellent AI, Formula 1 is on PS3 but it's AI is the same as on xbox/PC.
People who don't understand hardware pull bullcrap excuses out of their butts.
The Ps3's Cell CPU is a lot faster than the 360's, so it's better suited for AI and physics.
360 has a stronger gpu than the Ps3 though.
Nah, PS3 fanboys make PS3 out to be massively superior to the 360 but in actuality their hardware performance is pretty similar; much more so than between the last-gen consoles or between N64 and PSX before that.
Stop whining about A.I. If you want a competitive race, use a slower car. There's almost no need to change A.I.
It isn't the player's responsibility to compensate for poor AI. If two NFL teams play each other and Team A is absolutely dominating Team B, Team A shouldn't have to tie their right arms behind their backs to get more of a challenge from Team B, but rather Team B needs to stop sucking so hard.
Forza has long got this right. Each event has performance class restrictions (PI, which PD later borrowed from for PP) and this keeps the competition close, especially in FM4 where the AI now upgrades their cars to be pretty well maxed out in class since it's expected that the player will also try to push their car's PI to the maximum allowed. When the AI is in cars of similar performance and when playing on a more professional difficulty setting, the AI can really challenge most players without them needing to deliberately come in with inferior cars.