This thread isn't "should gt6 be on ps3 or 4?". There's a load of pointless discussion here on the why's and why not's. Pointless because it's as if the decision wasn't made years ago.
Well, this has been an enjoyable thread for the most part, with quite a bit of worthwhile discussion, and I've enjoyed it. And it's not like we have much solid stuff concerning GT6 to yack about yet.
You are right that the easiest thing would be to wrap up whatever work has been done at PD so far and optimize it for PS3. Also to port over the Standard content again for lots of goodies to play with, though that got some mixed reviews as I recall. In addition, the decision has been made as to which system GT6 will be coming out for - probably. It depends on how much Kaz wants to take advantage of that sexy new PS4 architecture, how long it will take to finish GT6 (yeah...
), and how badly SONY wants to load up PS4 with "killer app" games, and nothing is bigger in the Playstation universe than Gran Turismo.
If most of the team spent modeling then why in 5 years did we only get 200 premiums (cars)?
Because there are tracks too, which had to be made. I tried googling for the Premium track list and couldn't find it, but I believe there are around 12 Premium tracks in GT5 like Daytona, London, Madrid and Rome, and those city locations in particular took as much as
two man-years to make, the others around one man-year. That's more than a decade of shared modeling and texture painting.
What's more, the remaining courses had some work done on them to bring them up to snuff for GT5, not to mention what work was done on many of those ported cars from GT4 and 3.
Anyway, I wanted to make another post about what will likely be possible on a new Gran Turismo on PS3 versus what could happen on PS4. Certain things won't matter as far as gameplay. Events will be dependent on the team envisioning them. GT4 had around 200 events on PS2, so the hardware doesn't matter. Online play might, it depends on how much better the PS4 will be at handling such tasks, but considering it will be built to connect more fully with the PS Network, it has the capacity for many features we don't know. Now, as for those possibilities, you will get...
PS3
- A better thought out gameplay structure without the strange experiments, such as the experience point system and paint chips.
- Improved graphics, though the difference might be minor. Night lighting will be similar, headlight cones on very few cars, etc.
- Improved physics, though again the difference may be slight.
- Improved sound.
- Better tire models, again could be slight.
- Improved bot A.I., again could be slight.
- Damage is more likely, and may be very good, but don't hold your breath.
- Time of day transition could be on all tracks.
- Improved weather, though again could be slight, though weather could be on all tracks this time. Fog. Wind could be a factor.
- Up to 16 car fields again.
- More events by far, and more proper themed events, such as DTM race series, WRC, Formula GT, etc. If multiclass racing is included, it will likely be limited to dual class.
- Improved statistics database.
- More Premium content, both cars and tracks. If Standard content is brought over, and Standard tracks are likely, they should be improved over those in GT5.
- Race Modification may be available on most or all cars.
- More tuning options.
- Livery Editor may be available in some form or fashion.
- A proper Paint Shop.
- Better online implementation.
- Course Maker is likely to return, but may only be improved slightly.
- Event Maker, with lots of options useful for creating events offline and online. There may be tools for clan, club and League building and maintenance.
- Improved Photo Mode.
- More modes of play are possible, with sim racing elements such as a separate Season and Career Mode.
- More options, such as user music included in standard lists, skinning options on menus are possible, etc.
- More options on driver views.
- Better replays due to more varied camera placement.
- Better file management.
PS4
- A better thought out gameplay structure, which may include potential made possible only on the more advanced hardware.
- Impeccable graphics, universal near-photo quality. 60 fps replays and 3D. Night lighting will be amazing, with proper lighting dynamics.
- Improved physics.
- Improved sound.
- Much better tire models.
- Improved bot A.I., with more variations between bots. Bots may have specific individual attributes.
- Damage very likely, and may approach simulation level.
- Time of day transition on all tracks.
- Improved weather, and on all tracks. Clouds may be dynamic. Wind will be a factor. Fog. Weather and time of day may be based on real time track conditions.
- Up to 32 car fields, possibly online as well.
- More events by far, and more proper themed events, such as DTM race series, WRC, Formula GT, etc.
- Multiclass racing.
- More Premium content, both cars and tracks. Standard tracks are likely, but they should be improved over those in GT5.
- Race Modification should be available on most or all cars.
- More tuning options.
- Livery Editor will be available, and should be very good.
- A proper Paint Shop.
- Better online implementation taking full advantage of the new PS Network. Much more sharing options, Auction House, user Shops, spectating, passing control of cars to online friends, etc.
- Course Maker is likely to return, and could be a high definition version of the terrain and course builder tool in ModNation Racers, enabling skilled users to recreate any real life or fictional courses.
- Event Maker, with lots of options useful for creating events offline and online. Tools for clan, club and League building and maintenance.
- A Movie Maker with solid editing tools and captioning.
- Much improved Photo Mode.
- More modes of play are likely, with sim racing elements such as a separate Season and Career Mode, as well as others made possible with the more advanced PS4 hardware.
- Extensive statistics database.
- More options, such as user music included in standard lists, many user defining options on menus are possible, etc.
- More options on driver views.
- Better replays due to more varied camera placement. Camera placement may be user editable.
- Much better file management.
- Better fireworks, with dramatic finales. (Yeah, couldn't resist )
And I could go on, but it's early, plus I have to run off to work, blegh. But this is more like it, and I think a real sequel to GT5 with a system with the power of PS4 coming out this year makes this platform choice almost a necessity. I know this is an ambitious dream list, but who knows what work was shelved for GT5 in order to yank it out of the team's hands so we could have it in 2010? And how much more they've been able to do in the intervening two years, especially if it's for vastly more powerful and ram loaded hardware?
And just as a reminder for those who want to compare GT3 and 4 on PS2, GT3 came out within a year of PS2's launch, and the improved and much bigger GT4 came out after four years of development. GT5 proper took more than five years to produce, so PD has likely squeezed as much horsepower from the Cell Engine as they could.