I did what you suggested, and it does feel better, but still not the same before the firmware update.Leave the sensitivity at 1 and increase the torque until you’re happy with the strength.
Ok. Sorry I made an edit to my post and added....You don't need to do anything with regards to plugging the wheel in - just leave it connected and it will now always work as intended.
I will play with that. I also just had the wheel steering input cut out completely similar to @bman1984, all buttons on the wheel work, and pedals, however all steering input stopped mid-corner and only came back after unplugging and re-plugging in the wheel from the PlayStation. I have not had this issue until just now.In that case feel free to notch the Sensitivity up. Like I said, it's all down to personal preference - just be aware that it will lead to oscillation if set too high, especially in the higher group cars.
I updated my PS5 firmware this morning (3/14/23) and had 2 wheel input losses. First was on the start of my first race. So, I unplugged and plugged back in. Then again on a later race randomly coming out of a corner after straightening out. Did the plugging again. Had no issues after those incidents.I will play with that. I also just had the wheel steering input cut out completely similar to @bman1984, all buttons on the wheel work, and pedals, however all steering input stopped mid-corner and only came back after unplugging and re-plugging in the wheel from the PlayStation. I have not had this issue until just now.
gedYes, so with further investigation we've determined what's going on here. Basically, there was an issue in the PS firmware that if you started the console with the wheel plugged in, when you launch a Trueforce-supported title then the wheel was not going into Trueforce mode. If you quit the title and then started it again then you would be in Trueforce mode. Alternatively, if you connected the wheel after the console was started up then it would also work fine.
In essence, what you're now seeing is that the wheel is now behaving correctly as it should with Trueforce enabled, because Sony have fixed that previous issue. As @TheOldavemen has found, this means that the vibrotactile side of Trueforce is now working. In GT the gain for this is controlled by the same Vibration slider that affects the vibration level in the controller. Reducing this is the first thing to do; even 75 is possibly too high for some people, but really it's all about personal preference. Generally speaking you want the extra information that it's providing without overwhelming the experience.
Then it's a matter of playing with the Max Torque and Sensitivity settings that you can access from the pause menu when you're in the car. Max Torque is obviously how strong the wheel feels, whereas Sensitivity sets the strength of the force curve of force feedback events. Personally, 1 is usually the best option as it tends to feel more natural but, again, it's personal preference that matters. I will say though that in Gr.1 cars, you're going to find that if you have the Sensitivity set too high then you'll tend to get a lot of centre oscillation, so do look out for that.
With regards to the brake pedal, you can calibrate that in the Steering Controller settings of GT7.
The track also flashes black before you reach the straight.
I’m sorry if this has been asked a zilion times, but how do we report bugs to PD?
This is not entirely true, because when a bug happens in the application, it can be reported. But I don't know if it goes to PD or Sony.
This is not entirely true, because when a bug happens in the application, it can be reported. But I don't know if it goes to PD or Sony.
Yes, but you have the option to report other errors as well.But that’s only when the game crashes.
I didn't know that. Can you explain how? ThanksYes, but you have the option to report other errors as well.
After the application crashes, there is a window, where you can write what you just did. And on that occasion, you can also write other errors and bugs there.I didn't know that. Can you explain how? Thanks
I thought you were saying I could report bugs without a crashAfter the application crashes, there is a window, where you can write what you just did. And on that occasion, you can also write other errors and bugs there.
On occasion, I'll have a car that I won't be able to adjust the downforce on, after the car was fitted with the aero parts. I'll have to back to GT Auto and re-fit them. Won't have to pay again, though.
I always add the wide body first, then other parts.Maybe you installed wide body kit, that removes all custom parts added