Welcome back, D. You forgot this:
You're going to have to make several dozen more of those, because a number of us have been saying what I said since the first Forza. Take Griffith500's recent posts for instance.
But a real HD Course Maker? More than 16 cars on track, especially online? Proper headlights for more than two or three cars in night races? A massive jump in physics and A.I.? 3D at 60fps? A Movie Maker? Realistic damage? Serious multiclass racing?
All potentially possible, sure. So are a lot of things when we're just guessing.
No, not even. You aren't going to see raycasting all over the place in new games this year as RSX magically gets several hundred more processor cores, or PS3 another half a gig of ram, out of a software update, doesn't work like that. The reason the Movie Maker wasn't possible is because of the ram limit of PS3, and it's not getting a ram upgrade. Amazing newfangled additions to GT6 will require a new console.
I can think of a reason to not want the next GT on PS4; the lengthy wait. We got fed the line of GT5 taking so long because it was the first of the series on a new console.
You're having selective memory on that. Kaz went out of his way in a number of interviews to mention that the team was taking exponentially more time in modeling, because they always strive to push the Playstation as far as it will go in rendering power. He admitted that he and the team went a little overboard with their creations, making Premium cars and tracks to a level suiting a hypothetical PS4. Yes, getting the game engine solid took more than a couple of months too, but the real work burden was the Premium content, 230 some odd cars and a dozen locations or so after at least four years of work.
And as has been hammered into the ground by the gaming press since before the PS3 even launched, the Cell architecture requires some very finnicky well-timed programming. Not just to maximize the performance, but to keep games from crashing. Anyone intending to make a game port figured out early on that they had to code their game for PS3 first, or there would be a lesser product for it if they went the 360 route initially. This undoubtedly added some overtime to the software engineers at PD as they made the physics and graphics builds of Prologue and GT5 itself.
PS4 is little different than the PC kits the developers are working with, except they have the luxury unlike PC gaming devs of not having to work around a Windoze shell. So no, I don't expect any game to take more time to create this next generation, except as in the case of Gran Turismo, for the modeling teams to work overtime building and painting even more detailed scenery and "props."
So let me get this straight....
You're implying Turn 10 takes ideas from a competitors fan forum and implements them in its game, all while Polyphony pay no attention to said fan forum or ideas.
Is that right?
Doesn't exactly paint Polyphony in a good light, ignoring fans while Turn 10 actually "listens", even going to the length of investigating what fans from other games want.
Sure. I guess you forgot how the fans wanted more content in GT4, and PD added so much, we didn't get it for more than four and a half years, the longest wait for a game of that generation. Or that GT4 had NOS, another fan request. Or that GT5 had Race Mod - on a handful of cars, but still. Or it had drift competition, which had been begged for since GT4. Or more Photo Mode locations. Or the ability to collect racing helmets and suits. Or to have real weather and time of day changes - on a few tracks, but still. Or a Course Maker. Even horns was asked for here by fans.
Yes, that's right.
What confuses me is why PD has not gone to a a bi-yearly release cycle like Forza. Really, why not just release what they have finished every 2 years? So many problems will be done away with if that happened.
(snip) If they had a 2 year release cycle GT6 would have released a few months ago and everyone would have been happy.
You can
stop right there! (in a good way)
This is what I want and I imagine many would agree. When you typed this paragraph, I bet you began to realize the potential of another GT title on the same console. Although you minimized it with your next statements and the word "but", I still believe you see the big picture. And that picture will probably come later this year on a console we already own.
I think I'll kind of mush these two together.
On the two year cycle, there is one crucial difference between SONY and Microsoft. Microsoft is insanely rich. Rich enough to make Bill Gates the wealthiest man on the planet for a time. MS funds Turn 10 to an undisclosed amount, and then furthermore, contracts out work to a number of clients, which for Forza 4 included a Hollywood production firm to help develop a new graphic engine for them, and most likely for a hefty fee. We know that back in 2009, SONY had spent as much as $80 million on GT5, but Forza 4, hardly a clue. I saw mention of a possible price tag of $120 million or more at one or two gaming news sites, but those pages vanished the same day.
When you have four or five software houses modeling content, you can achieve a two year lifecycle for your game much more easily. Of course, Forza is also notorious for those models having issues, such as when you want to paint a car and some of the surfaces don't properly support the graphics you made. But sure, if SONY would just dump tens of millions more into the coffers, Gran Turismo could be much bigger, or arrive sooner. But SONY can't afford to give Kaz a blank check like that.
On the PS3 version, I know that sometimes I come across as a little glum about that. That's just natural when I'm much more excited over Gran Turismo running on PS4 hardware. We all have GT5, and we like the physics and all the things we can do in that game, at least to the point that we played it, or still are. It is still a great racer, and GT6 on PS3 would definitely be better in some ways. Kaz would massage those resources so there was some processor overhead freed up to manage better A.I., physics and graphics. More Premium content would be available, as much as 300 new cars. There would have to be at least as many offline events as in GT4, and I doubt that B-Spec would be a separate mode. Online should get a tremendous boost in capacity thanks to invstment in the PSN backbone and server assets, with help from Gaikai. Every car would likely have Race Mod capability, and we'll probably see some form of Livery Editor - and with that, I can almost guarantee the end of the dreaded paint chip system, except possibly for some arcane colors. Course Maker should be improved, and the track count should be incredible, possibly including every single course ever seen in a GT game. Heck, I could go on and on. The short of it is that GT6 should be the game we were expecting to have in GT5.
Having said that though, PS4 buyers won't like it, and millions of fans won't either. Like me, they would have prefered by far to have the game built to take advantage of the new hardware. How many cars could be on track at once, we can only guess, but 24 should be easily doable. Since PS4 will be a quantum jump in computing and rendering power over its predecessor, 32 cars may be a reality. Those headlights in night races will actually cast beams from most or all of the cars this time. There will be more than enough ram for a Movie Maker feature. Damage could be on par with what we have in Forza and Dirt. The Livery Editor may have advanced Photoshop-like capability. Weather effects and time of day could be derived from conditions at that time at the race course. An Event Generator could almost be added in as an afterthought. Anything could be included.
It will take time to make GT6 no matter what system it's made for. But the difference is that on PS3, it's going to take time to squeeze the game into the PS3 architecture so it doesn't cause the flaws and hiccups it did in GT5. On PS4, it's going to require Kaz and his team to have the discipline to focus on clear racing elements they want to include, and then execute them well. I don't think that's going to be a problem, since they do have a legacy of four previous games that are still well regarded.
The one thing I want above all else is for Kaz to deliver that sense of being in a race, like he experienced at the Nurburgring 24 Hour events. And I think he can do a lot to give us that.
One more thing on the potential demise of the console gaming industry...
Yeah, right.
I think people forget that while the PC gaming world has become a more focused, smaller market, the console market is as big as ever. It's the market outdoing movies in sales, not PC gaming, and that doesn't seem to be changing in the slightest.