Gran Turismo 7 Confirmed to also launch on PlayStation 4, is a cross-gen title

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Are you disappointed GT7 is also on PS4 with gameplay & graphic assets held back by PS4 limitations?


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snc
Shadow is still very good example, nemesis system was according to eurogamer „dramaticaly” reduced on x360.
Same game, same feature set, more detail on next-gen.
You're not even trying to participate in this with any honesty, are you?
snc
So write me what do you want from gt7 on ps5
For the PS5 version not to be limited by the decade-old PS4 hardware - which means not being available on PS4 at all.
snc
(different engine, better physics, more car at same time was done in other games but for you are not festureset which for me is trolling)
Say you have a handful of 16 strawberries, and that's the most you can fit in your hands without dropping them. Now imagine someone with bigger hands has a handful of 24 strawberries. They have more of the same fruit in their bigger hands.

When you say that a larger grid on Wreckfest PS5 is a different feature than a smaller grid on Wreckfest PS4, you're trying to claim that the guy with bigger hands has a completely different set of fruit, and not more of the same fruit.

In any other situation than you deliberately posting stuff you know is a lie in order to trick people into responding (or "trolling"), you'd comprehend this. You don't, therefore...
 
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... with the same name but different feature sets.

You can just smell the class-action suits from two solar systems away.

This makes about the fourth time this game has been brought up as an example inappropriately. The game's the same, but the features are smarter on next-gen. That's not a different feature set.
FIFA actually makes a good example of what you are saying. When EA did release FIFA versions on different generation consoles with clearly different feature sets, they had to label them differently (Legacy Edition, clearly saying "updated kits and squads only", to avoid any legal issues later...). So, technically, they were different games (with slightly different names).

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PD would never do such a thing with GT, however.
 
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FIFA actually makes a good example of what you are saying. When EA did release FIFA versions on different generation consoles with clearly different feature sets, they had to label them differently (Legacy Edition, clearly saying "updated kits and squads only", to avoid any legal issues later...). So, technically, they were different games (with slightly different names).
Indeed - not a specific case I was previously aware of, but absolutely a perfect example.
 
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And guess what? For FH5, fans seem perfectly okay with the cross-gen situation. Why can't this also happen with the GT7 fanbase? It's weird.
Because FH5 was advertised as a cross-gen game since its announcement and MS didn't mislead their fanbase.
Because the gameplay physics barely looks any different from FH4 and most likely will be very similar based on the cross-gen expectations they had already set. Because FH5 is releasing soon this year and not 2 years late after next-gen has already started, and based on previous history we can expect a true next-gen FH6 by 2023-2024, meanwhile GT fans will be waiting until 2026-2027 for a true next-gen GT8 based on PD's release history for their modern games. Because Playground actually makes good use of outsource companies to help build assets and multiple LODs so fans aren't left wondering if they lack the manpower to make consistent quality environment assets unlike GTSport where despite the longer dev time has tracks like Alsace Circuit, Red Bull Ring, Dragon Trail where PD obviously had to rush them through development and looks notably lower quality than the "premium" GTSport tracks.

Because FH5 has the benefit of running at 30fps on last-gen consoles so they already have more hardware resources towards implementing features like 24h dynamic time transitions and dynamic weather, while GT fans are left wondering how GT7 would even run both of those highly requested features at 60fps on base PS4 when GTSport and multiple other 60fps last-gen games have already shown they weren't able to implement them at a stable 60fps.

It's not in any way a similar situation or a similar game, nor are the development practices between Polyphony and Playground similar at all.
 
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And guess what? For FH5, fans seem perfectly okay with the cross-gen situation. Why can't this also happen with the GT7 fanbase? It's weird.
One of the reasons for me is the quality of the gameplay footage.
Despite the cross generation, the FH5 has very impressive graphics, so there is nothing to worry about.
However, the GT7 graphics released last June are not very impressive, and it would be very disappointing if this was due to cross generation.
Of course, I think it's still early development footage, so I think my dissatisfaction with cross-generation will be lessened if the graphics in the new gameplay footage are significantly improved.
 
GTS has excellent performance with 38 cars on track in all conditions on the base PS4, I'm sure it could handle even more before the framerate started being affected.

I wonder if the tracks have a coded grid slot limit and that's why the game locks up with more than 38 cars added. 🤔

iirc, Tokyo has a 30 limit. I will have to see if it's possible to get 40+ cars by looking into the tracks.
We can't get 16 cars to make turn one clean and we want 30 or more cars? Lets start with adding bad sport lobbies like GTA V and let them smash each other up and leave us to race with like drivers.



Why is everyone so freaked out about GT7 being available on PS4 as well. PS5 is cross gen already. It's just a better PS4 anyway and not a next gen console or it wouldn't be backwards compatible. Let's just enjoy whatever the next Gran Turismo is that we get. And lets all work on a clean lap one before we worry about all this other stuff.
 
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We can't get 16 cars to make turn one clean and we want 30 or more cars? Lets start with adding bad sport lobbies like GTA V and let them smash each other up and leave us to race with like drivers.



Why is everyone so freaked out about GT7 being available on PS4 as well. PS5 is cross gen already. It's just a better PS4 anyway and not a next gen console or it wouldn't be backwards compatible. Let's just enjoy whatever the next Gran Turismo is that we get. And lets all work on a clean lap one before we worry about all this other stuff.
I appreciate the sentiment, but I don't think may people expressing dissapointment GT7 will be cross-gen are saying the game can't still be decent or enjoyable. It's simply a dissapointment the game can't be as good as it could be, because it's cross gen. There are clearly going to be features that could have made it that won't due to it being cross-gen.

And they won't create a PS5 game that makes best use of the PS5 and scale it back, because that would create awful PS4 performance. A perfect example of why not to start with a high benchmark and work backwards is Cyberpunk 2077 which was designed with curent gen in mind which led to it being a shocking mess on PS4. Even with what is it 9 months of bug fixing and patches it still doesn't closely resemble a polished title on PS4.

People who believe we will get a truely next gen GT7 and a parred down PS4 version are simply deluding themselves. Yes it's technically possible, but no it won't happen. There are various legal reasons as well as the increased time and financial costs involved.

For me, I hope GT7 will be an enjoyable GT game regardless of it being cross-gen, I certainly don't elimiate the possibility of it being a good game that I could enjoy. But I will be critical of missing features and opportunities where the game could have been better had it been PS5 only, and as a paying consumer it is absolutely right and fair of me to be that way.

As for the PS5 being just a better PS4, only in the sense that a medium spec PC built today is just a better version of a medium spec PC from around 2010. You try running a modern AAA PC game designed to take advantage of modern features and hardware (i.e. faster memory, more cores, better read/write speeds etc) on the 10 year old one, in many cases the game won't boot at all, and if it will the performance will likely be terrible and you're likely to see a lot of random crashes.

Therefore to accommodate that older hardware and optomise a modern title for it, you have to compromise the modern title regarding making best use of the modern hardware.

As for learning how to do a clean lap one, I've been doing that since the PS1 :).
 
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PS3 didn't "handle" dynamic weather considering the target framerate for GT5 & 6 was supposed to 60 and the game would dip into the low 30s and 20s.

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Other games on PS4 with dynamic time and weather either run at 30fps or would dip to 30-low 40s with a 60fps target. Dunno why some of you guys keep ignoring framerate in which Kaz stated they wanted a stable 60fps and was the reason why they dropped dynamics for GTSport. Maybe they'll get dynamic weather back, but I wouldn't bet on dynamic time + weather + notably improved physics sim. If the rain physics are still as rudimentary then dynamic weather would be pretty pointless.

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I enjoyed GT5 and GT6 just the way they were on the old limited PS3. Weather and time on RDR2, GTAV, Driveclub, Project Cars all seemed OK to me. But then again I don't measure a game by frame rate. It can be done on PS4 just fine. I do understand that it uses more resources.
 
I enjoyed GT5 and GT6 just the way they were on the old limited PS3. Weather and time on RDR2, GTAV, Driveclub, Project Cars all seemed OK to me. But then again I don't measure a game by frame rate. It can be done on PS4 just fine. I do understand that it uses more resources.
For single player that's fine, but that would seriousely impact the e-sports side of the game which has been introduced. You need as smooth a frame rate as possible and 60fps if not higher should be the target.

The bottom line is we likely won't see a 30fps GT7 on PS4 with dynamic time of day and weather, which means we likely won't see it in GT7 on PS5 either.
 
It's just a better PS4 anyway and not a next gen console or it wouldn't be backwards compatible
That is a rather simiplistic way of looking at it. It's backwards compatible because it uses the same underlying technology, x86. That doesn't mean its just a minor upgrade, an x86 computer from 2021 is backwards compatible to games from 1996 which also ran on x86 systems then, doesn't mean their hardware is comparable. Obviously.

The PS5 is substantially better than PS4 across the board. Far better processor, more RAM, better GPU and much, much faster storage.
 
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I enjoyed GT5 and GT6 just the way they were on the old limited PS3. Weather and time on RDR2, GTAV, Driveclub, Project Cars all seemed OK to me. But then again I don't measure a game by frame rate. It can be done on PS4 just fine. I do understand that it uses more resources.
course they could have easily added dynamic weather on PS4 if they wanted to but at what cost though? Low framerate might not be a huge deal to you but I can't imagine people racing competitively where the Framerate fluctuates from 60 to 40 to 60. That wouldn't be a good experience given that the main purpose of GTSport is Esport.
 
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FIFA actually makes a good example of what you are saying. When EA did release FIFA versions on different generation consoles with clearly different feature sets, they had to label them differently (Legacy Edition, clearly saying "updated kits and squads only", to avoid any legal issues later...). So, technically, they were different games (with slightly different names).

PD would never do such a thing with GT, however.
They should.
 
I haven't been on here in a long while, but now that GT7 has more details I just want to say I'm glad it (probably) is coming to PS4. I should have a PS5 by then, but I have friends who play and were very happy they may be able to get to play their favorite game on the system they own.

I was slightly disappointed, but more happy because of the inclusion of people who can't afford a PS5. And we've never had a proper GT on PS4. No one I know personally (they're not gamers per se, and not on social media) was happy with sport. It focused on the crowd that likes racing with strangers and I, or my friends, don't enjoy that. Sport just felt sterile compared to other GT titles. So now I get to enjoy this game with friends, which makes me excited and will buy it day one
 
You know what would be splendid? If you could get the PS4 copy of a game that's both on PS4 and PS5, like Battlefield 2042, and then if you get a PS5 down the line, you can transfer the save data to the newer system, whether the data is stored on a server like in GTS, or if you upload it to the cloud from the system itself.

Honestly, I don't see much reason to get a PS5 yet, even though the system is nearly a year old. If anything, I might get a Switch first, especially if the rumors of a "Switch Pro" coming next year are true. (I really wanna get Pokemon Sword with its DLCs included, not to mention Super Mario Odyssey, Metroid Dread, and who knows what else.)

EDIT: I also admit that my tastes in games have become more specific over the years, mostly sticking to certain franchises, developers, and individual staff members. For example, I really like the music that results when Keiki Kobayashi is involved. I honestly don't really mind waiting to have a reason to get a PS5/Switch. But it'd likely take something like a new WipEout, Ace Combat, Ridge Racer - or something similar to those - for me to get a PS5. Not to mention I'd appreciate more re-releases of games from older Playstation systems - something we saw plenty of on the PS3, and then had minimal support for the PS4. Now, that idea seems to be almost non-existent on the PS5, at least so far.

EDIT2: Then there's the elephant in my room: I'm unemployed! So between that, and the games I still wanna play on my PS4 - and the other media I wanna check out, like various graphic novels, anime/manga, and so on - I'm really not in the market for any new console purchases, haha!
 
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That is a rather simiplistic way of looking at it. It's backwards compatible because it uses the same underlying technology, x86. That doesn't mean its just a minor upgrade, an x86 computer from 2021 is backwards compatible to games from 1996 which also ran on x86 systems then, doesn't mean their hardware is comparable. Obviously.

The PS5 is substantially better than PS4 across the board. Far better processor, more RAM, better GPU and much, much faster storage.
Yes. I have an 8 year old PC running Windows 10. My son just bought a gaming PC running Windows 10. His computer is super fast compaired to mine. But it is still a PC like mine. Thats the comparison I'm making. PS5 is just a better more powerful PS4 able to do things the PS4 can't due to older hardware. Many PC games have the ability to turn on or off certain graphics features/quality for PC's with different capability. The PS4 and PS5 versions of games can be played together in the same lobbies. PS5's will look better due to better hardware than what I will see on my PS4. I just don't think having a game on two platforms hinders the PS5 version. PS5 version will have all features turned on and the PS4 will be the one hindered by frame rate and graphics quality scaled back to be able to run smooth. But we should still be able to race in the same lobby same as different people with different PC's can today. Look, these are just my thoughts and not meant to start an argument. I will play every Gran Turismo that comes out good or bad. Its what you do as a fan. Stick with your team win or lose. I just hope PS5's become more available soon because the way it is now is ridiculous. We were going to build my son's gaming PC but it's 4 months to wait for the graphics card he wanted so the PC World is having the same problems as the PlayStation world. We ended up finding one at Costco for a great price and it had the graphics card that he was looking for. It can run all the games he was looking at so a win for us at 999.99. I could not have been able to buy the parts inside for that price and I still would have had to assemble it.
 
Many PC games have the ability to turn on or off certain graphics features/quality for PC's with different capability.
Graphics, yes. Features, no. If your CPU doesn't have the grunt to run the complex calculations required to make a game work or enough memory to load data as quickly as required then it's just not going to work (at a decent framerate) no matter how much you turn the graphics down. Not everything can be solved by just making the visuals lower. That is mostly GPU dependent, not CPU. Which is where the PS4 is mostly weaker compared to PS5.

That is where everyone has the concerns. We all know the PS4 version will be toned down graphically from the PS5 version, that is obvious, but they are almost certainly still going to have the same features, and if PS4 can't run a feature well, it won't be on the PS5 version either.
 
Sometimes I think that way, but when I imagine I'll be able to play without a jet about to take off in my living room I give up on the idea of staying on the PS4.
It's been two long years like this... Enough of suffering! :D
No word of a lie, my fan was doing that last night. Between me and my daughter running the PS4 all day, it finally was in Hovercraft mode. Holy snaps! Need to hurry and get a PS5, before this thing takes flight!
 
No word of a lie, my fan was doing that last night. Between me and my daughter running the PS4 all day, it finally was in Hovercraft mode. Holy snaps! Need to hurry and get a PS5, before this thing takes flight!
Take care my friend. :lol:
 
Graphics, yes. Features, no. If your CPU doesn't have the grunt to run the complex calculations required to make a game work or enough memory to load data as quickly as required then it's just not going to work (at a decent framerate) no matter how much you turn the graphics down. Not everything can be solved by just making the visuals lower. That is mostly GPU dependent, not CPU. Which is where the PS4 is mostly weaker compared to PS5.

That is where everyone has the concerns. We all know the PS4 version will be toned down graphically from the PS5 version, that is obvious, but they are almost certainly still going to have the same features, and if PS4 can't run a feature well, it won't be on the PS5 version either.
Yeah if your CPU and RAM aren't up to scratch it will struggle to run certain games. BeamNG for example needs a rather robust CPU and RAM unit to run the soft-body physics. Nothing to do with the GPU, which focuses on the visual representation rather than the technical system running underneath.
 
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PS5 being the fastest selling console for them is irrelevant,
Then they should stop putting out near-monthly press releases to that effect then.


because at the same time Sony’s gaming division has grown. In correlation with this growth comes higher demands and market expectations for generating more turnover. The microchip shortage is something they probably didn’t anticipate to this extent when the console launched. So yes indeed, poor Sony.
"Poor Sony, their gaming division has never been as profitable as it is now" is an interesting backup argument to try.


No one put a gun to Sony's head, 6 months into the pandemic that had already been disastrous for all global supply chains but especially and immediately for semiconductors, and told them to talk 🤬 about how their system was going to have the true next generation games because they were going to be built with next generation experiences in mind and the pretend advantages Sony implied the PS5 alone had. No one put a gun to Sony's head and told them to publicly dunk on their competition who had (at the time, and ironically largely dropped doing so) pledged to have first party games he crossgen for two years. No one put a gun to Sony's head, 6 months after their console had launched to the greatest success of any console ever with many PR materials noting as such, and told them to act like actually following through with releasing exclusive games to that console to take advantage of the hardware advantages they insinuated only they had over previous gen just wasn't feasible; so instead prepare for major first party games releasing years after the PS5 launched to be bottlenecked by hardware that was bad when it was new in 2013.

And guess what? For FH5, fans seem perfectly okay with the cross-gen situation. Why can't this also happen with the GT7 fanbase? It's weird.
Being 9 years since there previous GT game probably has something to do with it.
 
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Graphics, yes. Features, no. If your CPU doesn't have the grunt to run the complex calculations required to make a game work or enough memory to load data as quickly as required then it's just not going to work (at a decent framerate) no matter how much you turn the graphics down. Not everything can be solved by just making the visuals lower. That is mostly GPU dependent, not CPU. Which is where the PS4 is mostly weaker compared to PS5.

That is where everyone has the concerns. We all know the PS4 version will be toned down graphically from the PS5 version, that is obvious, but they are almost certainly still going to have the same features, and if PS4 can't run a feature well, it won't be on the PS5 version either.
Maybe, but if a feature is left out we will not know anyways and I will still be happy with whatever GT7 turns out to be. Just hoping for more tracks, built in simple track creator similar to GT5, and shuffle races.
 
Maybe, but if a feature is left out we will not know anyways and I will still be happy with whatever GT7 turns out to be. Just hoping for more tracks, built in simple track creator similar to GT5, and shuffle races.
There's so much time between GT games though. Would you really be happy with a campaign consisting of only single file rolling starts 100+ metres apart against 10-19 hopelessly slow cars?
Would any of us really be happy with another three or more years of GT with static time of day, after a taste of 24h cycles with stunning starmaps in GT6?

Returning the RPG-like structure will help the game a great deal (so long as the AI is sped up and the daily gift car is removed), and with the classic original tracks returning hotlappers will be happy, and we know GT7 will have great photography, but if technical features we had (in some capacity) in previous GT games can't come back for several more years due to compromises with keeping the game running at 60fps on PS4 with the lighting and reflection quality Sport had, then very many of us will be understandably upset.
A compromise has to be made somewhere, if the base PS4 version runs at 900p or less, I don't mind; if every version of the game has to lose dynamic time and weather, larger grids, or sound and AI quality, that sucks for everyone.
 
There's so much time between GT games though. Would you really be happy with a campaign consisting of only single file rolling starts 100+ metres apart against 10-19 hopelessly slow cars?
Would any of us really be happy with another three or more years of GT with static time of day, after a taste of 24h cycles with stunning starmaps in GT6?

Returning the RPG-like structure will help the game a great deal (so long as the AI is sped up and the daily gift car is removed), and with the classic original tracks returning hotlappers will be happy, and we know GT7 will have great photography, but if technical features we had (in some capacity) in previous GT games can't come back for several more years due to compromises with keeping the game running at 60fps on PS4 with the lighting and reflection quality Sport had, then very many of us will be understandably upset.
A compromise has to be made somewhere, if the base PS4 version runs at 900p or less, I don't mind; if every version of the game has to lose dynamic time and weather, larger grids, or sound and AI quality, that sucks for everyone.
I too wouldn't mind the structure of old GT games but I think after playing games like PC2 where you adjust the AI to make compettive races for your skillset this has to be included in GT7. While PC2 AI is not perfect I am get a decent race at my low skill level. Hopefully they bring back qualifying and it is not just chase the rabbit. That is okay sometimes but if I am at the back of the pack let it be because I suck and not to create artificial competition. To be honest if PD would let the graphics not be the most important thing they could add other things but I know that is not going to happen
 
course they could have easily added dynamic weather on PS4 if they wanted to but at what cost though? Low framerate might not be a huge deal to you but I can't imagine people racing competitively where the Framerate fluctuates from 60 to 40 to 60. That wouldn't be a good experience given that the main purpose of GTSport is Esport.
Even GT1 Hi-Fi mode had more stable 50 FPS
 
There's so much time between GT games though. Would you really be happy with a campaign consisting of only single file rolling starts 100+ metres apart against 10-19 hopelessly slow cars?
Would any of us really be happy with another three or more years of GT with static time of day, after a taste of 24h cycles with stunning starmaps in GT6?

Returning the RPG-like structure will help the game a great deal (so long as the AI is sped up and the daily gift car is removed), and with the classic original tracks returning hotlappers will be happy, and we know GT7 will have great photography, but if technical features we had (in some capacity) in previous GT games can't come back for several more years due to compromises with keeping the game running at 60fps on PS4 with the lighting and reflection quality Sport had, then very many of us will be understandably upset.
A compromise has to be made somewhere, if the base PS4 version runs at 900p or less, I don't mind; if every version of the game has to lose dynamic time and weather, larger grids, or sound and AI quality, that sucks for everyone.
Well I'm not one to play the campaign or story mode of any game so that part does not bother me too much but I hear you. Campaign sucks in all GT games so far. Maybe thats why I dont do them. Love playing online of all games. There should be the option to turn up or down the AI on a scale of 1 to 100 with 100 just about impossible to beat so each player can adjust them to be competitive no matter your driving skill. Project Cars has that and I did like that.

Daily gift car is a joke. Should have been just a credit wheel spin or something. Who needs 13 of the same car and you can't even sell them. C'mon man.

More tracks is all GT Sport needs to keep me interested. They do not even need to be well know tracks either. Just anything please.

I can live with lower frame rate for dynamic time and weather.

Either way I will get GT7 no matter what it turns out to be since I am a die hard fan.
 
Graphics, yes. Features, no. If your CPU doesn't have the grunt to run the complex calculations required to make a game work or enough memory to load data as quickly as required then it's just not going to work (at a decent framerate) no matter how much you turn the graphics down. Not everything can be solved by just making the visuals lower. That is mostly GPU dependent, not CPU. Which is where the PS4 is mostly weaker compared to PS5.
That's the best explanation someone can make. GTA online on PS4 just freaking lags on any full lobby, it's even worse when you're driving so damn fast on the highway, because the CPU has to make the AI calculations. You can reduce the visuals, but if the lobby is full, it's always going to lag. (Although that's mainly because of bad optimization, it wouldn't happen if you had a better CPU than the Jaguar CPU)
 
One area that PD could try to showcase the PS5 performance & features capability's and not break the cross-gen would be the Arcade Mode on the PS5.
I personally expect GT7 will carry over the same weather/time of day settings that is found in GT Sport. Some tracks found in Arcade Mode on the PS5,
PD could give us dynamic TOD/Weather, 60fps in replay, showcase whats possible with the PS5 power, what might be in GT8.
 
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One area that PD could try to showcase the PS5 performance & features capability's and not break the cross-gen would be the Arcade Mode on the PS5.
Brilliant! :gtpflag:

Having lived in Arcade mode in GT6 since the servers shut down all those years ago while I wait for GT7, this idea excites me.
 
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