Gran Turismo 6 coming to PS3

If the case of "no big fanbase will be on PS4 because it is a new console, and they are expensive" idea was put into all possible 1st year PS4 games, then it is like saying no games should be made on the PS4's first year.
 
Yep. Pretty definitive. Sort of a let down, cause what can be new and exciting that the haven't already done with GT5?

Can't find the post this was on response too.....

It's already been confined that all Sony first party devs are already working on PS4 titles.

That means:

a)

GT6 is out on PS3 AND PS4 - Unlikely as they are completely different machines so why waste time on both platforms?

b)

GT6 is PS3 and GT7 will be PS4 but again, unlikely as why develop 2 games on 2 platforms?

c)

GT6 is PS4 only.

I'm going with C........
 
Can't find the post this was on response too.....

It's already been confined that all Sony first party devs are already working on PS4 titles.

That means:
Nothing.

Some Sony studios have two teams. That means they could develop on PS4 and PS3. And the sentence all studios develop on PS4 would be still true.

PD could work on a PS4 engine with a small team and finish the GT6 development for PS3.
 
GT5 failed not sucked badly on PS3 why release GT6 on PS3. I rather have it on PS4. I want to use all the new features from the PS4 for GT. The PS3 is know to freeze, loop, turn off for no reason. Why would you want a game that would fall under the PS3 know curses. I'm tired of playing GT5 and either freezing or looping once a day.
 
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Nothing.

Some Sony studios have two teams. That means they could develop on PS4 and PS3. And the sentence all studios develop on PS4 would be still true.

PD could work on a PS4 engine with a small team and finish the GT6 development for PS3.

Unlikely.

PD are already known to have a tiny workforce, They've acknowledged faults with GT5 so imo they are fully behind GT6 being on PS4 and that statement does suggest that.

If anything PD have a small team on a Vita version, not PS3......

Of course this nothing's been confirmed but that's my take on info released so far...
 
PD already has a engine working on PS3 guys... they don't need to start from scratch. The vast majority of programers are probably working on PS4...that does not prevent them from releasing another game (or Spec 3 imo) on PS3.
 
If the case of "no big fanbase will be on PS4 because it is a new console, and they are expensive" idea was put into all possible 1st year PS4 games, then it is like saying no games should be made on the PS4's first year.

Maybe the global economy is in such disrepair that it isn't a good time to be introducing an expensive new toy.
 
...
b)

GT6 is PS3 and GT7 will be PS4 but again, unlikely as why develop 2 games on 2 platforms?...
Maybe I'm reading this wrong but it doesn't seem to make sense. Why wouldn't they develop a game for PS3 and then the next for PS4? By that logic GT3/4 and 5 wouldn't have been made after the PS1.

Sure, GT6 on PS3 would still be around, as are GT5/4/3/2 and 1 - people still buy and play them.
 
Maybe the global economy is in such disrepair that it isn't a good time to be introducing an expensive new toy.

That is true, but new things get released at expensive prices all the time (a.ka. the Galaxy S4, Ipad mini, 2013 edition cars), but people still buy them in large numbers, why should the PS4 be any different?
 
Here is my take added to the multitude: If I were Sony 6 would be a PS4 game. Why? Look at how poorly the economies around the globe are doing. Then look at how viable the PS3 "still" is. Then tell me how many of you would go out and buy a new PS4 if you could play GT6 on the PS3?

This is a very viable point. The more thought I put into it, the more I have to agree with this type of thinking.

My "official" stance on the topic is this: GT5 will get some more upgrades as long as people are playing it and GT6 will arrive on the PS4 and Vita sometime in 2014...ish.:)
 
Maybe I'm reading this wrong but it doesn't seem to make sense. Why wouldn't they develop a game for PS3 and then the next for PS4? By that logic GT3/4 and 5 wouldn't have been made after the PS1.

Sure, GT6 on PS3 would still be around, as are GT5/4/3/2 and 1 - people still buy and play them.

I mean, as if confirmed all Sony first party devs are working on PS4 titles PD are working on a GT title now. (Which we already know)

People seem to think GT6 will be PS3 so either GT6 is both platforms or GT6 is PS3 and GT7 is PS4.

imo neither make sense, the easiest thing for PD to do would be one last update (Major like Spec 3) for GT5 to fleshing it up a bit, then put most of there resource into GT6 on PS4 and a Vita version.

Sony know GT fans will buy a PS4 just for GT so it's in there interest to get it out on that platform

Of course that is just my thoughts and I am a nobody but that's how I see it.
 
The "easiest thing for them to do" is to finish whatever they started at or before the gt5 release, for whichever platform.
They might have had a long term plan for ps3 that despite gt5 taking so long, they would reap the benefits with a second major release.

We don't know. All we know is that they aren't going to scrap a nearly finished ps3 game (if that's what they have) just because ps4 is coming.

This thread isn't "should gt6 be on ps3 or 4?". There's a load of pointless discussion here on the why's and why not's. Pointless because it's as if the decision wasn't made years ago.
 
This thread isn't "should gt6 be on ps3 or 4?". There's a load of pointless discussion here on the why's and why not's. Pointless because it's as if the decision wasn't made years ago.
Well, this has been an enjoyable thread for the most part, with quite a bit of worthwhile discussion, and I've enjoyed it. And it's not like we have much solid stuff concerning GT6 to yack about yet.

You are right that the easiest thing would be to wrap up whatever work has been done at PD so far and optimize it for PS3. Also to port over the Standard content again for lots of goodies to play with, though that got some mixed reviews as I recall. In addition, the decision has been made as to which system GT6 will be coming out for - probably. It depends on how much Kaz wants to take advantage of that sexy new PS4 architecture, how long it will take to finish GT6 (yeah... ;)), and how badly SONY wants to load up PS4 with "killer app" games, and nothing is bigger in the Playstation universe than Gran Turismo.

If most of the team spent modeling then why in 5 years did we only get 200 premiums (cars)?
Because there are tracks too, which had to be made. I tried googling for the Premium track list and couldn't find it, but I believe there are around 12 Premium tracks in GT5 like Daytona, London, Madrid and Rome, and those city locations in particular took as much as two man-years to make, the others around one man-year. That's more than a decade of shared modeling and texture painting.

What's more, the remaining courses had some work done on them to bring them up to snuff for GT5, not to mention what work was done on many of those ported cars from GT4 and 3.

Anyway, I wanted to make another post about what will likely be possible on a new Gran Turismo on PS3 versus what could happen on PS4. Certain things won't matter as far as gameplay. Events will be dependent on the team envisioning them. GT4 had around 200 events on PS2, so the hardware doesn't matter. Online play might, it depends on how much better the PS4 will be at handling such tasks, but considering it will be built to connect more fully with the PS Network, it has the capacity for many features we don't know. Now, as for those possibilities, you will get...

PS3
  • A better thought out gameplay structure without the strange experiments, such as the experience point system and paint chips.
  • Improved graphics, though the difference might be minor. Night lighting will be similar, headlight cones on very few cars, etc.
  • Improved physics, though again the difference may be slight.
  • Improved sound.
  • Better tire models, again could be slight.
  • Improved bot A.I., again could be slight.
  • Damage is more likely, and may be very good, but don't hold your breath.
  • Time of day transition could be on all tracks.
  • Improved weather, though again could be slight, though weather could be on all tracks this time. Fog. Wind could be a factor.
  • Up to 16 car fields again.
  • More events by far, and more proper themed events, such as DTM race series, WRC, Formula GT, etc. If multiclass racing is included, it will likely be limited to dual class.
  • Improved statistics database.
  • More Premium content, both cars and tracks. If Standard content is brought over, and Standard tracks are likely, they should be improved over those in GT5.
  • Race Modification may be available on most or all cars.
  • More tuning options.
  • Livery Editor may be available in some form or fashion.
  • A proper Paint Shop.
  • Better online implementation.
  • Course Maker is likely to return, but may only be improved slightly.
  • Event Maker, with lots of options useful for creating events offline and online. There may be tools for clan, club and League building and maintenance.
  • Improved Photo Mode.
  • More modes of play are possible, with sim racing elements such as a separate Season and Career Mode.
  • More options, such as user music included in standard lists, skinning options on menus are possible, etc.
  • More options on driver views.
  • Better replays due to more varied camera placement.
  • Better file management.

PS4
  • A better thought out gameplay structure, which may include potential made possible only on the more advanced hardware.
  • Impeccable graphics, universal near-photo quality. 60 fps replays and 3D. Night lighting will be amazing, with proper lighting dynamics.
  • Improved physics.
  • Improved sound.
  • Much better tire models.
  • Improved bot A.I., with more variations between bots. Bots may have specific individual attributes.
  • Damage very likely, and may approach simulation level.
  • Time of day transition on all tracks.
  • Improved weather, and on all tracks. Clouds may be dynamic. Wind will be a factor. Fog. Weather and time of day may be based on real time track conditions.
  • Up to 32 car fields, possibly online as well.
  • More events by far, and more proper themed events, such as DTM race series, WRC, Formula GT, etc.
  • Multiclass racing.
  • More Premium content, both cars and tracks. Standard tracks are likely, but they should be improved over those in GT5.
  • Race Modification should be available on most or all cars.
  • More tuning options.
  • Livery Editor will be available, and should be very good.
  • A proper Paint Shop.
  • Better online implementation taking full advantage of the new PS Network. Much more sharing options, Auction House, user Shops, spectating, passing control of cars to online friends, etc.
  • Course Maker is likely to return, and could be a high definition version of the terrain and course builder tool in ModNation Racers, enabling skilled users to recreate any real life or fictional courses.
  • Event Maker, with lots of options useful for creating events offline and online. Tools for clan, club and League building and maintenance.
  • A Movie Maker with solid editing tools and captioning.
  • Much improved Photo Mode.
  • More modes of play are likely, with sim racing elements such as a separate Season and Career Mode, as well as others made possible with the more advanced PS4 hardware.
  • Extensive statistics database.
  • More options, such as user music included in standard lists, many user defining options on menus are possible, etc.
  • More options on driver views.
  • Better replays due to more varied camera placement. Camera placement may be user editable.
  • Much better file management.
  • Better fireworks, with dramatic finales. (Yeah, couldn't resist :lol:)
And I could go on, but it's early, plus I have to run off to work, blegh. But this is more like it, and I think a real sequel to GT5 with a system with the power of PS4 coming out this year makes this platform choice almost a necessity. I know this is an ambitious dream list, but who knows what work was shelved for GT5 in order to yank it out of the team's hands so we could have it in 2010? And how much more they've been able to do in the intervening two years, especially if it's for vastly more powerful and ram loaded hardware?

And just as a reminder for those who want to compare GT3 and 4 on PS2, GT3 came out within a year of PS2's launch, and the improved and much bigger GT4 came out after four years of development. GT5 proper took more than five years to produce, so PD has likely squeezed as much horsepower from the Cell Engine as they could.
 
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No standards please. The game is already slow. Just resurect and polish the fun and fast standards. I can deal with just 600 premiums and no standards.
 
What if PD upgraded standard cars to better models like found on Forza 3 or 4 ( gameplay model ) ? And we still have the premium quality cars maybe increased in detail to FM4's Autovista level :)
 
What if PD upgraded standard cars to better models like found on Forza 3 or 4 ( gameplay model ) ? And we still have the premium quality cars maybe increased in detail to FM4's Autovista level :)

But that would mean inconsistency....right?

And, Tenacious D, that's actually a fairly realistic list. 👍
 
Because there are tracks too, which had to be made. I tried googling for the Premium track list and couldn't find it, but I believe there are around 12 Premium tracks in GT5 like Daytona, London, Madrid and Rome, and those city locations in particular took as much as two man-years to make, the others around one man-year. That's more than a decade of shared modeling and texture painting.

What's more, the remaining courses had some work done on them to bring them up to snuff for GT5, not to mention what work was done on many of those ported cars from GT4 and 3.

Of course there are tracks, mentioning cars wasn't implying that tracks created themselves here. And in GT5 we see the same split we saw in the cars regarding quality because let's face it a High Speed Ring or Trial Mountain is on a much lower level than Rome or Madrid or London. The up to two year development time for tracks and 6 months per car is marketing speak. Assuming 1 person worked a normal shift averaging 40 hours per week, 2 years means just over 4000 hours was put into a track. Throw in 2 workers at the same task and the same 4000 hours is achieved but the actual time that went by is halved to just a year. Have 4 people on board and that overall modeling time goes down even more, and still PD/Sony can preach it took over 2 years to model a single track. PD has over 140 employees. This is why working on other projects, not building the team, and not outsourcing work is exactly the issue I pointed out, that PD are guilty of resource mismanagement. Scope creep most likely happened with an always changing goal as well. So while you went on saying not everyone works on the models, those very same people that spent time modeling prototypes, liveries, body kits, doing 4K tech demos for Sony, and making press videos for auto makers were folks that could have been working on the car and track models for the game itself. And I doubt there was much work that was done porting the content over because some models were just god awful. The norm in GT5 are standards, not the premiums. If it were any other developer do what PD did they'd be thrashed to bits. We shouldn't be defending standards either.

What if PD upgraded standard cars to better models like found on Forza 3 or 4 ( gameplay model ) ? And we still have the premium quality cars maybe increased in detail to FM4's Autovista level :)

I don't want content split at all. But the model quality between FM4's game play models and AutoVista is a lot closer than most realize. AV mode gets a bigger bump in polygon count compared to game play/race replay because things like trunks and door jams and full cockpits and engine bays are fully modeled out in a static environment, with some cases of better textures being used in AV, but the car models themselves are VERY similar. Unfortunately GT5's standard vs premium split with the cars is an entirely different level of disparity.
 
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Of course there are tracks, mentioning cars wasn't implying that tracks created themselves here. And in GT5 we see the same split we saw in the cars regarding quality because let's face it a High Speed Ring or Trial Mountain is on a much lower level than Rome or Madrid or London. The up to two year development time for tracks and 6 months per car is marketing speak. Assuming 1 person worked a normal shift averaging 40 hours per week, 2 years means just over 4000 hours was put into a track. Throw in 2 workers at the same task and the same 4000 hours is achieved but the actual time that went by is halved to just a year. Have 4 people on board and that overall modeling time goes down even more, and still PD/Sony can preach it took over 2 years to model a single track. PD has over 140 employees. This is why working on other projects, not building the team, and not outsourcing work is exactly the issue I pointed out, that PD are guilty of resource mismanagement. Scope creep most likely happened with an always changing goal as well. So while you went on saying not everyone works on the models, those very same people that spent time modeling prototypes, liveries, body kits, doing 4K tech demos for Sony, and making press videos for auto makers were folks that could have been working on the car and track models for the game itself. And I doubt there was much work that was done porting the content over because some models were just god awful. The norm in GT5 are standards, not the premiums. If it were any other developer do what PD did they'd be thrashed to bits. We shouldn't be defending standards either.

Amen. 👍
 
...Sony know GT fans will buy a PS4 just for GT so it's in there interest to get it out on that platform

Of course that is just my thoughts and I am a nobody but that's how I see it.
Ahh, with you now. I think the argument from Sony has been that GT? will not be needed as a platform launch title (and in fact no GT title has ever been so). Sometime after the first year however, GT? will continue to drive sales (as they say) and in the meantime there will be Evolution Studio's Drive Club.

PD working on two titles at the same time is still viable though, as the assets are all transferable. The main work will be converting everything to the new architecture. As they have had access and were in on the design of the engine, they're doubtless well ahead on that. The grunt work is the post-scanning work and with the PS4's capabilities being so much higher, you can bet they'll want to offer as much as possible for whichever game gets onto that platform. They will just need to adapt all that to whatever framework they have lined up for the PS4 - which I still think will be GT7.

A PS3 release for GT6 will be easier than it was for GT5 because they have come to grips with the engine they created for GT5. Looking at the timeframe with regard to that, a GT6 release is intended for the PS3 - it'll be 3+ years after GT5 by then. On the PS4 things will go more smoothly based on comments about how much easier and swiftly the same work can be acomplished using that architecture - so possibly in another 18 months to two years from now a completely new title should be completed. This also fits the profile.

As for the last comment - never say that. This is an opinion site as I have been repeatedly informed and there is such a lot of guesswork going around all of the time. There is also some good info to be had.
 
So, with Assassin's Creed IV being confirmed for PS3, Xbox 360 WiiU as well as "next generation consoles and PC" for the 1st of November, does this lend more weight to the possibility the same could happen with GT6? Something's afoot with these new consoles, methinks...
 
It's a transitional period. It happened between this current gen and the prior gen as well. Some games get put on both generation of consoles.

I don't see that happening with GT6.
 
It's a transitional period. It happened between this current gen and the prior gen as well. Some games get put on both generation of consoles.

I don't see that happening with GT6.

Correct.

Imagine PD trying to work on a PS3 GT6 while working on a PS4 GT6 while developing a GT Vita? Madness. Hopefully, GT6 won't suffer too badly from the development of a GT Vita.

But thankfully, GT6 has a base to stand on (GT5's operating system).
 
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So, with Assassin's Creed IV being confirmed for PS3, Xbox 360 WiiU as well as "next generation consoles and PC" for the 1st of November, does this lend more weight to the possibility the same could happen with GT6? Something's afoot with these new consoles, methinks...

Gt series games are different than the other highly-selling games, they do not become multi-platform games. A good comparison to GT6 could be GT3, GT3 came out about a year after PS2 and was specifically made for the PS2, it is very possible that GT6 could be the same. GT3 could have easily been made for the PS1 but wasn't, due to the fact that a new console was around and could hold up better than the PS1, just as how the PS4 will be more opportunistic than the PS3. Why make a GT game on the PS3 months to a year after the PS4 shows up, only so that it could take 4-5 more years for GT7 to show up? (albeit it may take that time even if GT6 was on the PS4 but the PS4 would have a GT game early on that could hold it up)
 
I think a multi-platform GT6 is almost certain. Ah, but which platforms?

Anyway, nobody was saying anything about GT6 on PS3 months after PS4's release, because nobody thinks that will happen - if it comes on PS3, it'll be before then - even if it appears on PS4, as is more likely, I get the feeling we'll be able to at least sample it in some way on PS3, because PSN (that's what I meant by something being afoot). And 4-5 years for GT7? Talk about cherry picking!
GT3 and GT2 were made at the same time, though...
 
I think a multi-platform GT6 is almost certain. Ah, but which platforms?

Anyway, nobody was saying anything about GT6 on PS3 months after PS4's release, because nobody thinks that will happen - if it comes on PS3, it'll be before then - even if it appears on PS4, as is more likely, I get the feeling we'll be able to at least sample it in some way on PS3, because PSN (that's what I meant by something being afoot). And 4-5 years for GT7? Talk about cherry picking!
GT3 and GT2 were made at the same time, though...

I've actually heard a few people say that GT6 will be a PS3 2013-14 game, it still confuses me as to what advantages the PS3 would hold over the PS4 except for personal economic reasons.

Its bad to say but, just because one person doesn't want to buy a PS4 soon, doesn't mean that they should take away a possibly great game for future PS4 buyers, who spent hundreds of dollars on the console. If the PS4 is extreamly cheap, i bet many more people would side with the PS4 having GT6.
 
I don't think that it's on the PS3.

If it were on the PS3, then why would they be so secretive about it? They weren't this secretive on GT5, they're so quiet about GT6 that we STILL obviously don't even know what system it will appear on.
 
I've actually heard a few people say that GT6 will be a PS3 2013-14 game, it still confuses me as to what advantages the PS3 would hold over the PS4 except for personal economic reasons.

Its bad to say but, just because one person doesn't want to buy a PS4 soon, doesn't mean that they should take away a possibly great game for future PS4 buyers, who spent hundreds of dollars on the console. If the PS4 is extreamly cheap, i bet many more people would side with the PS4 having GT6.

Well, it's still cherry picking as it's not the only possibility, just the one you've specifically homed in on. ;)
I don't think that it's on the PS3.

If it were on the PS3, then why would they be so secretive about it? They weren't this secretive on GT5, they're so quiet about GT6 that we STILL obviously don't even know what system it will appear on.

Kaz did explain the secrecy was to do with all the false hype before GT5, i.e. the inability of certain gaming communities to exercise a bit of self control and self awareness in respect of their expectations of the game. And also because they couldn't give us the game they had intended to give us, of course. It seems they don't want to repeat that. I'd quite like a surprise release of something on PS3 from them, although I'm trying not to get my hopes up.

Don't overlook what the PSN is going to become, either. Virtualised PS3 games, as an alternative to emulation, aren't confirmed yet for PS4 i.e. Sony are still undecided on how to provide "backwards compatibility" this time around.
PS4 games, on the other hand, will be streamable from the console directly, and probably (eventually at least) also virtualised in "the cloud" via the PSN - the benefit being you can receive and interact with either stream on a mobile phone, never mind something like a PS3.
 
I would rather have GT for PC and PS4. PS4 because all the better possibilitys than PS3. PC would make it look better than the average 1080p/i
 
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