Gran Turismo 6 general Physics Discussion(as well as video)

Okey, no need to argue,
Its a discussion not an argument, and if I disagree with you am I not allowed to reply?


That Cobra really tells what is happening next, there are no unpredictable behavior on that car, it says what it wants.
Body weight/roll changes and rear wheel liftoffs are all normal things on that car, playing with those is 100% fun.
I really can't agree with that. I've passengered in quite a few Cobra's both on road and on-track and the behaviour is not like the real thing at all (and its an issue with GT5 tyre and suspension model on most older cars - a lack of sidewall flex, deformation and overly firm damping).

You may find it fun, that's not a point I would remotely argue against, however its not accurate in terms of the only benchmark that should be used.
 
Its a discussion not an argument, and if I disagree with you am I not allowed to reply?

Comments point was more like on that "Okey", point seen no need to argue/I'm not starting complain.. :)

I really can't agree with that. I've passengered in quite a few Cobra's both on road and on-track and the behaviour is not like the real thing at all (and its an issue with GT5 tyre and suspension model on most older cars - a lack of sidewall flex, deformation and overly firm damping).

You may find it fun, that's not a point I would remotely argue against, however its not accurate in terms of the only benchmark that should be used.

My view is that its one of rare cars on GT5 what have in many ways decent body roll behavior and whole physics are way better than many other cars in GT5, game needs improvements, but they are already made few good bodys over there. Cobra is maybe the best piece to learn cars and physics on GT5, when Cobra feels right on your hands then you have learn to set your steering wheel and pedals on right settings(ffb/brake/sens/dzone/etc), improper settings on there and car feels just twitchy soapbox all the time.

PS. Could you ask from that driver how often he kicks gas or brake pedal to floor on cobra when racing, or drives on streets?
 
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peeling out the muscle cars in GT5 felt weird, its like the cars just hovered straight without the rear wiggling. There's no sense of weight in the car physics, though im not sure if im not the only one who feel this, but maybe because i was using a DS3 instead of a wheel.
 
No game is accurate to the level of degree you experience irl. Things can always improve. Even high dollar F1-level simulators are in states of evolvement. Thankfully games like GT don't sit at idle.

How much processing power would it take to include real physics 60tps...? O.o

Mass, inertia, aerodynamics, friction, heat, gravity.... anything else a racing game would need?
 
had a shot at GT6 at the Nissan booth in the LA Auto Show. I was allowed to back out of the game and configure the T500RS they had there. Set the Steering mode to simulation, Force Feedback to 3. Turned all assists off in game.

Raced the N24 GTR around Matterhorn. Car felt pretty weighty and less on-rails than GT5. Definitely a step forward for the simulation accuracy.

However I hated the steering and force feedback with a passion. There was a large center force feedback deadzone on BOTH the wheels I used. This made it hard to place the car exactly where I wanted it because I couldn't feel where it went. It also made correcting very small slides impossible because with the steering wheel towards the center, I can't feel when the car lets go until it's too late, then the T500RS's massive force feedback kicks in at the wrong time (because the center force feedback deadzone was so annoyingly large).

I can't tell if it's the game, or the T500RS, or possibly even the TV lag. All I know is that my Driving Force Pro felt much more communicative.
 
peeling out the muscle cars in GT5 felt weird, its like the cars just hovered straight without the rear wiggling. There's no sense of weight in the car physics, though im not sure if im not the only one who feel this, but maybe because i was using a DS3 instead of a wheel.
You're not the only one. 👍 If it were only a wheel thing, that would imply the game relied upon FFB effects to recreate physics phenomena, or used separate physics models for wheel users and controller users. Neither is a good thing.
 
Yep, but if you're aware of how the game affects your steering, you can determine what to expect from a given input.
 
Ah thats good to know im not the only one, but im afraid they didnt fix this, the trailer with the Shelby GT500 peeling out still looks weird. Hope that changed in the final build.
 
You speaking unprepared.
No aids,no ABS,real grip.front sports medium,rear sports hard tires for more realism
Ferrari 458 italia 546BHP stock.brakes front 5 rear 6


Not this again...

The fact you think sports mediums belong anywhere near a road car in a bid for "realism" in GT5 tells me all I need to know. I recognize language is a barrier here, but you're being intentionally arrogant ignoring the piles of info that have been presented to you about why your take on realism isn't right.
 
Ask for realism in GT5? Then Comfort Soft are the grippiest tyres you may have on your car. It becomes alive and you are suddenly fighting for last bits of stability and traction like on real Nordschleife.

That is completely dependant on the car. A race car is supposed to have tons of grip. While GT5 might not accurately simulate how that grip is achieved, I would venture out and say that racing hard on LMP's and the like, offer a more realistic experience, than equipping them with comfort tires.
 
That is completely dependant on the car. A race car is supposed to have tons of grip. While GT5 might not accurately simulate how that grip is achieved, I would venture out and say that racing hard on LMP's and the like, offer a more realistic experience, than equipping them with comfort tires.

More than categories it depends on specific cars. Some time ago it was tested the appropriate tires for the F2010 are comfort softs. Even sports hard was too grippy for that specific car.

The rule of thumb is sports medium (including it) and onwards is too much, especially racing tires, and that it's a good idea to always buy the tire below stock. For example if the 458 comes with sports hard then use comfort softs, maybe cm, which is quite different from sports medium.
 
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CM like this one :



That 458 even in rain still handled realistically with comfort medium, cornering speed, straight line traction and grip loss progression are quite okay with me, the car was bone stock, newly bought from NCD and I used stick controller. It did require extra concentration to be more careful with throttle and brake application, as well be smoother with the steering. With no doubt, I will make similar videos with GT6 - it will be a lot more fun for sure with new physics and tire model. I would stick with comfort tires as well and no aids.
 
More than categories it depends on specific cars. Some time ago it was tested the appropriate tires for the F2010 are comfort softs. Even sports hard was too grippy for that specific car.

The rule of thumb is sports medium (including it) and onwards is too much, especially racing tires, and that it's a good idea to always buy the tire below stock. For example if the 458 comes with sports hard then use comfort softs, maybe cm, which is quite different from sports medium.
Ferrari f1,Formula GT.redbull,do not have simulation for sports and comfort tires,only racing hard,medium,soft and wet,intermedia
 
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CM like this one :



That 458 even in rain still handled realistically with comfort medium, cornering speed, straight line traction and grip loss progression are quite okay with me, the car was bone stock, newly bought from NCD and I used stick controller. It did require extra concentration to be more careful with throttle and brake application, as well be smoother with the steering. With no doubt, I will make similar videos with GT6 - it will be a lot more fun for sure with new physics and tire model. I would stick with comfort tires as well and no aids.

I was wondering when you would show up:lol:
f1,formula gt.red bul,have not simulation for this tires,only racing hard,soft,medium and wet,intermedia
Dude if you're going to troll, at least use full sentences, proper spelling and real words.
 
More than categories it depends on specific cars. Some time ago it was tested the appropriate tires for the F2010 are comfort softs. Even sports hard was too grippy for that specific car.

The rule of thumb is sports medium (including it) and onwards is too much, especially racing tires, and that it's a good idea to always buy the tire below stock. For example if the 458 comes with sports hard then use comfort softs, maybe cm, which is quite different from sports medium.

I love the people in here talking as if they have personal experience driving cars like the 458 and the Ferrari Formula One. Good for a laugh. :)
 
CM like this one :



That 458 even in rain still handled realistically with comfort medium, cornering speed, straight line traction and grip loss progression are quite okay with me, the car was bone stock, newly bought from NCD and I used stick controller. It did require extra concentration to be more careful with throttle and brake application, as well be smoother with the steering. With no doubt, I will make similar videos with GT6 - it will be a lot more fun for sure with new physics and tire model. I would stick with comfort tires as well and no aids.

Nice driving.
 
Ferrari f1,Formula GT.redbull,do not have simulation for sports and comfort tires,only racing hard,medium,soft and wet,intermedia

The cornering speeds were appropriate with comfort softs, not anything above that. Give it a try, just like Ridox did with the 458 with good results.

I love the people in here talking as if they have personal experience driving cars like the 458 and the Ferrari Formula One. Good for a laugh. :)

There are various methods for discerning which is best for each specific car. Plenty of info out on this site by now.

Moreover, the second paragraph that I wrote, the rule of thumb, comes directly from PD itself. It is not a fan conjecture, and just like the previous one you wouldn't have ridiculed yourself if you had spent 30 seconds to confirm what I wrote instead of trying to mock someone you don't know.
 
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