Gran Turismo 6 coming to PS3

I can see why, so much crying in here, especially with the stupid hybrids. >_>

I wasn't around when Amar shared some info about GT5 before others said? Now that I'm here on GTPlanet, I'm so excited about him sharing some info about GT6, I won't miss a thing. :D

I was here and if I remember correctly Amar was ridiculed over his "Winds" post almost to an unfair degree.
 
Have you guys seen this?

http://www.geek.com/games/gran-turi...vember-28-release-date-from-retailer-1552933/

gran-turismo-6-ps3-boxart.jpg


Posted six days ago... so you probably have seen this.
 

My favorite part is:

"It will be glorious, nobody will get out disappointed. Nobody."

Knowing what Amar think about the whole GT legacy, I'm pretty sure he knows what most of us, want. Of course, that's about the week that is three weeks from now... but as he is our usual and trustable GT source...
 
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My favorite part is:

"It will be glorious, nobody will get out disappointed. Nobody."

Knowing what Amar think about the whole GT legacy, I'm pretty sure he knows what most of us, want.

That comment from Amar always puts a smile on my face. I believe his words of truth. :)
 
My favorite part is:

"It will be glorious, nobody will get out disappointed. Nobody."

Knowing what Amar think about the whole GT legacy, I'm pretty sure he knows what most of us, want. Of course, that's about the week that is three weeks from now... but as he is our usual and trustable GT source...

That comment from Amar always puts a smile on my face. I believe his words of truth. :)

Guys.... I think that he meant the reveal of the next Xbox and possibly Forza 5. Nothing to do with the GT6. Correct me, if I am wrong.

I really feel that some people are more into fighting in the forums, than actually playing the game. GT5 is still pretty good and I dont think that GT6 will bring a change to them who are already bored or unsatisified with the current GT. Wether it will release on the PS3 or PS4.

But, I am personally really excited about this year. Forza 5 and GT6, I definetly get both. :drool:
 
Guys.... I think that he meant the reveal of the next Xbox and possibly Forza 5. Nothing to do with the GT6. Correct me, if I am wrong.

I really feel that some people are more into fighting in the forums, than actually playing the game. GT5 is still pretty good and I dont think that GT6 will bring a change to them who are already bored or unsatisified with the current GT. Wether it will release on the PS3 or PS4.

But, I am personally really excited about this year. Forza 5 and GT6, I definetly get both. :drool:

Pretty sure he meant both. On 21 April, he stated that the next few weeks would be exciting for GT Fans.

Oh, and before people question him, he stated in the same post that the 2013 GT Academy would be happening - one week before Jordan posted it to GTP.

http://m.neogaf.com/showthread.php?t=448070&page=100000
 
I'm going to have to agree. First time I saw it, I got confused. I assumed he was talking about E3, but that's not even close to 3 weeks. The Xbox reveal is on point though, so it's most likely that.

As for the other quote, that was a long time ago. Things change overtime. However, it points out to a November 2013 release assuming 6 steps right means 6 months after E3, and that plays in to the silly retailer leaks and Michael Denny's quote.
 
This is the solution.

Play GT5 with your xmb set to 720p. This will force GT5 to natively render the game at 720p instead of the horizontaly upscaled 1280x1080 resolution which is twice the pixles of full 720p but not full 1920x1080p. Can you really tell a 'significant' difference?

At the 1080p setting the game uses quincunx antialiasing which we all know is far from ideal as it slightly blurs texture detail. At the 720p setting the game uses 4xMSAA which we know is great but rersource hungry.

I propose GT6 should render natively at 720p halving the pixel count and use a refined form of either FXAA or MLAA or combination of 2xMSAA and MLAA to reduce the hobible pixel crawl on all the long lines on screen. Use the processing power and bandwidth saved from rendering half the pixel count to lock the frame rate to 60fps, vertical sync lock so no screen tearing and up the transparency resolution to at least improve the horrid pixelated smoke and shadows (which are currently rendered at 16 times smaller than the full frame buffer!!!)

The benefits gained would outweigh the lower res. GT5 is visually superior to its compettiors such as Forza 4 for more reasons than just higher resolution and this would not be a significant hit to its asthetics but rather an improvement due to what could be achieved with the free processing power.


posted this ages ago. This would be a wise move. Less pixels to process freeing up cpu, gpu time for vsync, 60fps locked. More cars on track?? higher res transparencies!!
 
Applying antialiasing at native resolution does little but fuzz up the image slightly. It may be more pleasing to some eyes, but that's an individual reaction.

Just dropping GT6 (on PS3) to 720p isn't going to free up a treasure trove of resources. Rendering that 1280x1080 image to 1920x1080 is just a small part of what the Cell Engine is doing every 60th of a second. It definitely helps, but I think my list of things to cut back is what's going to be needed, and likely more technical things I haven't thought of that are intrinsic to the GT Engine and Cell architecture. PD engineers likely have been working with this over the past few years, and if GT6 does come out on PS3, I'm hoping to see some definite improvements. The ceiling is vastly higher on PS4, so I'd expect monumental improvements on it across the board, graphics aside, which I expect to be like GT5 but flawless.

The one thing I think would be notable graphically on PS4 is something Griffith500 mentioned, and that's amazing realism in metallic, pearl and chrome paints. Plus slightly related, there would be all kinds of processing power available for breeze/wind modeling, moving trees, flags and other items, better spectator animations, etc, that "living world" thing.

A note I'd bring up about amar212 is that he's something of a SONY/PD insider, and while Microsoft might have let him in on some of Forza 5, he wasn't with Horizons which wasn't even a Turn 10/MS product. I don't think they would open up to someone involved in "the other side." Plus, it seems he was talking about the week before the big MS luvfest. We'll see in a few weeks though.
 
The week before the MS fest? Well, there was also rumors about Sony wanting to announced something before E3 (however, it's related to PS4). Perhaps, it can be related to that, but it wouldn't be anything on GT6... or maybe. *sigh who know.
 
Pretty sure he meant both. On 21 April, he stated that the next few weeks would be exciting for GT Fans.

Oh, and before people question him, he stated in the same post that the 2013 GT Academy would be happening - one week before Jordan posted it to GTP.

http://m.neogaf.com/showthread.php?t=448070&page=100000

I hope so. I think the healthiest thing for this community would be some new information about GT6. It is just exhausting to argue about a game we have absolutely not clear view about, not even a single screenshot. That doesnt mean it would get quiet around here.


Applying antialiasing at native resolution does little but fuzz up the image slightly. It may be more pleasing to some eyes, but that's an individual reaction.

Just dropping GT6 (on PS3) to 720p isn't going to free up a treasure trove of resources. Rendering that 1280x1080 image to 1920x1080 is just a small part of what the Cell Engine is doing every 60th of a second. It definitely helps, but I think my list of things to cut back is what's going to be needed, and likely more technical things I haven't thought of that are intrinsic to the GT Engine and Cell architecture. PD engineers likely have been working with this over the past few years, and if GT6 does come out on PS3, I'm hoping to see some definite improvements. The ceiling is vastly higher on PS4, so I'd expect monumental improvements on it across the board, graphics aside, which I expect to be like GT5 but flawless.

The one thing I think would be notable graphically on PS4 is something Griffith500 mentioned, and that's amazing realism in metallic, pearl and chrome paints. Plus slightly related, there would be all kinds of processing power available for breeze/wind modeling, moving trees, flags and other items, better spectator animations, etc, that "living world" thing.

One thing about amar212 is that he's something of a SONY/PD insider, and while Microsoft might have let him in on some of Forza 5, he wasn't with Horizons which wasn't even a Turn 10/MS product. I don't think they would open up to someone involved in "the other side." Plus, it seems he was talking about the week before the buig MS luvfest. We'll see in a few weeks though.

I also had this expectations about successors to my favourite games. I was pretty young when I got GT3 and when GT4 was right around the corner, I hoped for a sharp picture and no more bad antialising. But it wasnt a visual revolution as I hoped, because of the hardware limitations. This case can be aplied to GT5 and GT6. They definetly can bring a substantial graphical enhancement to GT6 for the PS3, but they wont get rid of the hardware limitations that wont allow them to get a completely sharp picture and overall hd-textures.

For this flawless vision of the GT graphics, we need a next gen console. But even with with a more powereful console I would prefer they do a similar job like Turn 10 did with Forza Motorsport. First the physics and gameplay, then the graphics. What many dont know, is the fact that a good simulation needs a very high amount of hardware power. Even sims like rfactor or Iracing are limited, because the normal user doesnt have a big multi-core server system for all the calculations. So, the more hardware ressources you reserve for graphics, the less you can use for physics. I prefer that PD concentrates more on physics and try to keep the graphics clean and flawless without too much effects or bling-bling. But PD should also focus more on the whole picture. A consistent level of quality through the whole game would also be nice.
 
The week before the MS fest? Well, there was also rumors about Sony wanting to announced something before E3 (however, it's related to PS4). Perhaps, it can be related to that, but it wouldn't be anything on GT6... or maybe. *sigh who know.
I thought Sony were going to make a post-microsoft event announcement also...

Interesting that Amar says: "Once the six skip the three..."

I take that to mean a PS4 release after all. So maybe Sony were just being cunning with the whole PS3 slip.
 
Just read in International Business Times AU, GT6 will be released before the PS4 launch. Also a reference that hardware differences makes cross platform release an unrealistic expectation.
 
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So maybe Sony were just being cunning with the whole PS3 slip.
I don't know if anyone else has been saying this, but this has been my point from the outset. The buzz about PS4 and GT6, and which system it will be produced for, has absorbed a lot of gaming attention. When Drive Club, Project CARS and rFactor 2 are mentioned around here, it's often in regard to GT6 and how much it will clobber their sales. I'm sure SONY is loving this, and has caused no small amount of consternation with Microsoft. And of course, most of us are juiced to know what's coming in a little less than three weeks, let alone what bombs will drop at E3.

Anyhow, gotta get in a couple races before work.
 
Just read in International Business Times AU, GT6 will be released before the PS4 launch. Also a reference that hardware differences makes cross platform release an unrealistic expectation.

Do you mean this article?

It is nothing else, but another take on the listenings of GT6 (PS3) in the mentioned online-shops. Nothing official.

Really awful to see how journalists work nowadays. Only copy paste without even trying to ask the source. I bet not one newssite send an inquiry to Sony or PD.
 
They can't even be bothered to check the date. The 28th of November is a Thursday. 👎

Does anyone get their games released on a Thursday officially?
 
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GT6 on PS3
doesn't need better graphics
doesn't need more cars
doesn't need more tracks

It only need three things:
- much better AI
- Event Editor
- Livery Editor.
 
HKS racer
GT6 on PS3
doesn't need better graphics
doesn't need more cars
doesn't need more tracks

It only need three things:
- much better AI
- Event Editor
- Livery Editor.

1. Needs more variety of cars. Not just 20 variants of skylines,miatas and RX7. More Euro and American cars.
 
1. Needs more variety of cars. Not just 20 variants of skylines,miatas and RX7. More Euro and American cars.
We have more than 1000 cars. Enough variety for me.

The problem is we can't choose AI opponents,
we can't create liveries
and we can't create our own championship.

Think about it, even with the actual content with these features the possibilities are endless.
 
HKS racer
We have more than 1000 cars. Enough variety for me.

The problem is we can't choose AI opponents,
we can't create liveries
and we can't create our own championship.

Think about it, even with the actual content with these features the possibilities are endless.

C'mon now. We have over 750 standards. Erase most and refresh the good ones. Nobody is going to toy with the same cars(all the cars in gt5) for years man. I want new cars, sports, super and even hypercars in GT6. I used every car from GT4-5. They are the same thing just ported to GT5 that's all.
 
I agree 1000% there are way to many cool concept & factor tuners (Lingenfelter,Saleen,Hendrick) to stick to a milllion variations of a particular model I know they have to go through a lot of red tape but why dont they put the effort into making an awesome game even if it takes a bit longer rather throw together another version of the same game:yuck:
 
I don't think we'll see standard cars in GT6.

If I recall, PD can make 50 cars a year. That was in the development of GT5 though when the game engine takes priority. Traditionally the second game is when content takes priority.

Worst case, 150 new cars to add to the premium content of GT5. That's plenty, all they have to do is look at what they already have and fill in the blanks so to speak.
 
I don't think we'll see standard cars in GT6.

If I recall, PD can make 50 cars a year. That was in the development of GT5 though when the game engine takes priority. Traditionally the second game is when content takes priority.

Worst case, 150 new cars to add to the premium content of GT5. That's plenty, all they have to do is look at what they already have and fill in the blanks so to speak.

The question is, will they get rid of the collecting aspect of the GT-series or will they keep the standards. They definetly can not make all premium. I am with you, but it will be interesting what they'll come up with.
 
I thought Sony were going to make a post-microsoft event announcement also...

Interesting that Amar says: "Once the six skip the three..."

I take that to mean a PS4 release after all. So maybe Sony were just being cunning with the whole PS3 slip.

I have no idea whether it's post microsoft or not. I'm also not sure when the rumor about Sony's mini announcement was made before the Microsoft announcement was even dated. I'm only speculating on what three weeks meant.

And that comment from Amar is just too old, plus it doesn't coincide with the 6 step to left/right part of the comment, unless you know what else that could mean. I personally thought it was 6 months before/after E3, and after would be November, and I'm feeling pretty unsure about a GT6 PS4 releasing in November of this year.
 
GT6 on PS3
doesn't need better graphics
doesn't need more cars
doesn't need more tracks

It only need three things:
- much better AI
- Event Editor
- Livery Editor.

While you do make a good point, I need more from gt6. No more standard cars, more tracks like cita di aria, Australia and Turkey gp, new cars like the venom, veneno & seste elemento, laferrari, p1 etc (more ruffs), more oldies like the 512tr etc, more rm cars (this option should be on most cars), quickers menus and loads, ditching the double cars so we can actually have all premiums even if that means less cars (no need to have that many same model cars). Also we need better online, with championships and team based racing.
 

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