- 331
- Addison, TX
- MX5_Racer_69
Great point, I too am a Miata racer, finished 3rd in the SCCA STL class this year (SFR region).
I do hope that the new GT 6 physics lessen the stability of breaking so we can rear wheel steer more predictably. Or I've yet to figure out the tuning enough.
Another detail that isn't cover on sims well is neutral throttle for traction. Or lift oversteer... These dynamics are the single largest reason the Nurburgring is so dangerous. My first time (in the rain) there I was instructed to do many things that weren't instinctual or intuitive. Many spots where simply lifting will throw you into a spin.
Great to meet you @Lawndart. You're doing things that I only wish I was doing. One of these days though. I keep trying to tell people ... you can race for real. There are classes of cars like the touring series that are within reason financially (to participate, not to win, lol).
Yeah, you bring up another good point ... throttle steering. When you have a neutrally balanced car and you are driving at the traction threshold, a little extra acceleration can create desired oversteer and a little less can bring her in. And with that you can do some amazing things. But here we get to the true artistry of what PD and iRacing are trying to accomplish. We are getting into the nuance, where real life physics combines with seat of the pants driving. I feel like someday someone will get it right. I just expect it to take a while.
I love the people in here talking as if they have personal experience driving cars like the 458 and the Ferrari Formula One. Good for a laugh.
This is why I don't get too excited to drive any of the super exotic cars. It's just a simulation, and I'll never know one way or the other if it's close to the real thing or not. I like driving the cars that I can either experience first hand (renting a Lotus Elise in Vegas) or that I hope to race for real someday (Miata).
One more thing ... a physics complaint about GT6, checkout this video:
One thing it appears that they haven't fixed with the suspension model is the feeling of motion inside the cockpit. The car should pitch forward under braking, backward under acceleration. It should lean left and right during cornering. I realize that this will be minimal in a car with a stiff suspension. But from that video, it doesn't move at all ... and that still feels a bit like an arcade game. Maybe in 7?
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