We are back to square one TD. I agree 100% with you when it comes to the impact GT6 on the PS4 could have. Really I am.
But... (yes, but) why shouldn't Sony capitalize on the PS3 and the PS4? Using your logic, the best way to hit Microsoft would be to attack both platforms, would it not? I can easily see GT6 on the PS3 and the PS4 reaching 4-5 million copies sold each. That would take plenty of cash from MS, correct?
On this point, I have to plead ignorance because the marketing team of major corporations sometimes baffle me. I will have to say though that what I understand of such matters, having dual system releases only works for non-flagship games. It may be different in the case of GT6, and on that, we'll just have to see. Just to repeat in case the class in general hasn't caught this, I'll say that if GT6 is released on PS3, it won't suck. It will be a good game, an improved game. Most of us will love it. But there will be a lot of grousing from fans wanting a sequel released on a system without the constraints of seven-plus year old hardware. I can imagine that some journalists won't be kind, especially if as Earth pointed out rather dramatically, Forza 5 is out on the NeXBox and can accomplish a bunch if not all of what he suggests. That will be a seriously bad day for SONY.
In my opinion though, we actually do need to reinvent the wheel. Throw away games that are locked into being played a certain way. Let the players play according to their preferences. Everyone wins then.
GT is notoriously bad at this. Options simply have never existed for GT Mode.
On this, I'm not too sure. GT4 had so many events to do, I recall that I had a few ways I could go even early on in GT Mode. I made it a point to get the truck races out of the way for instance, as I'm just not a big vehicle fan.
Gran Turismo is never set up like a hockey game, with a definite season mode in which you basically take your games as they come up on the calendar, and the only out you have from that is to play a single quick game apart from all that. GT5 did have that annoying XP system which added an unnecessary hurdle to both racing cars and certain events. I hate that more than anything else in the game, and that did put a glass ceiling over you in the game, forcing you to do races over and over to get the XP up to where you could not just open up events, but cars for those events. But even within the structure of GT5 GT Mode, you had a few options, just fewer than usual because the A-Spec and B-Spec sections were so small and poorly structured.
Now, a bunch of us are asking for options, such as within that definite structure of the real life racing world. Many of us want to see a bunch of GT Mode events arranged sort of like in GT3, long series of races but in a league-like format, something down the food chain of events. Some of us want to see the return of Manufacturing Cup races. Some of us want a Season Mode which is rather like a racing season in a league such as DTM, WRC, BTCC and so on, with a calendar, competitors and points to determine your standing like in the real world. And I could go on. I don't know how much of that we'll see, but I suspect that PD is going to be working on making GT6 a satisfying experience. How many of us it will make happy, we'll just have to see when it ships.
(I don't want to quote the whole thing, just go read it, it's solid gold)
You won't get any arguments from me on your post. I will touch on a few things.
As you and Exorcet stated, the team needs to rethink what racing is all about in GT6, and how the offline game feels. There are still rabbit cars in GT5. They still brake by slamming on them full force. Not only were A-Spec and B-Spec events puny, but way too random and felt slapped together. Online structure wasn't what we hoped, and yes, Seasonal Events were thrown at us haphazardly to fill in the gaps. GT5 was too small and too unfinished feeling. I spend most of my time racing in Arcade Mode to get my racing fix, using it like a baby Event Generator to create races for me, because online is just too much of a crap shoot and waste of time.
I agree with Mark Cerny to an extent. Don't listen to the fans as far as wishlists, but do take proper, actual criticism to heart. Make the game you want, but make sure your vision causes a darn good game to come out of the process. Polyphony Digital knows how to make a good racer. And Kaz has accumulated some great direct racing experience in one of the greatest series there are.
There is a question of how to frame that experience in game terms, but I have confidence that something truly grand can come from PD Towers if they reflect on the good parts of Gran Turismo's legacy, and what other games aren't doing in regard to your suggestion of giving us the feeling of involvement in a real life race series. I need to finish my dream post on that, but I might wait till just before E3.
On the matter of the online system and how it plays, I did say "
mostly lag free."
My take on the SONY presentation is of a console that's even more integrated into the internet than the PC is now. Friends are just a click away, giving you the chance to watch what they're playing, not just ask over a mic. Poke at a show on a PSN service and not just watch a trailer, but some of the show itself. Play a part of a game while it streams it to your PS4. Mark Cerny was painting a mural of a PS Network which was finally 21st Century and had some backbone to handle this kind of traffic from tens of millions of users at once. This is ambitious, but they bought into some net companies besides Gaikai to help them with this. Again, we'll see, but it sounds like they're serious about making online play about the same as offline.
In that regard, PD has to be thinking about what online play means to everyone else playing PC games, and how they can harness the connectivity of the PS4 to wire people together in GT6 seamlessly. Online Race Builder tools have got to be robust and comprehensive, enabling gamers to toss up single fun races, all the way up to the creation of online racing leagues.
Offline too, I want to come back briefly on that. They do need to make the offline racing in GT6 as big a blast as possible. Great graphics are just the start. I'm with the sim guys here who want to see some hardcore gameplay aspects, at least as an option, allowing gamers to face serious racing challenges with strict real world racing restrictions. League racing with league rules. Season Mode which throws you into the racing league of your choice, with a calendar and stat tracking to give you the experience of what it takes to fight a pack of 24 or more competitors for points and the championship. A Career Mode which reflects the real world challenges of a youth starting from a sports car, and shooting for a slot in a professional racing league, with a few tiers to progress through like America's SCCA to ALMS for example. This would incorporate elements such as Race Mod and the Livery Editor to convert a solid sports car to a racing machine meeting the specifications of a league. And no huge cash prizes or prize cars to collect, which will still be available in classic GT Mode.
I'm totally with you on seeing GT6 on some real Playstation hardware, so I'm not even going to consider the seven year old relic. Kaz has likely been thinking the same thing for years now, and thinking about the many things he'd done to GT5 to vex us fans. And not everything has irked us all equally, but he knows where we aren't happy. The power of PS4 will enable all tracks to have weather and time of day changes. Amazing realistic night lighting. Incredible physics, A.I., tire modeling, damage and weather consequences. Gameplay elements like I mentioned above. PSN which can handle a GT Market, kind of like Forza's Storefront and Auction House, where you can buy tunes, decals, entire liveries, even complete race cars. A high def Course Maker. An Event Maker which works offline and on, and online can be used to manage all kinds of tasks, including as I mentioned, building an entire online league, not just a clan or club. The Movie Maker which you mentioned, that PS3's skimpy ram made impossible for GT5.
I know a lot of people think Kaz has lost it in GT5 and just can't recover. I don't share that view. I have faith that the team still knows how to deliver an amazing game to us, and PS4 will enable most of our dreams to come true.