Blender is not only a 3D modeling tool, it has a render engine too, yes, just like videogames, and also it has real time rendering.Yes, I'm "obsessed" with using words to describe things. 😕
How is faster rendering speed of a scene in a 3D modelling tool relevant to improvements with real time video game engines? It wasn't too long ago you seemed to understand that many improvements to GTS on PS5 would require an update to unblock the "limits" (Look, it's another one of those describing words) of the PS4.
So do those limits not exist any more then?
"So do those limits not exist any more then?"
As I said many times what you think it's a limit today it could not be it tomorrow thanks to software improvements.
You don't understand what is proved on the UE4 vs UE5 video and in cycles videos ?
Have you a wall or a ceiling just in front of you? LOL
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