Gran Turismo 6 coming to PS3

And the ps3 can handle these options so a ps3 launch wouldnt be bad.

Excatly. :)👍

From memory not a single GT was released at the launch of a new console and they did alright without GT at the start.

With the install base for the ps3 they can make alot if money on GT6 then start fresh for GT7 on ps4.

You are so right, and that's why releasing GT6 on the PS3 is the best decision.
 
The thing with ps3 is that it won't be worth owning when it launches. By the time there's enough games to make the purchase worthwhile (probably 2 years or maybe a little faster) would be the right time to release gt7 for ps4. Enough time for developement as well.
 
the thing with ps3 is that it won't be worth owning when it launches. By the time there's enough games to make the purchase worthwhile (probably 2 years or maybe a little faster) would be the right time to release gt7 for ps4. Enough time for developement as well.

+1
 
Not really following that, but i hope GT6 comes to ps3. I had a ps2 only for playing GT4, a ps3 only to play GT5, and i don't want to buy a ps4 only for GT6. Aside from that, i think we can have a great new game for the current console. Keep the graphics, i want reality.
No no no no!!! Don't keep the bad shadows.
 
Fine. I don't care any more, its just a game.

Agh, felt my IQ drop reading that sentence. Makes me wonder why I'm even in school.

Just relax all. There's been no official words yet so all these sites posting things are just riff raff. No point in getting in an argument with somebody before we have any solid info.
 
KinLM
Agh, felt my IQ drop reading that sentence. Makes me wonder why I'm even in school.

Just relax all. There's been no official words yet so all these sites posting things are just riff raff. No point in getting in an argument with somebody before we have any solid info.
read above^^^. At my other post.
 
The thing with ps3 is that it won't be worth owning when it launches. By the time there's enough games to make the purchase worthwhile (probably 2 years or maybe a little faster) would be the right time to release gt7 for ps4. Enough time for developement as well.

I highly doubt that GT7 will be done in a 2-year span. 3.5 years is the minimum distance i think will happen between GT6 and GT7.
 
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It's funny, though. And I've found myself thinking that far ahead, too! :)
 
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Then why were they not in GT5?


Why didn't they put everything from GT2 in the original GT? Why didn't they put everything from GT4 into GT3? Why didn't the put everything from Forza 3, 4 and Horizon in Forza 2? Why didn't they put everything from Dirt 2 and 3 into the first Dirt?

Do I seriously have to go into detail as to the blindingly obvious answers to that question?


How do you start to build a bigger fan base? You start by
Putting a good looking game on a new console will make the PS4 sell like hotcakes.
What a great idea, take a franchise that can easily shift 5 million units in its first month and deliberately ensure that it can't get close to selling those kinds of units (because Sony are not going to move 5 million+ PS4's at launch).

I've said this more times now that I care to mention, if Sony can't shift more PS4's for the first year than they can make without a GT title then they have made a massive and fundamental error with it. It would be commercially idiotic to make a GT game a launch title, it wouldn't shift anymore consoles that you would without it and would deliberately hobble the sales opportunities of one of Sony's flagship titles.
 
Scaff
Why didn't they put everything from GT2 in the original GT? Why didn't they put everything from GT4 into GT3? Why didn't the put everything from Forza 3, 4 and Horizon in Forza 2? Why didn't they put everything from Dirt 2 and 3 into the first Dirt?

Do I seriously have to go into detail as to the blindingly obvious answers to that question?

What a great idea, take a franchise that can easily shift 5 million units in its first month and deliberately ensure that it can't get close to selling those kinds of units (because Sony are not going to move 5 million+ PS4's at launch).

I've said this more times now that I care to mention, if Sony can't shift more PS4's for the first year than they can make without a GT title then they have made a massive and fundamental error with it. It would be commercially idiotic to make a GT game a launch title, it wouldn't shift anymore consoles that you would without it and would deliberately hobble the sales opportunities of one of Sony's flagship titles.

Agreed gt6 would ensure top sales while the ps4 gained a larger install base.
 
Why didn't they put everything from GT2 in the original GT? Why didn't they put everything from GT4 into GT3? Why didn't the put everything from Forza 3, 4 and Horizon in Forza 2? Why didn't they put everything from Dirt 2 and 3 into the first Dirt?

Progress???

Seriously though Scaff. A livery editor was the most asked for content, if the PS3 can take it, then why isn't it in? Even Kaz himself stood in front of a giant screen advertising the fact that a livery editor would be in game, and loe and behold, it isn't.

What other reason for it than the console restrictions? Or laziness. Which I doubt.

Maybe time constraints? Hmph.

Tell me Scaff, because I simply can't understand.

Have they developed a livery editor and saved it for GT6? Because I think that's a douchbag move on PD's part.
 
Progress???

Seriously though Scaff. A livery editor was the most asked for content, if the PS3 can take it, then why isn't it in? Even Kaz himself stood in front of a giant screen advertising the fact that a livery editor would be in game, and loe and behold, it isn't.

What other reason for it than the console restrictions? Or laziness. Which I doubt.

Maybe time constraints? Hmph.

Tell me Scaff, because I simply can't understand.

Have they developed a livery editor and saved it for GT6? Because I think that's a douchbag move on PD's part.

We all understand that you could code an entire game in just a few minutes, sadly PD can't. You must accept their inferiority.

Although the main issue with a livery editor isn't the pure possibility, it's the huge task to keep the user generated content civil. Would be avoidable by only offering predefined design elements, although this isn't tolerable by Kaz's aspiration.
 
We all understand that you could code an entire game in just a few minutes, sadly PD can't. You must accept their inferiority.

Although the main issue with a livery editor isn't the pure possibility, it's the huge task to keep the user generated content civil. Would be avoidable by only offering predefined design elements, although this isn't tolerable by Kaz's aspiration.

So by that reckoning, we will never have a livery editor in GT. At all.

I think not. Forza manage to do it. Even Need for Speed can bloody do it in some form or another.

You can't control what the user will create. That's the point of it. You just have a report button, and if someone reports you to PD a predetermined number of times, you entire livery collection gets wiped. Problem sorted.
 
Progress???

Seriously though Scaff. A livery editor was the most asked for content, if the PS3 can take it, then why isn't it in? Even Kaz himself stood in front of a giant screen advertising the fact that a livery editor would be in game, and loe and behold, it isn't.

What other reason for it than the console restrictions? Or laziness. Which I doubt.

Maybe time constraints? Hmph.

Tell me Scaff, because I simply can't understand.

Have they developed a livery editor and saved it for GT6? Because I think that's a douchbag move on PD's part.

Interviewer: Would this include a livery editor?

Kazunori Yamauchi: “Probably not for GT5, though it’s certainly on our list of things to work on…”.

Source: https://www.gtplanet.net/gamescom-the-yamauchi-interview/

Is that good enough?
 
I already know that a livery editor isn't in GT5.

I would just like to know why.

Finite resources plus finite time.

What can be fitted in is fitted in, what can't be fitted in isn't fitted in.

Final choice of what is added is down to PD priority.
 
Finite resources plus finite time.

What can be fitted in is fitted in, what can't be fitted in isn't fitted in.

Final choice of what is added is down to PD priority.
I get the resources, PD isn't a massive company, with thousands of employee's, but you seriously expect me to believe that they didn't have the time?
 
I get the resources, PD isn't a massive company, with thousands of employee's, but you seriously expect me to believe that they didn't have the time?

But why didn't they have the time to remodel all standards to premium? Why didn't they have time get at least all original GT tracks ready for GT5? Why... seriously?

No wait, I tell you why: They made way too many coffee breaks, that's why.
 
The thing with ps3 is that it won't be worth owning when it launches. By the time there's enough games to make the purchase worthwhile (probably 2 years or maybe a little faster) would be the right time to release gt7 for ps4. Enough time for developement as well.
I'm guessing by the context that it's PS4 you meant :sly:

I know from other posts that you don't consider many games worth playing, but there are five titles I want that will be coming out on or around the launch time of the PS4. And that's just the ones we know about now. Give it another fout months and quite a few more games will be lining up.
 
Well, we don't know what the extra work would be for a true Livery Editor. Sixteen race cars can run around tracks in GT5, but those are skinned by PD artists, not generated user liveries. And we know that GT5 is pushing the PS3 about as hard as it can with a game build that is at least four years old. No matter how you look at it, that's a pretty mature product, and it causes problems for the Cell architecture. I think like an extensive damage implementation, custom liveries would have clobbered the game performance, so it was left out of GT5.

By all the hints coming our way from sneaky sources, GT6 is going to be a much better game in most ways, quite possibly every way. Most likely, the team has found ways to massage more performance out of the game engine which will allow things like more audio samples for car and tire sounds, better A.I., better physics, and those graphic issues tending to. And as many of us hope, a Livery Editor, finally, and Race Mod for most or all the cars. The PS3 can only be asked to do so much with its six year old architecture, so the Movie Maker may well have to wait for PS4 if GT6 is indeed coming out for the 3. In fact, a lot of things will be far better on PS4 as I mentioned a number of times. But as I've grown to accept, you should be able to make one hell of a Gran Turismo on that six year old system.

I think everybody has a different idea about how a car should work and feel. We also have different driving styles. I dont think that he wants to say that GT5 is bad at representing the driving experience, but more that there is much room for improvement. Turn 10 openly admitted that they are not near complete correct simulation, but they are heading towards it. The same goes for GT.
Exactly. The GT5 racing experience is terrific, or I wouldn't be addicted to it. My PC sims are slightly better physics wise in my opinion, but just slightly. GT5 gives itself a huge advantage over any other racer to me in offering several hundred cars with tangible handling feel with a wheel controller and delivers a very lifelike racing experience. And the racing isn't boring by any stretch, even with bots, which I've been doing almost non-stop for the better part of twelve months in Arcade Mode, in which the only reward is the race and replays. It is satisfying and thrilling. But, it also isn't perfect, and after a few people on these boards enticed me into the PC sim world, I became addicted to the idea of racing perfection, and wanting more from Gran Turismo. I'll get into it again with jabofu's post here.

For me the biggest problem with GT is the feel of disconnection between the car and the road. The tyres are the point where "the car meets the road". This statement is very true and you feel the difference with a good tyre model immediately.

Before I went out and tried to take first steps on race tracks myself, my vision of driving physics was suddenly shaken. The experience of the real thing makes you rethink your view about the driving physics in a game. It is really interesting to see how the engine, tyres, suspension, transmission, differential and everything else works together. You can talk down Forza for their oversteer physics, but when you learned how to countersteer over many years with the proper wheel and come in the situation in real life, you suddenly thank these games to become this real.
Forza 4 is going about delivering that driving experience in a way that very few games do, perhaps like Shift tried to do but went too far in certain aspects. As I said previously, the cars in F4 behave very much like real street cars, and because they're street cars and not racing machines made to hug the road tight, they get increasingly unstable when you get into high speeds above 90 mph. Forza 4 captures this "danger zone" feel amazingly well.

It's not that Gran Turismo doesn't have this too, it's just that it requires a certain situation. Way back in the early days of GT4, a friend was taking his RX-7 on the virtual Nurburgring, and it was exciting to watch. And then it got scary as he entered the first long sweeping stretch of road, the Schwedenkreus? He pushed through 140 mph, and abruptly the car began bobbing and bouncing, and he fought to get it to slow down without wrecking.

There are a lot of moments like this to be had in Gran Turismo, but they just aren't the norm as they should be. Because of the gradual grip loss in all the tire compounds, your car tends to drift towards the edge of the track any time you really push it hard around a turn, giving you ample warning and time to slow down and get a firmer grip. In Forza, other racers and real life, grip loss can happen spontaneously, sharply and without warning, depending on what you're doing, making every turn a little more of a gamble. And it's this treacherous edge that I want GT6 to model better. Along with that, the more wobbly suspension on street cars that Forza 4 captured so well.

GT6 doesn't have to be a pain for all but the most seasoned racers. It can have difficulty modes giving you an easy, arcady race, through progressively more challenging and realistic qualities, or it can be handled with assists. But I'm fixated on Gran Turismo giving us as much realism as the team can pump into that game, and they're getting closer all the time.

Go for it, Kaz. Give us the same challenge you had when facing the Nurburgring 24 Hours for the first time. We can take it! :D:tup:

And on the PS4 launch, there are at least two or three games I'll be buying for it, and many more in the coming months. And if GT6 is at least as good as GT5 is, those games will still be in their wrappers for months. :D
 
Progress???

Seriously though Scaff. A livery editor was the most asked for content, if the PS3 can take it, then why isn't it in? Even Kaz himself stood in front of a giant screen advertising the fact that a livery editor would be in game, and loe and behold, it isn't.

What other reason for it than the console restrictions? Or laziness. Which I doubt.

Maybe time constraints? Hmph.

Tell me Scaff, because I simply can't understand.

Have they developed a livery editor and saved it for GT6? Because I think that's a douchbag move on PD's part.

You were not just talking about a Livery Editor however, a large list of stuff was posted and you said...

"Then why were they not in GT5?"

...'they' would imply all of the features listed not just one.

As for a livery editor, well you would have to ask PD that, but with a mix of standard and premium cars a single editor may well have not done the job, or they could just be lazy, or they just could hate livery editors, or just not got it working.

Take your pick it still doesn't change the fact that sequels have content that originals don't, otherwise we could all moan about why GT2 had rallying in when they should have included it in GT.


It's a driving simulator, not a paintshop simulator

Because trackday and racecars never have liveries on them do they :dunce:
 
That's a crap argument.
Amm no it isn't. I think it's exactly right. Gran Turismo has always been about driving, not making your car look better or cooler. It's a driving simulator, not a "stand back and look at the cars go by" simulator. No matter how you paint your car, you can't see it from the driver's seat unless you have a huge mirror near the car.
 
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