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Can't wait to try the Toybaru twins in the demo. I've tracked mine on both trackday rubber and the stock eco-rubber.
I hope they give better feedback on what the car is doing through the wheel...If they can get that right I'll be really happy. Of course I'd like to see the handling of the cars be true to life also.
That's the 2 most important aspects of a simulation to me; the accuracy of the physics model, & how it translates through a FFB wheel. They've done an awesome job so far with the new suspension model, let's hope they improve the sensation for wheel users also.
Also, one thing are "ideal" double wishbone suspensions in track day cars and race cars, and another, more mundane suspensions on normal and/or older road cars. The former are easier to simulate, and a simplified modeling will often be believable and accurate enough for the intended uses.
Also, one thing are "ideal" double wishbone suspensions in track day cars and race cars, and another, more mundane suspensions on normal and/or older road cars. The former are easier to simulate, and a simplified modeling will often be believable and accurate enough for the intended uses.
Which also make me wonder if the fact a car originally comes equipped with double wishbones or MacPherson struts for example is also taken into account when upgrading to a custom suspension (in that they choose double wishbone as a default improvement or that they improve the existing configuration).
Right now that seems mostly or completely irrelevant.
Maybe this depends on the wheel setup in the Options menu, but with mine on Simulation and FFB strength around 6, my DFGT jiggles when I go over rumble strips.One thing that is lacking in GT is that effect in the wheel. The FFB is good but when running over a rumble strip the only real feedback is the sound. A bit of vibration sent to the wheel would go a long ways to make it more enjoyable.
If PD did anything like this level of modeling in GT6, I'd have to make my racing center into a shrine to them.(technical jargon)
You assume that a double wishbone setup is automatically better?
Yeah it jiggles a bit sometimes depending on wheel settings but still not quite there. For example I use a CSR Elite wheel on both the PS and Xbox the wheel has vibration built in and in Forza when you run over a rumble strip in addition to a possible wheel kick from the FFB there is also a vibration. In GT5 this vibration is not felt in the wheel at all but is simulated through sound. It would be much more realistic if it sent the vibration through the wheel as well.Maybe this depends on the wheel setup in the Options menu, but with mine on Simulation and FFB strength around 6, my DFGT jiggles when I go over rumble strips.
This gif was posted in the GT5 vs GT6 Graphics Comparison thread here, I thought it should also be posted in this thread because it shows off the new suspension moddeling well. The way it moves is very realistic imo, can't wait to try the GT Academy demo in July!
The X-bow is one of the ugliest cars ever made, and GT6 does an excellent job of recreating this ugliness. On a more relevant note, the suspension model, graphically, looks incredible. As good or better than any out there I would say.
No idea why they went with the X-Bow instead of the Ariel Atom.
Umm. Because they helped with the event like the other manufacturers who were listed?
What logic dictates is the GT:A demo will be classic GT:A, which consists of challenges with nissan race cars, using physics from an early version of GT6, nothing more. To the very most it could be a preview of GT6's graphics, but content is most probably not going to change from 2012's GT:A.
I would like GT Academy better if it was a Ferrari partnership instead of Nissan.
Settling up with everything is not the greatest idea on the long run, especially when PD's competition is getting the exciting cars while GT6 (ps3 or ps4) isn't.
Joke?Why isn't there a very exciting current Nissan.
What logic dictates is the GT:A demo will be classic GT:A, which consists of challenges with nissan race cars, using physics from an early version of GT6, nothing more. To the very most it could be a preview of GT6's graphics, but content is most probably not going to change from 2012's GT:A.
Ugliness and awful sounds (in some cars) are realistic.
No idea why they went with the X-Bow instead of the Ariel Atom.
Actually I didn't assume anything, I was merely wondering if PD would consider (and thereby perhaps wrongfully assuming it according to you) it to be the better option or an improvement when upgrading.
The "content"'is not the highlight, nor the graphics. The new physics engine is. Which you completely ignored.
Yes, and in the series, we do get that content. If you were here during those crazy days before GT5 shipped, the whole planet went bonkers over the first GT Academy demo, which offered only two unmodifiable cars and one track.If anything people play the GT series because of content, not physics.
Woah... happy pre-birthday. I'm beginning to feel like your sig!(piccies)
Why did GT3 sell that good then?GT:A certainly isn't a GT6 demo if it lacks GT6 content and GT6 graphics.
If anything people play the GT series because of content, not physics. Cars, tracks and graphics are the highlights of the game, to the point it would sell considerably less if you offer people 'only' 100 cars in exchange of having iRacing/assettocorsa like physics.
GT:A certainly isn't a GT6 demo if it lacks GT6 content and GT6 graphics.
If anything people play the GT series because of content, not physics. Cars, tracks and graphics are the highlights of the game, to the point it would sell considerably less if you offer people 'only' 100 cars in exchange of having iRacing/assettocorsa like physics.
Too bad it (this shot) doesn't take advantage of better lighting we have seenYou can see the suspension drop down from the wheels that are off the ground vs the real car
I used google translate. First lap of qualifying top 40. Front downforce missing in Flugplatz, GT-R had flying 15 meters. (Angle of the rear wing is 8 °) It was also reproduced in the simulation of GT6 which was moving at the same time as the race. It gets worse when you lower the angle of the rear wing. It does not improve if you do not lower the ride height of the front.
That's nice. I hope we can pick the angle of our wings instead of saying, "Let's see what 47 does."
Or if your lazy like me: "Just max it out"