- 313
- lebes14
marcus_warps3 hardware doesn't have jack to do with ai.
Polyphony put so much effort into including 10-15 copies of each car to reach 1000 cars (which, imo, is too much for one game and uses lots of memory) that they didn't put enough into the ai, which, year by year is getting worse and more stale.
I was playing a bit of nfs shift, and was challenged a bit more but instead of being bricks of cement when you try to spin them (as in gt5), they react to the contact. If there is one area that gt got half-right, is the pack racing at daytona. I say half-right because while the draft literally negates any hope of breakaways, the draft can still get you to unrealistic speeds.
Furthermore, an option for the nscs cars like a restrictor plate should be added. It shouldn't be that hard to do, just a little tweak on the physics. Getting the same lap times as a car running the plate requires 80 extra horsepower (around 530 hp in gt5 to 450 hp in 2011) to do 47's, and you'll pull more speed in the draft.
The ai needs pit strategy. Instead of pitting at the limit of tire grip, pit in relation to opponents. For example:
[*]if there are 20 laps to go in the endurance race, then the ai will pit varying from 22-16 laps to go.
[*]if there is light rain, ai may or may not pit for inters, but a fresh dry compound with no fuel. The full stop will be on inters, or full wets.
[*]conversely, if the rain stops, some ai may gamble and remain on wet compounds, whereas others will immediately switch to a dry compound.
I would also like to see a feud/ally system eventually. In this system, relations with certain ai opponents, will cause them to react based on how you race them. For instance if you act like an ass, they will treat you like one. If you race them cleanly, they'll return the same courtesy. Relationships, positive or negative, affect which race, tier of event, which cars, and how many times their name is generated. Some ai with positive relations can even join you in endurance races, as a teammate, similar to rd:grid but different, or as an opponent, either with positive relations or negative relations.
But that's just a little bit of what i want to see as far as improvements to the ai is concerned.
+1 I completely agree with everything you said
Last edited: