Let's go over the things you've said so far to cover your knowledge of PC hardware, since you keep pretending that you haven't been responded to and just repeating variations of the same statements:
Wrong. PS4 was well below a mid-end PC
when it was new in 2013. When you were told this, you responded with this:
Wrong. A PC built in 2013, even with components that would absolutely have destroyed the PS4 in 2013 (which wasn't that hard to do), would seriously struggle to play any PC game made in the past couple years. Especially if you AMD-targeted your build, it's possible they would even be unplayable. A PC built in 2013 with components that were in the ballpark to the PS4 would have struggled to play PC games the
day you finished building it. When you were told this, you just ignored it.
Wrong. It was developed with PS4 and Xbone in mind, since console versions were announced at the same time and the game was originally intended to come out only 9-ish months after the consoles launched;
and they got it to run on what is literally mobile hardware in the Switch port;
and the game largely is just better looking and performing on PC than any substantive difference that you keep claiming is there;
and when the PC version started getting too advanced for its own good to run on PS4/XBone, CDPR cut the PC version down to make sure it wouldn't overstrip the console's ability to play it (
of which there was even a ton of controversy about when the game released) then had to readd a bunch of configuration options back in the PC version to tamper down the blowback from PC gamers.
The Witcher 3 on consoles vs PC was not like GTA V PS360 vs GTA V PS4/Xbone/PC.
You have no idea what you're talking about and have consistently shown that you don't over multiple pages of this thread. When presented with people trying to explain to you that you don't know what you're talking about, you ignore them and repeat the same statement with some other minor change in context. When presented with evidence to show you that you don't know what you are talking about, you misrepresent what it contains to claim it is proof that you are right after all. We're in the second console generation in a row where we don't even have to guess how powerful the consoles will be, because Sony and Microsoft both just yanked stuff off the shelf and tweaked it a bit; yet you're going on in this thread as if the PS4 is made out of some disaster of poorly documented boutique components whose true power is unlimited so long as the developers can figure out how to program for it.
Earn the respect.
you would have a GPU which is significantly slower; and further handicapped with less VRAM and with a less substantial featureset than RDNA 2.
View attachment 1016306
View attachment 1016305
PS5 would fall somewhere around the 6700/6800.
you have a CPU that is significantly weaker than any of the Zen2 platform models:
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Of which the PS5 would probably fall between the 3600 and the 3800. Meaning you would would combine to make a platform that had both a much weaker GPU (which is bottlenecked by low VRAM and featureset) and a much weaker CPU; which could very well begin struggling to play new games at all in the next year or so.
This is all spinning in circles a bit though, as the "best possible CPU available at the time" was far and away more powerful than Jaguar as it is and bringing up The Witcher 3 is irrelevant anyway, so want to move the goalposts somewhere else?
Or, put another way:
This amazing inference of all of the untapped power in the PS4's 8 year old refresh of an 11 year old netbook CPU is reminding me so much of the person on this forum who acted like a huge tech expert claiming for years that the PS4 was just a firmware patch away from being a 4K console.
As far as the
entire history of the videogame industry is concerned and in the context of "will there be people to buy this videogame when it releases," there
isn't a stock and production problem. The chip shortage has had such little practical effect on sales of the PS5 in terms of install base that no console in the
entire history of the videogame industry has ever sold as well after 6 months; a trend that Sony has gone on record to say they expect will continue for the entire year following its release. And GT7 is a game that's probably a year and a half away still.
This is the context that you're bringing up for why it's something Sony
needs to do to maintain profitability.
No, I think they're making the
same mistake they made in 2013. And it doesn't seem like public perception is in their favor regarding it, just like it wasn't for Microsoft when they claimed they were doing the same thing in the fall of last year.
(All apologies to Steve for using his data in this way)