Gran Turismo 6 coming to PS3

A blank canvas takes a long time to fill. Unless you just toss a 5 gallon bucket of paint at it.

Wise words!

So well written. 👍 Now I'm starting to go back to the PS3's side again. :lol: Seriously though, I don't want to wait for GT6 to come out next year just for PS4... The PS3 is the perfect choice this year for Sony, and they seem to be very honest about it being on PS3 too.


After all those years waiting, waiting and waiting. We are on fire. Seriously! PD needs to send us some heavy rain (bad joke) to calm things down... If I have to wait 2 more years for a new GT game I will probably need some medicine to endure the wait.

LOL, I just could wait for GT5 because I was into PC racing games modding... that kept me busy but now I simply can't take on PC gaming anymore... yuck. I'm getting old for that.
 
Whose to say they didn't start filling that blank canvas in 2009? We already know they were part of development process so as long as they knew it was x86 back then they could have started with the code basics.
 
But, wait, there's more! PD will most likely listen to the Japanese community ( Japanese hate the Miata 1.7 but love the Miata 1.8 (not trying to insult anyone)), because they are Japanese, and that's their country. T10 listens to Americans, because that's their country... So, if you ask yourselves, isn't PD trying to listen to their national market first, because they can process requests there easier?


Now, relating to the thread's title:

Marketing's first rule is: "The secret is the business's soul.". Perhaps PD is saying that so fans won't rush buying the PS4, because I bet that production is going to be low and slow in the first couple o' months.
Remind me to learn Japanese.
 
2005 was a different world than 2013. You're talking Pre-great recession, pre-tight credit, pre-dramatic drop in average income, pre-foreclosure crisis. Pre-austerity.

Totally different world. Fewer people than before who have the extra money to buy a new console. Fewer people than before who are still into the "latest and greatest" consumption craze.

Thats right, but iPhones and iPads selllike hot cakes...
 
Whose to say they didn't start filling that blank canvas in 2009? We already know they were part of development process so as long as they knew it was x86 back then they could have started with the code basics.

They've also been collecting assets since GT1.

The same people who bitched about the price of the PS3 when it released, stood in line for days for the revolutionary iPhone. And they have gladly paid ETF every year since for a new one!
 
It is already obvious that we will see a GT for the PS4, and if GT6 was released on the PS3, it would only have major support from sony for about 2 years because of the 10 year life cycle of the PS3. No matter what it I'd sent to, GT6 will sell many copies but will sell more on PS4 in the long run.
 
You're also talking about a time when people didn't spend $600 on a phone or up to $800 on a tablet. It goes both ways, yes times are surely harder than 2005 but people still seem to find the cash for tech.

Thats right, but iPhones and iPads selllike hot cakes...

It's easier to justify a phone or tablet purchase, I'd be able to write either of those off on my tax return, for example, than a pure toy. I'm merely pointing out that the pool of potential consumers has contracted severely.
 
Whose to say they didn't start filling that blank canvas in 2009? We already know they were part of development process so as long as they knew it was x86 back then they could have started with the code basics.

Or maybe they started in 2004 when they received the PS3's specs?


IT'S A SECRET
TO EVERYBODY.​
 
A blank canvas takes a long time to fill. Unless you just toss a 5 gallon bucket of paint at it.

The metaphor of a blank canvas means that anything is possible, not that it will take a long time to complete the picture.

If you're in pre-school and the teacher told you that you need to fill every piece of the paper before you're done with the picture, the metaphor means that something is a pain in the ***. I don't think Kaz meant that though ;)
 
It's easier to justify a phone or tablet purchase, I'd be able to write either of those off on my tax return, for example, than a pure toy. I'm merely pointing out that the pool of potential consumers has contracted severely.

Oh boy, not the smart phone / smart tablet is taking over thing again

Suddenly millions of people are just fine with Angry Birds on their "smart" tablet they see no reason to buy a console and play its exclusives anymore? Suddenly they cant be inconvenienced to boot up a console and play Gran Turismo or Uncharted?

Most people who primarily game on "smart" devices werent console gamers to begin with. They were ultra casual gamers who only decided to start playing because of the simplicity and ease of use. They never were the targeted demographic for consoles
 
It's easier to justify a phone or tablet purchase, I'd be able to write either of those off on my tax return, for example, than a pure toy. I'm merely pointing out that the pool of potential consumers has contracted severely.

I put my PS3 down as a business expense. "Slide show machine"...
 
It's like people think this is a poll.
"Which console should pd develop gt6 for?".
Either is possible, both make sense if you think about it for a minute and ultimately they aren't going to change their mind now.

What we want is irrelevant.
 
Oh boy, not the smart phone / smart tablet is taking over thing again

Suddenly millions of people are just fine with Angry Birds on their "smart" tablet they see no reason to buy a console and play its exclusives anymore? Suddenly they cant be inconvenienced to boot up a console and play Gran Turismo or Uncharted?

Most people who primarily game on "smart" devices werent console gamers to begin with. They were ultra casual gamers who only decided to start playing because of the simplicity and ease of use. They never were the targeted demographic for consoles


When I talk of justifying purchases, I'm specifically NOT talking about 'meeting gaming needs' :lol:


I put my PS3 down as a business expense. "Slide show machine"...
:lol:
 
It doesn't all revolve around just racing games and logitech wheels there are other games out there that are just as good as any simulator/arcade racing game out there.

Of course it doesn't, but the PS3 is the worst selling PlayStation so far. If the PS4 is more expensive than the PS3, then it may sell even worse than that.

Sony has financial problems, in the financial year that ended in March 2012, Sony made a net loss of $5.7 billion:

Some would say that Sony is already a living zombie and that the firm won't survive.
(quote from the article linked above)

The game part of the business is still running at a profit, but from December 2011 to December 2012, the operating income dropped by 86.4%, from 33.8 billion Yen to 4.6 billion Yen, or $53 million.

And the iPad is a very real competitor to the home consoles (Another link to back that statement up). It doesn't do the same thing as a console, but it does a different thing and that may fill the needs of plenty enough gamers to put the consoles out of business for good.

It wouldn't be the first horizontal technology shift we've seen (as opposed from vertical technology shift, when things gets refined, more powerful etc, a horizontal technology shift would be when one piece of technology is replaced by something completely different, following another path). Sony has seen it themselves first-hand, they put their money on Bluray to be the next generation of DVD's (the logical conclusion, as Bluray is a better disc than the DVD - vertical technology shift), only to be caught by surprise when instead streaming and downloading became the new way to deal with movies (horizontal technology shift). In the same way, when Sony is betting their money on a better, more powerful console (vertical technology shift), there is a risk that the next generation of gaming platforms may be something completely different - such as the iPad (horizontal technology shift). Consoles still works as a concept today, but the question is for how long?

If Apple releases an iMeteor, the consolosaurs may very well be doomed.

This is all a worst-case scenario, but ever since Microsoft sacked the Flight Simulator team, I hold nothing for granted in the gaming world.
 
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Welcome back, D. You forgot this:

tin-foil-hat.png


;)
You're going to have to make several dozen more of those, because a number of us have been saying what I said since the first Forza. Take Griffith500's recent posts for instance.

But a real HD Course Maker? More than 16 cars on track, especially online? Proper headlights for more than two or three cars in night races? A massive jump in physics and A.I.? 3D at 60fps? A Movie Maker? Realistic damage? Serious multiclass racing?
All potentially possible, sure. So are a lot of things when we're just guessing.
No, not even. You aren't going to see raycasting all over the place in new games this year as RSX magically gets several hundred more processor cores, or PS3 another half a gig of ram, out of a software update, doesn't work like that. The reason the Movie Maker wasn't possible is because of the ram limit of PS3, and it's not getting a ram upgrade. Amazing newfangled additions to GT6 will require a new console.

I can think of a reason to not want the next GT on PS4; the lengthy wait. We got fed the line of GT5 taking so long because it was the first of the series on a new console.
You're having selective memory on that. Kaz went out of his way in a number of interviews to mention that the team was taking exponentially more time in modeling, because they always strive to push the Playstation as far as it will go in rendering power. He admitted that he and the team went a little overboard with their creations, making Premium cars and tracks to a level suiting a hypothetical PS4. Yes, getting the game engine solid took more than a couple of months too, but the real work burden was the Premium content, 230 some odd cars and a dozen locations or so after at least four years of work.

And as has been hammered into the ground by the gaming press since before the PS3 even launched, the Cell architecture requires some very finnicky well-timed programming. Not just to maximize the performance, but to keep games from crashing. Anyone intending to make a game port figured out early on that they had to code their game for PS3 first, or there would be a lesser product for it if they went the 360 route initially. This undoubtedly added some overtime to the software engineers at PD as they made the physics and graphics builds of Prologue and GT5 itself.

PS4 is little different than the PC kits the developers are working with, except they have the luxury unlike PC gaming devs of not having to work around a Windoze shell. So no, I don't expect any game to take more time to create this next generation, except as in the case of Gran Turismo, for the modeling teams to work overtime building and painting even more detailed scenery and "props."

So let me get this straight....

You're implying Turn 10 takes ideas from a competitors fan forum and implements them in its game, all while Polyphony pay no attention to said fan forum or ideas.

Is that right?

Doesn't exactly paint Polyphony in a good light, ignoring fans while Turn 10 actually "listens", even going to the length of investigating what fans from other games want.
Sure. I guess you forgot how the fans wanted more content in GT4, and PD added so much, we didn't get it for more than four and a half years, the longest wait for a game of that generation. Or that GT4 had NOS, another fan request. Or that GT5 had Race Mod - on a handful of cars, but still. Or it had drift competition, which had been begged for since GT4. Or more Photo Mode locations. Or the ability to collect racing helmets and suits. Or to have real weather and time of day changes - on a few tracks, but still. Or a Course Maker. Even horns was asked for here by fans.

Yes, that's right.

What confuses me is why PD has not gone to a a bi-yearly release cycle like Forza. Really, why not just release what they have finished every 2 years? So many problems will be done away with if that happened.

(snip) If they had a 2 year release cycle GT6 would have released a few months ago and everyone would have been happy.
You can stop right there! (in a good way) :) This is what I want and I imagine many would agree. When you typed this paragraph, I bet you began to realize the potential of another GT title on the same console. Although you minimized it with your next statements and the word "but", I still believe you see the big picture. And that picture will probably come later this year on a console we already own. ;)
I think I'll kind of mush these two together.

On the two year cycle, there is one crucial difference between SONY and Microsoft. Microsoft is insanely rich. Rich enough to make Bill Gates the wealthiest man on the planet for a time. MS funds Turn 10 to an undisclosed amount, and then furthermore, contracts out work to a number of clients, which for Forza 4 included a Hollywood production firm to help develop a new graphic engine for them, and most likely for a hefty fee. We know that back in 2009, SONY had spent as much as $80 million on GT5, but Forza 4, hardly a clue. I saw mention of a possible price tag of $120 million or more at one or two gaming news sites, but those pages vanished the same day.

When you have four or five software houses modeling content, you can achieve a two year lifecycle for your game much more easily. Of course, Forza is also notorious for those models having issues, such as when you want to paint a car and some of the surfaces don't properly support the graphics you made. But sure, if SONY would just dump tens of millions more into the coffers, Gran Turismo could be much bigger, or arrive sooner. But SONY can't afford to give Kaz a blank check like that.

On the PS3 version, I know that sometimes I come across as a little glum about that. That's just natural when I'm much more excited over Gran Turismo running on PS4 hardware. We all have GT5, and we like the physics and all the things we can do in that game, at least to the point that we played it, or still are. It is still a great racer, and GT6 on PS3 would definitely be better in some ways. Kaz would massage those resources so there was some processor overhead freed up to manage better A.I., physics and graphics. More Premium content would be available, as much as 300 new cars. There would have to be at least as many offline events as in GT4, and I doubt that B-Spec would be a separate mode. Online should get a tremendous boost in capacity thanks to invstment in the PSN backbone and server assets, with help from Gaikai. Every car would likely have Race Mod capability, and we'll probably see some form of Livery Editor - and with that, I can almost guarantee the end of the dreaded paint chip system, except possibly for some arcane colors. Course Maker should be improved, and the track count should be incredible, possibly including every single course ever seen in a GT game. Heck, I could go on and on. The short of it is that GT6 should be the game we were expecting to have in GT5.

Having said that though, PS4 buyers won't like it, and millions of fans won't either. Like me, they would have prefered by far to have the game built to take advantage of the new hardware. How many cars could be on track at once, we can only guess, but 24 should be easily doable. Since PS4 will be a quantum jump in computing and rendering power over its predecessor, 32 cars may be a reality. Those headlights in night races will actually cast beams from most or all of the cars this time. There will be more than enough ram for a Movie Maker feature. Damage could be on par with what we have in Forza and Dirt. The Livery Editor may have advanced Photoshop-like capability. Weather effects and time of day could be derived from conditions at that time at the race course. An Event Generator could almost be added in as an afterthought. Anything could be included.

It will take time to make GT6 no matter what system it's made for. But the difference is that on PS3, it's going to take time to squeeze the game into the PS3 architecture so it doesn't cause the flaws and hiccups it did in GT5. On PS4, it's going to require Kaz and his team to have the discipline to focus on clear racing elements they want to include, and then execute them well. I don't think that's going to be a problem, since they do have a legacy of four previous games that are still well regarded.

The one thing I want above all else is for Kaz to deliver that sense of being in a race, like he experienced at the Nurburgring 24 Hour events. And I think he can do a lot to give us that.

One more thing on the potential demise of the console gaming industry...

Yeah, right. :sly:

I think people forget that while the PC gaming world has become a more focused, smaller market, the console market is as big as ever. It's the market outdoing movies in sales, not PC gaming, and that doesn't seem to be changing in the slightest.
 
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When I talk of justifying purchases, I'm specifically NOT talking about 'meeting gaming needs' :lol:

Hmm seems I mistakened you for eran0004

eran0004
Of course it doesn't, but the PS3 is the worst selling PlayStation so far. If the PS4 is more expensive than the PS3, then it may sell even worse than that.

Sony has financial problems, in the financial year that ended in March 2012, Sony made a net loss of $5.7 billion:



The game part of the business is still running at a profit, but from December 2011 to December 2012, the operating income dropped by 86.4%, from 33.8 billion Yen to 4.6 billion Yen, or $53 million.

And the iPad is a very real competitor to the home consoles (Another link to back that statement up). It doesn't do the same thing as a console, but it does a different thing and that may fill the needs of plenty enough gamers to put the consoles out of business for good.

It wouldn't be the first horizontal technology shift we've seen (as opposed from vertical technology shift, when things gets refined, more powerful etc, a horizontal technology shift would be when one piece of technology is replaced by something completely different, following another path). Sony has seen it themselves first-hand, they put their money on Bluray to be the next generation of DVD's (the logical conclusion, as Bluray is a better disc than the DVD - vertical technology shift), only to be caught by surprise when instead streaming and downloading became the new way to deal with movies (horizontal technology shift). In the same way, when Sony is betting their money on a better, more powerful console (vertical technology shift), there is a risk that the next generation of gaming platforms may be something completely different - such as the iPad (horizontal technology shift). Consoles still works as a concept today, but the question is for how long?

If Apple releases an iMeteor, the consolosaurs may very well be doomed.

Consoles already have little brother mobile platforms like the Nintendo DS and PS Vita which cost way less then a smart iPad. And they already get the big console exclusives like Mario games and Uncharted. Yet they are nowhere near as popular as the consoles.

How many times do I have to say it. Mobile games dont appeal to the core console audience. If given the choice to be "inconvenienced" by playing the latest Assasins Creed on the $400 PS4 and big screen or the "convenient" $400 smart iPad a console gamer will choose the PS4 and big screen solution almost every time.

Mobile wont be stealing enough consumers to matter. Mobile gaming is for super casuals who probably never gamed before but do now thanks to its simplicity etc. The "mobile gaming is 60% of the market" is extremely misleading. I have a couple of sisters who never, ever gamed in their lives but they play Angry birds , cake maker, and a few other stupid mobile games. Put anything on there as complex as Assasins Creed and theres no way they're buying. People like my sisters are the "60%" of the market mobile gaming brags about.

bluray vs streaming isnt quite the same as high powered PS4 vs mobile. For starters, DVD and bluray really are the same thing. They're physical media for movies. One is simply a higher quality then the other. You can compare the PS3 to DVD and the PS4 to bluray. The PS4 wont have long term adoption issues bluray had because PS3/DVD will eventually be phased out. DVD has not and probably wont be phased out for many years to come. That makes blurays fight much tougher. PS4 wont have to worry about PS3 as its lifeline will slowly get cut off until the lights go out for good.

So to be fair you have to compare DVD and bluray sales/rentals to streaming and downloading sales/rentals. Im quite sure DVD and bluray are doing just fine in comparision.

Remember itunes and streaming couldnt even stamp out physical CD audio. Maybe one day they will, but the idea it will take so many years to replace simple 4 mb sound files should be an indicator of how hard it will be to replace a modern HD game or movie using the same methods.

eran0004
This is all a worst-case scenario, but ever since Microsoft sacked the Flight Simulator team, I hold nothing for granted in the gaming world.

The demise of the Flight Simulator team was just another MS blunder. My guess is they decided to put all their PC resources until the Xbox consoles, so they closed Ensemble Studios and whoever else as well. Really stupid and thats why their share prices are what they are compared to 10 years ago
 
maxpontiac
Now while I do agree with what you are saying, I cannot simply rule out GT6 on the PS3 because we simply do not know how far PDI has come on the PS3 hardware.

This is what I originally stated.

Tenacious D
You might have been spoiled by the offerings we got on PS3.

I disagree. I wasn't spoiled by what what I was given on the PS3 because we have only recieved one full GT game. The PS2 for example got two full games as well as the prolouge.

What Polyphony has been able to accomplish over the past two years is hard to judge.

Yes, it is difficult to come to concrete conclusion when it comes to PDI and it's why I won't rule out the possibility of another game coming to the PS3.

Lucas Ordonez is still a consultant for PD, as he mentioned frankly that there would be a wealth of tracks in GT6.

On cars, I expect that another 250 or so Premiums are done so far, depending on how much work was allocated to them.

Both of these sentences you posted have something in common. If GT6 is on the PS3, more tracks and premium level cars are more then possible. I don't see the PS3 holding back GT here.

As I stated before, most consoles are pretty much plumbed of resources by their fourth year. At that point, the focus then becomes how to better manage what you can do with those resources.

Agreed, but it still doesn't mean that PDI and the PS3 haven't broken new ground.

With a GT6 on PS3, I suspect Kaz will work in a similar constraint, and have to take away in one area to give in another. If Kaz did drop GT6 to 720p with some AA, painted simpler distant textures, simplified particle effects or whatever, I doubt that anyone outside of detail freaks like me would know or care. We would see a prettier image without jaggies around smoke, a steady framerate and... well, pretty much that would be enough for GT6 to look distinctly better. I can't see any more headlight cones in night races, more cars on track or extravagant visible damage, because that stuff is computationally intensive. It all depends on what Kaz is willing to give up for something else.

Thanks for explaining and detailing my belief system on WHY I believe there is a strong chance in GT6 coming to the PS3.

Gameplay though, that can be expanded all out of reason. Modeling cars and tracks, polishing graphics, A.I. and physics is the real heavy lifting. A Livery Editor would be up there too, making a basic art program within the game engine, or beefing up the online structure. Coding races is nothing in comparison, so we can have events out the wazoo until they run out of ideas, without even getting to online Special Events. Even an Event Maker wouldn't be that hard to program, which would mean essentially infinite races for you to build as you see fit.

The livery editor is the only feature I see not making it in the PS3 version of GT6 (for reasons you have described. Plus, as you said, having more races and adding an event maker wouldn't be difficult.

But I think this two-system approach would disappoint the fans, SONY and Kaz.

SOME fans would be disappointed, but wouldn't that be the case anyway? Nobody is going to be able to make a game everybody loves so the disappointment of the fans comes with the territory. However, being how there are around 75 million PS3's out there, there is nothing I can think of that would make Sony happier then having their best selling exclusive represented on both platforms. It's a win-win for Sony.

Millions of us would prefer GT6 to be as big and feature rich as possible, and that would require the more powerful system.

Count me in on that number. I want GT6 to be the end all of racing games but I understand that sometimes business has priority over what a fanbase wants. I am not by any stretch of the imagination stating that PDI should disregard the fans, but they should find the perfect balance.

And Kaz will be aching to have his masterpiece on a system which will remove most of the constraints he's had to deal with in PS3.

In all honesty, this is the main reason why I wouldn't mind waiting for GT6 to be on the PS4. I want to see "Vision Gran Turismo" become a reality.

But the money suits in SONY are focused on one thing, making much needed money, so unless Kazunori can be as persuasive as Ken Kutaragi was in bringing PS1 to life, they will likely have the final say

Indeed they will, sir.

This is precisely what I'm hoping, and more of course, and I'm baffled why anyone would want a marginally better GT6 on PS3 when we could "lose our hats" over a Gran Turismo which is a quantum leap better on PS4.

You are baffled? Look below TD because you answered your own dilemma.

Yes, a GT6 on PS3 will be a better game. It can look better. Have a ton of events, more than in GT4. Tons of tracks. 500-plus Premium cars. Livery Editor and Race Mod for all the cars. None of the silly doodads that made no sense in GT5, like the paint chips and XP system (hopefully!).

This would put a smile on my face and provide years of gameplay, hence, I don't see a problem.

But a real HD Course Maker? More than 16 cars on track, especially online? Proper headlights for more than two or three cars in night races? A massive jump in physics and A.I.? 3D at 60fps? A Movie Maker? Realistic damage? Serious multiclass racing?

That sounds great TD and yes, might even be worth the wait.

Don't you guys want a new Gran Turismo that's a lot more than the equivalent of a bunch of patches? Give me the REAL Gran Turismo 6, please.

Of course I do, but....I am stuck in the middle of wanting the ultimate GT experience on the PS4 and getting to play a vastly improved GT on the PS3.

Talk about a first world problem.:ouch:
 
Of course I do, but....I am stuck in the middle of wanting the ultimate GT experience on the PS4 and getting to play a vastly improved GT on the PS3.

Talk about a first world problem.:ouch:
http://[domain blocked due to malware]/instances/400x/36185832.jpg

Obligatory.
 
You're going to have to make several dozen more of those, because a number of us have been saying what I said since the first Forza. Take Griffith500's recent posts for instance.

I stand by the comment. There's little need to look at another community when the official community for Forza offers direct interaction with their fan base. Nevermind the naive idea that (most) suggestions here, for GT, are unique to the genre in any way.


No, not even. You aren't going to see raycasting all over the place in new games this year as RSX magically gets several hundred more processor cores, or PS3 another half a gig of ram, out of a software update, doesn't work like that. The reason the Movie Maker wasn't possible is because of the ram limit of PS3, and it's not getting a ram upgrade. Amazing newfangled additions to GT6 will require a new console.

Misinterpretation; I was stating that in regards to all of those being potential upgrades a PS4-spec GT might have over GT5. Some, maybe all, but at this point, just guessing.

You're having selective memory on that. Kaz went out of his way in a number of interviews to mention that the team was taking exponentially more time in modeling, because they always strive to push the Playstation as far as it will go in rendering power.

Really? So Kaz has never once mentioned that the long wait for GT5 had anything to do moving to a new platform? To throwing away the legacy code and "starting fresh"?

Selective memory, indeed.

He admitted that he and the team went a little overboard with their creations, making Premium cars and tracks to a level suiting a hypothetical PS4.

Which again, is a convenient, loaded statement; when the hypothetical system doesn't even exist, of course one could say their car models are more fit for it. Yet we see them on PS3.

Yes, getting the game engine solid took more than a couple of months too, but the real work burden was the Premium content, 230 some odd cars and a dozen locations or so after at least four years of work.

Is there any proof the game engine was done long in advance, and it was just the modelling slowing release? For that matter; if that's really the case, why have we had myriad updates to the game adding things that are in no way related to the modelling? Why is PD still tinkering with the physics each update?

And as has been hammered into the ground by the gaming press since before the PS3 even launched, the Cell architecture requires some very finnicky well-timed programming. Not just to maximize the performance, but to keep games from crashing. Anyone intending to make a game port figured out early on that they had to code their game for PS3 first, or there would be a lesser product for it if they went the 360 route initially. This undoubtedly added some overtime to the software engineers at PD as they made the physics and graphics builds of Prologue and GT5 itself.

Agreed, absolutely 👍

PS4 is little different than the PC kits the developers are working with, except they have the luxury unlike PC gaming devs of not having to work around a Windoze shell. So no, I don't expect any game to take more time to create this next generation, except as in the case of Gran Turismo, for the modeling teams to work overtime building and painting even more detailed scenery and "props."

A) Never heard of that shell.
B) So you don't think a PS4-spec GT6 would take a very long wait, like GT5, but then in the same sentence, say that you do expect the makers of PD to take extra time? Which is it?

Sure. I guess you forgot how the fans wanted more content in GT4, and PD added so much, we didn't get it for more than four and a half years, the longest wait for a game of that generation. Or that GT4 had NOS, another fan request. Or that GT5 had Race Mod - on a handful of cars, but still. Or it had drift competition, which had been begged for since GT4. Or more Photo Mode locations. Or the ability to collect racing helmets and suits. Or to have real weather and time of day changes - on a few tracks, but still. Or a Course Maker. Even horns was asked for here by fans.

Yes, that's right.

Race mods on a handful of cars, pimp-my-driver customization abilities, and collectible horns? Strange, if another company is "stealing" ideas, how'd these escape their grasps?!

On the two year cycle, there is one crucial difference between SONY and Microsoft. Microsoft is insanely rich. Rich enough to make Bill Gates the wealthiest man on the planet for a time. MS funds Turn 10 to an undisclosed amount, and then furthermore, contracts out work to a number of clients, which for Forza 4 included a Hollywood production firm to help develop a new graphic engine for them, and most likely for a hefty fee. We know that back in 2009, SONY had spent as much as $80 million on GT5, but Forza 4, hardly a clue. I saw mention of a possible price tag of $120 million or more at one or two gaming news sites, but those pages vanished the same day.

Oh great, the money angle again. Apparently you haven't learned, still. Especially in regards to throwing out a made-up number to attempt to strengthen your argument. If there are no sources, then it's a useless number.

When you have four or five software houses modeling content, you can achieve a two year lifecycle for your game much more easily. Of course, Forza is also notorious for those models having issues, such as when you want to paint a car and some of the surfaces don't properly support the graphics you made. But sure, if SONY would just dump tens of millions more into the coffers, Gran Turismo could be much bigger, or arrive sooner. But SONY can't afford to give Kaz a blank check like that.

GT5 was already one of the most expensive games in history to produce. PD has also expanded since it's release. A long time between releases isn't solely down to modelling content; it also has to do with giving a developer free-reign and no set deadline, where endless feature-creep thrives.

Having said that though, PS4 buyers won't like it, and millions of fans won't either. Like me, they would have prefered by far to have the game built to take advantage of the new hardware. How many cars could be on track at once, we can only guess, but 24 should be easily doable. Since PS4 will be a quantum jump in computing and rendering power over its predecessor, 32 cars may be a reality. Those headlights in night races will actually cast beams from most or all of the cars this time. There will be more than enough ram for a Movie Maker feature. Damage could be on par with what we have in Forza and Dirt. The Livery Editor may have advanced Photoshop-like capability. Weather effects and time of day could be derived from conditions at that time at the race course. An Event Generator could almost be added in as an afterthought. Anything could be included.

That level of damage? Possible on the PS3.
Weather effects based on the track's current conditions? Depending on what exactly the weather model can re-create in game, tying it to a location in the real world is most definitely possible on the PS3.
An Event Generator is also possible on the PS3.

It will take time to make GT6 no matter what system it's made for.

Completely true. There's already well over two years since GT5's release though, how much longer should we be waiting?

But the difference is that on PS3, it's going to take time to squeeze the game into the PS3 architecture so it doesn't cause the flaws and hiccups it did in GT5.

One could argue that working to limitations is a skill worth learning/improving.

On PS4, it's going to require Kaz and his team to have the discipline to focus on clear racing elements they want to include, and then execute them well. I don't think that's going to be a problem, since they do have a legacy of four previous games that are still well regarded.

That legacy didn't help GT5, and those games are now nearly a decade in the past. I really am curious what sort of genuine racing influences Kaz and crew will be bringing to the next game, though... 👍

The one thing I want above all else is for Kaz to deliver that sense of being in a race, like he experienced at the Nurburgring 24 Hour events. And I think he can do a lot to give us that.

I think we all want that 👍
 
Sure. I guess you forgot how the fans wanted more content in GT4, and PD added so much, we didn't get it for more than four and a half years, the longest wait for a game of that generation.

The fans wanted more content? God that's rich. I think you could say the same of any sequel to any game ever made.


Or that GT4 had NOS, another fan request. Or that GT5 had Race Mod - on a handful of cars, but still. Or it had drift competition, which had been begged for since GT4. Or more Photo Mode locations. Or the ability to collect racing helmets and suits. Or to have real weather and time of day changes - on a few tracks, but still. Or a Course Maker. Even horns was asked for here by fans.

Yes, that's right.

So, do you have evidence to show that not only Turn 10, but also Polyphony directly takes advice/suggestions from this forum (remembering correlation is not causation)?

I know you wouldn't make any baseless claims....
 
The metaphor of a blank canvas means that anything is possible, not that it will take a long time to complete the picture.

If you're in pre-school and the teacher told you that you need to fill every piece of the paper before you're done with the picture, the metaphor means that something is a pain in the ***. I don't think Kaz meant that though ;)

Um, no. Pre-schoolers will be perfectly content with whatever crap EA tosses out there for Madden 13 (or 14 or whatever damned title they call it) and Activision's annual COD POS.

Us adults realize it takes time to craft a masterful piece of art. You may be fine with tossing a 5 gallon bucket of paint at your assignment and get all excited over a participation trophy. I'd rather have something rich in intricate painstaking detail, that took time to create.

You nor I have no idea what exactly Ka meant, so PLEASE do not speak for him. If you are a publicist for PD or SONY and know precisely what Kaz meant, show your credentials.
 
So, do you have evidence to show that not only Turn 10, but also Polyphony directly takes advice/suggestions from this forum (remembering correlation is not causation)?

If they do their job, they are.

First source: https://www.gtplanet.net/gtplanets-...cars-dlc-and-the-future-of-polyphony-digital/

KY: We’re continuously working to make more and more content for the game, and I think what’s really important is the reactions of our users. We’ve had our DLC and our 2.0 update, and the reaction has been really good so far, but we want to look at the overall feedback to see what we should do from here on, and adjust accordingly

KY: The feedback we receive from our users – the positive and the constructive feedback – really provides energy for our company and really motivates us to do more. I think if we can keep up that relationship with the community, that would be great! Lastly, thank you all for your support!

Second source: https://www.gtplanet.net/forum/showthread.php?t=111878

-Me: how do you get the feedback from the gamres of the game ?

-K.Y: we have a staff that surfs the internet specially looking for such detailes, collected from reviews, forums ....etc.

-Me: is it these informations taken only from japanese gamers?

K.Y: No, we also look into europe and the u.s gamres

Third source: https://www.gtplanet.net/gamescom-the-yamauchi-interview/

Previously we’ve seen you say things about weather, lighting, skidmarks, that you’d add them if you felt they added to gameplay. How much is this the case, compared to community pressure (from sites like GTPlanet) to add things?

“It’s probably evenly balanced”, said Kazunori. We’d interpret this as a borderline tacit admission that our forums – and many other sites – form research for PD, especially with regards to features. We have, after all, seen a recent addition of real-time skidmarks and reverse lights in the latest demo builds, now that there is the software and hardware to achieve it.

---

You nor I have no idea what exactly Ka meant, so PLEASE do not speak for him. If you are a publicist for PD or SONY and know precisely what Kaz meant, show your credentials.

Yes, I know exactly what he meant because that metaphor in that context can only mean one thing: That the PS4 is a great machine to develop for, because it's like a blank canvas, you can chose freely where you want to go, what you want to do, there are no pre-drawn lines that you have to follow. Interpreting metaphors is hardly rocket science.

I don't doubt that developing a good game on any platform takes a lot of time, but that is not what he meant by blank canvas. If that is what he meant, why on earth would they take that quote to the promotional video for the PS4 and show the entire world that developing for the PS4 is a really long process? I'm not saying that it doesn't take long time, but it's nothing you would say when promoting the product.

If someone says "cow", there's no reason to suspect that he may have meant "horse". Unless he is working in the European food industry.
 
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While all that is true Eran, it will still take time to fill the blank canvas. Will it not? I'm looking beyond the simple obvious cliche. Especially with history of cryptic comments that come from PD. Such as "soon".
 
DaveTheStalker
While all that is true Eran, it will still take time to fill the blank canvas. Will it not? I'm looking beyond the simple obvious cliche. Especially with history of cryptic comments that come from PD. Such as "soon".

Of course creating a video game like gt takes time. We know that anyway, so given that we know in which context the phrase is used, we know what the phrase means.
It does not imply that it will take an excessive amount of time, just that the possibilities are not constrained by what they have done before. They can begin anew.
 
Of course creating a video game like gt takes time. We know that anyway, so given that we know in which context the phrase is used, we know what the phrase means.
It does not imply that it will take an excessive amount of time, just that the possibilities are not constrained by what they have done before. They can begin anew.

Well written,:D reminded me of shakespeare me thinks.
 
Well written,:D reminded me of shakespeare me thinks.
Well said indeed Sinbad - though Stiggy, I think Shakespeare would have written it more like this:

This creation of such esteemed entertainment is worthy of the time taken, as any fool knows. So cans't any free man glean the meaning of those prettified words, spoken in this way.

It is not my meaning, nor is there true clarity to gainsay that an age will endure before this heart's desire is come to us. Forsooth: what has passed before, is now past. This new way is as fresh as a spring morn, ripe with hope and expectations.


Probably get ripped apart for that - but it's all in the name of of fun :)
 
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