Gran Turismo 6 coming to PS3

Cheers for the correction 👍 *waits for facial capillaries to constrict*

I remember an interview years ago (Benetton era?) where a race engineer praised Schumy's feedback because it was very technical. T10 may have fantastic consultants but do they understand the language of machine code as well as that of their cars?

I don't know but you could ask the same of PD. The point is, is Kaz's feedback going to be any better than another driver with factually more experience? I don't see how.
 
You must have red my post a bit too fast. My opinion on Kaz is based on his games and PD's policy regarding its community... and that's the only thing that matters.

Facts that you don't even deny...I did not make my opinion on what Kaz says or his so called "vision" he never even bothered sharing with us.

He made wonderful games until the 3rd. the 4th was fantastic too but we could already see signs of "lazyness": looked like the game was not really thought or fully tested.(btw: I loved omega boost too)

And now GT5 is a mess, plagued with so many bad decisions it's even ridiculous on some points. Go and see the poll GTplanet did... the list of problems never ends!

To me, Kaz is like those great movie directors that made their masterpiece a long time ago...and now have nothing left to say.

He may be a wondefrul guy IRL... i don't know, but as a GT producer? I think he needs a long break.

I find it weird how everytime I criticize Kaz, people don't even try to deny my arguments but attack me personnally.

And for the record, I wrote: "It seems to me than he isn't interested in GT anymore"... and then backed it up with facts. And you say I speak as if I knew him? :dopey:

What I meant by that was the fact that you seem to feel as though you know he doesn't care about GT anymore.

And you backed this up with many facts I admit, it's just personally I don't see it the same way. Lazy, yes. But I guess this is just a difference of opinion, and we won't really agree on that.

I will agree that GT5 felt sorta half-assed but I don't think this indicates much for GT6. Although if GT6 is released as unfinished as GT5 then I think it's pretty clear that I will start to lose quite a bit of my faith in PD.

Anyways, sorry, it just seemed like your post was somewhat hypocritical to me.
 
I am sure you must. Gran Turismo is video game even though it borders on the SIM side of things. Knowing this and factoring in that the man behind the series actually races professionally, he should be considered knowledged in his field and trusted. It's not fanboyism, it's a simple deduction of facts.

Yes facts. GT shipped without wings that added drag to cars and to this day there is no qualifying.

I wouldn't call Kaz an expert when he comes to racing, but assuming he was, clearly not everything is getting into the game, and it's not because of technical limitations.
 
If what that driver feeds back :lol: is being translated into a video game, it would be helpful if that driver understood the language; so to speak. And I'm sure Kaz still rolls up his sleeves once in a while to have a go - stunning his team with frantic typing and mousing :dopey:
 
I wish we could get back to page 53, when the discussions were about GT6 on the PS3 v PS4. :):ouch:

Anybody still seriously think that PD could make GT6 for PS4 in only about 3 years?
 
I wish we could get back to page 53, when the discussions were about GT6 on the PS3 v PS4. :):ouch:

Anybody still seriously think that PD could make GT6 for PS4 in only about 3 years?

I thought people were bored with that topic? You can argue till you're blue in the face one way or the other, nobody here knows. I'm just waiting until they announce it either way personally.
 
It'd be pretty funny if Kaz was in gtp forums looking at threads about GT6. He proably act like

Kaz: Takes notes. Looks at criticism and crys.
 
I wish we could get back to page 53, when the discussions were about GT6 on the PS3 v PS4. :):ouch:

Anybody still seriously think that PD could make GT6 for PS4 in only about 3 years?

Ok, but you have to admit that it was an interesting read. :sly:

On Topic:
I would just like to know if people who want GT6 on Ps3 are expecting much of a change. I have a feeling that it won't be much more than a corrected GT5..
 
Eks
Ok, but you have to admit that it was an interesting read. :sly:

On Topic:
I would just like to know if people who want GT6 on Ps3 are expecting much of a change. I have a feeling that it won't be much more than a corrected GT5..

Well considering most of us consider gt5 to be more like gt4.75, that wouldn't be a terrible thing.
Realistically, all I would expect is a load of extra cars and tracks, but I doubt the physics or graphics would be much different.
Online could be greatly improved. If it were then that alone would make it worth the money for me.
 
I think that with PS VITA rumors, a GT6 on PS4 might be overload.

Just look at the consequences a PSP GT had on GT5. PD can't multitask well (or at least one title will suffer greatly).

I think with GT5's system already in place, a GT6 can be made in 3 years and with a ton of content.
 
I think that with PS VITA rumors, a GT6 on PS4 might be overload.

Just look at the consequences a PSP GT had on GT5. PD can't multitask well (or at least one title will suffer greatly).

I think with GT5's system already in place, a GT6 can be made in 3 years and with a ton of content.

Agreed. The PSV is the elephant in the room.
 
I thought people were bored with that topic? You can argue till you're blue in the face one way or the other, nobody here knows. I'm just waiting until they announce it either way personally.

Than mind as well lock the thread if no ones knows. At least that's better than us bickering with one another and b*****ing about Kaz...

But everything seems fine now again.
 
Polite bickering is fun. If we start pecking feathers out of each others heads the mods will intervene. OT; I reckon GT6 on PS3 & PSV with crossplay is the safest bet.
 
Polite bickering is fun. If we start pecking feathers out of each others heads the mods will intervene. OT; I reckon GT6 on PS3 & PSV with crossplay is the safest bet.

Hehe, true. It is rather fun seeing others argue though. Oh, and your thoughts about GT6 on PS3 and PSV crossplay sounds great imo. :)

Imagine if that got released, and a GT Prologue was released on PS4.
 
I'd bet on GT6 PS3 and PSV too. If cross buy is implemented, it may help PS Vita sales too which Sony could use outside of Japan, assuming there's people out there waiting for GT Vita to purchase the Vita hardware. I'm one of them lol.
 
Who should PD/Sony try to please

Those who buy the PS4 within the first 12 months, likely PS3 early adopters who are tired of the system and ready to move on

or

Those who bought the PS3 within the last 2 years, have no plans to buy the PS4 for years and who are addicted to the PS3 and see no need to upgrade anytime in the near future as its "too soon"

Really an easy question for me.
 
If it was me, i would give GT6 to PS4 buyers! Because i'm getting tired of the PS3! By the end of this year i will probably not be buying anymore PS3 games!
 
I am still thinking that GT6 is coming for PS4.

The new console will be released this very same year. GT6 wasn´t even mentioned as of yet and I think they are "saving" it for E3 and maybe not.

They are so quiet about it that a PS3 release for me is not logic. As simple as that.

Also we all know they are working in a GT game. If they keep modelling tracks and cars it can be for the current game that they are working on right now. And that is GT6.

Logic just that. Like it or not. But I can be wrong since Murphy laws can be applied too.

It would make sense to be quiet if the PS4 was a secret. But it isn't anymore. So the reason for the silence can't be the secrecy of the PS4, which means it's more likely a case of PD not being ready to show anything for the public yet. That would be equally true for either console.

What is odd is that Sony let the news about GT6 being rumored for PS3 remain while the news about GT6 being rumored for PS4 was instantly removed. One possibility is that GT6 is destined for the PS3 and Sony wanted to kill any other rumor before it causes too much "GT6 is for PS4"-hype, which - if it became a widespread belief - would be a huge disappointment when they announce that it's actually going to be for the PS3. That does make sense.

Another possibility is of course that they wouldn't want a rumor to spoil the real announcement and that they want to keep the mystery of Gran Turismo intact. If everyone knows it's going to be for the PS4 it doesn't get very exciting when they announce that, but if it remains a secret (and is rumored for another console), the announcement is going to have a huge wow-factor.

Personally I find the first scenario more credible, by about 70/30.
 
Here is what you said...

cassiusclay99
i find it weird how everytime i criticize kaz, people don't even try to deny my arguments but attack me personnally.

Yet, you also did this.

maxpontiac-> your fanboyism is pure denial.

With kaz in charge, expect nothing but an arrogant, pompuous, broken mess.

See where I am going with this?

The core of the game, its structure has not moved since 15 years...

Perhaps moving on would best suit you since what Gran Turismo is bothers you so much.

Gt5 is still a terrible mess.

In YOUR opinion. You throw it around as if it's a fact. I have enjoyed GT5 for two years.

My opinion on kaz is based on his games and pd's policy regarding its community... And that's the only thing that matters.

To who, you? Do you actually think PDI is going to listen to any of your ideas no matter how good or right they are when you come off this aggressive? If I worlked for PDI I wouldn't. There have been many thoughtful and polite posts that communicate equally as great ideas all the while being respectful.

He made wonderful games until the 3rd. The 4th was fantastic too but we could already see signs of "lazyness":

In your opinion. GT4 in my OPINION is the best one of them all. The most tracks, cars and events, can't go wrong with that.

Go and see the poll gtplanet did... The list of problems never ends!

Sorry, but as much as I love GTPlanet it only represents a small fraction of the entire population who plays GT5. Here (with numbers rounded up for simplicity).... GTPlanet: 250,000 members. GT5: 9 million purchases.

And for the record, i wrote: "it seems to me than he isn't interested in gt anymore"... And then backed it up with facts. And you say i speak as if i knew him?

As someone else posted, he sees it differently then you do. Again, you need to realize that your OPINION doesn't necessarily mean it's a FACT.

the problem is not what kaz knows or doesn't know. The problem is what he does with it.

I can somewhat agree with that, really I can, but... what may be a HUGE problem to you, isn't to ME.

Other games do it way better than gt....

IF other games are more appealing to you, move on and play them. Seriously.

It's just that pd/kaz became lazy and very unprofessionnal.

If you actually worked for PDI, I might take this statement seriously. But alas, you are just another forum poster with a megaphone announcing his displeasure for Gran Turismo. Do you honestly believe that calling Kaz lazy is going to get you anywhere?

I've seen more often kaz on racing tracks and peeble beach than in his studio answering questions, promoting his game and/or solving problems.

I wasn't aware you were part of his life and documented everywhere he goes. That's kind of scary, friend.

Gt is the biggest franchise and yet they make anouncements through kaz's twitter...and only in japanese for years! No forum. No blog. Nothing. Unprofessionnal and disrespectful to their foreigners fans.

And yet 10 million people purchase each one of their full games by the time it's said and done. You sound as if you are angry because you aren't getting "your way".

These are facts. Not some blind trust in whatever ******** kaz can come with.

No. This is information with your OPINION behind it. By all means, you show me a quote where Kaz says he "doesn't care about GT anymore.

And i laugh at people who talk about kaz as if they knew the guy personnally... Seriously mates... You think reading interviews where he talks about himself gives you a realistic picture of him?

You seem to think it is. You have formulated a belief system off what Kaz is based on interviews, what you see, and the fact YOU don't like GT5. Since you like FACTS so much, the only real fact is that none of us really knows.

He can repeat how consciencious and fastidious he is as often as he likes: Anyone who has played gt5 for 1 hour knows the truth.

Flamebait?

And kaz needs to go.

Looks at GTPlanet (a website set up for all things GT) and roughly 70 million in sales for the series and chuckles.:)

EDIT - I have a hook in my mouth. Thanks.;)
 
Time for another essay.

I don't know but you could ask the same of PD. The point is, is Kaz's feedback going to be any better than another driver with factually more experience? I don't see how.
I don't think you understand the value of having someone in the team with actual racing experience. Someone who is there on hand to direct and oversee gameplay philosophy as well as feedback preliminary racing builds. This would be like hiring Schumacher full time to be a consultant and having a seat at the table throughout GT6's development. I also wouldn't question anyone's ability who was able to accomplish this:

https://www.gtplanet.net/onboard-with-yamauchi-at-the-nurburgring-24h-race/ (2010)
Running at 5th in class, Yamauchi took the wheel and posted his fastest time of the race, a 9.48. That was just after Matsuda had recorded the team’s fastest lap of 9.46.
His lap was the second fastest of the team, and two seconds behind that of a seasoned veteran. At one point, Kaz had the fastest lap. He was also instrumental in advising the team on adjustments to the car to improve lap times. And there are other articles on Kaz's other racing accomplishments. You simply can't dispute this man's knowledge and skill as a racer.

I wouldn't call Kaz an expert when he comes to racing, but assuming he was, clearly not everything is getting into the game, and it's not because of technical limitations.
I have to disagree with this. The team had a number of hiccups and issues to work through. GT PSP urged on the team when Kaz insisted previously he wanted to produce GT5 on PS3 first, and which required the work of the whole team for a time to complete. SONY's insistence on making 3D standard. Having to scrap, or mostly scrap, implementations such as the Movie Maker and the damage builds which didn't please anyone. Weather and time of day transitions on just a few tracks. I think that GT5 could have been a different game if the PS3 had been a little beefier and the team been allowed to focus entirely on GT5.

So anyway, about cassiusclay99 and others wanting to see evolution.

There will be some. Too many people squirm in the grip of their own fears and post as if GT5 is still GT1 with prettier graphics and more stuff. A big addition to GT5 was the drifting aspect, which wasn't in a Gran Turismo game until then. We asked for it and got it way back in that free download in 2006. Some of us asked for a Course Maker, and we got that too. Some here asked for a separate B-Spec Mode, and we got that as well. We asked for the return of Race Mod and... we sort of got that. ;) So you people who insist that Polyphony doesn't listen to us are out to lunch.

Complaining about the traditional GT Mode grind we've always had, I think is misguided. This has always been the guts of Gran Turismo, and I doubt it's ever going away, nor should it. If that's taken out, you can expect a HUGE uproar from fans that will "tsunami" the complaining about Standard cars. I wouldn't like that either. I think the team needs to go back and include in GT6 everything that was popular in the previous editions. Gameplay elements like GT2's Event Generator are brought up by guys like me as things that are almost essential. GT5's Course Maker needs to be beefed up a lot, and made into something resembling the one in ModNation Racers but in HD, and with well designed trackside assets like trees, rails, stands, buildings and so on.

I'm definitely in the camp of wanting to see Gran Turismo "evolve," though I prefer the term advance. Just add to it. Don't take things out that made Gran Turismo what it is. Keep Arcade and GT Mode. Maybe even merge them somehow.

"Evolution" to me means enhancing GT6 with automotive and motorsports oriented features. Not silly "reality TV" nonsense like Top Gear's "bowling" and "soccer." A number of people have asked for things that should be included in GT6 simply because they make sense. More realistic physics, aerodynamics, and a much better tire model. A better gravel model for rallying. A proper damage model is a must. More technical access to the functions of the car, as long as that wouldn't bog down the team in coding the minutia. Surely they could at least have the level of detail as in GT1. Turning off all assists should leave you completely at the mercy of the car, and for some make it undrivable.

A bunch of us have asked for more racing sim aspects in Gran Turismo. Some have complained that this takes GT where it was never intended to go, but I have to disagree, especially when Kaz himself has remarked that he wants to include as many aspects of real world motorsports as he can get in. Having a racing series that is a compacted version of a DTM, BTCC, WTCC, ALMS, WRC or whatever league season would be a fantastic addition to GT6. In fact, I want to see an entirely separate series of such races with a pretty realistic calencar in a Season Mode.

Furthermore, I've been lobbying off and on for something I refer to as Career Mode, a concept I came up with way back in 2005, and I've mentioned in other threads. In this, you begin as a kid with a sports car you enter into an enthusiast league such as our Sports Car Club of America. It would be an amalgamation of that and Polyphony's GT Academy. Alternatively as has been suggested here, you begin with racing karts in an enthusiast Kart League and do the same thing in an abbreviated season. Based on how well you do, you're awarded a cash prize which you can use to buy a new or used sports car and enter the semi-pro league, and I like this idea. Boiled down, this mode reflects the essential of a real world racing career from humble beginnings to racing in the pro league or leagues of your choice, and I'll get into it more in another post.

A lot of things are going to require the power and capacity of the PS4. A Movie Maker apparently can't happen on PS3. Spectating may well require the capacity of PS4. A Course Maker which allows you to build terrain features like the one in ModNation Racers but in HD may only be possible on PS4. Realistic lighting and weather effects, as well as proper damage modeling, will be incredibly easier on PS4 or require that level of technology. Having full race fields of up to 32 cars, maybe more, will only happen on PS4. An Event Maker to harness the potential of such big fields off- or online, such as with multiclass racing, can only be produced on PS4.

A lot of things can only be delivered on PS4, and this is why I want to see GT6 on that system.
 
I have to disagree with this. The team had a number of hiccups and issues to work through. GT PSP urged on the team when Kaz insisted previously he wanted to produce GT5 on PS3 first, and which required the work of the whole team for a time to complete.

Been a good while that I've seen anyone say that with such authority.

:lol:
 
Maxpontiac-> Ok... So you had an epiphany? That everything a poster puts on a forum is actually his opinion! Great find! yes. All I say is just and only my opinion. Just like you actually.
If all you have to say about my posts is : "It's your opinion... not mine!" Or "You don't like GT? Then don't play it and move on..." Then why do you even bother answering mate?

You ignore absolutly all the facts I listed to build my opinion... You don't even bother trying to answer them...

And guess what: I am not writing for Kaz or PD... I write for people who want to discuss, criticize (positively or negatively) PD's work... i force noone to answer me...but if you do, then answer the facts, instead of looping "Your opinion...your opinion".

I find the part where you ask me to quote kaz saying "I m not interested in GT" quite funny actually... If I said "I think Kaz is a wondeful man" you would probably ask me to quote him saying "I am a wondeful man" wouldn't you?

I have an opinion based on facts. If what I see as facts are not facts to you, then say it: which ones? I made a list! It should be easy for you to destroy all my arguments one by one!

If you are not interested in this conversation, please ignore my posts.
 
I have to disagree with this. The team had a number of hiccups and issues to work through. GT PSP urged on the team when Kaz insisted previously he wanted to produce GT5 on PS3 first, and which required the work of the whole team for a time to complete. SONY's insistence on making 3D standard. Having to scrap, or mostly scrap, implementations such as the Movie Maker and the damage builds which didn't please anyone. Weather and time of day transitions on just a few tracks. I think that GT5 could have been a different game if the PS3 had been a little beefier and the team been allowed to focus entirely on GT5.
I'm sure that there were technical issues, and deadlines, and things going wrong. That still doesn't explain a racing game without qualification. I think the only explanation is that PD chose not to add it, which defies logic since GT is a racing game that aims to be somewhat realistic.

That's a huge red flag really, and when you combine it with other things like obvious, but simple omissions in the physics it becomes pretty hard to dismiss.

Complaining about the traditional GT Mode grind we've always had, I think is misguided. This has always been the guts of Gran Turismo, and I doubt it's ever going away, nor should it. If that's taken out, you can expect a HUGE uproar from fans that will "tsunami" the complaining about Standard cars. I wouldn't like that either. I think the team needs to go back and include in GT6 everything that was popular in the previous editions. Gameplay elements like GT2's Event Generator are brought up by guys like me as things that are almost essential. GT5's Course Maker needs to be beefed up a lot, and made into something resembling the one in ModNation Racers but in HD, and with well designed trackside assets like trees, rails, stands, buildings and so on.

I think the argument against it is necessary. GT Mode doesn't need to go anywhere, but it does need to stop being obnoxious and in your face. Not everyone wants to do it. It is not universally fun and the best thing ever, and it's not even realistic so it can't be judged as some kind of sim addition.

The fans know what they want in a lot of cases, and everyone stands to win if the devs realize that. There's no reason to force everyone down the same path. Everyone should have a bit more say in how they play the game.
 
TenaciousD-> Well, I agree with you on everything.

When I complain about the grinding I am not saying it should go away. If some people like that then let it in! Expand the game... don't cut things.
Just don't force me to do it again and again forever. propose me new ways of evoluting in the game. Like combining the grinding and some original challenges that can make you earn a lot... but maybe also lose a lot if you fail. So that at least i can try to find shortcuts.
I like the idea of a true career mode. It should be possible to do that and the GT mode at the same time. the career mode would allow you to drive/win cars that you could not buy before long in the GT mode. let's say you earned 500000Cr grinding... why not betting them on a special event: if you win the race, you get 1 million. If you lose... go back to grinding! Or you could bet cars (which is basically the same as credits)... anything that gives you some control on how you progress in the game. Anything that makes your career different from anyone else's.
We could even have some mini-missions: one would be "road to Le mans". Let's say Le mans is in 2 months (game time) . You have two months to earn enough points to get the special license to be able to engage Le mans. If you miss it: no Le mans for you this year. Or you could try to win a special challenge so that you get a wild card...

And the interesting part in this is that you would not be able to do all the races: you would have to choose... you can't do the Le mans race and a WRC race in the same week-end. That's the kind of stuff I'd love from GT.

I'm sure that there were technical issues, and deadlines, and things going wrong. That still doesn't explain a racing game without qualification. I think the only explanation is that PD chose not to add it, which defies logic since GT is a racing game that aims to be somewhat realistic.

That's a huge red flag really, and when you combine it with other things like obvious, but simple omissions in the physics it becomes pretty hard to dismiss.



I think the argument against it is necessary. GT Mode doesn't need to go anywhere, but it does need to stop being obnoxious and in your face. Not everyone wants to do it. It is not universally fun and the best thing ever, and it's not even realistic so it can't be judged as some kind of sim addition.

The fans know what they want in a lot of cases, and everyone stands to win if the devs realize that. There's no reason to force everyone down the same path. Everyone should have a bit more say in how they play the game.

Exorcet-> 👍

Hey! I got what I think could be a great idea as a career mode.

The game would be based on 3 values: money (the money you earn to buy,repair... and travel!), time (time goes in the game: all races take place at certain dates...some at the same date so you have to choose), and your level as a driver (you rank if you want to call it like that)

Now here is the idea: every year (game time), you need to make some kind of program. Like :"I want to do Le mans 24h, then Monaco Grand Prix, then 12 sebing, etc....). Each of these races requires you to get a certain rank level. YOU would have to pick the best races to joine in order to earn enough money and skill points in time for each race.
You would have to program all your races in advance... knowing that if you want to race in Australia and then in Paris, it would "cost" you one week and a lot of money for the logistic. If you loose the race, you may not make it to Le Mans.
OR you could program many small races in Europe: earn points little by little. Play safe.
When Le mans date has come: you need to have enough time to get there, enough points to engage, and enough money to pay the flight.

Sounds complicated said like this but it actually could be quite easy. All you need is 3 economys: money, time and points. Each race, each trip and each result costs you or earns you time/money/points. you would be in full control of your seasons.

I d love it!
 
Last edited by a moderator:
Been a good while that I've seen anyone say that with such authority.

:lol:
Well, My Little Bronie, I finally found some of what I was looking for. A fuller remark is in a French online article, maybe Joystiq, but it's proving to be quite an elusive beastie. There is an entire thread about it on the board, which if you're the least bit curious isn't hard to find.

The PSP version’s been a long time coming. What challenges has it posed?

There were a lot of obstacles: the small screen, the lesser CPU power, the lower graphics processing power, and the small amount of memory. We went through and checked out a lot of the other racing games on PSP, and there’s not a single one that lives up to the Gran Turismo quality. We had to work very hard to get it to that level.

So what makes a GT game on PSP?

All of it, really – there was an unbelievable amount of material that had to make it on to this machine.

As a percentage, how much of Polyphony is working on this version, as opposed to Gran Turismo 5?

The balance varies from day to day. A lot of companies, when they make a PSP version of a game, license the development out to another company. There were times when 100 per cent of our efforts were on the PSP.
http://www.edge-online.com/features/interview-kazunori-yamauchi/

I think the argument against (GT Mode) is necessary. GT Mode doesn't need to go anywhere, but it does need to stop being obnoxious and in your face. Not everyone wants to do it. It is not universally fun and the best thing ever, and it's not even realistic so it can't be judged as some kind of sim addition.

The fans know what they want in a lot of cases, and everyone stands to win if the devs realize that. There's no reason to force everyone down the same path. Everyone should have a bit more say in how they play the game.
You're kind of saying two different things here, but I get you. However, let me paint this scenario for you. My proposal would give you four different ways to approach GT6, no matter what system it was on.
  • Arcade Mode - possibly combined with GT Mode
  • Traditional grind-o-matic GT Mode
  • Season Mode - pick a league and race a full season purely for points and possible championship
  • Career Mode - as I stated above
And add to this the online racing aspect and an Event Maker, that would give you quite a few ways to approach GT6. In this structure, GT Mode wouldn't be "in your face" any more than any other mode. But I really want this mode to stay for good, because honestly, I love collecting everything, including the Standards in GT5. I've recently taken a break from writing and music work to get back into GT5, been doing Arcade races exclusively with Standard cars for Photo Mode fodder. Plus it's just a blast trying to catch all those leader cars, including the frequent impossible "rabbits." :P

Then of course you have the matter of how "sim" to make Season and Career Modes. I think this should have options, making it as easy, arcade or realistic and strict as you want, all the way to PC sim levels. I think this would make everyone uproariously happy, because you could focus on making GT6 the game you want.

TenaciousD-> Well, I agree with you on everything.

When I complain about the grinding I am not saying it should go away. If some people like that then let it in! Expand the game... don't cut things.
Just don't force me to do it again and again forever. propose me new ways of evoluting in the game. Like combining the grinding and some original challenges that can make you earn a lot... but maybe also lose a lot if you fail. So that at least i can try to find shortcuts.
I like the idea of a true career mode. It should be possible to do that and the GT mode at the same time.

(and then you go on with some suggestions)
While you have some good ideas, and it's cool to find agreement on a whole slew of points, I have a slightly different take on things.

I'm not sure if you've played GT4 or not, but that game had several different ways to work through GT Mode. There was a branching progress path, there were special event challenges, and there were Manufacturer Cup races. All three offered their own rewards for beating them, though usually the same prize money, but with special cars you had to do all three to obtain. Another thing I found interesting was that certain cars were unlocked at different points in the game, and I'm not sure if it was based on your progress, or if you encountered them in a race or what, but they would show up at some point as additional cars you could buy in the dealership.

There were also mystery cars in black paint or carbon fiber that showed up over the course of two years gametime. That sure sparked some interest, and made me want a Livery Editor in GT5 in the worst way.

In regard to your above two posts, I prefer to keep GT Mode and Career Mode separate, so that you don't dip into your bank account in GT Mode to help out with stuff in Career Mode. I'd rather you make or break as in real life in your career.

And what you posted about gamblingand possibly losing money, I'm not really sure about. That could work as a facet of GT Mode. I think your specific ideas about staging events is right where the Even Maker would shine. A tool for creating races and whole series for offline and online play. Say you didn't want to do an entire DTM or Formula GT season. Use the Event Maker to create an event as short or long as you wanted, with specifications and rules defined as you see fit, and with appropriate rewards. So if you only wanted a five or ten race DTM event, whip one up. The Event Maker in GT2 gave you prize money based on difficulty, and I believe a prize car to boot, so it shouldn't be hard to code something like that for GT6.

All of these items should work fine on PS3, and yes, would make me a happy Gran Turismo 6 player. But I still want the mega-goodies a PS4 would bring to the game. I can't help it, the potential has me drooling. ;)
 
Well, My Little Bronie, I finally found some of what I was looking for. A fuller remark is in a French online article, maybe Joystiq, but it's proving to be quite an elusive beastie. There is an entire thread about it on the board, which if you're the least bit curious isn't hard to find.

Hindsight is 20/20, but we all know how well GTPSP lived up to the Gran Turismo quality.


But in the context of the initial quote I was responding to:

I have to disagree with this. The team had a number of hiccups and issues to work through. GT PSP urged on the team when Kaz insisted previously he wanted to produce GT5 on PS3 first, and which required the work of the whole team for a time to complete.

At which point we get to this:
Yamauchi said that he wasn't interested in outsourcing development on Gran Turismo PSP to another developer. He considered the prospect of handing off the driving sim to someone else "unthinkable."

Linky.

Remember that article? I know you've seen it quite a few times, but I'm just curious. Because that interview certainly doesn't sound like GTPSP was something they were "urged" to do; and that's certainly not something Sony forced any of their other first party developers to do for handheld titles. Kaz even said so right there in the article you linked. In fact, that sounds to me like something they (or, rather, Kaz) chose for them to do instead of put the full weight of the team behind GT5.
 
Last edited:

Latest Posts

Back