Not quite. I need to reiterate again that by the fourth year of a console's market life, most developers worth their office lease have mined the system for about all of its resources. And just to remind you guys, GT5 is the
fourth product Polyphony Digital produced for PS3.
- Gran Turismo HD, December 2006
- Gran Turismo 5 Prologue, December 2007
- Gran Turismo 5 Time Trial, December 2009
- GT5 itself, November 2010
If GT6 comes out for PS3, I firmly believe that in order for it to be better in all areas - which I think is doable - something has to give. Screen resolution has to drop. Fewer polygons drawn in the distance, simpler distant textures, and texture detail focused on the "center of action." I don't know what to do about the shaders and hideous particle jaggies, but they both need a serious overhaul. Light sources likely can't be improved on, because light casting is a GPU expensive process. Keep in mind that all of
two cars cast headlight illumination at night in GT5. Those wanting exhaust sound improvements might keep in mind that some racing games have to resort to generic samples for most cars, and some only have sound coming from your car, with some added samples from those near yours in-race. In particular, Toca 3 and Forza 4 only provided samples solely for your car in replays.
I could go on, but you guys who want to see better physics AND better sound AND better graphics and lighting AND better bot A.I. AND more cars on track AND a Livery Editor AND so on... really want GT6 to be on PS4, because PS3 has just about been tapped dry. This is why I much prefer for GT6 to be on PS4, because I want to see substantial improvements in all aspects of the game. Not just the equivalent of GT5 Ultimate Edition.
But, hey, I'll take what I can get. I won't like having the same 16 car race fields, and only two cars with illuminating headlights in night races. And yet, I would be happy as Larry to be free of the XP system, the paint chips, seeing the shaders and particle effects fixed - hopefully, and the bot A.I. learn how to keep pushing themselves and use the brakes properly. And having a more lifelike Career Mode, Season Modes for various racing leagues, tons of events to keep us busy, a solid online system with club, clan and league builder tools, an Event Maker good for offline as well as online use, a much expanded Course Maker, Race Mod expanded to all or almost all cars, with a range of bodykits to race enhance our rides, and a Livery Editor to personalize our racing machines the way real race drivers do, and hopefully more goodies besides, that would make for a solid, much loved GT6, and keep most of us busy till GT7 can roll around.