Gran Turismo 6 coming to PS3

You could just use the chase camera like the majority of players :sly: Then you could see the livery...

Anyway, amirite in saying that they promised us a livery editor in GT5?
 
You were not just talking about a Livery Editor however, a large list of stuff was posted and you said...

"Then why were they not in GT5?"

...'they' would imply all of the features listed not just one.

As for a livery editor, well you would have to ask PD that, but with a mix of standard and premium cars a single editor may well have not done the job, or they could just be lazy, or they just could hate livery editors, or just not got it working.

Take your pick it still doesn't change the fact that sequels have content that originals don't, otherwise we could all moan about why GT2 had rallying in when they should have included it in GT.

Because trackday and racecars never have liveries on them do they :dunce:

Yeah sorry for the confusion. I was talking largely about a livery editor.

The standard and premium argument is probably the best I have yet. Would I have settled for a livery editor applied to only the premium cars? Hell yeah!

The sequels have content that the originals don't because that's the point of sequels.

I just can't believe that they were too lazy, just look at the detail in the premium cars. Also, I can't believe that they didn't have the time.

The fact is, for me at least, that GT6, if it is a PS3 game, which it increasingly seems to be, won't have a livery editor. We will have to wait for GT7 for that, IMO.

EDIT: as for the "is not a paint simulator" argument. I'm not even touching it.
 
It's a driving simulator, not a paintshop simulator

Amm no it isn't. I think it's exactly right. Gran Turismo has always been about driving, not making your car look better or cooler. It's a driving simulator, not a "stand back and look at the cars go by" simulator. No matter how you paint your car, you can't see it from the driver's seat unless you have a huge mirror near the car.

Then why do we currently have the ability to paint cars, fit wheels (and bodykits) and paint them too?
And why would a livery only make sense when viewing it whilst racing when all your attention is indeed aimed at, ahem, racing?
It's the creative process of a livery editor which in itself is a gameplay element that's tempting and would enhance the whole game by simply offering another thing to do, and which fits perfectly in the context of a driving sim, the result can be viewed in your garage, in replays/Photo-Mode and by other players sharing the track.

If you think the current limited abilities to paint and customize your cars are a waste of time too, and you don't use these features either, then I guess adding a livery editor is an irrelevance too.
But to me GT can be more than just about driving/racing only, it's also a platform to virtually enjoy cars and car culture, so adding relatively trivial stuff (but then again any videogame in itself is trivial) which could seriously prolong the playing time and enjoyment can only be welcomed.
 
And if there was livery editor in GT5, we'll only get to design the premiums but NOT the standards I bet... The complaints will be beyond belief.
 
Then why do we currently have the ability to paint cars, fit wheels (and bodykits) and paint them too?
And why would a livery only make sense when viewing it whilst racing when all your attention is indeed aimed at, ahem, racing?

I would rather see PD focus their resources on improving AI, physics, tyre model, damage model, course maker, career mode, new tracks etc.

Once those are perfected, I wouldn't object to a livery editor.
 
I would rather see PD focus their resources on improving AI, physics, tyre model, damage model, course maker, career mode, new tracks etc.

Once those are perfected, I wouldn't object to a livery editor.

Funny how pCARS can do all of that, but PD can't? >_> They better start doing that for GT6 that's all I'm going to say...
 
I would rather see PD focus their resources on improving AI, physics, tyre model, damage model, course maker, career mode, new tracks etc.

Once those are perfected, I wouldn't object to a livery editor.

Priorities, priorities, etcetera, ofcourse, but those things will always need further improving and that's a continuous process.
But that goes for other racing titles as well and they mostly manage to include a livery editor too.
And I doubt those working on physics, AI and career mode, etc. are the same ones who'd be working on a livery editor.

And besides, if perfecting the existing elements would be the only thing that requires their resources we wouldn't even have a thing like the course maker.
And what's the exact point when you call it perfect, or approaching perfection, and move on to the next thing?
 
Priorities, priorities, etcetera, ofcourse, but those things will always need further improving and that's a continuous process.
But that goes for other racing titles as well and they mostly manage to include a livery editor too.
And I doubt those working on physics, AI and career mode, etc. are the same ones who'd be working on a livery editor.

And besides, if perfecting the existing elements would be the only thing that requires their resources we wouldn't even have a thing like the course maker.
And what's the exact point when you call it perfect, or approaching perfection, and move on to the next thing?

I don't understand why all racing titles should have the same features.

Perfected - mostly free from faults and defects.
 
K, so the autoblog quote:

"Adding a bit of credence to the November launch rumor, we do know that Polyphony is planning some kind of announcement this month, though we don't have any details about it, as yet."

This month as in May? Is this what Amar meant by three weeks time?

Not that I believe them, but they coincide with each other.
 
K, so the autoblog quote:

"Adding a bit of credence to the November launch rumor, we do know that Polyphony is planning some kind of announcement this month, though we don't have any details about it, as yet."

This month as in May? Is this what Amar meant by three weeks time?

Not that I believe them, but they coincide with each other.

Why do we know PD are planning an announcement for 'This Month'?
 
I would rather see PD focus their resources on improving AI, physics, tyre model, damage model, course maker, career mode, new tracks etc.

PD's "resources" aren't a collective bloc of people. Someone making tracks and/or the damage model wouldn't be the person working on the AI or physics or the person working on the Career mode.
 
I don't understand why all racing titles should have the same features.

Perfected - mostly free from faults and defects.

I don't expect or want all racing titles to have the same features but there's only so much to add within the context of racing games, and a livery editor being an obvious racing-related thing GT is still missing.

And I don't think missing certain elements is or should be the defining characteristic of GT, doing it differently than other games perhaps but not doing things other games do for the sake of not doing it because other games do isn't a credible reason.

And I don't need a definition of perfection or being perfected, just wondered when it reached the point when they are able to diversify into different areas.
It'll never be free from faults and defects, nor be to everyone's satisfaction, this is something they constantly need to work on and have been throughout GT5's lifespan with continuous updates.
Is adding a new element like the course maker to blame for it currently not being perfect? I think not.
 
I hope that there are PSN avatars with a GT6 theme to them.
PD would make a whole lotta money with them if it comes to PS3 that is.
Yes please, I really liked the GT5P theme. But for free then, I'd never on earth pay for a theme. It's also a good way to advertise their superb looking car models.
 
I just can't believe that they were too lazy, just look at the detail in the premium cars. Also, I can't believe that they didn't have the time.

Like others have said, it really is about time. I've been on a few different software projects for the past 8 years or so, and I can tell you from experience that it all comes down to time. (Also, car modeling is separate from development, for the most part.)

You want to put a livery editor in, so that involves planning it out, deciding which guys will do it, making it, testing it, testing it again, problem crops up, the guys working on it get shifted to another part of the project, more testing, maybe Kaz doesn't like the direction it's going, so they re-do it, etc, etc.

I can see that easily going on for weeks, and months, then slipping to years. Especially if it wasn't considered a top priority. And you can't always just hire a bunch of new developers to help balance the load. It takes time to spin them up and get them familiar with everything.

Plus we know how PD misses deadlines. When you miss deadlines, there are lots of meetings, there's bickering, and then priorities get shifted.
"We really want that 3D feature in Kaz, forget about the livery editor for now."

There's still no drag race feature. Something we know they've been trying to do since GT 2. That has to be easier than a livery editor. Yet it's not in the game.

Time, money, priorities.
 
No no no no!!! Don't keep the bad shadows.

I think i have never looked or cared about shadows in GT, and will continue to do so . What i meant was, give priority to what is important in a racing simulator, but the graphics will improve one way or another.

I would rather see PD focus their resources on improving AI, physics, tyre model, damage model, course maker, career mode, new tracks etc.

Once those are perfected, I wouldn't object to a livery editor.

+1 on that. Although is difficult if not impossible to reach perfection on a game, like some have said. But talking about priority, for myself, they can let things like livery editor for "the end". I want gt6 for ps3, and keeping that in mind, the more graphics customization the more heavy it will be to run on our current console.

Like others have said, it really is about time. I've been on a few different software projects for the past 8 years or so, and I can tell you from experience that it all comes down to time. (Also, car modeling is separate from development, for the most part.)

You want to put a livery editor in, so that involves planning it out, deciding which guys will do it, making it, testing it, testing it again, problem crops up, the guys working on it get shifted to another part of the project, more testing, maybe Kaz doesn't like the direction it's going, so they re-do it, etc, etc.

I can see that easily going on for weeks, and months, then slipping to years. Especially if it wasn't considered a top priority. And you can't always just hire a bunch of new developers to help balance the load. It takes time to spin them up and get them familiar with everything.

Plus we know how PD misses deadlines. When you miss deadlines, there are lots of meetings, there's bickering, and then priorities get shifted.
"We really want that 3D feature in Kaz, forget about the livery editor for now."

There's still no drag race feature. Something we know they've been trying to do since GT 2. That has to be easier than a livery editor. Yet it's not in the game.

Time, money, priorities.

Perfectly said. Some people think PD is being lazy, really? They work their ass of to make an almost perfect simulator, but we want more and more every time, when GT10( :D ) comes out, we will still be here complaining about what is missing. So if PD or any other big company wants to keep it up, they can't afford to be lazy.
 
Sele1981
It cant be on PS4 because it will have again PS2 cars but it should be on PS4 as an launch title.

Source? What makes you think they will have ps2 cars?

And you say it should be a ps4 title is that with ps2 models?
 
What is "PS2 cars"? You mean GT4 quality cars? There are "PS2 cars" that are premium, just like there are GT4 cars made premium. Castrol Toms Supra, Mazda 787B are two of them that come off the top of my head.
 
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