Gran Turismo 6 general Physics Discussion(as well as video)

Backing up your claims is kind of the way things work around here, but if you're disinclined to do so then I'm disinclined to hear any more about it from you, so by all means, carry on.

It's an opinion mate, not sure what you're looking for. I've played both games and I base my opinion on that...

If you don't want to hear about it then stop replying to my posts
 
Too many minimods around here. And frankly, I don't like that other board. There's enough BS attitude about Gran Turismo over here. :P

Anyhow, CoolColJ's video is tantalizing. Some of the bots mid-pack and up are more aggressive and will fight to get their spots back, even doing a little rear end nudging, which is reminiscent of the bots in Arcade Mode in GT5. But these guys are more like what I'd hope to see in a racing game. That Pescarolo is a pest, too. ;)
 
You asked a question, I replied. I'm sure your diagrams are lovely though.

That question was actually a Simpsons reference but you obviously missed that...

On topic, more aggressive AI can only be a good thing, so long as they are smarter as well. I also hope PD have updated the strange collision sounds from GT5 which sounded like kicking a 44 gallon drum every time 2 cars touched.

Either way, sounds like they are more aware of you and each other on the road so that's good news. And as I mentioned the feeling of weight transfer feels greatly improved over GT5 so can't wait to see how it feels in a full pack of cars
 
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So I haven't searched every page on this, but has anyone had a chance to test drive awd cars with the new physics? In gt5 the always under steered to much at the limit. I could never fully tune this out to the point where awd cars were competitive online. 500pp and under was always a joke for awd cars. Which I find funny because awd cars tend to rule lap times in real life. Any news on cars like the evos, sti, and gtr?
 
So I haven't searched every page on this, but has anyone had a chance to test drive awd cars with the new physics? In gt5 the always under steered to much at the limit. I could never fully tune this out to the point where awd cars were competitive online. 500pp and under was always a joke for awd cars. Which I find funny because awd cars tend to rule lap times in real life. Any news on cars like the evos, sti, and gtr?

In GT Academy 2013 you could drive the GT-R. It was much more fun to drive than in GT5 and much more reactive to imput. However in real life some AWD cars tend to understeer unless you unsettle te balance to induce oversteer.
 
And bytheway all you people praising iRacing, have you actually ever done track days in your life or are you just repeating what their adverts say.. Being a proud owner of a 1994 miata ( how the heck can i upload pics) and having lapped a spec miata I truly wonder what possessed you to say such things! I don't think highly of Gt5, but it's higher in my sim list than Iracing!

Thank you for posting this. Everyone raves about the physics in iRacing, so I gave it a try. Played it for several months. And since I track a Miata too, I spent most of my time in the Spec Miata races. After three months of frustration with the awful physics (compared to driving on ice), I came back to GT5. GT5 is not perfect. But where it has faults, it also has strengths. And the strength of the GT5 physics model is that it is far more conducive to racing, or put another way, the racing was more fun.

Keep in mind that iRacing started off as a Nascar sim. From what I'm told, the physics of those cars is pretty spot on. And I would not argue that. However, having been on the track in a Miata, give me GT for the win. Again, for those that love iRacing, I'm not saying that GT is better. I'm just saying that for the one car that I have personal experience with ... I prefer GT. YMMV.

MX
 
In GT Academy 2013 you could drive the GT-R. It was much more fun to drive than in GT5 and much more reactive to imput. However in real life some AWD cars tend to understeer unless you unsettle te balance to induce oversteer.

Agreed. The GT-R felt a lot better to drive in GT academy, with a bit of power oversteer available on corner exit and a generally better feeling of grip.

I've never driven a GT-R so can only base my perspective on YouTube videos (many!), but the simulation of weight transfer definitely made the car feel more alive, as if you could actually feel what all 4 wheels were doing independently
 
Bringing back memories of the GT:A demo, I was surprised at how well you could fully drift that 370z with whatever tires it had on it, I think it must have been sports hard. You had to really throw it into the corner, but it stayed sideways and manageable at that. It didn't seem quite as super sticky as the equivalent 370z would be in GT5.

I'm excited to feel and see what drifting with comfort tires is going to be like, and if the speed disparity between lower hp cars and higher hp cars on the same tire will be less intense.
 
I would say after using a CSR wheel playing Forza 4 it was not bad, but wheels did have a disadvantage having to shift and clutch with a button for semi-auto. Forza 4 a lot of tracks were copied from forza 3 with a brightness and contrast that looked horrible with minor improvements = 2yrs. Just had to wait a year for the update for CSR auto-clutch because prior drivers would not install correctly. Now the wheel has been taken from FM5 due to microsoft and wondering if some of the mentioned tracks will have the same result of FM3 to FM4 to FM5. GT5 was good but needed improvements like, some of what was experienced in the recent GT Academy. GT6 videos show improvements to the tracks more than a birghtness/contrast improvement like colors and shadows. I believe the graphics for GT7 are gonna look like a change from dx9 to dx11 on pc due to PD's work. Right now after PC gaming, I having played all Simbin titles which I like, RBR, iRacing, and Assetto Corsa.I am waiting to see the final result of Assetto Corsa. To be honest the sounds in iRacing=great, but physics and graphics still need work. How can you start sliding sideways, countersteer even to 900 deg./hit the brakes, and the car still comes around most of the time in the opposite direction in iRacing.
 
Too many minimods around here. And frankly, I don't like that other board. There's enough BS attitude about Gran Turismo over here. :P

Anyhow, CoolColJ's video is tantalizing. Some of the bots mid-pack and up are more aggressive and will fight to get their spots back, even doing a little rear end nudging, which is reminiscent of the bots in Arcade Mode in GT5. But these guys are more like what I'd hope to see in a racing game. That Pescarolo is a pest, too. ;)

Which video are we talking about here?
 
Thank you for posting this. Everyone raves about the physics in iRacing, so I gave it a try. Played it for several months. And since I track a Miata too, I spent most of my time in the Spec Miata races. After three months of frustration with the awful physics (compared to driving on ice), I came back to GT5. GT5 is not perfect. But where it has faults, it also has strengths. And the strength of the GT5 physics model is that it is far more conducive to racing, or put another way, the racing was more fun.

Keep in mind that iRacing started off as a Nascar sim. From what I'm told, the physics of those cars is pretty spot on. And I would not argue that. However, having been on the track in a Miata, give me GT for the win. Again, for those that love iRacing, I'm not saying that GT is better. I'm just saying that for the one car that I have personal experience with ... I prefer GT. YMMV.

MX
Sooner or later GRAN TURISMO physics will get close to iRacing physics,then what are you going to do?
I do not find for fun to drive cas with huge unreal understeer in GT5.
 
Sooner or later GRAN TURISMO physics will get close to iRacing physics,then what are you going to do?
I do not find for fun to drive cas with huge unreal understeer in GT5.

He was just saying GT did a better job at modelling the handling of his real car(miata) than iRacing...
 
Sooner or later GRAN TURISMO physics will get close to iRacing physics,then what are you going to do?
I do not find for fun to drive cas with huge unreal understeer in GT5.

If you would like to debate the merits of iRacing's horrible low speed oversteer in the Miata, I'd be happy to do so with you in a separate thread.
 
Not trying to start anything here but i just tried Forza 5. Coming from GT the physics felt really wierd. The Subaru BRZ wwas incredibly slidy even with only 200 horsepower. Hopefully we can get something that is a bit more realistic and slightly less slidey...;)
 
Not trying to start anything here but i just tried Forza 5. Coming from GT the physics felt really wierd. The Subaru BRZ wwas incredibly slidy even with only 200 horsepower. Hopefully we can get something that is a bit more realistic and slightly less slidey...;)

Yeah, the Physics aren't great. But, Turn10 has said that the aren't aiming for really accurate physics. So, it's hard to complain too much.
 
Sooner or later GRAN TURISMO physics will get close to iRacing physics,then what are you going to do?
I do not find for fun to drive cas with huge unreal understeer in GT5.
Good thing you have iRacing then so you don't have to suffer through the terrible GT physics.
 
Good thing you have iRacing then so you don't have to suffer through the terrible GT physics.

I have a 3 month sub with iRacing right now, $12 special, and I've only touched it twice since I resubbed and won't bother playing it again - yep driving on ice feeling - bleah :)

Assetto Corsa feels much better, which has more in common with GT6
 
Assetto Corsa feels more like the GT6 Academy demo, but with more nuance, and less hand holding
as far as pure physics go.
There are instances where in a GT game that feel ok, but send you into a spin in AC

In iRacing once your on the grass, you spin a like top from a dead stop even with a whiff, it feels unnatural.

AC has much more solidty and heft and progression to the feel. When the car slides, it feels more "bitey"
Much more grip and texture all round.
 
Here is what separates the legend from the champions.
Learn to catch oversteer.



Dori King still the best for me when it comes to controlled oversteer, I watched one of his JGTC racing video, controlled slides on exit driving Arta NSX GT500 on the limit in the rain :drool:

Catching oversteer is easy and instinctive, controlling it and having supersmooth recovery .. only some can do it, Best Motoring's Tsuchiya 1st test drive of Altezza RS200 in the rain was epic, the car dances in the rain soaked tarmac like it was nothing, sideways from entry to exit - straighten without a hint of twitchy rear, smooth as a butter. He's just as smooth on dry tarmac too :)
 

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