Have you seen the videos about UE4 and UE5 and cycles on OLD GPUS that I posted before ?Driveclub - Dynamic TOD and weather, runs at 30fps
Assetto Corsa - Limited dynamic TOD, no weather, runs at an unstable 60fps with frequent drops
Assetto Corsa Competitione - Dynamic TOD and weather, but runs at 30fps
Project Cars 2 - Dynamic TOD and weather, runs at an unstable 60fps with frequent drops
GT Sport - Static time and weather, mostly locked at 60fps
how do you expect developers to somehow extract even more power out of the 9 year old hardware? Think about it a little instead of just posting another paragraph that wastes the time of anyone that reads it
That's how I can expect something, because I see today how RENDERING SOFTWARE has improved over the last years even on OLD GPUS.
Same answer for Imarobot
@Famine : even with a tiny little portion of what UE5 CyclesX and Unity have achieved and using other rendering techiques than used in GTS it can be ok for 1080p/dynamic weather/time etc on base PS4
I'm not mentally multiplying it by an order of magnitude and acting like it's possible everywhere, I see what developpers have achieved and it's logical at least a little PD improvement in 4 years. x2 in some performance areas it's not crazy
Last edited: