Time for another essay.
I don't know but you could ask the same of PD. The point is, is Kaz's feedback going to be any better than another driver with factually more experience? I don't see how.
I don't think you understand the value of having someone in the team with actual racing experience. Someone who is there on hand to direct and oversee gameplay philosophy as well as feedback preliminary racing builds. This would be like hiring Schumacher full time to be a consultant and having a seat at the table throughout GT6's development. I also wouldn't question anyone's ability who was able to accomplish this:
https://www.gtplanet.net/onboard-with-yamauchi-at-the-nurburgring-24h-race/ (2010)
Running at 5th in class, Yamauchi took the wheel and posted his fastest time of the race, a 9.48. That was just after Matsuda had recorded the team’s fastest lap of 9.46.
His lap was the second fastest of the team, and two seconds behind that of a seasoned veteran. At one point, Kaz had the fastest lap. He was also instrumental in advising the team on adjustments to the car to improve lap times. And there are other articles on Kaz's other racing accomplishments. You simply can't dispute this man's knowledge and skill as a racer.
I wouldn't call Kaz an expert when he comes to racing, but assuming he was, clearly not everything is getting into the game, and it's not because of technical limitations.
I have to disagree with this. The team had a number of hiccups and issues to work through. GT PSP urged on the team when Kaz insisted previously he wanted to produce GT5 on PS3 first, and which required the work of the whole team for a time to complete. SONY's insistence on making 3D standard. Having to scrap, or mostly scrap, implementations such as the Movie Maker and the damage builds which didn't please anyone. Weather and time of day transitions on just a few tracks. I think that GT5 could have been a different game if the PS3 had been a little beefier and the team been allowed to focus entirely on GT5.
So anyway, about cassiusclay99 and others wanting to see evolution.
There will be some. Too many people squirm in the grip of their own fears and post as if GT5 is still GT1 with prettier graphics and more stuff. A big addition to GT5 was the drifting aspect, which wasn't in a Gran Turismo game until then. We asked for it and got it way back in that free download in 2006. Some of us asked for a Course Maker, and we got that too. Some here asked for a separate B-Spec Mode, and we got that as well. We asked for the return of Race Mod and... we sort of got that.
So you people who insist that Polyphony doesn't listen to us are out to lunch.
Complaining about the traditional GT Mode grind we've always had, I think is misguided. This has always been the guts of Gran Turismo, and I doubt it's ever going away, nor should it. If that's taken out, you can expect a HUGE uproar from fans that will "tsunami" the complaining about Standard cars. I wouldn't like that either. I think the team needs to go back and include in GT6 everything that was popular in the previous editions. Gameplay elements like GT2's Event Generator are brought up by guys like me as things that are almost essential. GT5's Course Maker needs to be beefed up a lot, and made into something resembling the one in ModNation Racers but in HD, and with well designed trackside assets like trees, rails, stands, buildings and so on.
I'm definitely in the camp of wanting to see Gran Turismo "evolve," though I prefer the term advance. Just add to it. Don't take things out that made Gran Turismo what it is. Keep Arcade and GT Mode. Maybe even merge them somehow.
"Evolution" to me means enhancing GT6 with automotive and motorsports oriented features. Not silly "reality TV" nonsense like Top Gear's "bowling" and "soccer." A number of people have asked for things that should be included in GT6 simply because they make sense. More realistic physics, aerodynamics, and a much better tire model. A better gravel model for rallying. A proper damage model is a must. More technical access to the functions of the car, as long as that wouldn't bog down the team in coding the minutia. Surely they could at least have the level of detail as in GT1. Turning off all assists should leave you completely at the mercy of the car, and for some make it undrivable.
A bunch of us have asked for more racing sim aspects in Gran Turismo. Some have complained that this takes GT where it was never intended to go, but I have to disagree, especially when Kaz himself has remarked that he wants to include as many aspects of real world motorsports as he can get in. Having a racing series that is a compacted version of a DTM, BTCC, WTCC, ALMS, WRC or whatever league season would be a fantastic addition to GT6. In fact, I want to see an entirely separate series of such races with a pretty realistic calencar in a Season Mode.
Furthermore, I've been lobbying off and on for something I refer to as Career Mode, a concept I came up with way back in 2005, and I've mentioned in other threads. In this, you begin as a kid with a sports car you enter into an enthusiast league such as our Sports Car Club of America. It would be an amalgamation of that and Polyphony's GT Academy. Alternatively as has been suggested here, you begin with racing karts in an enthusiast Kart League and do the same thing in an abbreviated season. Based on how well you do, you're awarded a cash prize which you can use to buy a new or used sports car and enter the semi-pro league, and I like this idea. Boiled down, this mode reflects the essential of a real world racing career from humble beginnings to racing in the pro league or leagues of your choice, and I'll get into it more in another post.
A lot of things are going to require the power and capacity of the PS4. A Movie Maker apparently can't happen on PS3. Spectating may well require the capacity of PS4. A Course Maker which allows you to build terrain features like the one in ModNation Racers but in HD may only be possible on PS4. Realistic lighting and weather effects, as well as proper damage modeling, will be incredibly easier on PS4 or require that level of technology. Having full race fields of up to 32 cars, maybe more, will only happen on PS4. An Event Maker to harness the potential of such big fields off- or online, such as with multiclass racing, can only be produced on PS4.
A lot of things can only be delivered on PS4, and this is why I want to see GT6 on that system.