Gran Turismo 6 coming to PS3

?

Anyway,

Suzuki and Suzuki East = 2 Tracks.

Suzuki and Silvetstone = 2 Tracks.

When they say say 100 tracks I hope they mean 100 seperate tracks instead of including slight variations and reverse versions of the same tracks within the total.

Not likely but we can hope!
 
And in HD era there is no such thing as PAL or NTSC, these are SD analog formats.

This is incorrect, you should check the facts before making such statements:

NTSC-Based Digital TV/HDTV Frame Rate

Using NTSC as a foundation for Digital TV or HDTV, if the frames are transmitted as an interlaced image (1080i), each frame is composed of two fields, with each field displayed every 60th of a second, and a complete frame displayed every 30th of a second, using a NTSC-based 30 frame-per-second frame rate. If the frame is transmitted in the progressive scan format (720p or 1080p) it is displayed twice every 30th of a second. In both cases, a unique high definition frame is displayed every 30th of a second in former NTSC-based countries.

PAL-Based Digital TV/HDTV Frame Rate

Using PAL as a foundation for Digital TV or HDTV, if the frames are transmitted as an interlaced image (1080i), each frame is composed of two fields, with each field displayed every 50th of a second, and a complete frame displayed every 25th of a second, using a PAL-based 25 frame-per-second frame rate. If the frame is transmitted in the progressive scan format (720p or 1080p) it is displayed twice every 25th of a second. In both cases, a unique high definition frame is displayed every 25th of a second in former PAL-based countries.
 
This is incorrect, you should check the facts before making such statements:

NTSC-Based Digital TV/HDTV Frame Rate

Using NTSC as a foundation for Digital TV or HDTV, if the frames are transmitted as an interlaced image (1080i), each frame is composed of two fields, with each field displayed every 60th of a second, and a complete frame displayed every 30th of a second, using a NTSC-based 30 frame-per-second frame rate. If the frame is transmitted in the progressive scan format (720p or 1080p) it is displayed twice every 30th of a second. In both cases, a unique high definition frame is displayed every 30th of a second in former NTSC-based countries.

PAL-Based Digital TV/HDTV Frame Rate

Using PAL as a foundation for Digital TV or HDTV, if the frames are transmitted as an interlaced image (1080i), each frame is composed of two fields, with each field displayed every 50th of a second, and a complete frame displayed every 25th of a second, using a PAL-based 25 frame-per-second frame rate. If the frame is transmitted in the progressive scan format (720p or 1080p) it is displayed twice every 25th of a second. In both cases, a unique high definition frame is displayed every 25th of a second in former PAL-based countries.

ehh well ... and you should make sure that you understand meaning of what are you copying from another webpage.

Should I bother explain? ... we have nice sunny day so I'll try.

That wall of text just says that framerate of Digital TV (they broadcast HDTV too) in respective regions of the World is BASED on PAL or NTSC standards, reason for this is probably legacy (or whatever other reason), because TV stations all over the World have old material shot in their respective standards (PAL or NTSC) and convert framerates would be pain.


But does this matter if we talking about PS3 gaming? ... Nope, because while gaming, PS3 is always outputting 60Hz over HDMI, at least when using HD resolutions, I've never checked SD.
 
Yes i know that all games run on either 60 or 30 fps, I was merely making a point on how it reminded me on the old days here in the EU. The snes and neo geo cd i used to own all worken on 50 fps, the super famicom my cousin has and the neo geo cdz i bought and replaced my neo cd toploader with run on 60 fps.

This is actually a huge deal, 10 frames out of 50 is 20%, 1/5. When playing a fighting game this would mean the difference between a game that is just a tad too slow and a game that has the perfect speed. Us EU folk always used to get the short end of the stick. (edit: not to mention the shorter and fatter characters, mainly because of the boarders on the upper and lower part of the screen, and the screen always being tilted a little more to either the left or right, I think it was the left).

Anybody know if the ps2 also had pal and ntsc, meaning a difference between 50 and 60 frames for EU and the rest of the world? Most of my games on the ps2 were japanese with some american ciopies in between, I almost had no EU games so it's hard to compare or remember what it was.
 
I am confident that PD and Sony will put GT6 on PS3. Maybe they will have a PS4 version later? But to only give us 1 full release for this console would be rather crappy of them. When I know a lot of us here purchased a PS3 primarily for GT5.
 
Oh (certain people of) GTPlanet, why did you chase Amar away?

His post's are hyping me up big time..

He still does post here just no clues, would love for him to post info here but, to be honest, I can understand why he does not.

In all fairness a lot of the people directly insulting Amar have been banned since or have only posted a handful of times (probably would be banned too by now). Its as if the mods took a list and dealt with them over time. Or they were just the idiots the rest of us suspected they were. :)

Either way this place is better off without them but poorer off from their actions too.
 
Hey Amar, fancy posting here!? :sly:

amar212 on NeoGAF: http://www.neogaf.com/forum/showthread.php?p=56408752#post56408752
Something's coming soon for sure, can't wait.

^ HYPED!!!! Must know must know! O_O

Was this post covered here?
http://www.neogaf.com/forum/showpost.php?p=55425008&postcount=284

He fixed it to "100 new tracks" and wrote "for accuracy". Gotta love amar.

Amar tell us what you know :D


Oh (certain people of) GTPlanet, why did you chase Amar away?

His post's are hyping me up big time..

He still does post here just no clues, would love for him to post info here but, to be honest, I can understand why he does not.

In all fairness a lot of the people directly insulting Amar have been banned since or have only posted a handful of times (probably would be banned too by now). Its as if the mods took a list and dealt with them over time. Or they were just the idiots the rest of us suspected they were. :)

Either way this place is better off without them but poorer off from their actions too.

Hi to all! :)

Nice to see everyone, I really didn't go anywhere, I am still here although not posting too much - but there is not much to post these days ;)

Regarding my quoted posts, I will not comment on one, but other (regarding tracks) was just a joke concerning my personal wish regarding GT6 - to have as many tracks as possible. I really do not need any single new car in the game, all I want are new tracks and all I crave are new tracks. So that post was just a subjective joke :)

Thank you very much for your support guys, nobody never managed to chase me away, I did some posting here on GT6 forums regarding some improvements I'd like to see in GT6 and such, but it is also purely subjective.

For all information we all will just have to wait and I honestly hope that wait will not be long. :cheers::gtpflag:
 
Regarding my quoted posts, I will not comment on one

Thank you very much for your support guys, nobody never managed to chase me away

Nice to see you posting here Amar. I figured you woudn't comment on your posts, but I was just fishing for another "Winds" write up.:)

Don't be stranger sir!
 
I don't want 20 variants of skylines, MX5s, there is no need for 3 variants of the old Fiat 500, no need for so many 3000GTs. Can we have a diverse group of cars.
 
I don't want 20 variants of skylines, MX5s, there is no need for 3 variants of the old Fiat 500, no need for so many 3000GTs. Can we have a diverse group of cars.

I couldn't agree more! Instead of slightly different versions of the same car, please give us more different cars from different countries, like Brazil, Australia, South Africa, etc. Should make the game a lot more interesting and appealing!
 
Hi to all! :)

Nice to see everyone, I really didn't go anywhere, I am still here although not posting too much - but there is not much to post these days ;)

Regarding my quoted posts, I will not comment on one, but other (regarding tracks) was just a joke concerning my personal wish regarding GT6 - to have as many tracks as possible. I really do not need any single new car in the game, all I want are new tracks and all I crave are new tracks. So that post was just a subjective joke :)

Thank you very much for your support guys, nobody never managed to chase me away, I did some posting here on GT6 forums regarding some improvements I'd like to see in GT6 and such, but it is also purely subjective.

For all information we all will just have to wait and I honestly hope that wait will not be long. :cheers::gtpflag:

Oh okay. :) But overall, it's great to see you again here on GTP :gtpflag: Amar. I've heard others talk about you and I was really interested in meeting you. :D 100 tracks in GT6 will be such a blast! 👍
 
Oh okay. :) But overall, it's great to see you again here on GTP :gtpflag: Amar. I've heard others talk about you and I was really interested in meeting you. :D 100 tracks in GT6 will be such a blast! 👍
Don't be disappointed if it's less than 100. But no worries, even then there will be clearly more than in GT5.
 
I don't want 20 variants of skylines, MX5s, there is no need for 3 variants of the old Fiat 500, no need for so many 3000GTs. Can we have a diverse group of cars.

Ya really:yuck: I'm tired of the same car formula:( I want new cars and some tuners also from:
Hennessey
Geiger
:dopey:
 
Don't be disappointed if it's less than 100. But no worries, even then there will be clearly more than in GT5.

Oh no I certainly won't be disappointed if there isn't 100 tracks. Overall what I'm looking for is at least have tracks return from GT4, such as Costa di Amalfi. :drool:

I dream of wanting Yas Marina Circuit in GT6 as well. :eek: Ohhhh.
 
Oh no I certainly won't be disappointed if there isn't 100 tracks. Overall what I'm looking for is at least have tracks return from GT4, such as Costa di Amalfi. :drool:

I dream of wanting Yas Marina Circuit in GT6 as well. :eek: Ohhhh.

You just wrote the GT4 track I want the most. Costa Di Amalfi... I dream running it up and down on GT5 graphics and physics, cutting that corners like hot knife, battling with friends, online.

And Amar, always nice to see you around.

You know, any "wind" or whatever right now will simply explode this place.

Perhaps, it's better to wait. (the wait is killing but, if you say it probably won't take long, that makes me feel better.)
 
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When they say say 100 tracks I hope they mean 100 seperate tracks instead of including slight variations and reverse versions of the same tracks within the total.

Not likely but we can hope!
Microsoft had a team of 400-plus people working on Forza 4, and they couldn't produce 100 individual race locations. 100 tracks including variations would still be a whole continent or two worth of tracks, so we will be very, very lucky to get that. However, the rumors of high track count suggests to me that the team is resurrecting all those classic tracks from all their previous games - I hope. I'm praying that it's not just the ones from GT4, or GT3, but all of them. To be sure I want new tracks too, but I still miss Grindelwald, Red Rock Valley and all those Tahiti Road courses. I also want most of those Standard cars coming along for me to ride. Improved of course, I doubt that the team wants to hear another round of bellyaching from fans around the world.

I made a post a few days ago about my weekend safari into my other racing games, GTR, Live For Speed and Forza 4. In particular, I miss the dangerous feeling of the cars in Forza, even if the racing failed to please me. Cars in Gran Turismo feel as well planted and sure footed as an LMP or Formula 1 racer, and that to me is the biggest shortcoming in GT5. When you're racing an RX-7 or Mustang at the edge of sanity, it should be a scary experience. The cars should be rowdy, rebellious beasts, fighting to stay on the road as well as fighting you. It should feel like you have to be firmly in control or your car could lose it at any moment. Your heart should be pumping and your grip tight on the wheel (or controller). I got that feeling in F4, while in GT5 it's rather like cruising down the highway, fairly safe and secure. Not entirely, and to be sure even with racing tires, you can push your car too hard and pay for it. But pushing your ride in Forza is more like it feels in real life, intimidating, threatening, dangerous, while Gran Turismos tend to beg you to drive the cars as hard as you can.

As much as I want to see a thousand cars and about 100 tracks in GT6, Race Mod for all cars and a seriously powerful Livery Editor, Event Maker, beefy Course Maker and all those other goodies, I want to see GT6 step into that ultra-real level of the best sims. With aids or some kind of easy mode so the kids and newbs can enjoy it too, but I want to feel as close as I can to what it's like in my own ride as I take turns a bit too fast.

And by the way, glad to see you hanging out in here Amar. I don't suppose you have any more help for me with my fiction? ;)
 
I agree with you on everything you said Ten D 👍

Bringing back the greatest tracks from GT4, GT3 and the coolest ones from GT2, especially Red Rock Valley, and Pikes Peak, love these two tracks. And bring them up to better graphics and even newer details would make me a happy racer here. Even if they don't bring back the GT2 tracks, the tracks from GT3 and GT4 and newer racetracks around the world will be great addition to GT6 and standard cars upgraded. 👍

And glad to hear from you Amar as well. :)
 
Hi to all! :)

Nice to see everyone, I really didn't go anywhere, I am still here although not posting too much - but there is not much to post these days ;)

Regarding my quoted posts, I will not comment on one, but other (regarding tracks) was just a joke concerning my personal wish regarding GT6 - to have as many tracks as possible. I really do not need any single new car in the game, all I want are new tracks and all I crave are new tracks. So that post was just a subjective joke :)

Thank you very much for your support guys, nobody never managed to chase me away, I did some posting here on GT6 forums regarding some improvements I'd like to see in GT6 and such, but it is also purely subjective.

For all information we all will just have to wait and I honestly hope that wait will not be long. :cheers::gtpflag:

HI!!!! Wish you would've tossed those bread crumbs to us first ;). Encouraging to have something to ponder nonetheless 👍
 
I made a post a few days ago about my weekend safari into my other racing games, GTR, Live For Speed and Forza 4. In particular, I miss the dangerous feeling of the cars in Forza, even if the racing failed to please me. Cars in Gran Turismo feel as well planted and sure footed as an LMP or Formula 1 racer, and that to me is the biggest shortcoming in GT5. When you're racing an RX-7 or Mustang at the edge of sanity, it should be a scary experience. The cars should be rowdy, rebellious beasts, fighting to stay on the road as well as fighting you. It should feel like you have to be firmly in control or your car could lose it at any moment. Your heart should be pumping and your grip tight on the wheel (or controller). I got that feeling in F4, while in GT5 it's rather like cruising down the highway, fairly safe and secure. Not entirely, and to be sure even with racing tires, you can push your car too hard and pay for it. But pushing your ride in Forza is more like it feels in real life, intimidating, threatening, dangerous, while Gran Turismos tend to beg you to drive the cars as hard as you can.

I couldnt agree more. And I am happy that I am not alone with that feeling. I dont think that it is a problem of GTs physics engine itself, but the lack of a proper tyre simulation. At the moment it lacks a gradual loss of grip. But I think that comfort hard and medium tyres are pretty good examples for real street tyres. The problem is that when the point comes where your tyres are warmed up, nearly every car feels like it drives on rails. But that only happens in real, when the tyre grip of the car overweights the power it can put to the ground.

From my own experience with a powerful rwd car on the nordschleife, I can say that both Forza and GT are pretty close to a good simulation. But they both have problems with small details. GT has to get a proper tyre model in the next game.
 
My main question is are they gonna bring the tracks back in quality? I hope they don't just port it from the PS2 and have PS2 quality.
 
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You just wrote the GT4 track I want the most. Costa Di Amalfi... I dream running it up and down on GT5 graphics and physics, cutting that corners like hot knife, battling with friends, online.

So do I bud. I really hope that track returns in GT6, so it can be my practice track for tarmac rally. :D
 
My main question is are they gonna bring the track back in quality? I hope they don't just port it from the PS2 and have PS2 quality.
Did you ever race on Grand Valley, Deep Forest or Trial Mountain in GT5? ;) There are several tracks ported from GT4 in 5. While they look okay, I do want to see godly detail in those tracks in GT6. For that matter, VspecZR1 and I want to see all those PS1 tracks back again, and on that point...

Bringing back the greatest tracks from GT4, GT3 and the coolest ones from GT2, especially Red Rock Valley, and Pikes Peak, love these two tracks.
I keep forgetting to mention Pike's Peak tracks, as much fun as I had in them. Loved the rallying in all the GTs up to GT5, where the gravel feel left me feeling wanting.

The brief panoramic views of Daytona, La Sarthe, Cote D'Azur and a few other locations are breathtaking, have me aching to see those old courses like Pike's Peak in HD.

I couldnt agree more. And I am happy that I am not alone with that feeling. I dont think that it is a problem of GTs physics engine itself, but the lack of a proper tyre simulation. At the moment it lacks a gradual loss of grip. But I think that comfort hard and medium tyres are pretty good examples for real street tyres.
I think what you mean is that "gradual loss of grip" needs to be refined. The first time I did all my racing with my other games and then went back to GT5, it stuck in my mind the past couple of years. But it was good to go back and refresh my memory.

I would say that the grip loss in GT5 is pretty good, but it's too uniform. As you say, the graduation with Comforts is great. With the softer compounds in Sport and Racing though, they pretty much stick with the same curve. Grip loss should be a tighter envelope with those increasingly grippy tires, and pretty sharp in racing. As I said with Forza, it seems to be the opposite, and grip loss is about as sharp across the board as racing tires feel.

Scaff has mentioned several times that the suspension dynamics need work in GT6, as they went in the earlier Forza direction of cars that handled like everything was on racing suspensions in GT5. Forza 4 was a drastic rework of suspension dynamics, are amazingly realistic, and this is what GT6 needs with its street and sports cars. With a more realistic tire model and a very realistic suspension model, along with well rendered road surfaces, racing in GT6 should be a dream.

Well, gotta get in one race on Comforts with my RX-7 before work. :D
 
I agree redesign them so they look nice and clear. And climbing up Pikes Peak sounds so fun especially in the new Peugeot 208 Pikes Peak.
 
...In particular, I miss the dangerous feeling of the cars in Forza, even if the racing failed to please me. Cars in Gran Turismo feel as well planted and sure footed as an LMP or Formula 1 racer, and that to me is the biggest shortcoming in GT5. When you're racing an RX-7 or Mustang at the edge of sanity, it should be a scary experience. The cars should be rowdy, rebellious beasts, fighting to stay on the road as well as fighting you. It should feel like you have to be firmly in control or your car could lose it at any moment. Your heart should be pumping and your grip tight on the wheel (or controller). I got that feeling in F4, while in GT5 it's rather like cruising down the highway, fairly safe and secure. Not entirely, and to be sure even with racing tires, you can push your car too hard and pay for it. But pushing your ride in Forza is more like it feels in real life, intimidating, threatening, dangerous, while Gran Turismos tend to beg you to drive the cars as hard as you can....

I strongly disagree my friend. Although many cars don't thrill you when pushing their limit, many cars including RX7 FD thrill me when playing with steering wheel. Especially in tracks with bumps like Trial Mountain. But surely not in 8/10 of the limit. You need to put the tires on fire in order to "feel" the car (through the steering wheel's FFB) on the edge. I must admit though, that in GTR2 and Shift2 I feel the speed more but the limits and the loss of grip in GT5 is much better. To close the subject from my side, I think that in GT5, driving without aids (except ABS=1), on slippy tires (depending the power of the car) and in high speed turns, gives nice feeling of speed and traction limit.
 
Microsoft had a team of 400-plus people working on Forza 4, and they couldn't produce 100 individual race locations. 100 tracks including variations would still be a whole continent or two worth of tracks, so we will be very, very lucky to get that. However, the rumors of high track count suggests to me that the team is resurrecting all those classic tracks from all their previous games - I hope. I'm praying that it's not just the ones from GT4, or GT3, but all of them. To be sure I want new tracks too, but I still miss Grindelwald, Red Rock Valley and all those Tahiti Road courses. I also want most of those Standard cars coming along for me to ride. Improved of course, I doubt that the team wants to hear another round of bellyaching from fans around the world.

I made a post a few days ago about my weekend safari into my other racing games, GTR, Live For Speed and Forza 4. In particular, I miss the dangerous feeling of the cars in Forza, even if the racing failed to please me. Cars in Gran Turismo feel as well planted and sure footed as an LMP or Formula 1 racer, and that to me is the biggest shortcoming in GT5. When you're racing an RX-7 or Mustang at the edge of sanity, it should be a scary experience. The cars should be rowdy, rebellious beasts, fighting to stay on the road as well as fighting you. It should feel like you have to be firmly in control or your car could lose it at any moment. Your heart should be pumping and your grip tight on the wheel (or controller). I got that feeling in F4, while in GT5 it's rather like cruising down the highway, fairly safe and secure. Not entirely, and to be sure even with racing tires, you can push your car too hard and pay for it. But pushing your ride in Forza is more like it feels in real life, intimidating, threatening, dangerous, while Gran Turismos tend to beg you to drive the cars as hard as you can.

As much as I want to see a thousand cars and about 100 tracks in GT6, Race Mod for all cars and a seriously powerful Livery Editor, Event Maker, beefy Course Maker and all those other goodies, I want to see GT6 step into that ultra-real level of the best sims. With aids or some kind of easy mode so the kids and newbs can enjoy it too, but I want to feel as close as I can to what it's like in my own ride as I take turns a bit too fast.

And by the way, glad to see you hanging out in here Amar. I don't suppose you have any more help for me with my fiction? ;)


If PD don't want to hear fans bitching, they just won't include a single Standard car, you can't improve them and still remain below Premiums because it would be GT5 all over again. Either make all cars of lesser quality or make them all Premium, the double quality is what poeple hate, not the actual quality of the Standard cars.
 
If PD don't want to hear fans bitching, they just won't include a single Standard car, you can't improve them and still remain below Premiums because it would be GT5 all over again. Either make all cars of lesser quality or make them all Premium, the double quality is what poeple hate, not the actual quality of the Standard cars.

The fact that Standard cars don't have detailed interiors is the worst aspect. Driving cockpit view in a black silhouette is lame.
 
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